• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:04
CEST 07:04
KST 14:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 237ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL22 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8331 users

[G] Easy Mineral Stack Trick - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 13 2012 01:46 GMT
#21
On January 13 2012 10:44 chambertin wrote:
Alej,
could you maybe just pop up a rep or two of you doing some nasty probe micro, so I can just study that ?
ty <3

absolutely. gotta check out some reps from a certain some one working on a pvz build then i will do that.
get rich or die mining
TL+ Member
Fugue
Profile Blog Joined August 2010
Australia253 Posts
Last Edited: 2012-01-13 02:06:12
January 13 2012 02:04 GMT
#22
So, if I have this right:

1. Your initial worker split is a 3/3 onto 2 close (or 1st tier) patches, resulting in 2 workers from each bouncing to the nearest 2nd tier patches.
2. You rally your first constructed worker to the same patch as whichever 1st tier patch worker finished mining first.
3. You then move a 2nd tier worker onto the other first tier patch , so both 1st tier patches are being mined by 2 workers.
4. The 2nd constructed worker goes to the 2nd tier patch that was just vacated.

The method for moving a worker from one patch to another is to shift click the worker to the desired patch once it has minerals in hand.
Where does the stop/mine spam come in, then?

EDIT: It comes just before the worker goes to the desired patch, unless you somehow managed to time it perfectly, correct?
MrInocence
Profile Joined February 2010
United States172 Posts
January 13 2012 02:09 GMT
#23
On January 13 2012 11:04 Fugue wrote:
So, if I have this right:

1. Your initial worker split is a 3/3 onto 2 close (or 1st tier) patches, resulting in 2 workers from each bouncing to the nearest 2nd tier patches.
2. You rally your first constructed worker to the same patch as whichever 1st tier patch worker finished mining first.
3. You then move a 2nd tier worker onto the other first tier patch , so both 1st tier patches are being mined by 2 workers.
4. The 2nd constructed worker goes to the 2nd tier patch that was just vacated.

The method for moving a worker from one patch to another is to shift click the worker to the desired patch once it has minerals in hand.
Where does the stop/mine spam come in, then?

EDIT: It comes just before the worker goes to the desired patch, unless you somehow managed to time it perfectly, correct?


After the 3/3 split, I usually place a worker from a nearby tier 2 patch to a tier 1 patch, so I have to stack earlier. But what you said is not wrong.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
NoisyNinja
Profile Joined February 2011
United States991 Posts
January 13 2012 02:09 GMT
#24
So...Right click-s-right click-s?
MrInocence
Profile Joined February 2010
United States172 Posts
January 13 2012 02:11 GMT
#25
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee


Moving the worker back has the same effect? =o
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
heha
Profile Blog Joined November 2010
Australia425 Posts
January 13 2012 02:11 GMT
#26
I use kawaii's method
Random for life! phoneheha
MrInocence
Profile Joined February 2010
United States172 Posts
January 13 2012 02:11 GMT
#27
On January 13 2012 11:09 NoisyNinja wrote:
So...Right click-s-right click-s?


When you're touching the mineral, click s then immediately right click.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
Geiko
Profile Blog Joined June 2010
France2012 Posts
Last Edited: 2012-01-13 02:42:06
January 13 2012 02:41 GMT
#28
On January 13 2012 10:37 Alejandrisha wrote:
Show nested quote +
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee

wait you are putting 2 scvs on one 1st tier patch before one of them has made the first trip? because this is inefficient.

edit: oh nvm i think i misread and assumed you meant one of the original 6 in their first wave O_O

dono why i jumped to such a terrible conclusion for the great kawaiirice!


By the way, it's just as efficient to pair up your workers before the first trip rather than after. The explanation to that is that you'll always be mining after the first probe anyways so it doesn't change anything that you pair up before the first trip rather than after a few trips. The only thing it changes is that you are down 5 minerals during until the early pairing pays off, and it pays off before the first structure you can buy (9 pylon).
You can try it yourself, on XNC for example, you can F1 split your first 4 workers on the close patches and the next 2 on the first 2 close patches you clicked on. You will still get the 45s-46s-47s pylon timing based on how well you split.
You can also 3-3 split and pair the first worker before first trip and second worker before second trip for the same result.
geiko.813 (EU)
Azera
Profile Blog Joined December 2010
3800 Posts
January 13 2012 02:43 GMT
#29
Thanks for the tip!
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 13 2012 02:54 GMT
#30
On January 13 2012 11:41 Geiko wrote:
Show nested quote +
On January 13 2012 10:37 Alejandrisha wrote:
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee

wait you are putting 2 scvs on one 1st tier patch before one of them has made the first trip? because this is inefficient.

edit: oh nvm i think i misread and assumed you meant one of the original 6 in their first wave O_O

dono why i jumped to such a terrible conclusion for the great kawaiirice!


By the way, it's just as efficient to pair up your workers before the first trip rather than after. The explanation to that is that you'll always be mining after the first probe anyways so it doesn't change anything that you pair up before the first trip rather than after a few trips. The only thing it changes is that you are down 5 minerals during until the early pairing pays off, and it pays off before the first structure you can buy (9 pylon).
You can try it yourself, on XNC for example, you can F1 split your first 4 workers on the close patches and the next 2 on the first 2 close patches you clicked on. You will still get the 45s-46s-47s pylon timing based on how well you split.
You can also 3-3 split and pair the first worker before first trip and second worker before second trip for the same result.

the fact you get behind those 5 mins MIGHT in some circumstances not allow you to start your 7th probe as the 6th finishes. this might happen on tda where the 3rd tier patches are kind of meh and you might laze your probes onto those on the first trip. i see no point in forcing a starting probe onto an efficient probe to get a gain later for a loss now considering it will need babysitting just to be 100% sure it doesn't ever fall off.. something you need to do in order to come back from that early loss. seems like a lot of effort for a very small gain

http://drop.sc/89964
nothing fancy here, but some one wanted to see the first 2 moves.
get rich or die mining
TL+ Member
SoulWager
Profile Joined August 2010
United States464 Posts
January 13 2012 02:56 GMT
#31
I'm not sure I understand the point of this, this what I do:


Though i've improved a bit since i made that video, i generally just hit s once as it gets to the patch, and right click when the other starts to return cargo.
Geiko
Profile Blog Joined June 2010
France2012 Posts
January 13 2012 03:02 GMT
#32
On January 13 2012 11:54 Alejandrisha wrote:
Show nested quote +
On January 13 2012 11:41 Geiko wrote:
On January 13 2012 10:37 Alejandrisha wrote:
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee

wait you are putting 2 scvs on one 1st tier patch before one of them has made the first trip? because this is inefficient.

edit: oh nvm i think i misread and assumed you meant one of the original 6 in their first wave O_O

dono why i jumped to such a terrible conclusion for the great kawaiirice!


By the way, it's just as efficient to pair up your workers before the first trip rather than after. The explanation to that is that you'll always be mining after the first probe anyways so it doesn't change anything that you pair up before the first trip rather than after a few trips. The only thing it changes is that you are down 5 minerals during until the early pairing pays off, and it pays off before the first structure you can buy (9 pylon).
You can try it yourself, on XNC for example, you can F1 split your first 4 workers on the close patches and the next 2 on the first 2 close patches you clicked on. You will still get the 45s-46s-47s pylon timing based on how well you split.
You can also 3-3 split and pair the first worker before first trip and second worker before second trip for the same result.

the fact you get behind those 5 mins MIGHT in some circumstances not allow you to start your 7th probe as the 6th finishes. this might happen on tda where the 3rd tier patches are kind of meh and you might laze your probes onto those on the first trip. i see no point in forcing a starting probe onto an efficient probe to get a gain later for a loss now considering it will need babysitting just to be 100% sure it doesn't ever fall off.. something you need to do in order to come back from that early loss. seems like a lot of effort for a very small gain

http://drop.sc/89964
nothing fancy here, but some one wanted to see the first 2 moves.


True, but if you are F1 splitting, you can choose the correct patches and you don't have the 7th probe problem.

And on map with 4 close patches, if you don't pair before the first trip then you will lose 5 minerals because you can't pair 4 probes before being one trip late on the last patch you are pairing.
geiko.813 (EU)
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
January 13 2012 03:05 GMT
#33
To be honest I prefer doing it like Kawaiirice mentioned... I guess it could be seen as a bit more spammy but I don't like my workers to be sitting still.
"See you space cowboy"
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 13 2012 03:05 GMT
#34
i just have my scv on a move command to the mining scv and hit the mineral patch two times just before the miner is done.

it is very simple.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 13 2012 03:06 GMT
#35
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee


this, its easy to time them without any spam/click. some ppl spam/click because they are bored in the early stages, i dont think it matters in any case how u do it.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Belial88
Profile Blog Joined November 2010
United States5217 Posts
January 13 2012 03:29 GMT
#36
I have no idea how this is different. Why would I sit there and spam S click S click instead of click click click.

Just seems like a different way to do the same thing, but in both ways you are just spamming and hitting the right timing.

I just 3-2-1 split and spam click to pair workers, as a zerg. Zerg pairing much harder o_o
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Geiko
Profile Blog Joined June 2010
France2012 Posts
January 13 2012 03:40 GMT
#37


I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
geiko.813 (EU)
spbelky
Profile Blog Joined October 2010
United States623 Posts
January 13 2012 03:52 GMT
#38
I am also having a hard time seeing how this is superior to just spam clicking (or not spamming, if you just have good timing)
Abort Retry Fail
Profile Joined December 2011
2636 Posts
January 13 2012 04:40 GMT
#39
learned a new thing! thanks this is helpful
BSOD
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 13 2012 04:41 GMT
#40
On January 13 2012 12:52 spbelky wrote:
I am also having a hard time seeing how this is superior to just spam clicking (or not spamming, if you just have good timing)


spam clicking can make your scvs align out of place, and then 3 mining cycles later one of them desyncs.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft718
RuFF_SC2 212
ProTech108
StarCraft: Brood War
Sea 2570
Pusan 144
Mind 69
Icarus 10
Dota 2
NeuroSwarm307
LuMiX1
League of Legends
JimRising 815
Counter-Strike
summit1g10090
Other Games
m0e_tv484
UpATreeSC48
Organizations
Other Games
gamesdonequick36200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling77
Upcoming Events
RSL Revival
3h 56m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4h 56m
IPSL
10h 56m
Bonyth vs Hawk
GSL
1d 5h
Replay Cast
1d 18h
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
[ Show More ]
CrankTV Team League
5 days
Replay Cast
5 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.