• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CEST 15:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid20
StarCraft 2
General
MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion
Tourneys
[ASL21] Ro16 Group B Korean KCM Race Survival 2026 Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1709 users

[G] Reversible Jacket PvT - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-02-08 18:34:04
February 07 2012 20:10 GMT
#81
On February 08 2012 05:05 kcdc wrote:
Yeah, I think phoenixes are a cute, fun unit vs T, and they help to prevent T from stacking medivacs which eventually makes the bio ball invincible to chargelots, but I don't know when I'd work them into this build. It seems like I'd want HT, then DT, then colossi, and each would be more needed than phoenixes.

I'm still uploading replays when I get a good game. I beat a semi-pro with it yesterday, but he BMed me kind of out of the blue, so he asked me not to upload it. Anyone have any high level replays to add? My multitasking is pretty crappy, and I'd love to see what better players can do with this style. It's always fun to watch.


Regarding phoenixes, i remember HerO opening 2gate phoenix against marineking at wcg and following that up with chargelot archon. I remember he made sure to keep 4-5 up even when he lost them in engagements specifically to take out the medivacs, it was quite neat. I don't know if the vods are available anywhere, but that sounds like the best way to implement phoenix in someone's play. In the midgame there's more important stuff to spend your money on, sadly.

edit: so i have played around with the opening a little bit, and i haven't played a single real game yet out of 8 or so attempts. Not having the robo and no stalker poke means i consinstently die to retarded shit like 2port banshee, 111 with hellion drops, straight up 111, reactor hellions (i hate relying on a single ff to not die -.-) or even 1base medivac. It's probably me just being god-awful, but eh.
How do you make all these reads with just a 20ish scout (which i don't do myself), super late robo and infinity resources invested in tech? I mean, randomly moving out on the map with stalkers 6 minutes into the game when all you have seen is a walled off ramp isn't particularly smart no?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-02-16 15:09:46
February 16 2012 15:09 GMT
#82
Added a rep against a pretty highly ranked GM last season. The drop stage of this strategy is so much fun, but I typically average 90-100 APM on the in-game metric, and even after a lot of practice, I'm still unable to macro well at all while I'm attacking. Has anybody with 120+ Blizz APM tried this out? Any replays or tips?
jakek95
Profile Joined November 2010
United Kingdom351 Posts
February 16 2012 15:40 GMT
#83
nice looks interesting, any reps vs 1/1/1? U dont really have a early scout like haulcination or observer so dont you just straight up lose to 1/1/1 or cloacked banshee? Rep please?
Jomz
Profile Joined November 2010
United Kingdom117 Posts
February 16 2012 15:55 GMT
#84
This is the build that's been owning me lately. Really hard to play against even with early ghosts T.T
I'm so badass I can unscramble eggs.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 16 2012 19:11 GMT
#85
On February 17 2012 00:40 jakek95 wrote:
nice looks interesting, any reps vs 1/1/1? U dont really have a early scout like haulcination or observer so dont you just straight up lose to 1/1/1 or cloacked banshee? Rep please?


Don't do this build if they don't FE. You can find out if they FE with probe scout in combination with zealot stalker scout once probe confirms that the poke is safe.
RynoKenny
Profile Joined April 2010
United States6 Posts
Last Edited: 2012-02-17 14:09:17
February 17 2012 13:58 GMT
#86
Thank you KaseyDC, I have long enjoyed your 1 gate FE with 3 stalkers opener. I always make it to at least mid-game with that build because of the great economy that comes with the very aggressive 3 stalkers and one zealot in the early game. If I make it to late game I usually win, but the mid game when I'm trying to establish my third to get a good templar tech or occasionally collos tech going is where I lose.

So this TWO base templar aggressive tech is very interesting to me. I have read your guide twice and watched all your replays. In general, I'd like to see more ladder game replays if you have the chance to upload more :D

I have a few questions if you wouldn't mind giving the time:

1. Do you ever miss the 3-4 stalkers in the early game both for aggression on their natural and map control?

2. How confident are you at defending early drops? (often I will lose to a drop in the main, then a push in the natural, and a drop of about 4 marines in the mineral line of my natural >< )

3. I love how you prevent the terran from pressuring your natural while you're establishing your third by being agressive with the warp-ins and the natural push. Do you find that if you fail to do damage with the first set of drop/warp-ins (or natural push from the drop distraction) that the counter attack destroys you? It seems that if you screw up or get unlucky with his scouting when it comes to your drop that you are then very vulnerable to a counter attack.

Thank you for everything, and I look forward to more discussions from you. Your analysis and reasoning behind decisions is always fantastic. In particular, what I love most about this build besides that you can get aggressive off of two bases is how well the gas works out. It truly is amazing watching your replays to see the same exact timings every game. I was skeptical at a templar/+1wpns+2arm/charge rush all based off two gates, but those replays were so fun to watch that I want to believe this can work!!

Edit: Just spelling from typin' too fast
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 22 2012 22:06 GMT
#87
On February 17 2012 22:58 RynoKenny wrote:
I have a few questions if you wouldn't mind giving the time:

1. Do you ever miss the 3-4 stalkers in the early game both for aggression on their natural and map control?

2. How confident are you at defending early drops? (often I will lose to a drop in the main, then a push in the natural, and a drop of about 4 marines in the mineral line of my natural >< )

3. I love how you prevent the terran from pressuring your natural while you're establishing your third by being agressive with the warp-ins and the natural push. Do you find that if you fail to do damage with the first set of drop/warp-ins (or natural push from the drop distraction) that the counter attack destroys you? It seems that if you screw up or get unlucky with his scouting when it comes to your drop that you are then very vulnerable to a counter attack.


I'm glad you like the build. I think it's a strong style and it's a lot more fun than the colossus+double forge styles.

1. Yes, have stalkers in the early game is nice. You can poke their front, get a timing on when (or if) they start making marauders, and sometimes you can kill a stray marine or repairing SCV. But I think it's worth cutting the stalkers in order to templar out in time to deal with early medivac timings. If you want to spend more early resources on units, you have to delay tech or upgrades, and I think this build strikes a reasonable balance. There are other ways to hit a templar mid-game, but if you change things up, you should have a plan for how you'll deal with the 10 minute medivac timing.

2. I'm pretty confident defending early drops. Sometimes I screw up and lose too much to drops, but templar and upgraded chargelots are just really really good against drops. This is, in my opinion, the #1 strength of this style, and the ability to efficiently defend drops with only a small force kept at home is what allows me to force the game to be played out on Terran's half of the map.

3. I'm still practicing this templar style of play. It's definitely a lot different than colossi. It sort of flips the match-up on its head where my army is strong in small groups and when there's a bunch of small battles happening at once, but Terran's army is strong when both parties can focus their efforts on 1 big battle. If Terran defends my multi-pronged attacks and is able to force one big clumped battle, I'm not in a good position.

If I do find myself in a position of military disadvantage, I've discovered that I can often compensate for my army's weakness with a delay-and-counter tactic. What I do is I leave a bunch of templar along T's attack path toward my base and let them gather energy. Then I'll let T force my relatively small zealot/archon army back toward my base, and I'll use the HT along the path to drop positional storms so that Terran has to slow down and deal with each HT individually or take big storm damage. This buys me time to reinforce my main army or to do offensive warp-ins to punish T for being away from his base. But it doesn't always work. Sometimes I throw away too much army, get out-controlled, and lose.

About defending the third in particular, I don't think you need to do damage in order to defend, but I do think that if you don't move out, take map control, play aggressively, and make intelligent trades, you'll lose to a giant bio-ball with a 12 ghosts and 12 medivacs. In my recent games, I usually start my third at about 10 minutes slightly before I take map control because I feel like I can get away with it, but I definitely think sitting in a defensive posture after 12 minutes is a losing proposition with this strategy.
unit
Profile Blog Joined March 2009
United States2621 Posts
April 03 2012 05:14 GMT
#88
i just have one question, is there anything like this that i can do PvZ? i'm living this and the other kcdc's pvt thread build...as well as my own PvT build (not as good but still fun as hell 2gate blink opener into chargelot storm w/ht drops and mass expand xD never a dull moment) so PvT for me is rather well off however PvZ i'm kinda stuck on builds to use since everything i do just ends up either an allin or pushing me towards that horrid bl spine infestor Z composition

(PvP makes no sense while im at it but that kinda deserves its own topic lol)
DanceSC
Profile Blog Joined March 2008
United States751 Posts
April 03 2012 05:34 GMT
#89
that game vs impdec was so fun to watch. I can see how the mass zeal + storm could get extremely annoying and frustrating. loved the probe + htemp drops.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 03 2012 08:00 GMT
#90
On April 03 2012 14:14 unit wrote:
i just have one question, is there anything like this that i can do PvZ? i'm living this and the other kcdc's pvt thread build...as well as my own PvT build (not as good but still fun as hell 2gate blink opener into chargelot storm w/ht drops and mass expand xD never a dull moment) so PvT for me is rather well off however PvZ i'm kinda stuck on builds to use since everything i do just ends up either an allin or pushing me towards that horrid bl spine infestor Z composition

(PvP makes no sense while im at it but that kinda deserves its own topic lol)


http://www.teamliquid.net/forum/viewmessage.php?topic_id=274243, blue posters are awesome and pvp never makes any sense.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Group A
WardiTV664
TKL 195
IndyStarCraft 171
Rex117
3DClanTV 61
EnkiAlexander 30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 195
IndyStarCraft 171
Rex 117
Hui .100
BRAT_OK 82
StarCraft: Brood War
Britney 43516
Calm 6369
Horang2 1932
Bisu 1492
Jaedong 1047
firebathero 959
ggaemo 381
Soma 306
Mini 304
Larva 243
[ Show more ]
actioN 219
Light 178
Zeus 177
Leta 176
Hyuk 149
Last 144
Pusan 111
Sharp 94
Soulkey 93
hero 76
ToSsGirL 70
Hyun 66
Rush 60
Sea.KH 49
Sexy 41
Backho 34
Aegong 33
Shinee 31
JYJ 29
Hm[arnc] 25
soO 21
sorry 19
yabsab 19
Nal_rA 16
Terrorterran 16
zelot 16
Sacsri 14
IntoTheRainbow 14
Bale 12
NaDa 11
GoRush 9
SilentControl 8
Icarus 6
Dota 2
Gorgc3320
qojqva738
Counter-Strike
shoxiejesuss963
x6flipin437
Super Smash Bros
Mew2King102
Other Games
singsing1734
B2W.Neo1010
Liquid`RaSZi1009
DeMusliM342
crisheroes298
Lowko297
Sick64
mouzStarbuck50
QueenE32
Trikslyr13
Organizations
StarCraft: Brood War
UltimateBattle 995
Counter-Strike
PGL139
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix5
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen35
League of Legends
• Jankos1262
• TFBlade1175
Upcoming Events
CranKy Ducklings
10h 59m
Escore
20h 59m
WardiTV Map Contest Tou…
21h 59m
OSC
1d 1h
Korean StarCraft League
1d 13h
CranKy Ducklings
1d 20h
WardiTV Map Contest Tou…
1d 21h
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Map Contest Tou…
2 days
Ladder Legends
3 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.