• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:29
CEST 23:29
KST 06:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Preserving Battlereports.com OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[BSL20] RO32 Group E - Sunday 20:00 CET [BSL20] RO32 Group F - Saturday 20:00 CET [ASL19] Ro8 Day 4 [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine Elon Musk's lies, propaganda, etc. US Politics Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12271 users

[G] Reversible Jacket PvT - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 03 2012 05:52 GMT
#41
I'm too low level to even attempt this, but as a Protoss player who is rarely able to pressure a Terran apart from the early poke or with some kind of all-in or semi all-in or just wait to 200/200, this is great.

On February 03 2012 12:26 JASONB0URNE wrote:
Thank you, kcdc! We are so lucky to have blue posters like yourself, Alej, Monk and Geiko posting quality guides for us all. Neither terran or zerg have blue posters posting guides non stop like you all do.


I just wanted to second this. The level of insight you guys provide for Protoss players is great, as well as the ongoing support in the Protoss help me thread (by yourselves and all the other knowledgeable Brotoss). I sometimes think, given the (in my view) limited tool set Protoss has in current SC2, when and if greater flexibility and more tools are added to the race in the future, we will see an explosion of creativity from Protoss players. Anyway, thank you.
KT best KT ~ 2014
JASONB0URNE
Profile Joined September 2011
Australia22 Posts
Last Edited: 2012-02-03 06:26:43
February 03 2012 06:24 GMT
#42
On February 03 2012 12:41 kcdc wrote:
About the 4th gas, I don't seem to need it until after my DT shrine. There's a hump where you're gas-starved as you're teching up, but after that, most of your spending is on zealots, gates, nexii and probes, so 3 gas feels like enough unless I want to warp in a bunch of DT's or, later, tech colossus.


Thanks for replying. Interesting that this only needs three gas considering how much gas is being used in the tech up stage like you said. I guess since you're forcing Terran to stay in his base that you won't need to make so many stalkers to defend against drops. Also I guess you're not making 'many' HT just enough to get by with your drops and defending your bases.

I'll have a pen and paper at the ready when I analyse your replays. Thanks again.

On February 03 2012 13:30 AfricanPsycho wrote:
I'm curious, how would you hold a 111 if someone tricks you into thinking they are going for another BO. Im ecpecially worried about the cloak varient.


You will be able to tell on your second/third scouting pokes if he is going for a 1/1/1 build. Things you will see with the probe parked outside his natural is his lack of expansion cc and lack of early push with marines/maurader at ~5:30-6:00. Considering you will be fast expanding, if your Terran counterpart doesn't expand himself anytime soon he will be severely behind economically. This lack of early push and expansion should trigger in your mind that some form of tech build or all-in is coming your way soon and you should prepare for it accordingly. kcdc accounts for this in his guide by suggesting cannon(s) in your mineral lines to defend against possible banshees/hellions if your robo is going to be a bit later than usual.
Swap
Profile Joined February 2008
Sweden144 Posts
February 03 2012 08:39 GMT
#43
Woah! Gonna try this out. Need to improve my multitasking probably, but thats just another plus.

Actually, couldnt you do something simular against a zerg that gone 3 base mutas? Just before mutas gets out in to big numbers? If you mix some more stalkers in with your main army?
he he... ja
Swap
Profile Joined February 2008
Sweden144 Posts
February 03 2012 08:40 GMT
#44
On February 03 2012 14:52 aZealot wrote:
I'm too low level to even attempt this, but as a Protoss player who is rarely able to pressure a Terran apart from the early poke or with some kind of all-in or semi all-in or just wait to 200/200, this is great.

Show nested quote +
On February 03 2012 12:26 JASONB0URNE wrote:
Thank you, kcdc! We are so lucky to have blue posters like yourself, Alej, Monk and Geiko posting quality guides for us all. Neither terran or zerg have blue posters posting guides non stop like you all do.


I just wanted to second this. The level of insight you guys provide for Protoss players is great, as well as the ongoing support in the Protoss help me thread (by yourselves and all the other knowledgeable Brotoss). I sometimes think, given the (in my view) limited tool set Protoss has in current SC2, when and if greater flexibility and more tools are added to the race in the future, we will see an explosion of creativity from Protoss players. Anyway, thank you.


Agree full hearted. These days 100% of my standard openings comes from these guys, and a lot of my mid/late game play as well!
he he... ja
Siggen
Profile Joined November 2011
143 Posts
February 03 2012 12:25 GMT
#45
Alicia did something similar build in GSL against select to stop his drops, but didn't utilize this to drop himself though
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-02-03 17:20:19
February 03 2012 16:51 GMT
#46
kcdc, i have another question regarding the midgame build.

You power up a lot and cut gateways, teching straight to charge, upgrades, storm and a robo for observers only just off two gates. How safe is it? I am not really expert at all when it comes to templar builds, but isn't that pretty risky and greedy?

Looking at your replays, in the one game when you weren't ahead from the early game (on Shakuras) you were forced to throw down 3 cannons at your natural when he did a medivac poke, so you could stall for storm. I guess that being up against a ghost timing instead might make things even harder, especially since at 9-10 ish minutes you can't have charge yet.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-02-03 18:48:53
February 03 2012 18:47 GMT
#47
Hmm, how do you suggest when Terran starts getting vikings to patrol warp prism flight paths? I switched to zealot/archon/temp with some phoenix to kill medivacs and make him pull vikings from patrolling. I won eventually by making him get way too many vikings after hallucinating some extra phoenix (trololol).
(╯°□°)╯︵ ┻━┻
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
February 03 2012 18:59 GMT
#48
Great guide, how many sentries to you get early game? I usually go 15 nexus, then turn out sentries until WP is done and transition into collosus w/ warp prism harrass and simultaneous warp ins in there main as I poke at them. With this build, do you rely on just the 1 sentry early game then go into zealots?
The only way to attack structure is with chaos.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 03 2012 19:33 GMT
#49
AfricanPsycho:

If you don't see an expo or some pressure by ~6 minutes, T is most likely teching, and you need to switch from teching straight to storm and instead get a robo and 4-5 gates. Depending when you make your read that he's going tech, you might need to get cannons in time to defend cloaked banshees. I believe the cloaked banshee timing is approximately 7:30. It takes 1:35 from the time you start your robo until your 1st obs finishes (with 1 chrono). It's not a big deal to run probes around for 10 or so seconds, but if your robo isn't started by 6:10 or 6:20, I'd get a cannon in each mineral line.

Swap:

You could try something similar against mutas, but I don't think it would work as well. Mutas are pretty good against drops, and unlike marines, zealots don't shoot up.

Teoita:

The defense is pretty thin, but in my experience, it's just enough to keep you safe until your tech and production comes fully online. But you can't afford to miss forcefields, and it helps to have a ramp (Shakuras, Entombed, Antiga, TDA, etc) that you can forcefield. T usually has his first medivacs pop at ~10 minutes, and your storm should finish very soon after that, so there's not much of a timing window for T to exploit. In the danP replay, he got really fast medivacs (off of only 2 rax which isn't safe against a lot of P builds), so I freaked out a little and dropped some cannons. It was Shakuras tho, so after watching the replay, I don't think I actually needed them.

ticklishmusic:

You don't really need the warp prism mutli-pronged attacks to work in order to win the game--they're just a nice feature that the build enables. A lot of pros do a similar opening with a single forge and templar tech on 2 bases, and they just play a normal macro style with it. If there's an opening to make something happen with the warp prism, go for it, but you don't have to force it.

Balgrog:

I get 3 sentries. On maps with open naturals (XNC, Arid, Shattered to an extent), you might want to try 4 or 5, but that will slow down your tech. Alternatively, you could just choose to alter the build or choose a totally different strategy if the layout of the natural is too difficult to defend with only 3 sentries. I don't think this is a style that should be forced to work on every map.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 03 2012 19:44 GMT
#50
Regarding sentry count in general, for builds where you want 4+ you can always 1gate fe with 2 gasses, skip the first zealot and making only sentries out of your first gate. I remember huk doing this a lot until MvP completely mauled him with that marine/tank push on Dual Sight, so it doesn't seem safe against anything with gas.

Might be worth a try though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
February 03 2012 19:49 GMT
#51
Sweet guide, but please try to keep the 'terran is bullshit durrrr' to a minimum.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 03 2012 20:27 GMT
#52
gillon,

I was trying to keep a humorous tone, but it is kind of dumb that T can easily deny all early scouting. It's a problem in TvT as well. P and Z are much more scoutable.
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
February 03 2012 23:31 GMT
#53
Exactly what i've been looking for, thank you kcdc <3
Top diamond terran streaming at http://www.twitch.tv/saitontv
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
Last Edited: 2012-02-04 01:09:55
February 04 2012 01:09 GMT
#54
On February 04 2012 05:27 kcdc wrote:
gillon,

I was trying to keep a humorous tone, but it is kind of dumb that T can easily deny all early scouting. It's a problem in TvT as well. P and Z are much more scoutable.


I don't know, I don't really think it's an issue. There are broad and safe builds based on the few tells you actually can get that ensure you safety and economical competitiveness so that knowing _exactly_ what they're doing isn't really necessary because you know what you're doing covers all the possibilities. But that's a discussion for a completely different thread.

I apologize for not realizing the joking undertone but it's just been getting kinda old these last, oh, 2 years. ;P
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Quochobao
Profile Joined October 2010
United States350 Posts
February 04 2012 07:34 GMT
#55
Hi kcdc,

Thanks for the build! After 5 games with it, here are my questions:

1) Since we're teching so hard, it is normal to have later third than T right? (At least we must wait for charge to hold, right?) How many gates should I support during my 2-base period?

2) At 10-11 min, when the first medivacs pop out and when storms + charge are being researched, how do I defend drop and front attack at the same time? At this point, we only have 2, 3 HT, and a handful of zealot (due to having only 2 gates). Leaving HT and zealot in main base is really risky since I don't know how many medivacs will he load up, and can't cover all the drop spots either (e.g. on large main map).

If there is a rep where you deal with this common medivac timing, just let me know which one. Thanks again!
Best or nothing.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-02-04 17:48:25
February 04 2012 17:28 GMT
#56
On February 04 2012 16:34 Quochobao wrote:
Hi kcdc,

Thanks for the build! After 5 games with it, here are my questions:

1) Since we're teching so hard, it is normal to have later third than T right? (At least we must wait for charge to hold, right?) How many gates should I support during my 2-base period?

2) At 10-11 min, when the first medivacs pop out and when storms + charge are being researched, how do I defend drop and front attack at the same time? At this point, we only have 2, 3 HT, and a handful of zealot (due to having only 2 gates). Leaving HT and zealot in main base is really risky since I don't know how many medivacs will he load up, and can't cover all the drop spots either (e.g. on large main map).

If there is a rep where you deal with this common medivac timing, just let me know which one. Thanks again!


Glad to hear you're trying it out. Any reps to share?

1) The timing to take the third will really depend on the map and the game, but it should usually be after you start your 3rd and 4th gates or your 5th and 6th gates between 10 and 12 minutes. That works out to be a pretty normal time for T to take his third as well. There are Terran builds that will get it earlier, but on a lot of maps, you can do a little light pressure of of 2 gates to encourage him to build his third CC in his base and wait a while before floating it over.

2) If you have 2 HT with a storm each, just put one in your main with a stalker and 2 or 3 zealots and keep the rest of your army in your natural. Your army shouldn't feel that small if you've been constantly producing zealots off of 2 WGs. Most people get 3 or 4 gets and let them idle half of the early game. I have a 3 gate build where I attack with a 30 supply army before 8 minutes with a third behind it and Terrans qq about my "6 gate all-in." So if 3 gates of constant production drains almost all your early game resources and gives you an army big enough to bust multiple bunkers, 2 gates should give you enough army to defend a choke with forcefields. Don't underestimate the power of simply warping in units right as your cooldowns finish.

I've played a bunch of games where I've split my forces to defend that drop timing, but I don't have a good replay handy ATM. I'll post the next one I play. For now, the closest one might be the replay vs OptikMerlo. He goes for the standard medivac timing, but I miss my first forcefields and my extra gates are late (I can't multitask for crap), so my army mostly dies and is too small to split. I narrowly defended because my extra gates finally came online, but if you imagine those initial armies on Shakuras, I'd have a small anti-drop force in my main and zealots and sentries with a storm at my natural.
malaan
Profile Joined September 2010
365 Posts
February 04 2012 18:00 GMT
#57
great guide and nice try but it cant help this terribly designed matchup. As a terran I find it so boring to have to follow blizzard's bad design and rules to win
Espion9
Profile Joined March 2010
Canada25 Posts
February 05 2012 06:51 GMT
#58
I've been using this build on the ladder and it can really break terrans wow!

Heres one of my games http://drop.sc/105432 ( my dt shrine was late and i should have probably made more gates but im only diamond)
iamke55
Profile Blog Joined April 2004
United States2806 Posts
February 05 2012 09:32 GMT
#59
I see a few weaknesses in the opening. Though the scouting probe rarely tells you anything useful against a tricky player on some maps, not sending it at all makes you very weak to builds that don't get a fast marine. For example, CC first, proxy 2x tech lab marauders, and some strange hellion openings that can come with marauders. True, they collectively represent about 1% of the metagame on ladder, but that obviously doesn't matter in best of X series. Next, marine/scv cheese is even harder to stop, especially when the barracks are proxied, when you don't scout with a probe and only make 1 stalker. Finally, I haven't tried it but 2 gates don't sound like enough to defend against reactor 2 rax, as I die to it all the time with the standard 1 gate FE where you make 2nd and 3rd gates on 30 supply.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Acritter
Profile Joined August 2010
Syria7637 Posts
February 05 2012 09:59 GMT
#60
I don't think anyone else mentioned this, but you missed a Pylon in the build order. You go from the implicit 9Pylon to 22Pylon without anything in between. I'm pretty sure it's a 16Pylon, but you probably should specify.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Circuito Brasileiro de…
19:00
A Decisão - Playoffs D1
CosmosSc2 566
CranKy Ducklings170
EnkiAlexander 68
davetesta26
Liquipedia
BSL Season 20
18:00
RO32 - Group F
WolFix vs ZZZero
Razz vs Zazu
ZZZero.O235
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 566
ProTech107
Ketroc 92
StarCraft: Brood War
Calm 3550
ZZZero.O 263
firebathero 180
sSak 74
Movie 32
soO 27
Sexy 13
Dota 2
Dendi2207
LuMiX1
Counter-Strike
Stewie2K1391
Fnx 716
flusha481
Heroes of the Storm
Khaldor344
Other Games
summit1g12478
Grubby4612
FrodaN2930
B2W.Neo723
crisheroes381
mouzStarbuck319
NeuroSwarm102
ViBE36
Organizations
Other Games
gamesdonequick1989
StarCraft 2
ESL.tv142
angryscii 72
Other Games
BasetradeTV25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• printf 103
• tFFMrPink 17
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 41
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler123
League of Legends
• Doublelift4868
Other Games
• Scarra999
• Shiphtur289
Upcoming Events
Online Event
6h 31m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
Sparkling Tuna Cup
12h 31m
WardiTV Invitational
13h 31m
AllThingsProtoss
13h 31m
uThermal 2v2 Circuit
16h 31m
Chat StarLeague
18h 31m
BSL Season 20
20h 31m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
21h 31m
Afreeca Starleague
1d 12h
BeSt vs Light
Wardi Open
1d 13h
[ Show More ]
PiGosaur Monday
2 days
Afreeca Starleague
2 days
Snow vs Soulkey
Replay Cast
2 days
WardiTV Invitational
2 days
Replay Cast
3 days
GSL Code S
3 days
ByuN vs Rogue
herO vs Cure
Replay Cast
4 days
GSL Code S
4 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
4 days
RSL Revival
5 days
GSL Code S
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.