• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:47
CEST 12:47
KST 19:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
LipoLyx Plus (Official)™ My Real Results! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9148 users

[G] How to win - The ETA-Concept - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Felo
Profile Blog Joined October 2010
Germany392 Posts
January 03 2012 20:17 GMT
#21
@anastacia - Thanks, I hope you can stick to that statement after reading it all :-P

@SMMN - Wow, you are a quick reader, thanks for your feedback <3

@Mielius - Thank you! I always had the feeling that a simple way to explain how winning actually works was always missing. And whenever I tried to explain that concept to my students I was searching for words so I guessed it would be a good investment to clarify this for myself ^^

@EU.Pink - Thank you, I'm honored <3!

@Durp - I hope that it'll help him, thanks for your appreciation!

@ShotgunMike - Cool nick! I honestly added in the small thing with the scoring because I felt that the rest of the guide was to confusing - its always interesting to see how much the own thoughts about a guide differs from the readers. I will try to clarify that part in a future revision - Thank you for your feedback

@MegaDancer - Thank you! I'm actually already out of the hospital, I was there around the christmas time and they let me out afterwards. I'm currently regaining my strength, enjoying the medication and so on ^^

@DrKillface - I was scared that its not as to the point as I hoped it would be, glad that you felt this way!

@AceTenRyu - Hope it helps!

@Fleshtiraef - I'm glad! Thanks a lot for reading and providing feedback

@BabyToss! - Thanks as always! I really appreciate it

@ShaneFeit - I'm honored! I feel that good decision making when it comes to micro management and engaging is a lot harder to simplify as the topic of macro management but I have some ideas in mind that I will formulate to an article as soon as I feel ready for it

@TiTanium_ - Glad you liked it! I honestly don't follow Day[9] that much currently because I don't have that much time to spare so I wasn't aware that he explained it as well ^^ Hopefully I can still make some valid points

@merth - I hope so, thank you!

@Sianos - In the hindsight is was a mistake not to explain the score tables more. I will try to clarify it tomorrow, for now lets just say that the number of + follows now scheme, it simply shows who has more in a certain department. I will try to get a simple system to rephrase that, promise!

@Schnullerbacke13 - Thanks a lot! I feel that I've stepped over production a little bit too much, you are absolutely right it is very important. I have briefly mentioned it in my economy section but I have to emphasize it more - I will try to clarify that point more in a future revision that I will probably do tomorrow. I really appreciate your well thought out feedback

(And yes, tech definitely is future armyvalue and this makes it so special - investing a lot of money in, say, early infestors enables you to overpower your enemy with units that are both very cost efficient and powerful, which is one of the foundations to make most early expansion or tech builds work - you sacrifice some early economy to be able to draw funds away from your army later on because you have certain key units that can close the gap in army value. Simply said: you invest 1000 minerals now to kill 3000 minerals in your opponents army later on).

@Nuclease Thanks for going all the way and providing me with the link I will look over it and include a link section for things like this

When it comes to attacking then I was really only providing different scenarios - I'm a very defensive player myself and I wanted to make sure that I'm not only talking about my style of playing. Another problem that arises is the following:

Lets say I begin with a three gate expansion against a terran player who goes for a 1 Rax gasless expansion - in this scenario the terran player already is economically ahead and in a scenario where his macro doesn't slip there is no logical way for me to catch up to his macro level without taking a risk - that can be a quick third base or taunting him. Muster up a small army, kill one of his bunkers with good FFs and draw back - something that will draw funds away from his economy so you have the option to catch up. Against an equally skilled opponent there should be no way for you to win unless you either win the tech-battle or find another way to equalize your economical standing

Your ETA
E ++
T +
A +++

His ETA
E ++++
T +
A +

Its easier for him to pull ahead in E + T because he made no investments that will slow him down while your huge A-Investment won't help you with anything else until you use it to scare him. The same rule applies that is also useful for going to bars: "If you've paid for something, enjoy its benefits"

So as you said - basically every path is open but in this scenario you are on the move as his long term plans will work better than you own.

@freetgy - Glad you like it thus far

I have to reply the same as I replied to Schnullerbacke - I will try to give production the spotlight that it deserves as I wasn't really giving it the credit it is worth - I will insert it in the next revision. I really liked your example of the hatch first opening, I will use that <3!

EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
January 03 2012 22:57 GMT
#22
Good guide thx
日本語が上手ですね
morg
Profile Joined October 2011
Germany28 Posts
January 03 2012 23:27 GMT
#23
this helped me alot to look at things in a different perspective.I think im not thinking enough while i play , it feels like when i react to something i do something that might be right but not something that i thought of enough.the guideline with the eta concept helps me to cover my eco my tech and my army alot easier. i didnt try it in a game but i will for sure.

thanks for the guide ! :>
ahmyyyyd
Profile Blog Joined September 2011
Germany47 Posts
January 03 2012 23:27 GMT
#24
really good guide as allways great to see some quality guides in english of you

Belisarius
Profile Joined November 2010
Australia6233 Posts
January 03 2012 23:40 GMT
#25
I haven't actually read the OP yet, but I wanted you to know that I totally lost it at the Charlie Sheen header. Well done.
Nuclease
Profile Joined August 2011
United States1049 Posts
January 03 2012 23:53 GMT
#26
Alright I see your point. Yeah I just thought you were restricting the ETA paths to attacking in the event that your opponent was early expanding. But if you were just making an example, then that's cool. Just trying to think of something productive to say, you know what I mean? Hahaha anyways, great guide.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Stereotype
Profile Blog Joined August 2010
United States136 Posts
January 03 2012 23:57 GMT
#27
Excellent write up, definitely helped me as a mid-diamond Zerg whose win ratio is directly proportional to game length! I live in constant fear of the 4raxing mass marine early game Terran.

I also want to second how awesome the Charlie Sheen header is.
Imagine there's no heaven. It's easy if you try. -- John Lennon
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 03 2012 23:58 GMT
#28
This definitely explains why some people cheese, since shorter games means less decisions have to be made and executed.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
TheBamf
Profile Joined June 2011
Denmark366 Posts
January 04 2012 00:40 GMT
#29
Waow there is a lot of stuff to read through, though I am currently high masters I am sure there is a lot of things to learn from this lengthy write-up. I am already liking it, - good work!
IM.Nestea | IM.MvP | MvP.DongRaeGu. | Genius | ST.Parting I SlayerS.MMA
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
January 04 2012 00:41 GMT
#30
This should be featured. It's awesome
KakashiX
Profile Joined May 2010
United Kingdom132 Posts
January 04 2012 00:47 GMT
#31
AWESOME read man, really like the way you put things and its a very clear and concise way of thinking about the game, mucho helpful!
bleghhghfgfg
chesshaha
Profile Joined March 2010
United States1117 Posts
January 04 2012 02:28 GMT
#32
Wow, amazing guide.

Great write up, this looks very professional.
"Hopefully you're not the real TLO so it's not casted" - SpecialK
Aranoo
Profile Joined December 2011
Netherlands1 Post
January 04 2012 02:30 GMT
#33
Great guide! Cleared up a lot of blurry parts for me as a starting player!
Thanks alot!
aviator116
Profile Joined November 2011
United States820 Posts
January 04 2012 02:44 GMT
#34
this should be featured on TL
great guide! i've picked up a lot of things i could work on ^^
Bogus ST_Life IMMVP
Mip
Profile Joined June 2010
United States63 Posts
January 04 2012 02:55 GMT
#35
Awesome guide, recently demoted from diamond to platinum after a long break from playing, been looking for some good new thoughts to enter into my gameplay.

Most appropriate to put in a picture of Charlie Sheen on winning because there is no one in the world who thinks that they are a winner like Charlie Sheen thinks he is. :D
Zariel
Profile Blog Joined December 2010
Australia1312 Posts
January 04 2012 03:03 GMT
#36
First things first, good writeup.

I think that this concept is inherently inside every player, but you've managed to put it into good words.

The easiest situation I can think of is a PvT scenario where you are against a 1/1/1, or any sort of 1 base play against an expanding opponent.

Typically, when your enemy is going for 1 base play and you opted to fast expand, you probably won't be able to fully saturate your natural by the time he engages you, with that being said, through proper scouting and general game sense, you would need to increase your army value (and production capability) to a point where it can at the very least, put up a fight and stall until your extra production kicks in. I mean, this is pretty "standard" in today's starcraft.
sup
Lotar
Profile Joined September 2010
132 Posts
January 04 2012 03:36 GMT
#37
The "Fighting the turtle" part needs to give an idea of the time at the clock. If it's 11:00 then yeah, green dude is going to get stomped. But if it's 36:00 then we're watching a bronze match where one player isn't aware you're allowed to take more than one expansion.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 04 2012 03:48 GMT
#38
Very well put, and concise too; also your English is excellent.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
jtp118
Profile Joined November 2010
United States137 Posts
January 04 2012 04:57 GMT
#39
epic, thanks for the effort
imjorman
Profile Blog Joined December 2010
United States580 Posts
January 04 2012 05:07 GMT
#40
Great great great. I read all the way up to the ETA section (which I know is the meat of the thing) I'll post more once i've read it :
People who want power shouldn't have it.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 38
MindelVK 11
StarCraft: Brood War
Shuttle 1304
Jaedong 691
BeSt 499
Killer 345
firebathero 262
actioN 259
Soulkey 185
Stork 132
Sexy 118
ZerO 106
[ Show more ]
Last 84
Mind 56
Bale 46
ZZZero.O 40
hero 34
Barracks 32
Mong 26
soO 24
Sharp 21
NotJumperer 16
HiyA 15
SilentControl 14
Hm[arnc] 10
scan(afreeca) 8
Sacsri 7
Dota 2
XcaliburYe421
League of Legends
JimRising 374
Counter-Strike
zeus308
edward212
nookyyy 100
Super Smash Bros
Mew2King182
Other Games
gofns25874
singsing1845
B2W.Neo1020
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick1893
StarCraft 2
IntoTheiNu 1
[ Show 11 non-featured ]
StarCraft 2
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV932
League of Legends
• Jankos1518
Upcoming Events
GSL
14m
AI Arena Tournament
6h 14m
Replay Cast
13h 14m
WardiTV Weekly
1d
Sparkling Tuna Cup
1d 23h
Afreeca Starleague
1d 23h
GSL
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
4 days
[ Show More ]
IntoTheTV X SOOP
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.