• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:21
CEST 14:21
KST 21:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2StarCraft II 5.0.15 PTR Patch Notes202BSL 2025 Warsaw LAN + Legends Showmatch3Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
Weekly Cups (Sept 15-21): herO Goes For Four StarCraft II 5.0.15 PTR Patch Notes Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Old rep packs of BW legends BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
[ASL20] Ro8 Day 1 [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1706 users

[G] Easy Mineral Stack Trick - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Geiko
Profile Blog Joined June 2010
France1939 Posts
January 13 2012 13:44 GMT
#61
You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast.
To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.
geiko.813 (EU)
VoO
Profile Blog Joined June 2011
Germany278 Posts
January 13 2012 14:17 GMT
#62
On January 13 2012 12:40 Geiko wrote:


I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.


I don't understand how this works. You cycle through your idle worker list by keeping the hotkey pressed and assign them to the first tier patches, then to second tier patches and finally to the first tier patches again.
So when the 2nd assignment of probes to first tier patches is made, the 1st assignement of probes on first tier patches are on their way of return - no conflict arises. Is this correct?

If my assumption is correct, I imagine that this method must be derived specifically for each map.

On a further note: pressing two hotkeys at once only spams the last key pressed, i.e. F1 + e, results in F1eeeee..., not F1eF1eF1eF1...
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Feor
Profile Joined August 2011
Germany11 Posts
January 13 2012 14:19 GMT
#63
:O
Geiko's probe split is insane, gotta try that out when i'm home from work..!
Geiko
Profile Blog Joined June 2010
France1939 Posts
January 13 2012 14:20 GMT
#64
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.
geiko.813 (EU)
VoO
Profile Blog Joined June 2011
Germany278 Posts
January 13 2012 14:36 GMT
#65
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 14:55:07
January 13 2012 14:49 GMT
#66
On January 13 2012 22:44 Geiko wrote:
You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast.
To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.

I meant for zerg. You have to press S to select the larva, and D for the drone. So to make this work, you would have to be spamming F1 s d F1 s d, which as far as I can tell, is not possible.
On January 13 2012 23:36 VoO wrote:
Show nested quote +
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.


It probably does work on your computer. It took me a while to figure it out, but if you press both at the exact same time, it will produce F1 e F1 e F1 e. If you hit after another, even if you're holding both down, it will input F1 eeeeeeeeeeeeeeeeeee. I imagine some keyboards/windows settings??? can allow you to press them at separate times and alternate between the two, but mine doesn't (and I don't think any of my computers have ever done this unless I press them simultaneously.)

And yeah, I haven't tried it, but from what everyone is saying there doesn't seem to be a need to spam S + click instead of just spamming click, or walking the worker back and forth until it's time to mine. The alignment appears to be fine 95% of the time I use the click method, although I definitely prefer walking the drone away and then back towards the patch if I know it's going to be a long wait for him to mine.

It's also probably more efficient to just let them mine from a tier 2 if you're going to be sitting there spamming click for a full few seconds and putting him back on later. I see Stephano having drones sitting there doing nothing quite often, which probably means they're taking even longer to mine+get back than simply using a tier 2 patch until the timings match up to the first tier patches more efficiently.
Geiko
Profile Blog Joined June 2010
France1939 Posts
January 13 2012 14:55 GMT
#67
On January 13 2012 23:49 blinkblue wrote:
Show nested quote +
On January 13 2012 22:44 Geiko wrote:
You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast.
To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.

I meant for zerg. You have to press S to select the larva, and D for the drone. So to make this work, you would have to be spamming F1 s d F1 s d, which as far as I can tell, is not possible.
Show nested quote +
On January 13 2012 23:36 VoO wrote:
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.


It probably does work on your computer. It took me a while to figure it out, but if you press both at the exact same time, it will produce F1 e F1 e F1 e. If you hit after another, even if you're holding both down, it will input F1 eeeeeeeeeeeeeeeeeee. I imagine some keyboards/windows settings??? can allow you to press them at separate times and alternate between the two, but mine doesn't (and I don't think any of my computers have ever done this unless I press them simultaneously.)

And yeah, I haven't tried it, but from what everyone is saying there doesn't seem to be a need to spam S + click instead of just spamming click, or walking the worker back and forth until it's time to mine.



It works with zerg if you holf F1+s+d but then you have to rebind the stop command to something else then "s" because then your drones won't go mining.
You could for example rebind your select larva to "r" and hold F1+r+d, but that's a bit extreme just to have a 0.1 secs faster split
Just make the drone and then hold F1 to split.
geiko.813 (EU)
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 14:58:43
January 13 2012 14:57 GMT
#68
Also, Geiko: Using your method, don't you think it would be even faster to simply split them evenly between the tier 1 and tier 2 patches at the start of the game, assuming you can do it quick enough? A perfect computerized split should just send all of them mining to separate patches immediately and then later switching them to tier 1 patches... at least I think. Maybe it's not possible to have hand speed fast enough to make that more efficient than stacking patches, but your method seems to have workers 5 and 6 waiting for an entire half mining path before they begin mining (else they wouldn't line up perfectly on the tier 1s with the other workers)
On January 13 2012 23:55 Geiko wrote:
Show nested quote +
On January 13 2012 23:49 blinkblue wrote:
On January 13 2012 22:44 Geiko wrote:
You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast.
To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.

I meant for zerg. You have to press S to select the larva, and D for the drone. So to make this work, you would have to be spamming F1 s d F1 s d, which as far as I can tell, is not possible.
On January 13 2012 23:36 VoO wrote:
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.


It probably does work on your computer. It took me a while to figure it out, but if you press both at the exact same time, it will produce F1 e F1 e F1 e. If you hit after another, even if you're holding both down, it will input F1 eeeeeeeeeeeeeeeeeee. I imagine some keyboards/windows settings??? can allow you to press them at separate times and alternate between the two, but mine doesn't (and I don't think any of my computers have ever done this unless I press them simultaneously.)

And yeah, I haven't tried it, but from what everyone is saying there doesn't seem to be a need to spam S + click instead of just spamming click, or walking the worker back and forth until it's time to mine.



It works with zerg if you holf F1+s+d but then you have to rebind the stop command to something else then "s" because then your drones won't go mining.
You could for example rebind your select larva to "r" and hold F1+r+d, but that's a bit extreme just to have a 0.1 secs faster split
Just make the drone and then hold F1 to split.

Actually, it seems you're right, except hitting all 3 buttons and having them all spam perfectly seems to be a bit inconsistent, sometimes inputting F1 s d s d s d, or other alternatives.
Geiko
Profile Blog Joined June 2010
France1939 Posts
January 13 2012 15:03 GMT
#69
On January 13 2012 23:57 blinkblue wrote:
Also, Geiko: Using your method, don't you think it would be even faster to simply split them evenly between the tier 1 and tier 2 patches at the start of the game, assuming you can do it quick enough? A perfect computerized split should just send all of them mining to separate patches immediately and then later switching them to tier 1 patches... at least I think. Maybe it's not possible to have hand speed fast enough to make that more efficient than stacking patches, but your method seems to have workers 5 and 6 waiting for an entire half mining path before they begin mining (else they wouldn't line up perfectly on the tier 1s with the other workers)


No, as I've explained before, workers 5 and 6 will be forced on close mineral patches one moment or an other. If you take time to think about it, the fact that they are being forced before the first trip doesn't change anything as long as you are able to afford the first worker at the normal timing.

Most efficient method is a 3-3 split if you can manage to select the middle probe before it mines and force it on a close patch, then do it again for the other side. However the F1 split is much easier to do, since your workers are already all paired, it makes microing much easier.

Regarding the zerg problem, you can also hold down F1 and d and click on a larva instead of clicking on the hatch.
geiko.813 (EU)
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 15:13:35
January 13 2012 15:12 GMT
#70
On January 14 2012 00:03 Geiko wrote:
Show nested quote +
On January 13 2012 23:57 blinkblue wrote:
Also, Geiko: Using your method, don't you think it would be even faster to simply split them evenly between the tier 1 and tier 2 patches at the start of the game, assuming you can do it quick enough? A perfect computerized split should just send all of them mining to separate patches immediately and then later switching them to tier 1 patches... at least I think. Maybe it's not possible to have hand speed fast enough to make that more efficient than stacking patches, but your method seems to have workers 5 and 6 waiting for an entire half mining path before they begin mining (else they wouldn't line up perfectly on the tier 1s with the other workers)


No, as I've explained before, workers 5 and 6 will be forced on close mineral patches one moment or an other. If you take time to think about it, the fact that they are being forced before the first trip doesn't change anything as long as you are able to afford the first worker at the normal timing.

Most efficient method is a 3-3 split if you can manage to select the middle probe before it mines and force it on a close patch, then do it again for the other side. However the F1 split is much easier to do, since your workers are already all paired, it makes microing much easier.

Regarding the zerg problem, you can also hold down F1 and d and click on a larva instead of clicking on the hatch.

For some reason, 100% of the time I try just clicking the hatch, hitting SD, and then holding down f1, there's an idle worker who does nothing despite me clicking 6 times. I think it has to do with the fact that there's a pause when using that method: F1....................F1F1F1F1F1 so the first idle worker get's moved to patch 1, and then patch 2, and then worker 2 gets moved to patch 3.

Clicking the larva is hard and very inconsistent when your workers spawn on top of the larva. Neither method seems to work well I think the only way to do this is rebind your larva or stop key.
Geiko
Profile Blog Joined June 2010
France1939 Posts
January 13 2012 15:14 GMT
#71
You need to set the repeat delay to the minimum on your keyboard setting maybe ?
geiko.813 (EU)
oMgPonies
Profile Joined September 2011
Canada29 Posts
January 13 2012 15:21 GMT
#72
This was a sick find. Thanks !
c0ldfusion
Profile Joined October 2010
United States8293 Posts
January 13 2012 15:41 GMT
#73
OMG

This the best thread I read this week. Thank you!!!
soapyy.
Profile Joined October 2011
United States103 Posts
January 13 2012 16:23 GMT
#74
Thanks <3
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 13 2012 16:24 GMT
#75
that's a pretty sick method geiko. i can get a 1:31 gate at least half the time with my lazy 3/3 split and only do micro after that but will definitely try the f1 method since it might help with my mouse accuracy and eventually get it 100% :D
get rich or die mining
TL+ Member
k3m4
Profile Joined May 2011
Germany94 Posts
January 13 2012 18:05 GMT
#76
i dont get it, its jsut the same but with spamming to buttons istead of one
c0ldfusion
Profile Joined October 2010
United States8293 Posts
January 13 2012 18:18 GMT
#77
On January 14 2012 01:24 Alejandrisha wrote:
that's a pretty sick method geiko. i can get a 1:31 gate at least half the time with my lazy 3/3 split and only do micro after that but will definitely try the f1 method since it might help with my mouse accuracy and eventually get it 100% :D


I wonder which method is better...

F1 split definitely looks pretty cool
c0ldfusion
Profile Joined October 2010
United States8293 Posts
January 13 2012 18:20 GMT
#78
On January 13 2012 23:36 VoO wrote:
Show nested quote +
On January 13 2012 23:20 Geiko wrote:
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.

This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.


Not on my computer

Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.


Ok to you and other guys in the thread having issues with holding down multiple keys, you guys need a keyboard with at least 2 key rollover (3 key rollover if you're zerg). Most mechanical keyboards have this feature. It's not a software thing.

Nuclease
Profile Joined August 2011
United States1049 Posts
January 13 2012 18:26 GMT
#79
I just spam shift-right click. It makes it queue up the mining action and will stay there and do the damn stack. Yay!
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Feos
Profile Joined July 2010
Germany71 Posts
January 13 2012 19:09 GMT
#80
correct me if im wrong but isnt the disadvantage of this f1 split (and thus 2 probes mining from the near patches in their first cycle) that you will lose half a cycle per probe set up to mine 2nd?
i mean i could just take the 3/3 split and stop 1 probe to add to the nearer patch instead letting it start on a farther patch. but this will cost me minerals since i lose half a cycle.
how is it different here? i mean of course it obviously works but i just wonder if the immediate stacking is compensating for this lost half cycles or if i am missing something.

check out sase doing it <3


thats how i do it as well... no need for spamming if your timing is good
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
WardiTV Mondays #52
WardiTV526
Harstem301
OGKoka 251
Rex150
CranKy Ducklings127
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 301
OGKoka 251
Rex 150
StarCraft: Brood War
Britney 63081
Calm 12761
Flash 7124
Bisu 6707
Rain 6320
Sea 5284
BeSt 1850
Horang2 1453
Pusan 413
Hyuk 385
[ Show more ]
ZerO 314
Light 282
Larva 251
Zeus 227
ggaemo 175
Leta 127
firebathero 122
Mong 121
Soulkey 119
zelot 115
Dewaltoss 89
Backho 83
ToSsGirL 59
Sharp 45
ivOry 42
Aegong 37
sorry 25
Icarus 22
Terrorterran 21
soO 20
ajuk12(nOOB) 18
Shine 18
Sexy 18
Sacsri 15
Movie 14
Bale 12
Noble 8
Hm[arnc] 5
Dota 2
Gorgc1768
qojqva891
Dendi878
XcaliburYe258
420jenkins118
BananaSlamJamma44
Counter-Strike
zeus559
x6flipin530
edward49
Heroes of the Storm
Khaldor165
Other Games
singsing1890
B2W.Neo908
Pyrionflax322
crisheroes319
Lowko188
hiko112
XaKoH 81
QueenE57
NeuroSwarm44
Organizations
StarCraft: Brood War
Afreeca ASL 16631
UltimateBattle 334
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1521
League of Legends
• Nemesis2079
• Jankos1098
• Stunt756
Other Games
• WagamamaTV116
Upcoming Events
Monday Night Weeklies
3h 39m
Sparkling Tuna Cup
21h 39m
Afreeca Starleague
21h 39m
Snow vs EffOrt
Wardi Open
22h 39m
PiGosaur Monday
1d 11h
LiuLi Cup
1d 22h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
5 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
5 days
[ Show More ]
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.