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[G] Easy Mineral Stack Trick - Page 3

Forum Index > StarCraft 2 Strategy
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Otarku
Profile Joined November 2011
United States7 Posts
Last Edited: 2012-01-13 04:57:57
January 13 2012 04:57 GMT
#41
I don't believe this is even remotely superior to the standard mass click. It's possible I'm not doing it right, but after trying the method of spamming S and right clicking I'm not seeing anything amazing happen. It seems to me that the only difference with this is that instead of spamming right click you're spamming S.

But honestly, the 20 minerals that perfecting gathering techniques might save us will not improve our quality of play in any way worth the effort. That's my opinion at least.



paintfive
Profile Joined September 2011
785 Posts
January 13 2012 05:03 GMT
#42
On January 13 2012 12:40 Geiko wrote:


I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.


that is the craziest split ive ever seen.. shit.
wunsun
Profile Joined October 2010
Canada622 Posts
January 13 2012 05:08 GMT
#43
On January 13 2012 14:03 paintfive wrote:
Show nested quote +
On January 13 2012 12:40 Geiko wrote:
http://www.youtube.com/watch?v=xnFPhI0AT8s&feature=youtu.be

I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.


that is the craziest split ive ever seen.. shit.


Yea, that's insane.

However, I am still confused about the stop and gather commands, better than mass right clicking a mineral patch? The incoming worker doesn't bounce off, but it is much more difficult to do (for me at least) and the I don't see a benefit. Since you are spamming the right click, it bounce off for a brief moment. Is the momentary bouncing that bad? For me, it seems you can right click beside the mineral patch, then right click the mineral as the first worker is finishing the mining animation.
paintfive
Profile Joined September 2011
785 Posts
January 13 2012 05:22 GMT
#44
On January 13 2012 14:08 wunsun wrote:
Show nested quote +
On January 13 2012 14:03 paintfive wrote:
On January 13 2012 12:40 Geiko wrote:
http://www.youtube.com/watch?v=xnFPhI0AT8s&feature=youtu.be

I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.


that is the craziest split ive ever seen.. shit.


Yea, that's insane.

However, I am still confused about the stop and gather commands, better than mass right clicking a mineral patch? The incoming worker doesn't bounce off, but it is much more difficult to do (for me at least) and the I don't see a benefit. Since you are spamming the right click, it bounce off for a brief moment. Is the momentary bouncing that bad? For me, it seems you can right click beside the mineral patch, then right click the mineral as the first worker is finishing the mining animation.


The bouncing moves the worker away from its optimal mining position, that's why a lot of people (and me) like kawaiirice's method better. I like to click the Nexus with my probe and then send it on its way, that way it'll be in the usual mining path.

I just tried Geiko's f1 split and I'm totally stealing this method.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
January 13 2012 05:32 GMT
#45
On January 13 2012 13:57 Otarku wrote:
I don't believe this is even remotely superior to the standard mass click. It's possible I'm not doing it right, but after trying the method of spamming S and right clicking I'm not seeing anything amazing happen. It seems to me that the only difference with this is that instead of spamming right click you're spamming S.

But honestly, the 20 minerals that perfecting gathering techniques might save us will not improve our quality of play in any way worth the effort. That's my opinion at least.




Most likely not, since most of us are just ordinary below Masters players, but if you're going to go for a really quick warpgate timing or 11/11 rax, 20 minerals is quite a big deal.
¯\_(シ)_/¯
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 13 2012 09:12 GMT
#46
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
January 13 2012 10:27 GMT
#47
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.


This is true. I remember reading that thread. The effort put in to the perfect split is negligible. 3/3 split my self and put in a little bit of effort to force mine close patches but after 14 supply i start to forget about it..
Geiko
Profile Blog Joined June 2010
France1939 Posts
January 13 2012 10:37 GMT
#48
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.


Splitting doesn't yield extra minerals in itself, however worker micro does, and a good split sets you up nicely for perfect pairing.

On good maps, pairing earns you 6 to 7 seconds on your BO which is equivalent to ~40-50 minerals at the 1:30 mark

11gate/12gate timings :
With micro: 1:24/1:30
Without micro:1:30/1:37

You can also think of it as getting 50 free minerals and an extra chronoboost in PvP.
geiko.813 (EU)
NoobCrunch
Profile Joined December 2011
79 Posts
January 13 2012 10:42 GMT
#49
what is the point of this?

User was warned for this post
SoulWager
Profile Joined August 2010
United States464 Posts
Last Edited: 2012-01-13 10:48:05
January 13 2012 10:45 GMT
#50
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.

From my own testing, it's between 4 and 6 seconds difference between unmicroed and perfectly split+stacked @1:30, depending on how lucky you are w/ unmicroed probes being stupid. So yes it's significant. Even with my worst case micro, im still only 2 seconds off my perfect micro, so it's pretty important. Not as big an issue as a map having bad minerals, but it is noticeable.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 13 2012 11:28 GMT
#51
Wow, that's awesome, and confirmed to work ^_^
Luppa <3
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 13 2012 11:29 GMT
#52
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.


Personally when I split I can build my next drone/probe when my first one is created, when I don't split, there is a slight delay. Something I have always noticed.
Luppa <3
snively
Profile Blog Joined August 2011
United States1159 Posts
January 13 2012 11:30 GMT
#53
Nice tip. Really useful. Did you post this in the 1000 tips thread? Probably should.
My religion is Starcraft
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 13 2012 11:34 GMT
#54
On January 13 2012 20:29 ODKStevez wrote:
Show nested quote +
On January 13 2012 18:12 Tobberoth wrote:
I always wondered why people discussed or even used splits since I remembered an old thread where it was more or less found that there's no gain in manual splitting... and I even found the thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

This thread more or less shows that no matter if you F1 split, 3-3 split or just send drones immediately, you'll have the exact same amount of minerals at the 1 minute mark. So why would you split since there's a risk you'll botch it?

I would love a similar comparision with worker pairing though, how much do you actually gain by perfectly pairing etc.


Personally when I split I can build my next drone/probe when my first one is created, when I don't split, there is a slight delay. Something I have always noticed.

That's weird, I don't split and I never have to wait. I guess it depends on what mineral you let the AI autosplit on.
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
January 13 2012 11:41 GMT
#55
actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.
Jynxx879
Profile Joined January 2012
United Kingdom30 Posts
January 13 2012 12:11 GMT
#56
Really awesome, I hadn't seen this any other place, so really nice post! thanks very much!!!
Blow out the candles, all my Frankensteins...
Douillos
Profile Joined May 2010
France3195 Posts
January 13 2012 12:37 GMT
#57
On January 13 2012 20:41 agahamsorr0w wrote:
actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.


to be exact, its better to split then drone if your Z, and drone then split for other races. but it's not that much of a difference really
Look a giraffe! Look a fist!!
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 12:49:39
January 13 2012 12:44 GMT
#58
On January 13 2012 21:37 Douillos wrote:
Show nested quote +
On January 13 2012 20:41 agahamsorr0w wrote:
actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.


to be exact, its better to split then drone if your Z, and drone then split for other races. but it's not that much of a difference really

pretty sure this was confirmed false. just because you have other larva to start building extra drones earlier doesn't mean that you aren't still delaying your larva spawning.


On January 13 2012 12:40 Geiko wrote:
http://www.youtube.com/watch?v=xnFPhI0AT8s&feature=youtu.be

I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
What button are you holding down to keep cycling through the probes at the beginning? F1 does nothing for me unless I hold ctrl and select all of them.
Geiko
Profile Blog Joined June 2010
France1939 Posts
January 13 2012 12:53 GMT
#59
On January 13 2012 21:44 blinkblue wrote:
Show nested quote +
On January 13 2012 21:37 Douillos wrote:
On January 13 2012 20:41 agahamsorr0w wrote:
actually it depends on if you split first or make a drone first. If you split first then the drone won't be delayed, if you make a drone b4 splitting the drone will be slightly delayed.


to be exact, its better to split then drone if your Z, and drone then split for other races. but it's not that much of a difference really

pretty sure this was confirmed false. just because you have other larva to start building extra drones earlier doesn't mean that you aren't still delaying your larva spawning.


Show nested quote +
On January 13 2012 12:40 Geiko wrote:
http://www.youtube.com/watch?v=xnFPhI0AT8s&feature=youtu.be

I just made this for people who want to see how to correctly micro workers on patches.

I can hit 1:30 rather than 1:31 if I use my close probe to build the gate but then I have to stack them again later and I'm lazy...

Keep in mind that a 1:30 is the time when you put down an 11 gate if you don't probe micro, so this shows how effective prope microing is.
What button are you holding down to keep cycling through the probes at the beginning? F1 does nothing for me unless I hold ctrl and select all of them.


I hold down F1 and "e" at the same time at the beginning of the game. Then I left click on my nexus and quickly right click on the mineral patches.
geiko.813 (EU)
blinkblue
Profile Joined May 2010
United States119 Posts
Last Edited: 2012-01-13 13:20:28
January 13 2012 12:58 GMT
#60
Massive edit: I got f1 to finally work correctly (had to rebind keys even though they were correct)

The problem is, holding down keys together works when 2 are pressed simultaneously (qw together would produce qwqwqwq) but when 3 are pressed, for example qwe, it would produce qweeeeeeeeeeee). So holding F1+S+D will only spam one key, and it usually seems to be F1, where s and d don't register except for their original press.

Any way to get this working for zerg?
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