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[G] Easy Mineral Stack Trick - Page 5

Forum Index > StarCraft 2 Strategy
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dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
January 13 2012 19:12 GMT
#81
I like the right-click spamming. It doesn't take long to stack, anyway. Usually done by 9. Where else am I going to use the APM? Nice trick.
twitch.tv/duttroach
Geiko
Profile Blog Joined June 2010
France2034 Posts
January 13 2012 19:29 GMT
#82
On January 14 2012 04:09 Feos wrote:
correct me if im wrong but isnt the disadvantage of this f1 split (and thus 2 probes mining from the near patches in their first cycle) that you will lose half a cycle per probe set up to mine 2nd?
i mean i could just take the 3/3 split and stop 1 probe to add to the nearer patch instead letting it start on a farther patch. but this will cost me minerals since i lose half a cycle.
how is it different here? i mean of course it obviously works but i just wonder if the immediate stacking is compensating for this lost half cycles or if i am missing something.

check out sase doing it <3


thats how i do it as well... no need for spamming if your timing is good



If you were going to force that probe on one mineral patch, it changes nothing if you force it immediately, or after a few trips.
In SaSe's video, he doesn't stack them immediately, so then he doesn't have time to stack them all before being one trip late. which causes him to miss 5 minerals. Not a big deal since the 3-3 split gives you slightly faster income for 2 probes, but you can still see that he gets his pylon at 47 instead of 46 ^^.
geiko.813 (EU)
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 19:32:05
January 13 2012 19:31 GMT
#83
On January 14 2012 04:09 Feos wrote:
correct me if im wrong but isnt the disadvantage of this f1 split (and thus 2 probes mining from the near patches in their first cycle) that you will lose half a cycle per probe set up to mine 2nd?

It seems like you lose 1/2 of a tier 1 mining cycle on two probes when you do this, whereas 3/3 you lose the difference in time between mining from a tier 2 and a tier 1. I guess since it takes multiple mining paths to synchronize perfectly to the tier 1 patch, you've been equally inefficient?
Geiko
Profile Blog Joined June 2010
France2034 Posts
January 13 2012 19:49 GMT
#84
lets say it takes 5 seconds from close patch to nexus and 7 seconds from far patch to nexus and that you have 2 probes.
Probes mine mineral during 10 seconds.
They start mining at time 0.

Either you put them on the 2 different patches :

Probe 1 mines from 0 to 10, then comes back mines from 20 to 30 then comes back etc...
Probe 2 mines from 0 to 10 then comes back then mines from 24 to 34, then from 48 to 58 etc...

so probe 1 brings back minerals at 15, 35, 55 ,75 ,95, 115, 135, 155
probe 2 brings back minerals at 17, 41, 65, 89, 113, 137, 161.

Or you start putting them on 2 different patches, then pair them up on the close patch

probe 1 : 15, 35, 55 ,75 ,95, 115, 135, 155
probe 2 : 17, 41 (here you pair it up, it reaches the close patch at 46 secs, has to wait 4 secs, and then mines like probe 1), 65, 85 105.

If you pair them up from the beginning :

probe 1 : 15, 35 ,55, 75, 95, 115
probe 2 : 25, 45, 65 , 85, 105

You'll notice that probe 2 brings back its 3rd minerals at the same time for both tries. this is because every time you'll want to pair the probes, the second probe will always be either 1 trip behind the first probe , or 2 trips behind the first probe if you did it too late.

mmmm that was kind of hard to explain, but I promess that if you think about it, it's really not that hard to understand.
geiko.813 (EU)
dasbif
Profile Joined December 2011
United States41 Posts
January 13 2012 20:04 GMT
#85
Is there any mathematical data for the amount of extra income you recieve by doing worker stacking? I always worry when doing splits and stacking that I will misclick and have, say, a worker not mining for 30 seconds or something.
http://dasbif.blogspot.com/
Feos
Profile Joined July 2010
Germany71 Posts
January 13 2012 21:45 GMT
#86
"near" stacks yield about ~45 mierals as "far" stacks yield only ~39 minerals per minute

http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055
Grayboosh
Profile Joined March 2011
United States68 Posts
January 13 2012 22:22 GMT
#87
Sase got his gateway at 1:24... doesn't that mean right-click spamming wins? Am I missing something?
You're goin down gray bush.
Geiko
Profile Blog Joined June 2010
France2034 Posts
January 13 2012 22:37 GMT
#88
On January 14 2012 07:22 Grayboosh wrote:
Sase got his gateway at 1:24... doesn't that mean right-click spamming wins? Am I missing something?

11gate vs 12gate
geiko.813 (EU)
iokke
Profile Blog Joined May 2010
United States1179 Posts
January 14 2012 03:33 GMT
#89
odd,
I tried Geiko method, but when I hold F1 and E together, only 1 key repeats itself. My key repeat setting is set to minimum, and i have a usb mechanical keyboard so idk... anywho I end up holding E at the start of the game to get the worker started, and F1 later to send workers to individual fields. It's still neat till you miclick and miss the mineral field. Also in a couple of custom games workers desynced after the first trip, but its probably because i am too slow.
The S. click. trick worked for me though
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
Natespank
Profile Joined November 2011
Canada449 Posts
January 14 2012 04:23 GMT
#90
bump, just in case people didn't know about it
leo23
Profile Blog Joined November 2010
United States3075 Posts
January 14 2012 21:27 GMT
#91
guys i'm fucking stupid so please work with me

so normally i do the mass click and my workers go apeshit and run all around the minerals.

now I don't exactly get the procedure of this method so let's see if i'm doing it right (i play zerg)

-drone is going to mineral patch-
-click s-
-click on mineral-

is this the right way?
banelings
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 14 2012 21:28 GMT
#92
On January 15 2012 06:27 leo23 wrote:
guys i'm fucking stupid so please work with me

so normally i do the mass click and my workers go apeshit and run all around the minerals.

now I don't exactly get the procedure of this method so let's see if i'm doing it right (i play zerg)

-drone is going to mineral patch-
-click s-
-click on mineral-

is this the right way?

Nah, seems you have to do exactly like when you're massclicking, only that you should also be spamming s. It's the same as massclicking, only that the drone stops bouncing around.
leo23
Profile Blog Joined November 2010
United States3075 Posts
January 14 2012 21:39 GMT
#93
On January 15 2012 06:28 Tobberoth wrote:
Show nested quote +
On January 15 2012 06:27 leo23 wrote:
guys i'm fucking stupid so please work with me

so normally i do the mass click and my workers go apeshit and run all around the minerals.

now I don't exactly get the procedure of this method so let's see if i'm doing it right (i play zerg)

-drone is going to mineral patch-
-click s-
-click on mineral-

is this the right way?

Nah, seems you have to do exactly like when you're massclicking, only that you should also be spamming s. It's the same as massclicking, only that the drone stops bouncing around.


but the OP said no mass clicking

but i'll try your method
banelings
ZenithM
Profile Joined February 2011
France15952 Posts
January 14 2012 22:34 GMT
#94
Is anyone else's heart also broken when you get your perfect probe stacking for your first 8 probes, and you have to take off one of the eight to build a fucking pylon?
Protoss is UP, I tell ya, at least with Terran you can get that perfect stacking at 9 like a boss and never touch it again.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 14 2012 23:42 GMT
#95
On January 15 2012 07:34 ZenithM wrote:
Is anyone else's heart also broken when you get your perfect probe stacking for your first 8 probes, and you have to take off one of the eight to build a fucking pylon?
Protoss is UP, I tell ya, at least with Terran you can get that perfect stacking at 9 like a boss and never touch it again.

A zerg can stack 14 and not break them if they go 15 or 16 hatch etc :D
TheTurk
Profile Joined January 2011
United States732 Posts
January 14 2012 23:43 GMT
#96
Pros do this all the time.
Starcraft is a lifestyle.
ZenithM
Profile Joined February 2011
France15952 Posts
January 15 2012 01:20 GMT
#97
On January 15 2012 08:42 Tobberoth wrote:
Show nested quote +
On January 15 2012 07:34 ZenithM wrote:
Is anyone else's heart also broken when you get your perfect probe stacking for your first 8 probes, and you have to take off one of the eight to build a fucking pylon?
Protoss is UP, I tell ya, at least with Terran you can get that perfect stacking at 9 like a boss and never touch it again.

A zerg can stack 14 and not break them if they go 15 or 16 hatch etc :D


But Zerg has infinite minerals anyway ;D
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-01-15 01:31:10
January 15 2012 01:27 GMT
#98
I still dont get the S-Thing. If i press Stop-Command the Probe stops halfway to the patch. And if I rightclick afterwards it bounces of just like normal most of the times. To make it work I would have to press Stop at the correct moment to let it stop in front of the minerals and then click on the correct moment to resume mining? Two timed commands just for the positional advantage?
Edit: Oh and even when stop works, the "waiting" probes sometimes pushes the mining probe away after it finished its mining.

I really like Geikos method though. But I wonder if it is as convenient on maps with ugly mineral-layout.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
MrInocence
Profile Joined February 2010
United States172 Posts
January 15 2012 05:04 GMT
#99
On January 15 2012 10:27 Xanatoss wrote:
I still dont get the S-Thing. If i press Stop-Command the Probe stops halfway to the patch. And if I rightclick afterwards it bounces of just like normal most of the times. To make it work I would have to press Stop at the correct moment to let it stop in front of the minerals and then click on the correct moment to resume mining? Two timed commands just for the positional advantage?
Edit: Oh and even when stop works, the "waiting" probes sometimes pushes the mining probe away after it finished its mining.

I really like Geikos method though. But I wonder if it is as convenient on maps with ugly mineral-layout.


Press stop when the worker is touching the mineral patch. When you see the animation of the mining worker obtain a mineral, right click that patch with your nonmining worker to have a perfect, no bounce stack.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
Belial88
Profile Blog Joined November 2010
United States5217 Posts
January 18 2012 04:00 GMT
#100
I'm still confused on what's going on here.

And that 'crazy split' is just holding down the idle worker button and right clicking each patch. It just looks crazier than it actually is, but the split itself is somewhat slow. Better to do 3/3 split and have all workers mining. I do a 3/2/1 split, but really, a 3/3 split is just fine as any split of 3/3 or better are the same as they aren't stacked on tier1 patches yet. A 3/2/1 split can allow you to get a single pairing off though, I prefer it to 2/2/2 splits.

Maybe it's just a zerg thing, can't do this as zerg or something. But spamming stop click seems just the same effort as spam right click.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
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