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[G] How to win - The ETA-Concept - Page 2

Forum Index > StarCraft 2 Strategy
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Felo
Profile Blog Joined October 2010
Germany392 Posts
January 03 2012 20:17 GMT
#21
@anastacia - Thanks, I hope you can stick to that statement after reading it all :-P

@SMMN - Wow, you are a quick reader, thanks for your feedback <3

@Mielius - Thank you! I always had the feeling that a simple way to explain how winning actually works was always missing. And whenever I tried to explain that concept to my students I was searching for words so I guessed it would be a good investment to clarify this for myself ^^

@EU.Pink - Thank you, I'm honored <3!

@Durp - I hope that it'll help him, thanks for your appreciation!

@ShotgunMike - Cool nick! I honestly added in the small thing with the scoring because I felt that the rest of the guide was to confusing - its always interesting to see how much the own thoughts about a guide differs from the readers. I will try to clarify that part in a future revision - Thank you for your feedback

@MegaDancer - Thank you! I'm actually already out of the hospital, I was there around the christmas time and they let me out afterwards. I'm currently regaining my strength, enjoying the medication and so on ^^

@DrKillface - I was scared that its not as to the point as I hoped it would be, glad that you felt this way!

@AceTenRyu - Hope it helps!

@Fleshtiraef - I'm glad! Thanks a lot for reading and providing feedback

@BabyToss! - Thanks as always! I really appreciate it

@ShaneFeit - I'm honored! I feel that good decision making when it comes to micro management and engaging is a lot harder to simplify as the topic of macro management but I have some ideas in mind that I will formulate to an article as soon as I feel ready for it

@TiTanium_ - Glad you liked it! I honestly don't follow Day[9] that much currently because I don't have that much time to spare so I wasn't aware that he explained it as well ^^ Hopefully I can still make some valid points

@merth - I hope so, thank you!

@Sianos - In the hindsight is was a mistake not to explain the score tables more. I will try to clarify it tomorrow, for now lets just say that the number of + follows now scheme, it simply shows who has more in a certain department. I will try to get a simple system to rephrase that, promise!

@Schnullerbacke13 - Thanks a lot! I feel that I've stepped over production a little bit too much, you are absolutely right it is very important. I have briefly mentioned it in my economy section but I have to emphasize it more - I will try to clarify that point more in a future revision that I will probably do tomorrow. I really appreciate your well thought out feedback

(And yes, tech definitely is future armyvalue and this makes it so special - investing a lot of money in, say, early infestors enables you to overpower your enemy with units that are both very cost efficient and powerful, which is one of the foundations to make most early expansion or tech builds work - you sacrifice some early economy to be able to draw funds away from your army later on because you have certain key units that can close the gap in army value. Simply said: you invest 1000 minerals now to kill 3000 minerals in your opponents army later on).

@Nuclease Thanks for going all the way and providing me with the link I will look over it and include a link section for things like this

When it comes to attacking then I was really only providing different scenarios - I'm a very defensive player myself and I wanted to make sure that I'm not only talking about my style of playing. Another problem that arises is the following:

Lets say I begin with a three gate expansion against a terran player who goes for a 1 Rax gasless expansion - in this scenario the terran player already is economically ahead and in a scenario where his macro doesn't slip there is no logical way for me to catch up to his macro level without taking a risk - that can be a quick third base or taunting him. Muster up a small army, kill one of his bunkers with good FFs and draw back - something that will draw funds away from his economy so you have the option to catch up. Against an equally skilled opponent there should be no way for you to win unless you either win the tech-battle or find another way to equalize your economical standing

Your ETA
E ++
T +
A +++

His ETA
E ++++
T +
A +

Its easier for him to pull ahead in E + T because he made no investments that will slow him down while your huge A-Investment won't help you with anything else until you use it to scare him. The same rule applies that is also useful for going to bars: "If you've paid for something, enjoy its benefits"

So as you said - basically every path is open but in this scenario you are on the move as his long term plans will work better than you own.

@freetgy - Glad you like it thus far

I have to reply the same as I replied to Schnullerbacke - I will try to give production the spotlight that it deserves as I wasn't really giving it the credit it is worth - I will insert it in the next revision. I really liked your example of the hatch first opening, I will use that <3!

EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
January 03 2012 22:57 GMT
#22
Good guide thx
日本語が上手ですね
morg
Profile Joined October 2011
Germany28 Posts
January 03 2012 23:27 GMT
#23
this helped me alot to look at things in a different perspective.I think im not thinking enough while i play , it feels like when i react to something i do something that might be right but not something that i thought of enough.the guideline with the eta concept helps me to cover my eco my tech and my army alot easier. i didnt try it in a game but i will for sure.

thanks for the guide ! :>
ahmyyyyd
Profile Blog Joined September 2011
Germany47 Posts
January 03 2012 23:27 GMT
#24
really good guide as allways great to see some quality guides in english of you

Belisarius
Profile Joined November 2010
Australia6225 Posts
January 03 2012 23:40 GMT
#25
I haven't actually read the OP yet, but I wanted you to know that I totally lost it at the Charlie Sheen header. Well done.
Nuclease
Profile Joined August 2011
United States1049 Posts
January 03 2012 23:53 GMT
#26
Alright I see your point. Yeah I just thought you were restricting the ETA paths to attacking in the event that your opponent was early expanding. But if you were just making an example, then that's cool. Just trying to think of something productive to say, you know what I mean? Hahaha anyways, great guide.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Stereotype
Profile Blog Joined August 2010
United States136 Posts
January 03 2012 23:57 GMT
#27
Excellent write up, definitely helped me as a mid-diamond Zerg whose win ratio is directly proportional to game length! I live in constant fear of the 4raxing mass marine early game Terran.

I also want to second how awesome the Charlie Sheen header is.
Imagine there's no heaven. It's easy if you try. -- John Lennon
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 03 2012 23:58 GMT
#28
This definitely explains why some people cheese, since shorter games means less decisions have to be made and executed.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
TheBamf
Profile Joined June 2011
Denmark366 Posts
January 04 2012 00:40 GMT
#29
Waow there is a lot of stuff to read through, though I am currently high masters I am sure there is a lot of things to learn from this lengthy write-up. I am already liking it, - good work!
IM.Nestea | IM.MvP | MvP.DongRaeGu. | Genius | ST.Parting I SlayerS.MMA
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
January 04 2012 00:41 GMT
#30
This should be featured. It's awesome
KakashiX
Profile Joined May 2010
United Kingdom132 Posts
January 04 2012 00:47 GMT
#31
AWESOME read man, really like the way you put things and its a very clear and concise way of thinking about the game, mucho helpful!
bleghhghfgfg
chesshaha
Profile Joined March 2010
United States1117 Posts
January 04 2012 02:28 GMT
#32
Wow, amazing guide.

Great write up, this looks very professional.
"Hopefully you're not the real TLO so it's not casted" - SpecialK
Aranoo
Profile Joined December 2011
Netherlands1 Post
January 04 2012 02:30 GMT
#33
Great guide! Cleared up a lot of blurry parts for me as a starting player!
Thanks alot!
aviator116
Profile Joined November 2011
United States820 Posts
January 04 2012 02:44 GMT
#34
this should be featured on TL
great guide! i've picked up a lot of things i could work on ^^
Bogus ST_Life IMMVP
Mip
Profile Joined June 2010
United States63 Posts
January 04 2012 02:55 GMT
#35
Awesome guide, recently demoted from diamond to platinum after a long break from playing, been looking for some good new thoughts to enter into my gameplay.

Most appropriate to put in a picture of Charlie Sheen on winning because there is no one in the world who thinks that they are a winner like Charlie Sheen thinks he is. :D
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
January 04 2012 03:03 GMT
#36
First things first, good writeup.

I think that this concept is inherently inside every player, but you've managed to put it into good words.

The easiest situation I can think of is a PvT scenario where you are against a 1/1/1, or any sort of 1 base play against an expanding opponent.

Typically, when your enemy is going for 1 base play and you opted to fast expand, you probably won't be able to fully saturate your natural by the time he engages you, with that being said, through proper scouting and general game sense, you would need to increase your army value (and production capability) to a point where it can at the very least, put up a fight and stall until your extra production kicks in. I mean, this is pretty "standard" in today's starcraft.
sup
Lotar
Profile Joined September 2010
132 Posts
January 04 2012 03:36 GMT
#37
The "Fighting the turtle" part needs to give an idea of the time at the clock. If it's 11:00 then yeah, green dude is going to get stomped. But if it's 36:00 then we're watching a bronze match where one player isn't aware you're allowed to take more than one expansion.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 04 2012 03:48 GMT
#38
Very well put, and concise too; also your English is excellent.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
jtp118
Profile Joined November 2010
United States137 Posts
January 04 2012 04:57 GMT
#39
epic, thanks for the effort
imjorman
Profile Blog Joined December 2010
United States580 Posts
January 04 2012 05:07 GMT
#40
Great great great. I read all the way up to the ETA section (which I know is the meat of the thing) I'll post more once i've read it :
People who want power shouldn't have it.
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