• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:07
CEST 13:07
KST 20:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles0[BSL20] Non-Korean Championship 4x BSL + 4x China7Flash Announces Hiatus From ASL64Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps Flash Announces Hiatus From ASL SC uni coach streams logging into betting site Player “Jedi” cheat on CSL BW General Discussion
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025! Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 693 users

[G] Reversible Jacket PvT - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-02-08 18:34:04
February 07 2012 20:10 GMT
#81
On February 08 2012 05:05 kcdc wrote:
Yeah, I think phoenixes are a cute, fun unit vs T, and they help to prevent T from stacking medivacs which eventually makes the bio ball invincible to chargelots, but I don't know when I'd work them into this build. It seems like I'd want HT, then DT, then colossi, and each would be more needed than phoenixes.

I'm still uploading replays when I get a good game. I beat a semi-pro with it yesterday, but he BMed me kind of out of the blue, so he asked me not to upload it. Anyone have any high level replays to add? My multitasking is pretty crappy, and I'd love to see what better players can do with this style. It's always fun to watch.


Regarding phoenixes, i remember HerO opening 2gate phoenix against marineking at wcg and following that up with chargelot archon. I remember he made sure to keep 4-5 up even when he lost them in engagements specifically to take out the medivacs, it was quite neat. I don't know if the vods are available anywhere, but that sounds like the best way to implement phoenix in someone's play. In the midgame there's more important stuff to spend your money on, sadly.

edit: so i have played around with the opening a little bit, and i haven't played a single real game yet out of 8 or so attempts. Not having the robo and no stalker poke means i consinstently die to retarded shit like 2port banshee, 111 with hellion drops, straight up 111, reactor hellions (i hate relying on a single ff to not die -.-) or even 1base medivac. It's probably me just being god-awful, but eh.
How do you make all these reads with just a 20ish scout (which i don't do myself), super late robo and infinity resources invested in tech? I mean, randomly moving out on the map with stalkers 6 minutes into the game when all you have seen is a walled off ramp isn't particularly smart no?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-02-16 15:09:46
February 16 2012 15:09 GMT
#82
Added a rep against a pretty highly ranked GM last season. The drop stage of this strategy is so much fun, but I typically average 90-100 APM on the in-game metric, and even after a lot of practice, I'm still unable to macro well at all while I'm attacking. Has anybody with 120+ Blizz APM tried this out? Any replays or tips?
jakek95
Profile Joined November 2010
United Kingdom351 Posts
February 16 2012 15:40 GMT
#83
nice looks interesting, any reps vs 1/1/1? U dont really have a early scout like haulcination or observer so dont you just straight up lose to 1/1/1 or cloacked banshee? Rep please?
Jomz
Profile Joined November 2010
United Kingdom117 Posts
February 16 2012 15:55 GMT
#84
This is the build that's been owning me lately. Really hard to play against even with early ghosts T.T
I'm so badass I can unscramble eggs.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 16 2012 19:11 GMT
#85
On February 17 2012 00:40 jakek95 wrote:
nice looks interesting, any reps vs 1/1/1? U dont really have a early scout like haulcination or observer so dont you just straight up lose to 1/1/1 or cloacked banshee? Rep please?


Don't do this build if they don't FE. You can find out if they FE with probe scout in combination with zealot stalker scout once probe confirms that the poke is safe.
RynoKenny
Profile Joined April 2010
United States6 Posts
Last Edited: 2012-02-17 14:09:17
February 17 2012 13:58 GMT
#86
Thank you KaseyDC, I have long enjoyed your 1 gate FE with 3 stalkers opener. I always make it to at least mid-game with that build because of the great economy that comes with the very aggressive 3 stalkers and one zealot in the early game. If I make it to late game I usually win, but the mid game when I'm trying to establish my third to get a good templar tech or occasionally collos tech going is where I lose.

So this TWO base templar aggressive tech is very interesting to me. I have read your guide twice and watched all your replays. In general, I'd like to see more ladder game replays if you have the chance to upload more :D

I have a few questions if you wouldn't mind giving the time:

1. Do you ever miss the 3-4 stalkers in the early game both for aggression on their natural and map control?

2. How confident are you at defending early drops? (often I will lose to a drop in the main, then a push in the natural, and a drop of about 4 marines in the mineral line of my natural >< )

3. I love how you prevent the terran from pressuring your natural while you're establishing your third by being agressive with the warp-ins and the natural push. Do you find that if you fail to do damage with the first set of drop/warp-ins (or natural push from the drop distraction) that the counter attack destroys you? It seems that if you screw up or get unlucky with his scouting when it comes to your drop that you are then very vulnerable to a counter attack.

Thank you for everything, and I look forward to more discussions from you. Your analysis and reasoning behind decisions is always fantastic. In particular, what I love most about this build besides that you can get aggressive off of two bases is how well the gas works out. It truly is amazing watching your replays to see the same exact timings every game. I was skeptical at a templar/+1wpns+2arm/charge rush all based off two gates, but those replays were so fun to watch that I want to believe this can work!!

Edit: Just spelling from typin' too fast
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 22 2012 22:06 GMT
#87
On February 17 2012 22:58 RynoKenny wrote:
I have a few questions if you wouldn't mind giving the time:

1. Do you ever miss the 3-4 stalkers in the early game both for aggression on their natural and map control?

2. How confident are you at defending early drops? (often I will lose to a drop in the main, then a push in the natural, and a drop of about 4 marines in the mineral line of my natural >< )

3. I love how you prevent the terran from pressuring your natural while you're establishing your third by being agressive with the warp-ins and the natural push. Do you find that if you fail to do damage with the first set of drop/warp-ins (or natural push from the drop distraction) that the counter attack destroys you? It seems that if you screw up or get unlucky with his scouting when it comes to your drop that you are then very vulnerable to a counter attack.


I'm glad you like the build. I think it's a strong style and it's a lot more fun than the colossus+double forge styles.

1. Yes, have stalkers in the early game is nice. You can poke their front, get a timing on when (or if) they start making marauders, and sometimes you can kill a stray marine or repairing SCV. But I think it's worth cutting the stalkers in order to templar out in time to deal with early medivac timings. If you want to spend more early resources on units, you have to delay tech or upgrades, and I think this build strikes a reasonable balance. There are other ways to hit a templar mid-game, but if you change things up, you should have a plan for how you'll deal with the 10 minute medivac timing.

2. I'm pretty confident defending early drops. Sometimes I screw up and lose too much to drops, but templar and upgraded chargelots are just really really good against drops. This is, in my opinion, the #1 strength of this style, and the ability to efficiently defend drops with only a small force kept at home is what allows me to force the game to be played out on Terran's half of the map.

3. I'm still practicing this templar style of play. It's definitely a lot different than colossi. It sort of flips the match-up on its head where my army is strong in small groups and when there's a bunch of small battles happening at once, but Terran's army is strong when both parties can focus their efforts on 1 big battle. If Terran defends my multi-pronged attacks and is able to force one big clumped battle, I'm not in a good position.

If I do find myself in a position of military disadvantage, I've discovered that I can often compensate for my army's weakness with a delay-and-counter tactic. What I do is I leave a bunch of templar along T's attack path toward my base and let them gather energy. Then I'll let T force my relatively small zealot/archon army back toward my base, and I'll use the HT along the path to drop positional storms so that Terran has to slow down and deal with each HT individually or take big storm damage. This buys me time to reinforce my main army or to do offensive warp-ins to punish T for being away from his base. But it doesn't always work. Sometimes I throw away too much army, get out-controlled, and lose.

About defending the third in particular, I don't think you need to do damage in order to defend, but I do think that if you don't move out, take map control, play aggressively, and make intelligent trades, you'll lose to a giant bio-ball with a 12 ghosts and 12 medivacs. In my recent games, I usually start my third at about 10 minutes slightly before I take map control because I feel like I can get away with it, but I definitely think sitting in a defensive posture after 12 minutes is a losing proposition with this strategy.
unit
Profile Blog Joined March 2009
United States2621 Posts
April 03 2012 05:14 GMT
#88
i just have one question, is there anything like this that i can do PvZ? i'm living this and the other kcdc's pvt thread build...as well as my own PvT build (not as good but still fun as hell 2gate blink opener into chargelot storm w/ht drops and mass expand xD never a dull moment) so PvT for me is rather well off however PvZ i'm kinda stuck on builds to use since everything i do just ends up either an allin or pushing me towards that horrid bl spine infestor Z composition

(PvP makes no sense while im at it but that kinda deserves its own topic lol)
DanceSC
Profile Blog Joined March 2008
United States751 Posts
April 03 2012 05:34 GMT
#89
that game vs impdec was so fun to watch. I can see how the mass zeal + storm could get extremely annoying and frustrating. loved the probe + htemp drops.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 03 2012 08:00 GMT
#90
On April 03 2012 14:14 unit wrote:
i just have one question, is there anything like this that i can do PvZ? i'm living this and the other kcdc's pvt thread build...as well as my own PvT build (not as good but still fun as hell 2gate blink opener into chargelot storm w/ht drops and mass expand xD never a dull moment) so PvT for me is rather well off however PvZ i'm kinda stuck on builds to use since everything i do just ends up either an allin or pushing me towards that horrid bl spine infestor Z composition

(PvP makes no sense while im at it but that kinda deserves its own topic lol)


http://www.teamliquid.net/forum/viewmessage.php?topic_id=274243, blue posters are awesome and pvp never makes any sense.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#43
WardiTV173
OGKoka 133
Rex76
CranKy Ducklings24
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko138
OGKoka 98
Rex 76
RotterdaM 69
Creator 67
Harstem 10
StarCraft: Brood War
Jaedong 921
Flash 898
Pusan 567
Hyuk 546
Soma 470
Stork 361
Larva 338
Soulkey 196
Sharp 171
actioN 148
[ Show more ]
ZerO 106
Snow 101
EffOrt 89
sSak 64
sorry 58
Bisu 56
JulyZerg 44
Mind 39
Free 35
Shine 34
Aegong 29
yabsab 27
zelot 26
Barracks 14
Movie 12
HiyA 11
GoRush 10
Icarus 9
IntoTheRainbow 8
Sea.KH 5
ivOry 4
hero 4
Dota 2
qojqva713
XcaliburYe618
XaKoH 580
syndereN346
League of Legends
singsing1486
rGuardiaN45
Counter-Strike
x6flipin465
allub141
Super Smash Bros
Mew2King229
Other Games
crisheroes296
Pyrionflax292
Happy251
SortOf131
B2W.Neo66
ZerO(Twitch)19
Organizations
Other Games
gamesdonequick29062
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2223
Other Games
• WagamamaTV190
Upcoming Events
Replay Cast
12h 53m
Sparkling Tuna Cup
22h 53m
WardiTV European League
1d 4h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 12h
The PondCast
1d 22h
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
4 days
RSL Revival
4 days
FEL
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.