• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:39
CEST 20:39
KST 03:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview2[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1514 users

[G] Easy Mineral Stack Trick - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Otarku
Profile Joined November 2011
United States7 Posts
Last Edited: 2012-01-13 04:57:57
January 13 2012 04:57 GMT
#41
I don't believe this is even remotely superior to the standard mass click. It's possible I'm not doing it right, but after trying the method of spamming S and right clicking I'm not seeing anything amazing happen. It seems to me that the only difference with this is that instead of spamming right click you're spamming S.

But honestly, the 20 minerals that perfecting gathering techniques might save us will not improve our quality of play in any way worth the effort. That's my opinion at least.



paintfive
Profile Joined September 2011
785 Posts
January 13 2012 05:03 GMT
#42
On January 13 2012 12:40 Geiko wrote:


I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.


that is the craziest split ive ever seen.. shit.
wunsun
Profile Joined October 2010
Canada622 Posts
January 13 2012 05:08 GMT
#43
On January 13 2012 14:03 paintfive wrote:
Show nested quote +
On January 13 2012 12:40 Geiko wrote:
http://www.youtube.com/watch?v=xnFPhI0AT8s&feature=youtu.be

I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.


that is the craziest split ive ever seen.. shit.


Yea, that's insane.

However, I am still confused about the stop and gather commands, better than mass right clicking a mineral patch? The incoming worker doesn't bounce off, but it is much more difficult to do (for me at least) and the I don't see a benefit. Since you are spamming the right click, it bounce off for a brief moment. Is the momentary bouncing that bad? For me, it seems you can right click beside the mineral patch, then right click the mineral as the first worker is finishing the mining animation.
paintfive
Profile Joined September 2011
785 Posts
January 13 2012 05:22 GMT
#44
On January 13 2012 14:08 wunsun wrote:
Show nested quote +
On January 13 2012 14:03 paintfive wrote:
On January 13 2012 12:40 Geiko wrote:
http://www.youtube.com/watch?v=xnFPhI0AT8s&feature=youtu.be

I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.


that is the craziest split ive ever seen.. shit.


Yea, that's insane.

However, I am still confused about the stop and gather commands, better than mass right clicking a mineral patch? The incoming worker doesn't bounce off, but it is much more difficult to do (for me at least) and the I don't see a benefit. Since you are spamming the right click, it bounce off for a brief moment. Is the momentary bouncing that bad? For me, it seems you can right click beside the mineral patch, then right click the mineral as the first worker is finishing the mining animation.


The bouncing moves the worker away from its optimal mining position, that's why a lot of people (and me) like kawaiirice's method better. I like to click the Nexus with my probe and then send it on its way, that way it'll be in the usual mining path.

I just tried Geiko's f1 split and I'm totally stealing this method.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
January 13 2012 05:32 GMT
#45
On January 13 2012 13:57 Otarku wrote:
I don't believe this is even remotely superior to the standard mass click. It's possible I'm not doing it right, but after trying the method of spamming S and right clicking I'm not seeing anything amazing happen. It seems to me that the only difference with this is that instead of spamming right click you're spamming S.

But honestly, the 20 minerals that perfecting gathering techniques might save us will not improve our quality of play in any way worth the effort. That's my opinion at least.




Most likely not, since most of us are just ordinary below Masters players, but if you're going to go for a really quick warpgate timing or 11/11 rax, 20 minerals is quite a big deal.
¯\_(シ)_/¯
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 13 2012 09:12 GMT
#46
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
January 13 2012 10:27 GMT
#47
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.


This is true. I remember reading that thread. The effort put in to the perfect split is negligible. 3/3 split my self and put in a little bit of effort to force mine close patches but after 14 supply i start to forget about it..
Geiko
Profile Blog Joined June 2010
France1968 Posts
January 13 2012 10:37 GMT
#48
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.


Splitting doesn't yield extra minerals in itself, however worker micro does, and a good split sets you up nicely for perfect pairing.

On good maps, pairing earns you 6 to 7 seconds on your BO which is equivalent to ~40-50 minerals at the 1:30 mark

11gate/12gate timings :
With micro: 1:24/1:30
Without micro:1:30/1:37

You can also think of it as getting 50 free minerals and an extra chronoboost in PvP.
geiko.813 (EU)
NoobCrunch
Profile Joined December 2011
79 Posts
January 13 2012 10:42 GMT
#49
what is the point of this?

User was warned for this post
SoulWager
Profile Joined August 2010
United States464 Posts
Last Edited: 2012-01-13 10:48:05
January 13 2012 10:45 GMT
#50
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.

From my own testing, it's between 4 and 6 seconds difference between unmicroed and perfectly split+stacked @1:30, depending on how lucky you are w/ unmicroed probes being stupid. So yes it's significant. Even with my worst case micro, im still only 2 seconds off my perfect micro, so it's pretty important. Not as big an issue as a map having bad minerals, but it is noticeable.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 13 2012 11:28 GMT
#51
Wow, that's awesome, and confirmed to work ^_^
Luppa <3
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 13 2012 11:29 GMT
#52
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.


Personally when I split I can build my next drone/probe when my first one is created, when I don't split, there is a slight delay. Something I have always noticed.
Luppa <3
snively
Profile Blog Joined August 2011
United States1159 Posts
January 13 2012 11:30 GMT
#53
Nice tip. Really useful. Did you post this in the 1000 tips thread? Probably should.
My religion is Starcraft
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 13 2012 11:34 GMT
#54
On January 13 2012 20:29 ODKStevez wrote:
Show nested quote +
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.


Personally when I split I can build my next drone/probe when my first one is created, when I don't split, there is a slight delay. Something I have always noticed.

That's weird, I don't split and I never have to wait. I guess it depends on what mineral you let the AI autosplit on.
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
January 13 2012 11:41 GMT
#55
actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.
Jynxx879
Profile Joined January 2012
United Kingdom30 Posts
January 13 2012 12:11 GMT
#56
Really awesome, I hadn't seen this any other place, so really nice post! thanks very much!!!
Blow out the candles, all my Frankensteins...
Douillos
Profile Joined May 2010
France3195 Posts
January 13 2012 12:37 GMT
#57
On January 13 2012 20:41 agahamsorr0w wrote:
actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.


to be exact, its better to split then drone if your Z, and drone then split for other races. but it's not that much of a difference really
Look a giraffe! Look a fist!!
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 12:49:39
January 13 2012 12:44 GMT
#58
On January 13 2012 21:37 Douillos wrote:
Show nested quote +
On January 13 2012 20:41 agahamsorr0w wrote:
actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.


to be exact, its better to split then drone if your Z, and drone then split for other races. but it's not that much of a difference really

pretty sure this was confirmed false. just because you have other larva to start building extra drones earlier doesn't mean that you aren't still delaying your larva spawning.


On January 13 2012 12:40 Geiko wrote:
http://www.youtube.com/watch?v=xnFPhI0AT8s&feature=youtu.be

I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
What button are you holding down to keep cycling through the probes at the beginning? F1 does nothing for me unless I hold ctrl and select all of them.
Geiko
Profile Blog Joined June 2010
France1968 Posts
January 13 2012 12:53 GMT
#59
On January 13 2012 21:44 blinkblue wrote:
Show nested quote +
On January 13 2012 21:37 Douillos wrote:
On January 13 2012 20:41 agahamsorr0w wrote:
actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.


to be exact, its better to split then drone if your Z, and drone then split for other races. but it's not that much of a difference really

pretty sure this was confirmed false. just because you have other larva to start building extra drones earlier doesn't mean that you aren't still delaying your larva spawning.


Show nested quote +
On January 13 2012 12:40 Geiko wrote:
http://www.youtube.com/watch?v=xnFPhI0AT8s&feature=youtu.be

I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
What button are you holding down to keep cycling through the probes at the beginning? F1 does nothing for me unless I hold ctrl and select all of them.


I hold down F1 and "e" at the same time at the beginning of the game. Then I left click on my nexus and quickly right click on the mineral patches.
geiko.813 (EU)
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 13:20:28
January 13 2012 12:58 GMT
#60
Massive edit: I got f1 to finally work correctly (had to rebind keys even though they were correct)

The problem is, holding down keys together works when 2 are pressed simultaneously (qw together would produce qwqwqwq) but when 3 are pressed, for example qwe, it would produce qweeeeeeeeeeee). So holding F1+S+D will only spam one key, and it usually seems to be F1, where s and d don't register except for their original press.

Any way to get this working for zerg?
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
BSL
16:00
RO8 TieBreaker
TBD vs SterlingLIVE!
eOnzErG vs TBD
ZZZero.O306
LiquipediaDiscussion
IPSL
16:00
Ro16 Group A
Dewalt vs nOmaD
Ret vs Cross
Airneanach59
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 155
JuggernautJason90
BRAT_OK 83
Railgan 48
MindelVK 34
StarCraft: Brood War
Britney 20641
ZZZero.O 306
Mini 291
firebathero 172
Dewaltoss 114
Aegong 32
Rock 31
soO 12
Dota 2
monkeys_forever276
Heroes of the Storm
Liquid`Hasu47
Other Games
Grubby19626
singsing2185
FrodaN1789
Liquid`RaSZi1313
Beastyqt997
B2W.Neo702
ArmadaUGS125
Organizations
Other Games
gamesdonequick1037
StarCraft 2
angryscii 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• printf 56
• Adnapsc2 25
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 16
• HerbMon 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1036
• Shiphtur264
• tFFMrPink 15
Upcoming Events
BSL
22m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
4h 7m
GSL
13h 22m
Cure vs herO
SHIN vs Maru
IPSL
21h 22m
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 14h
Monday Night Weeklies
1d 21h
Replay Cast
2 days
The PondCast
2 days
Kung Fu Cup
2 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.