When you want a worker to stay on a particular mineral patch, hitting S quickly and then right clicking the patch will force the worker to wait for the other worker to finish mining, instead of bouncing off.
Someone may have thought if this already, but I still see most pros use the old method on their streams.
This is much easier than spam right clicking, and frees up some time to micro your scout. Try it
EDIT: YOU ONLY HAVE TO HIT THE "S" KEY ONCE. Stop saying that you have to spam the s key.
this is true. it also stops the worker from adjusting itself after each click, which will move it from the most efficient place to mine the patch from as it tries to leave for another patch, facilitating later worker-pair breaks without diligent babysitting.
i spent the last few days in nerd jail working out the theoretical perfect man-executed builds for a lot of pvp openers, so my probe micro is extremely improved. i can drop a few other words of advice here, if anyone has any questions
Just tried it, I think that when you right clicked the mineral patch, the other worker was close enough to finished that your worker stayed on. Could you clarify, as I might not be doing it exactly? What I was doing was telling a worker to mine, then immediately telling another to mine that patch, hitting S then right clicking the patch again.
On January 13 2012 10:30 OPnitemare wrote: Just tried it, I think that when you right clicked the mineral patch, the other worker was close enough to finished that your worker stayed on. Could you clarify, as I might not be doing it exactly? What I was doing was telling a worker to mine, then immediately telling another to mine that patch, hitting S then right clicking the patch again.
essentially you spam (s) and right click at about the same speed. be careful, though. when the probe is about ready to accept its fate, you want to hold off on the (s) spam as you might clip it's efficient mining, and then the probe that returns will try to find another patch if you don't have at least 1 worker on every other patch
On January 13 2012 10:31 Latedi wrote: Haha that's awesome :D Hey Alej do you stack probes on 9 or before that?
always before that. your 1st probe will always be rallied to the most efficient tier of patches and the first available of this tier. you can find the first available of this tier by checking to see which of the most efficient tier probes is the first to move from the patch. as soon as you see the first probe move on the 2nd trip, the worker is to be rallied their.
once the 1st worker out of the nexus/cc is paired up, you can move a 2nd tier probe (preferably the closest one) to a second 1st tier patch. on some maps, the probe will fight you a few times, but make sure you get it locked in. the 2nd probe is to be rallied to the 2nd tier patch from which you took this probe.
also, on maps that have more than 2 efficient patches, you must reroute 2nd tier mineral patch workers to 1st tier ones after the first trip. the most efficient way to do this is waiting for the probe to finish mining (it has minerals in hand) and shift click it to a first tier mineral patch. don't shift click it to mine until the probe has finished mining, or it will return to the its old patch and then try to mine from the patch you shiftclicked to before returning the minerals and then return to the 1st tier mineral patch you so designated
On January 13 2012 10:31 Latedi wrote: Haha that's awesome :D Hey Alej do you stack probes on 9 or before that?
always before that. your 1st probe will always be rallied to the most efficient tier of patches and the first available of this tier. you can find the first available of this tier by checking to see which of the most efficient tier probes is the first to move from the patch. as soon as you see the first probe move on the 2nd trip, the worker is to be rallied their.
once the 1st worker out of the nexus/cc is paired up, you can move a 2nd tier probe (preferably the closest one) to a second 1st tier patch. on some maps, the probe will fight you a few times, but make sure you get it locked in. the 2nd probe is to be rallied to the 2nd tier patch from which you took this probe.
also, on maps that have more than 2 efficient patches, you must reroute 2nd tier mineral patch workers to 1st tier ones after the first trip. the most efficient way to do this is waiting for the probe to finish mining (it has minerals in hand) and shift click it to a first tier mineral patch. don't shift click it to mine until the probe has finished mining, or it will return to the its old patch and then try to mine from the patch you shiftclicked to before returning the minerals and then return to the 1st tier mineral patch you so designated
Ooh thanks, this is very useful to know. My laziness has led me to not stack before I have 1 probe per mineral and then stack the next 4 on the 1st tier patches. This should actually be generating significantly more minerals ^^
I'm confused someone explain what to do explicitly? What does click s fast mean. What is fast? Just create some numbered steps of specifically what to do >.<
On January 13 2012 10:31 Latedi wrote: Haha that's awesome :D Hey Alej do you stack probes on 9 or before that?
always before that. your 1st probe will always be rallied to the most efficient tier of patches and the first available of this tier. you can find the first available of this tier by checking to see which of the most efficient tier probes is the first to move from the patch. as soon as you see the first probe move on the 2nd trip, the worker is to be rallied their.
once the 1st worker out of the nexus/cc is paired up, you can move a 2nd tier probe (preferably the closest one) to a second 1st tier patch. on some maps, the probe will fight you a few times, but make sure you get it locked in. the 2nd probe is to be rallied to the 2nd tier patch from which you took this probe.
also, on maps that have more than 2 efficient patches, you must reroute 2nd tier mineral patch workers to 1st tier ones after the first trip. the most efficient way to do this is waiting for the probe to finish mining (it has minerals in hand) and shift click it to a first tier mineral patch. don't shift click it to mine until the probe has finished mining, or it will return to the its old patch and then try to mine from the patch you shiftclicked to before returning the minerals and then return to the 1st tier mineral patch you so designated
Ooh thanks, this is very useful to know. My laziness has led me to not stack before I have 1 probe per mineral and then stack the next 4 on the 1st tier patches. This should actually be generating significantly more minerals ^^
the first 2 moves i mentioned are pretty much amazing on all maps but shakuras. workers insist on being dumbasses because the minerals there are not oriented for efficiency like they are on most maps. i have some qualms with shattered temple, as well. in the top and bottom positions, the minerals seem to be less efficiently oriented than are the left and right spawns.
On January 13 2012 10:41 CecilSunkure wrote: I'm confused someone explain what to do explicitly? What does click s fast mean. What is fast? Just create some numbered steps of specifically what to do >.<
fast is like 5 times a second. spamming it as though you are trying to force the probe to have a perpetual command to "stop" and also "mine" the minerals so that it will mine it the instant the other probe has finished mining. again, you have to be careful not to clip the window where the probe will start mining with a stop command or you're just wasting your time and your minerals
On January 13 2012 10:44 chambertin wrote: Alej, could you maybe just pop up a rep or two of you doing some nasty probe micro, so I can just study that ? ty <3
absolutely. gotta check out some reps from a certain some one working on a pvz build then i will do that.
1. Your initial worker split is a 3/3 onto 2 close (or 1st tier) patches, resulting in 2 workers from each bouncing to the nearest 2nd tier patches. 2. You rally your first constructed worker to the same patch as whichever 1st tier patch worker finished mining first. 3. You then move a 2nd tier worker onto the other first tier patch , so both 1st tier patches are being mined by 2 workers. 4. The 2nd constructed worker goes to the 2nd tier patch that was just vacated.
The method for moving a worker from one patch to another is to shift click the worker to the desired patch once it has minerals in hand. Where does the stop/mine spam come in, then?
EDIT: It comes just before the worker goes to the desired patch, unless you somehow managed to time it perfectly, correct?
On January 13 2012 11:04 Fugue wrote: So, if I have this right:
1. Your initial worker split is a 3/3 onto 2 close (or 1st tier) patches, resulting in 2 workers from each bouncing to the nearest 2nd tier patches. 2. You rally your first constructed worker to the same patch as whichever 1st tier patch worker finished mining first. 3. You then move a 2nd tier worker onto the other first tier patch , so both 1st tier patches are being mined by 2 workers. 4. The 2nd constructed worker goes to the 2nd tier patch that was just vacated.
The method for moving a worker from one patch to another is to shift click the worker to the desired patch once it has minerals in hand. Where does the stop/mine spam come in, then?
EDIT: It comes just before the worker goes to the desired patch, unless you somehow managed to time it perfectly, correct?
After the 3/3 split, I usually place a worker from a nearby tier 2 patch to a tier 1 patch, so I have to stack earlier. But what you said is not wrong.
On January 13 2012 10:32 KawaiiRice wrote: I move my worker back and line it up in position while the first scv is mining dont have to spam click weee
wait you are putting 2 scvs on one 1st tier patch before one of them has made the first trip? because this is inefficient.
edit: oh nvm i think i misread and assumed you meant one of the original 6 in their first wave O_O
dono why i jumped to such a terrible conclusion for the great kawaiirice!
By the way, it's just as efficient to pair up your workers before the first trip rather than after. The explanation to that is that you'll always be mining after the first probe anyways so it doesn't change anything that you pair up before the first trip rather than after a few trips. The only thing it changes is that you are down 5 minerals during until the early pairing pays off, and it pays off before the first structure you can buy (9 pylon). You can try it yourself, on XNC for example, you can F1 split your first 4 workers on the close patches and the next 2 on the first 2 close patches you clicked on. You will still get the 45s-46s-47s pylon timing based on how well you split. You can also 3-3 split and pair the first worker before first trip and second worker before second trip for the same result.
On January 13 2012 10:32 KawaiiRice wrote: I move my worker back and line it up in position while the first scv is mining dont have to spam click weee
wait you are putting 2 scvs on one 1st tier patch before one of them has made the first trip? because this is inefficient.
edit: oh nvm i think i misread and assumed you meant one of the original 6 in their first wave O_O
dono why i jumped to such a terrible conclusion for the great kawaiirice!
By the way, it's just as efficient to pair up your workers before the first trip rather than after. The explanation to that is that you'll always be mining after the first probe anyways so it doesn't change anything that you pair up before the first trip rather than after a few trips. The only thing it changes is that you are down 5 minerals during until the early pairing pays off, and it pays off before the first structure you can buy (9 pylon). You can try it yourself, on XNC for example, you can F1 split your first 4 workers on the close patches and the next 2 on the first 2 close patches you clicked on. You will still get the 45s-46s-47s pylon timing based on how well you split. You can also 3-3 split and pair the first worker before first trip and second worker before second trip for the same result.
the fact you get behind those 5 mins MIGHT in some circumstances not allow you to start your 7th probe as the 6th finishes. this might happen on tda where the 3rd tier patches are kind of meh and you might laze your probes onto those on the first trip. i see no point in forcing a starting probe onto an efficient probe to get a gain later for a loss now considering it will need babysitting just to be 100% sure it doesn't ever fall off.. something you need to do in order to come back from that early loss. seems like a lot of effort for a very small gain
http://drop.sc/89964 nothing fancy here, but some one wanted to see the first 2 moves.
I'm not sure I understand the point of this, this what I do:
Though i've improved a bit since i made that video, i generally just hit s once as it gets to the patch, and right click when the other starts to return cargo.
On January 13 2012 10:32 KawaiiRice wrote: I move my worker back and line it up in position while the first scv is mining dont have to spam click weee
wait you are putting 2 scvs on one 1st tier patch before one of them has made the first trip? because this is inefficient.
edit: oh nvm i think i misread and assumed you meant one of the original 6 in their first wave O_O
dono why i jumped to such a terrible conclusion for the great kawaiirice!
By the way, it's just as efficient to pair up your workers before the first trip rather than after. The explanation to that is that you'll always be mining after the first probe anyways so it doesn't change anything that you pair up before the first trip rather than after a few trips. The only thing it changes is that you are down 5 minerals during until the early pairing pays off, and it pays off before the first structure you can buy (9 pylon). You can try it yourself, on XNC for example, you can F1 split your first 4 workers on the close patches and the next 2 on the first 2 close patches you clicked on. You will still get the 45s-46s-47s pylon timing based on how well you split. You can also 3-3 split and pair the first worker before first trip and second worker before second trip for the same result.
the fact you get behind those 5 mins MIGHT in some circumstances not allow you to start your 7th probe as the 6th finishes. this might happen on tda where the 3rd tier patches are kind of meh and you might laze your probes onto those on the first trip. i see no point in forcing a starting probe onto an efficient probe to get a gain later for a loss now considering it will need babysitting just to be 100% sure it doesn't ever fall off.. something you need to do in order to come back from that early loss. seems like a lot of effort for a very small gain
http://drop.sc/89964 nothing fancy here, but some one wanted to see the first 2 moves.
True, but if you are F1 splitting, you can choose the correct patches and you don't have the 7th probe problem.
And on map with 4 close patches, if you don't pair before the first trip then you will lose 5 minerals because you can't pair 4 probes before being one trip late on the last patch you are pairing.
To be honest I prefer doing it like Kawaiirice mentioned... I guess it could be seen as a bit more spammy but I don't like my workers to be sitting still.
On January 13 2012 10:32 KawaiiRice wrote: I move my worker back and line it up in position while the first scv is mining dont have to spam click weee
this, its easy to time them without any spam/click. some ppl spam/click because they are bored in the early stages, i dont think it matters in any case how u do it.
On January 13 2012 12:52 spbelky wrote: I am also having a hard time seeing how this is superior to just spam clicking (or not spamming, if you just have good timing)
spam clicking can make your scvs align out of place, and then 3 mining cycles later one of them desyncs.
I don't believe this is even remotely superior to the standard mass click. It's possible I'm not doing it right, but after trying the method of spamming S and right clicking I'm not seeing anything amazing happen. It seems to me that the only difference with this is that instead of spamming right click you're spamming S.
But honestly, the 20 minerals that perfecting gathering techniques might save us will not improve our quality of play in any way worth the effort. That's my opinion at least.
I just made this for people who want to see how to correctly micro workers on patches.
I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...
Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
that is the craziest split ive ever seen.. shit.
Yea, that's insane.
However, I am still confused about the stop and gather commands, better than mass right clicking a mineral patch? The incoming worker doesn't bounce off, but it is much more difficult to do (for me at least) and the I don't see a benefit. Since you are spamming the right click, it bounce off for a brief moment. Is the momentary bouncing that bad? For me, it seems you can right click beside the mineral patch, then right click the mineral as the first worker is finishing the mining animation.
I just made this for people who want to see how to correctly micro workers on patches.
I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...
Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
that is the craziest split ive ever seen.. shit.
Yea, that's insane.
However, I am still confused about the stop and gather commands, better than mass right clicking a mineral patch? The incoming worker doesn't bounce off, but it is much more difficult to do (for me at least) and the I don't see a benefit. Since you are spamming the right click, it bounce off for a brief moment. Is the momentary bouncing that bad? For me, it seems you can right click beside the mineral patch, then right click the mineral as the first worker is finishing the mining animation.
The bouncing moves the worker away from its optimal mining position, that's why a lot of people (and me) like kawaiirice's method better. I like to click the Nexus with my probe and then send it on its way, that way it'll be in the usual mining path.
I just tried Geiko's f1 split and I'm totally stealing this method.
On January 13 2012 13:57 Otarku wrote: I don't believe this is even remotely superior to the standard mass click. It's possible I'm not doing it right, but after trying the method of spamming S and right clicking I'm not seeing anything amazing happen. It seems to me that the only difference with this is that instead of spamming right click you're spamming S.
But honestly, the 20 minerals that perfecting gathering techniques might save us will not improve our quality of play in any way worth the effort. That's my opinion at least.
Most likely not, since most of us are just ordinary below Masters players, but if you're going to go for a really quick warpgate timing or 11/11 rax, 20 minerals is quite a big deal.
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010
This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?
I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.
On January 13 2012 18:12 Tobberoth wrote: I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010
This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?
I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.
This is true. I remember reading that thread. The effort put in to the perfect split is negligible. 3/3 split my self and put in a little bit of effort to force mine close patches but after 14 supply i start to forget about it..
On January 13 2012 18:12 Tobberoth wrote: I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010
This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?
I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.
Splitting doesn't yield extra minerals in itself, however worker micro does, and a good split sets you up nicely for perfect pairing.
On good maps, pairing earns you 6 to 7 seconds on your BO which is equivalent to ~40-50 minerals at the 1:30 mark
11gate/12gate timings : With micro: 1:24/1:30 Without micro:1:30/1:37
You can also think of it as getting 50 free minerals and an extra chronoboost in PvP.
On January 13 2012 18:12 Tobberoth wrote: I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010
This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?
I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.
From my own testing, it's between 4 and 6 seconds difference between unmicroed and perfectly split+stacked @1:30, depending on how lucky you are w/ unmicroed probes being stupid. So yes it's significant. Even with my worst case micro, im still only 2 seconds off my perfect micro, so it's pretty important. Not as big an issue as a map having bad minerals, but it is noticeable.
On January 13 2012 18:12 Tobberoth wrote: I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010
This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?
I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.
Personally when I split I can build my next drone/probe when my first one is created, when I don't split, there is a slight delay. Something I have always noticed.
On January 13 2012 18:12 Tobberoth wrote: I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010
This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?
I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.
Personally when I split I can build my next drone/probe when my first one is created, when I don't split, there is a slight delay. Something I have always noticed.
That's weird, I don't split and I never have to wait. I guess it depends on what mineral you let the AI autosplit on.
actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.
On January 13 2012 20:41 agahamsorr0w wrote: actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.
to be exact, its better to split then drone if your Z, and drone then split for other races. but it's not that much of a difference really
On January 13 2012 20:41 agahamsorr0w wrote: actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.
to be exact, its better to split then drone if your Z, and drone then split for other races. but it's not that much of a difference really
pretty sure this was confirmed false. just because you have other larva to start building extra drones earlier doesn't mean that you aren't still delaying your larva spawning.
I just made this for people who want to see how to correctly micro workers on patches.
I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...
Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
What button are you holding down to keep cycling through the probes at the beginning? F1 does nothing for me unless I hold ctrl and select all of them.
On January 13 2012 20:41 agahamsorr0w wrote: actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.
to be exact, its better to split then drone if your Z, and drone then split for other races. but it's not that much of a difference really
pretty sure this was confirmed false. just because you have other larva to start building extra drones earlier doesn't mean that you aren't still delaying your larva spawning.
I just made this for people who want to see how to correctly micro workers on patches.
I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...
Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
What button are you holding down to keep cycling through the probes at the beginning? F1 does nothing for me unless I hold ctrl and select all of them.
I hold down F1 and "e" at the same time at the beginning of the game. Then I left click on my nexus and quickly right click on the mineral patches.
Massive edit: I got f1 to finally work correctly (had to rebind keys even though they were correct)
The problem is, holding down keys together works when 2 are pressed simultaneously (qw together would produce qwqwqwq) but when 3 are pressed, for example qwe, it would produce qweeeeeeeeeeee). So holding F1+S+D will only spam one key, and it usually seems to be F1, where s and d don't register except for their original press.
You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast. To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.
I just made this for people who want to see how to correctly micro workers on patches.
I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...
Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
I don't understand how this works. You cycle through your idle worker list by keeping the hotkey pressed and assign them to the first tier patches, then to second tier patches and finally to the first tier patches again. So when the 2nd assignment of probes to first tier patches is made, the 1st assignement of probes on first tier patches are on their way of return - no conflict arises. Is this correct?
If my assumption is correct, I imagine that this method must be derived specifically for each map.
On a further note: pressing two hotkeys at once only spams the last key pressed, i.e. F1 + e, results in F1eeeee..., not F1eF1eF1eF1...
No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.
This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.
On January 13 2012 23:20 Geiko wrote: No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.
This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.
Not on my computer
Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.
On January 13 2012 22:44 Geiko wrote: You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast. To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.
I meant for zerg. You have to press S to select the larva, and D for the drone. So to make this work, you would have to be spamming F1 s d F1 s d, which as far as I can tell, is not possible.
On January 13 2012 23:20 Geiko wrote: No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.
This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.
Not on my computer
Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.
It probably does work on your computer. It took me a while to figure it out, but if you press both at the exact same time, it will produce F1 e F1 e F1 e. If you hit after another, even if you're holding both down, it will input F1 eeeeeeeeeeeeeeeeeee. I imagine some keyboards/windows settings??? can allow you to press them at separate times and alternate between the two, but mine doesn't (and I don't think any of my computers have ever done this unless I press them simultaneously.)
And yeah, I haven't tried it, but from what everyone is saying there doesn't seem to be a need to spam S + click instead of just spamming click, or walking the worker back and forth until it's time to mine. The alignment appears to be fine 95% of the time I use the click method, although I definitely prefer walking the drone away and then back towards the patch if I know it's going to be a long wait for him to mine.
It's also probably more efficient to just let them mine from a tier 2 if you're going to be sitting there spamming click for a full few seconds and putting him back on later. I see Stephano having drones sitting there doing nothing quite often, which probably means they're taking even longer to mine+get back than simply using a tier 2 patch until the timings match up to the first tier patches more efficiently.
On January 13 2012 22:44 Geiko wrote: You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast. To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.
I meant for zerg. You have to press S to select the larva, and D for the drone. So to make this work, you would have to be spamming F1 s d F1 s d, which as far as I can tell, is not possible.
On January 13 2012 23:20 Geiko wrote: No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.
This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.
Not on my computer
Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.
It probably does work on your computer. It took me a while to figure it out, but if you press both at the exact same time, it will produce F1 e F1 e F1 e. If you hit after another, even if you're holding both down, it will input F1 eeeeeeeeeeeeeeeeeee. I imagine some keyboards/windows settings??? can allow you to press them at separate times and alternate between the two, but mine doesn't (and I don't think any of my computers have ever done this unless I press them simultaneously.)
And yeah, I haven't tried it, but from what everyone is saying there doesn't seem to be a need to spam S + click instead of just spamming click, or walking the worker back and forth until it's time to mine.
It works with zerg if you holf F1+s+d but then you have to rebind the stop command to something else then "s" because then your drones won't go mining. You could for example rebind your select larva to "r" and hold F1+r+d, but that's a bit extreme just to have a 0.1 secs faster split Just make the drone and then hold F1 to split.
Also, Geiko: Using your method, don't you think it would be even faster to simply split them evenly between the tier 1 and tier 2 patches at the start of the game, assuming you can do it quick enough? A perfect computerized split should just send all of them mining to separate patches immediately and then later switching them to tier 1 patches... at least I think. Maybe it's not possible to have hand speed fast enough to make that more efficient than stacking patches, but your method seems to have workers 5 and 6 waiting for an entire half mining path before they begin mining (else they wouldn't line up perfectly on the tier 1s with the other workers)
On January 13 2012 22:44 Geiko wrote: You don't need to hold S at the beginning. Probes just stay on the patch you tell them to go to as long as you didn't tell them too fast. To be honest I still haven't understood how OP's method is better then click workers back and back on mineral.
I meant for zerg. You have to press S to select the larva, and D for the drone. So to make this work, you would have to be spamming F1 s d F1 s d, which as far as I can tell, is not possible.
On January 13 2012 23:36 VoO wrote:
On January 13 2012 23:20 Geiko wrote: No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.
This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.
Not on my computer
Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.
It probably does work on your computer. It took me a while to figure it out, but if you press both at the exact same time, it will produce F1 e F1 e F1 e. If you hit after another, even if you're holding both down, it will input F1 eeeeeeeeeeeeeeeeeee. I imagine some keyboards/windows settings??? can allow you to press them at separate times and alternate between the two, but mine doesn't (and I don't think any of my computers have ever done this unless I press them simultaneously.)
And yeah, I haven't tried it, but from what everyone is saying there doesn't seem to be a need to spam S + click instead of just spamming click, or walking the worker back and forth until it's time to mine.
It works with zerg if you holf F1+s+d but then you have to rebind the stop command to something else then "s" because then your drones won't go mining. You could for example rebind your select larva to "r" and hold F1+r+d, but that's a bit extreme just to have a 0.1 secs faster split Just make the drone and then hold F1 to split.
Actually, it seems you're right, except hitting all 3 buttons and having them all spam perfectly seems to be a bit inconsistent, sometimes inputting F1 s d s d s d, or other alternatives.
On January 13 2012 23:57 blinkblue wrote: Also, Geiko: Using your method, don't you think it would be even faster to simply split them evenly between the tier 1 and tier 2 patches at the start of the game, assuming you can do it quick enough? A perfect computerized split should just send all of them mining to separate patches immediately and then later switching them to tier 1 patches... at least I think. Maybe it's not possible to have hand speed fast enough to make that more efficient than stacking patches, but your method seems to have workers 5 and 6 waiting for an entire half mining path before they begin mining (else they wouldn't line up perfectly on the tier 1s with the other workers)
No, as I've explained before, workers 5 and 6 will be forced on close mineral patches one moment or an other. If you take time to think about it, the fact that they are being forced before the first trip doesn't change anything as long as you are able to afford the first worker at the normal timing.
Most efficient method is a 3-3 split if you can manage to select the middle probe before it mines and force it on a close patch, then do it again for the other side. However the F1 split is much easier to do, since your workers are already all paired, it makes microing much easier.
Regarding the zerg problem, you can also hold down F1 and d and click on a larva instead of clicking on the hatch.
On January 13 2012 23:57 blinkblue wrote: Also, Geiko: Using your method, don't you think it would be even faster to simply split them evenly between the tier 1 and tier 2 patches at the start of the game, assuming you can do it quick enough? A perfect computerized split should just send all of them mining to separate patches immediately and then later switching them to tier 1 patches... at least I think. Maybe it's not possible to have hand speed fast enough to make that more efficient than stacking patches, but your method seems to have workers 5 and 6 waiting for an entire half mining path before they begin mining (else they wouldn't line up perfectly on the tier 1s with the other workers)
No, as I've explained before, workers 5 and 6 will be forced on close mineral patches one moment or an other. If you take time to think about it, the fact that they are being forced before the first trip doesn't change anything as long as you are able to afford the first worker at the normal timing.
Most efficient method is a 3-3 split if you can manage to select the middle probe before it mines and force it on a close patch, then do it again for the other side. However the F1 split is much easier to do, since your workers are already all paired, it makes microing much easier.
Regarding the zerg problem, you can also hold down F1 and d and click on a larva instead of clicking on the hatch.
For some reason, 100% of the time I try just clicking the hatch, hitting SD, and then holding down f1, there's an idle worker who does nothing despite me clicking 6 times. I think it has to do with the fact that there's a pause when using that method: F1....................F1F1F1F1F1 so the first idle worker get's moved to patch 1, and then patch 2, and then worker 2 gets moved to patch 3.
Clicking the larva is hard and very inconsistent when your workers spawn on top of the larva. Neither method seems to work well I think the only way to do this is rebind your larva or stop key.
that's a pretty sick method geiko. i can get a 1:31 gate at least half the time with my lazy 3/3 split and only do micro after that but will definitely try the f1 method since it might help with my mouse accuracy and eventually get it 100% :D
On January 14 2012 01:24 Alejandrisha wrote: that's a pretty sick method geiko. i can get a 1:31 gate at least half the time with my lazy 3/3 split and only do micro after that but will definitely try the f1 method since it might help with my mouse accuracy and eventually get it 100% :D
On January 13 2012 23:20 Geiko wrote: No, pressing two hotkeys result in F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e F1 e.
This method works best on XNC type maps where there are 4 "tier 1" patches. So you assign all 4 probes to the tier 1 patches 1,2,3 4, then the next 2 to patches 1 and 2 where they will mine right after the first probes. It's usually very easy to get them to pair up from the very beginning, which leaves you with less probe micro to do later on.
Not on my computer
Yes thats what I meant this works differently on different types of patch layout - sometimes better, sometimes worse.
Ok to you and other guys in the thread having issues with holding down multiple keys, you guys need a keyboard with at least 2 key rollover (3 key rollover if you're zerg). Most mechanical keyboards have this feature. It's not a software thing.
correct me if im wrong but isnt the disadvantage of this f1 split (and thus 2 probes mining from the near patches in their first cycle) that you will lose half a cycle per probe set up to mine 2nd? i mean i could just take the 3/3 split and stop 1 probe to add to the nearer patch instead letting it start on a farther patch. but this will cost me minerals since i lose half a cycle. how is it different here? i mean of course it obviously works but i just wonder if the immediate stacking is compensating for this lost half cycles or if i am missing something.
check out sase doing it <3
thats how i do it as well... no need for spamming if your timing is good
On January 14 2012 04:09 Feos wrote: correct me if im wrong but isnt the disadvantage of this f1 split (and thus 2 probes mining from the near patches in their first cycle) that you will lose half a cycle per probe set up to mine 2nd? i mean i could just take the 3/3 split and stop 1 probe to add to the nearer patch instead letting it start on a farther patch. but this will cost me minerals since i lose half a cycle. how is it different here? i mean of course it obviously works but i just wonder if the immediate stacking is compensating for this lost half cycles or if i am missing something.
thats how i do it as well... no need for spamming if your timing is good
If you were going to force that probe on one mineral patch, it changes nothing if you force it immediately, or after a few trips. In SaSe's video, he doesn't stack them immediately, so then he doesn't have time to stack them all before being one trip late. which causes him to miss 5 minerals. Not a big deal since the 3-3 split gives you slightly faster income for 2 probes, but you can still see that he gets his pylon at 47 instead of 46 ^^.
On January 14 2012 04:09 Feos wrote: correct me if im wrong but isnt the disadvantage of this f1 split (and thus 2 probes mining from the near patches in their first cycle) that you will lose half a cycle per probe set up to mine 2nd?
It seems like you lose 1/2 of a tier 1 mining cycle on two probes when you do this, whereas 3/3 you lose the difference in time between mining from a tier 2 and a tier 1. I guess since it takes multiple mining paths to synchronize perfectly to the tier 1 patch, you've been equally inefficient?
lets say it takes 5 seconds from close patch to nexus and 7 seconds from far patch to nexus and that you have 2 probes. Probes mine mineral during 10 seconds. They start mining at time 0.
Either you put them on the 2 different patches :
Probe 1 mines from 0 to 10, then comes back mines from 20 to 30 then comes back etc... Probe 2 mines from 0 to 10 then comes back then mines from 24 to 34, then from 48 to 58 etc...
so probe 1 brings back minerals at 15, 35, 55 ,75 ,95, 115, 135, 155 probe 2 brings back minerals at 17, 41, 65, 89, 113, 137, 161.
Or you start putting them on 2 different patches, then pair them up on the close patch
probe 1 : 15, 35, 55 ,75 ,95, 115, 135, 155 probe 2 : 17, 41 (here you pair it up, it reaches the close patch at 46 secs, has to wait 4 secs, and then mines like probe 1), 65, 85 105.
You'll notice that probe 2 brings back its 3rd minerals at the same time for both tries. this is because every time you'll want to pair the probes, the second probe will always be either 1 trip behind the first probe , or 2 trips behind the first probe if you did it too late.
mmmm that was kind of hard to explain, but I promess that if you think about it, it's really not that hard to understand.
Is there any mathematical data for the amount of extra income you recieve by doing worker stacking? I always worry when doing splits and stacking that I will misclick and have, say, a worker not mining for 30 seconds or something.
odd, I tried Geiko method, but when I hold F1 and E together, only 1 key repeats itself. My key repeat setting is set to minimum, and i have a usb mechanical keyboard so idk... anywho I end up holding E at the start of the game to get the worker started, and F1 later to send workers to individual fields. It's still neat till you miclick and miss the mineral field. Also in a couple of custom games workers desynced after the first trip, but its probably because i am too slow. The S. click. trick worked for me though
On January 15 2012 06:27 leo23 wrote: guys i'm fucking stupid so please work with me
so normally i do the mass click and my workers go apeshit and run all around the minerals.
now I don't exactly get the procedure of this method so let's see if i'm doing it right (i play zerg)
-drone is going to mineral patch- -click s- -click on mineral-
is this the right way?
Nah, seems you have to do exactly like when you're massclicking, only that you should also be spamming s. It's the same as massclicking, only that the drone stops bouncing around.
On January 15 2012 06:27 leo23 wrote: guys i'm fucking stupid so please work with me
so normally i do the mass click and my workers go apeshit and run all around the minerals.
now I don't exactly get the procedure of this method so let's see if i'm doing it right (i play zerg)
-drone is going to mineral patch- -click s- -click on mineral-
is this the right way?
Nah, seems you have to do exactly like when you're massclicking, only that you should also be spamming s. It's the same as massclicking, only that the drone stops bouncing around.
Is anyone else's heart also broken when you get your perfect probe stacking for your first 8 probes, and you have to take off one of the eight to build a fucking pylon? Protoss is UP, I tell ya, at least with Terran you can get that perfect stacking at 9 like a boss and never touch it again.
On January 15 2012 07:34 ZenithM wrote: Is anyone else's heart also broken when you get your perfect probe stacking for your first 8 probes, and you have to take off one of the eight to build a fucking pylon? Protoss is UP, I tell ya, at least with Terran you can get that perfect stacking at 9 like a boss and never touch it again.
A zerg can stack 14 and not break them if they go 15 or 16 hatch etc :D
On January 15 2012 07:34 ZenithM wrote: Is anyone else's heart also broken when you get your perfect probe stacking for your first 8 probes, and you have to take off one of the eight to build a fucking pylon? Protoss is UP, I tell ya, at least with Terran you can get that perfect stacking at 9 like a boss and never touch it again.
A zerg can stack 14 and not break them if they go 15 or 16 hatch etc :D
I still dont get the S-Thing. If i press Stop-Command the Probe stops halfway to the patch. And if I rightclick afterwards it bounces of just like normal most of the times. To make it work I would have to press Stop at the correct moment to let it stop in front of the minerals and then click on the correct moment to resume mining? Two timed commands just for the positional advantage? Edit: Oh and even when stop works, the "waiting" probes sometimes pushes the mining probe away after it finished its mining.
I really like Geikos method though. But I wonder if it is as convenient on maps with ugly mineral-layout.
On January 15 2012 10:27 Xanatoss wrote: I still dont get the S-Thing. If i press Stop-Command the Probe stops halfway to the patch. And if I rightclick afterwards it bounces of just like normal most of the times. To make it work I would have to press Stop at the correct moment to let it stop in front of the minerals and then click on the correct moment to resume mining? Two timed commands just for the positional advantage? Edit: Oh and even when stop works, the "waiting" probes sometimes pushes the mining probe away after it finished its mining.
I really like Geikos method though. But I wonder if it is as convenient on maps with ugly mineral-layout.
Press stop when the worker is touching the mineral patch. When you see the animation of the mining worker obtain a mineral, right click that patch with your nonmining worker to have a perfect, no bounce stack.
And that 'crazy split' is just holding down the idle worker button and right clicking each patch. It just looks crazier than it actually is, but the split itself is somewhat slow. Better to do 3/3 split and have all workers mining. I do a 3/2/1 split, but really, a 3/3 split is just fine as any split of 3/3 or better are the same as they aren't stacked on tier1 patches yet. A 3/2/1 split can allow you to get a single pairing off though, I prefer it to 2/2/2 splits.
Maybe it's just a zerg thing, can't do this as zerg or something. But spamming stop click seems just the same effort as spam right click.
I don't see much diffirence between this method and timing your workers just by right clicking. If you don't spam right click, but actually time it well they stay in sync, unless new probe tries to take this patch, so either way you will have to adjust them again somethimes.
On another note, on shattered temple when i do my split, 2 workers are synchronized on one close mineral patch from the very first second, i have no idea how lol.
I don't get what you mean. What's even S? I'm using the grid layout where this is 'gather minerals' iirc, so this is a command that requires a left click (on a patch) for completion, so hitting S before clicking right has no effect whatsoever (one single rightclick would even just escape the mode where you are expected to choose a patch if that makes any sense). I picked up in this thread that you were meaning hold pos but this doesn't work either. If I hit hold pos just when a worker is touching an occupied patch and right clicking it directly after, he'll still bounce off and even worse, this will somehow push away the mining worker when it returns from mining (don't know how that's possible tho since he should still be in mining mode and walking through everything). So right now I'm also moving new workers back so the line up as good as possible but if you don't time this perfectly on close patches, you still have to spam adjust them and they'll still bounce of after 2-3 mining rounds which pretty much sucks.
wtf. any unit has an action named "stop". When the drone comes near the mineral patch and this is already mined by another drone. hit stop, so the drone will not run away searching for another free patch, when the other worker finished mining, immediately let the stopped drone mine it. this way you can mineral stack perfectly with pretty few apm waste.