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[G] Easy Mineral Stack Trick - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
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Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 13 2012 01:46 GMT
#21
On January 13 2012 10:44 chambertin wrote:
Alej,
could you maybe just pop up a rep or two of you doing some nasty probe micro, so I can just study that ?
ty <3

absolutely. gotta check out some reps from a certain some one working on a pvz build then i will do that.
get rich or die mining
TL+ Member
Fugue
Profile Blog Joined August 2010
Australia253 Posts
Last Edited: 2012-01-13 02:06:12
January 13 2012 02:04 GMT
#22
So, if I have this right:

1. Your initial worker split is a 3/3 onto 2 close (or 1st tier) patches, resulting in 2 workers from each bouncing to the nearest 2nd tier patches.
2. You rally your first constructed worker to the same patch as whichever 1st tier patch worker finished mining first.
3. You then move a 2nd tier worker onto the other first tier patch , so both 1st tier patches are being mined by 2 workers.
4. The 2nd constructed worker goes to the 2nd tier patch that was just vacated.

The method for moving a worker from one patch to another is to shift click the worker to the desired patch once it has minerals in hand.
Where does the stop/mine spam come in, then?

EDIT: It comes just before the worker goes to the desired patch, unless you somehow managed to time it perfectly, correct?
MrInocence
Profile Joined February 2010
United States172 Posts
January 13 2012 02:09 GMT
#23
On January 13 2012 11:04 Fugue wrote:
So, if I have this right:

1. Your initial worker split is a 3/3 onto 2 close (or 1st tier) patches, resulting in 2 workers from each bouncing to the nearest 2nd tier patches.
2. You rally your first constructed worker to the same patch as whichever 1st tier patch worker finished mining first.
3. You then move a 2nd tier worker onto the other first tier patch , so both 1st tier patches are being mined by 2 workers.
4. The 2nd constructed worker goes to the 2nd tier patch that was just vacated.

The method for moving a worker from one patch to another is to shift click the worker to the desired patch once it has minerals in hand.
Where does the stop/mine spam come in, then?

EDIT: It comes just before the worker goes to the desired patch, unless you somehow managed to time it perfectly, correct?


After the 3/3 split, I usually place a worker from a nearby tier 2 patch to a tier 1 patch, so I have to stack earlier. But what you said is not wrong.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
NoisyNinja
Profile Joined February 2011
United States991 Posts
January 13 2012 02:09 GMT
#24
So...Right click-s-right click-s?
MrInocence
Profile Joined February 2010
United States172 Posts
January 13 2012 02:11 GMT
#25
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee


Moving the worker back has the same effect? =o
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
heha
Profile Blog Joined November 2010
Australia425 Posts
January 13 2012 02:11 GMT
#26
I use kawaii's method
Random for life! phoneheha
MrInocence
Profile Joined February 2010
United States172 Posts
January 13 2012 02:11 GMT
#27
On January 13 2012 11:09 NoisyNinja wrote:
So...Right click-s-right click-s?


When you're touching the mineral, click s then immediately right click.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
Geiko
Profile Blog Joined June 2010
France2034 Posts
Last Edited: 2012-01-13 02:42:06
January 13 2012 02:41 GMT
#28
On January 13 2012 10:37 Alejandrisha wrote:
Show nested quote +
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee

wait you are putting 2 scvs on one 1st tier patch before one of them has made the first trip? because this is inefficient.

edit: oh nvm i think i misread and assumed you meant one of the original 6 in their first wave O_O

dono why i jumped to such a terrible conclusion for the great kawaiirice!


By the way, it's just as efficient to pair up your workers before the first trip rather than after. The explanation to that is that you'll always be mining after the first probe anyways so it doesn't change anything that you pair up before the first trip rather than after a few trips. The only thing it changes is that you are down 5 minerals during until the early pairing pays off, and it pays off before the first structure you can buy (9 pylon).
You can try it yourself, on XNC for example, you can F1 split your first 4 workers on the close patches and the next 2 on the first 2 close patches you clicked on. You will still get the 45s-46s-47s pylon timing based on how well you split.
You can also 3-3 split and pair the first worker before first trip and second worker before second trip for the same result.
geiko.813 (EU)
Azera
Profile Blog Joined December 2010
3800 Posts
January 13 2012 02:43 GMT
#29
Thanks for the tip!
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 13 2012 02:54 GMT
#30
On January 13 2012 11:41 Geiko wrote:
Show nested quote +
On January 13 2012 10:37 Alejandrisha wrote:
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee

wait you are putting 2 scvs on one 1st tier patch before one of them has made the first trip? because this is inefficient.

edit: oh nvm i think i misread and assumed you meant one of the original 6 in their first wave O_O

dono why i jumped to such a terrible conclusion for the great kawaiirice!


By the way, it's just as efficient to pair up your workers before the first trip rather than after. The explanation to that is that you'll always be mining after the first probe anyways so it doesn't change anything that you pair up before the first trip rather than after a few trips. The only thing it changes is that you are down 5 minerals during until the early pairing pays off, and it pays off before the first structure you can buy (9 pylon).
You can try it yourself, on XNC for example, you can F1 split your first 4 workers on the close patches and the next 2 on the first 2 close patches you clicked on. You will still get the 45s-46s-47s pylon timing based on how well you split.
You can also 3-3 split and pair the first worker before first trip and second worker before second trip for the same result.

the fact you get behind those 5 mins MIGHT in some circumstances not allow you to start your 7th probe as the 6th finishes. this might happen on tda where the 3rd tier patches are kind of meh and you might laze your probes onto those on the first trip. i see no point in forcing a starting probe onto an efficient probe to get a gain later for a loss now considering it will need babysitting just to be 100% sure it doesn't ever fall off.. something you need to do in order to come back from that early loss. seems like a lot of effort for a very small gain

http://drop.sc/89964
nothing fancy here, but some one wanted to see the first 2 moves.
get rich or die mining
TL+ Member
SoulWager
Profile Joined August 2010
United States464 Posts
January 13 2012 02:56 GMT
#31
I'm not sure I understand the point of this, this what I do:


Though i've improved a bit since i made that video, i generally just hit s once as it gets to the patch, and right click when the other starts to return cargo.
Geiko
Profile Blog Joined June 2010
France2034 Posts
January 13 2012 03:02 GMT
#32
On January 13 2012 11:54 Alejandrisha wrote:
Show nested quote +
On January 13 2012 11:41 Geiko wrote:
On January 13 2012 10:37 Alejandrisha wrote:
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee

wait you are putting 2 scvs on one 1st tier patch before one of them has made the first trip? because this is inefficient.

edit: oh nvm i think i misread and assumed you meant one of the original 6 in their first wave O_O

dono why i jumped to such a terrible conclusion for the great kawaiirice!


By the way, it's just as efficient to pair up your workers before the first trip rather than after. The explanation to that is that you'll always be mining after the first probe anyways so it doesn't change anything that you pair up before the first trip rather than after a few trips. The only thing it changes is that you are down 5 minerals during until the early pairing pays off, and it pays off before the first structure you can buy (9 pylon).
You can try it yourself, on XNC for example, you can F1 split your first 4 workers on the close patches and the next 2 on the first 2 close patches you clicked on. You will still get the 45s-46s-47s pylon timing based on how well you split.
You can also 3-3 split and pair the first worker before first trip and second worker before second trip for the same result.

the fact you get behind those 5 mins MIGHT in some circumstances not allow you to start your 7th probe as the 6th finishes. this might happen on tda where the 3rd tier patches are kind of meh and you might laze your probes onto those on the first trip. i see no point in forcing a starting probe onto an efficient probe to get a gain later for a loss now considering it will need babysitting just to be 100% sure it doesn't ever fall off.. something you need to do in order to come back from that early loss. seems like a lot of effort for a very small gain

http://drop.sc/89964
nothing fancy here, but some one wanted to see the first 2 moves.


True, but if you are F1 splitting, you can choose the correct patches and you don't have the 7th probe problem.

And on map with 4 close patches, if you don't pair before the first trip then you will lose 5 minerals because you can't pair 4 probes before being one trip late on the last patch you are pairing.
geiko.813 (EU)
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
January 13 2012 03:05 GMT
#33
To be honest I prefer doing it like Kawaiirice mentioned... I guess it could be seen as a bit more spammy but I don't like my workers to be sitting still.
"See you space cowboy"
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 13 2012 03:05 GMT
#34
i just have my scv on a move command to the mining scv and hit the mineral patch two times just before the miner is done.

it is very simple.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 13 2012 03:06 GMT
#35
On January 13 2012 10:32 KawaiiRice wrote:
I move my worker back and line it up in position while the first scv is mining
dont have to spam click weee


this, its easy to time them without any spam/click. some ppl spam/click because they are bored in the early stages, i dont think it matters in any case how u do it.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Belial88
Profile Blog Joined November 2010
United States5217 Posts
January 13 2012 03:29 GMT
#36
I have no idea how this is different. Why would I sit there and spam S click S click instead of click click click.

Just seems like a different way to do the same thing, but in both ways you are just spamming and hitting the right timing.

I just 3-2-1 split and spam click to pair workers, as a zerg. Zerg pairing much harder o_o
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Geiko
Profile Blog Joined June 2010
France2034 Posts
January 13 2012 03:40 GMT
#37


I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
geiko.813 (EU)
spbelky
Profile Blog Joined October 2010
United States623 Posts
January 13 2012 03:52 GMT
#38
I am also having a hard time seeing how this is superior to just spam clicking (or not spamming, if you just have good timing)
Abort Retry Fail
Profile Joined December 2011
2636 Posts
January 13 2012 04:40 GMT
#39
learned a new thing! thanks this is helpful
BSOD
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 13 2012 04:41 GMT
#40
On January 13 2012 12:52 spbelky wrote:
I am also having a hard time seeing how this is superior to just spam clicking (or not spamming, if you just have good timing)


spam clicking can make your scvs align out of place, and then 3 mining cycles later one of them desyncs.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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