• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:39
CET 03:39
KST 11:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Behind the Blue - Team Liquid History Book 5.0.17 Patch Notes - October 7, 2026 Evil Geniuses - shutting down
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
How SKT1 S-Tiers Felt To Be Swept By Flash Rollback Netcode in Brood War Top Players of October 2026 (EBPD Rankings) BW General Discussion Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9943 users

[G] Easy Mineral Stack Trick - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Geiko
Profile Blog Joined June 2010
France2051 Posts
January 13 2012 13:44 GMT
#61
You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast.
To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.
geiko.813 (EU)
VoO
Profile Blog Joined June 2011
Germany278 Posts
January 13 2012 14:17 GMT
#62
On January 13 2012 12:40 Geiko wrote:


I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.


I don't understand how this works. You cycle through your idle worker list by keeping the hotkey pressed and assign them to the first tier patches, then to second tier patches and finally to the first tier patches again.
So when the 2nd assignment of probes to first tier patches is made, the 1st assignement of probes on first tier patches are on their way of return - no conflict arises. Is this correct?

If my assumption is correct, I imagine that this method must be derived specifically for each map.

On a further note: pressing two hotkeys at once only spams the last key pressed, i.e. F1 + e, results in F1eeeee..., not F1eF1eF1eF1...
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Feor
Profile Joined August 2011
Germany11 Posts
January 13 2012 14:19 GMT
#63
:O
Geiko's probe split is insane, gotta try that out when i'm home from work..!
Geiko
Profile Blog Joined June 2010
France2051 Posts
January 13 2012 14:20 GMT
#64
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.
geiko.813 (EU)
VoO
Profile Blog Joined June 2011
Germany278 Posts
January 13 2012 14:36 GMT
#65
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 14:55:07
January 13 2012 14:49 GMT
#66
On January 13 2012 22:44 Geiko wrote:
You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast.
To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.

I meant for zerg. You have to press S to select the larva, and D for the drone. So to make this work, you would have to be spamming F1 s d F1 s d, which as far as I can tell, is not possible.
On January 13 2012 23:36 VoO wrote:
Show nested quote +
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.


It probably does work on your computer. It took me a while to figure it out, but if you press both at the exact same time, it will produce F1 e F1 e F1 e. If you hit after another, even if you're holding both down, it will input F1 eeeeeeeeeeeeeeeeeee. I imagine some keyboards/windows settings??? can allow you to press them at separate times and alternate between the two, but mine doesn't (and I don't think any of my computers have ever done this unless I press them simultaneously.)

And yeah, I haven't tried it, but from what everyone is saying there doesn't seem to be a need to spam S + click instead of just spamming click, or walking the worker back and forth until it's time to mine. The alignment appears to be fine 95% of the time I use the click method, although I definitely prefer walking the drone away and then back towards the patch if I know it's going to be a long wait for him to mine.

It's also probably more efficient to just let them mine from a tier 2 if you're going to be sitting there spamming click for a full few seconds and putting him back on later. I see Stephano having drones sitting there doing nothing quite often, which probably means they're taking even longer to mine+get back than simply using a tier 2 patch until the timings match up to the first tier patches more efficiently.
Geiko
Profile Blog Joined June 2010
France2051 Posts
January 13 2012 14:55 GMT
#67
On January 13 2012 23:49 blinkblue wrote:
Show nested quote +
On January 13 2012 22:44 Geiko wrote:
You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast.
To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.

I meant for zerg. You have to press S to select the larva, and D for the drone. So to make this work, you would have to be spamming F1 s d F1 s d, which as far as I can tell, is not possible.
Show nested quote +
On January 13 2012 23:36 VoO wrote:
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.


It probably does work on your computer. It took me a while to figure it out, but if you press both at the exact same time, it will produce F1 e F1 e F1 e. If you hit after another, even if you're holding both down, it will input F1 eeeeeeeeeeeeeeeeeee. I imagine some keyboards/windows settings??? can allow you to press them at separate times and alternate between the two, but mine doesn't (and I don't think any of my computers have ever done this unless I press them simultaneously.)

And yeah, I haven't tried it, but from what everyone is saying there doesn't seem to be a need to spam S + click instead of just spamming click, or walking the worker back and forth until it's time to mine.



It works with zerg if you holf F1+s+d but then you have to rebind the stop command to something else then "s" because then your drones won't go mining.
You could for example rebind your select larva to "r" and hold F1+r+d, but that's a bit extreme just to have a 0.1 secs faster split
Just make the drone and then hold F1 to split.
geiko.813 (EU)
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 14:58:43
January 13 2012 14:57 GMT
#68
Also, Geiko: Using your method, don't you think it would be even faster to simply split them evenly between the tier 1 and tier 2 patches at the start of the game, assuming you can do it quick enough? A perfect computerized split should just send all of them mining to separate patches immediately and then later switching them to tier 1 patches... at least I think. Maybe it's not possible to have hand speed fast enough to make that more efficient than stacking patches, but your method seems to have workers 5 and 6 waiting for an entire half mining path before they begin mining (else they wouldn't line up perfectly on the tier 1s with the other workers)
On January 13 2012 23:55 Geiko wrote:
Show nested quote +
On January 13 2012 23:49 blinkblue wrote:
On January 13 2012 22:44 Geiko wrote:
You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast.
To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.

I meant for zerg. You have to press S to select the larva, and D for the drone. So to make this work, you would have to be spamming F1 s d F1 s d, which as far as I can tell, is not possible.
On January 13 2012 23:36 VoO wrote:
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.


It probably does work on your computer. It took me a while to figure it out, but if you press both at the exact same time, it will produce F1 e F1 e F1 e. If you hit after another, even if you're holding both down, it will input F1 eeeeeeeeeeeeeeeeeee. I imagine some keyboards/windows settings??? can allow you to press them at separate times and alternate between the two, but mine doesn't (and I don't think any of my computers have ever done this unless I press them simultaneously.)

And yeah, I haven't tried it, but from what everyone is saying there doesn't seem to be a need to spam S + click instead of just spamming click, or walking the worker back and forth until it's time to mine.



It works with zerg if you holf F1+s+d but then you have to rebind the stop command to something else then "s" because then your drones won't go mining.
You could for example rebind your select larva to "r" and hold F1+r+d, but that's a bit extreme just to have a 0.1 secs faster split
Just make the drone and then hold F1 to split.

Actually, it seems you're right, except hitting all 3 buttons and having them all spam perfectly seems to be a bit inconsistent, sometimes inputting F1 s d s d s d, or other alternatives.
Geiko
Profile Blog Joined June 2010
France2051 Posts
January 13 2012 15:03 GMT
#69
On January 13 2012 23:57 blinkblue wrote:
Also, Geiko: Using your method, don't you think it would be even faster to simply split them evenly between the tier 1 and tier 2 patches at the start of the game, assuming you can do it quick enough? A perfect computerized split should just send all of them mining to separate patches immediately and then later switching them to tier 1 patches... at least I think. Maybe it's not possible to have hand speed fast enough to make that more efficient than stacking patches, but your method seems to have workers 5 and 6 waiting for an entire half mining path before they begin mining (else they wouldn't line up perfectly on the tier 1s with the other workers)


No, as I've explained before, workers 5 and 6 will be forced on close mineral patches one moment or an other. If you take time to think about it, the fact that they are being forced before the first trip doesn't change anything as long as you are able to afford the first worker at the normal timing.

Most efficient method is a 3-3 split if you can manage to select the middle probe before it mines and force it on a close patch, then do it again for the other side. However the F1 split is much easier to do, since your workers are already all paired, it makes microing much easier.

Regarding the zerg problem, you can also hold down F1 and d and click on a larva instead of clicking on the hatch.
geiko.813 (EU)
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 15:13:35
January 13 2012 15:12 GMT
#70
On January 14 2012 00:03 Geiko wrote:
Show nested quote +
On January 13 2012 23:57 blinkblue wrote:
Also, Geiko: Using your method, don't you think it would be even faster to simply split them evenly between the tier 1 and tier 2 patches at the start of the game, assuming you can do it quick enough? A perfect computerized split should just send all of them mining to separate patches immediately and then later switching them to tier 1 patches... at least I think. Maybe it's not possible to have hand speed fast enough to make that more efficient than stacking patches, but your method seems to have workers 5 and 6 waiting for an entire half mining path before they begin mining (else they wouldn't line up perfectly on the tier 1s with the other workers)


No, as I've explained before, workers 5 and 6 will be forced on close mineral patches one moment or an other. If you take time to think about it, the fact that they are being forced before the first trip doesn't change anything as long as you are able to afford the first worker at the normal timing.

Most efficient method is a 3-3 split if you can manage to select the middle probe before it mines and force it on a close patch, then do it again for the other side. However the F1 split is much easier to do, since your workers are already all paired, it makes microing much easier.

Regarding the zerg problem, you can also hold down F1 and d and click on a larva instead of clicking on the hatch.

For some reason, 100% of the time I try just clicking the hatch, hitting SD, and then holding down f1, there's an idle worker who does nothing despite me clicking 6 times. I think it has to do with the fact that there's a pause when using that method: F1....................F1F1F1F1F1 so the first idle worker get's moved to patch 1, and then patch 2, and then worker 2 gets moved to patch 3.

Clicking the larva is hard and very inconsistent when your workers spawn on top of the larva. Neither method seems to work well I think the only way to do this is rebind your larva or stop key.
Geiko
Profile Blog Joined June 2010
France2051 Posts
January 13 2012 15:14 GMT
#71
You need to set the repeat delay to the minimum on your keyboard setting maybe ?
geiko.813 (EU)
oMgPonies
Profile Joined September 2011
Canada29 Posts
January 13 2012 15:21 GMT
#72
This was a sick find. Thanks !
c0ldfusion
Profile Joined October 2010
United States8293 Posts
January 13 2012 15:41 GMT
#73
OMG

This the best thread I read this week. Thank you!!!
soapyy.
Profile Joined October 2011
United States103 Posts
January 13 2012 16:23 GMT
#74
Thanks <3
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 13 2012 16:24 GMT
#75
that's a pretty sick method geiko. i can get a 1:31 gate at least half the time with my lazy 3/3 split and only do micro after that but will definitely try the f1 method since it might help with my mouse accuracy and eventually get it 100% :D
get rich or die mining
TL+ Member
k3m4
Profile Joined May 2011
Germany94 Posts
January 13 2012 18:05 GMT
#76
i dont get it, its jsut the same but with spamming to buttons istead of one
c0ldfusion
Profile Joined October 2010
United States8293 Posts
January 13 2012 18:18 GMT
#77
On January 14 2012 01:24 Alejandrisha wrote:
that's a pretty sick method geiko. i can get a 1:31 gate at least half the time with my lazy 3/3 split and only do micro after that but will definitely try the f1 method since it might help with my mouse accuracy and eventually get it 100% :D


I wonder which method is better...

F1 split definitely looks pretty cool
c0ldfusion
Profile Joined October 2010
United States8293 Posts
January 13 2012 18:20 GMT
#78
On January 13 2012 23:36 VoO wrote:
Show nested quote +
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.


Ok to you and other guys in the thread having issues with holding down multiple keys, you guys need a keyboard with at least 2 key rollover (3 key rollover if you're zerg). Most mechanical keyboards have this feature. It's not a software thing.

Nuclease
Profile Joined August 2011
United States1049 Posts
January 13 2012 18:26 GMT
#79
I just spam shift-right click. It makes it queue up the mining action and will stay there and do the damn stack. Yay!
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Feos
Profile Joined July 2010
Germany71 Posts
January 13 2012 19:09 GMT
#80
correct me if im wrong but isnt the disadvantage of this f1 split (and thus 2 probes mining from the near patches in their first cycle) that you will lose half a cycle per probe set up to mine 2nd?
i mean i could just take the 3/3 split and stop 1 probe to add to the nearer patch instead letting it start on a farther patch. but this will cost me minerals since i lose half a cycle.
how is it different here? i mean of course it obviously works but i just wonder if the immediate stacking is compensating for this lost half cycles or if i am missing something.

check out sase doing it <3


thats how i do it as well... no need for spamming if your timing is good
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Enki Pro Series #9
Rogue vs ClassicLIVE!
CranKy Ducklings SOOP44
CranKy Ducklings37
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 160
Codebar 28
StarCraft: Brood War
Rain 2260
GuemChi 1379
Artosis 692
JimRising 644
ProTech151
910 63
Bale 58
Force[name] 6
Dota 2
NeuroSwarm196
Counter-Strike
fl0m2290
taco 265
Super Smash Bros
hungrybox282
Other Games
summit1g10575
Doublelift2272
singsing1652
XaKoH 690
shahzam539
Day[9].tv482
C9.Mang0313
PiGStarcraft181
Maynarde129
amsayoshi14
Organizations
Other Games
gamesdonequick577
Counter-Strike
PGL275
[ Show 11 non-featured ]
StarCraft 2
• davetesta14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv482
Upcoming Events
Patches Events
10h 21m
PiGosaur Cup
22h 21m
Kung Fu Cup
1d 8h
Replay Cast
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
OSC
2 days
IntoTheTV X SOOP
4 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
4 days
IPSL
4 days
WorsT vs nOmaD
Dewalt vs andersOn
[ Show More ]
IntoTheTV X SOOP
5 days
WardiTV Invitational
5 days
IPSL
5 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.