• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:24
CEST 20:24
KST 03:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 212ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes HomeStory Cup In Early July
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story Formula 1 Discussion 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8591 users

[G] How to win - The ETA-Concept - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 All
Flix
Profile Joined June 2011
Belgium114 Posts
January 06 2012 09:29 GMT
#121
Superb guide breaking down the fundamentals into easy to read and inter-related categories. I'm going to read it through again. Cheers!
The drone became an extractor !
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
January 06 2012 10:01 GMT
#122
Felo do you thing it's good to quantify each + on each categories into an actual statements like for example for Protoss each "+" in economy is 10 probes, or a gate, or ++ is a Nexus, or lets say tech each "+" is a key tech like + for cyber core, + for twilight council and + for templar archives? Or is it too specific and hard to scout all of it?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Alch3mist
Profile Joined December 2011
Belgium29 Posts
January 06 2012 11:50 GMT
#123
Really great guide, it helps understand the core of the game in a more global aspect than most other guides out there, this is cool
Felo
Profile Blog Joined October 2010
Germany392 Posts
January 06 2012 14:42 GMT
#124
On January 06 2012 19:01 ApocAlypsE007 wrote:
Felo do you thing it's good to quantify each + on each categories into an actual statements like for example for Protoss each "+" in economy is 10 probes, or a gate, or ++ is a Nexus, or lets say tech each "+" is a key tech like + for cyber core, + for twilight council and + for templar archives? Or is it too specific and hard to scout all of it?


Hmm, I feel that thats something that is very hard to do, especially as the value isn't static - a Templar Archive is infinetely more worth against a pure Medivac/Marine force than against a mech composition.

I wouldn't focus to much on the actual amount of plusses, just focus on the trend of where the advantages are with a rough estimation of how strong they are.

But if you come up with a system then please let me know and I'd love to discuss it
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
di4m0nd
Profile Joined June 2010
United States297 Posts
January 06 2012 15:29 GMT
#125
WOW great read. thanks so much this is just what i needed to show my girlfriend
TLO | MC | Taeja | MarineKing | Alicia | HerO | PartinG | Bomber | Genius | MMA | CoCa | HuK | DRG | YugiOh | MVP | Jjakji | Stardust | Snute | Scarlett
Hordeon
Profile Joined October 2011
Lithuania72 Posts
January 06 2012 21:03 GMT
#126
Thanks, just because this guide my winratio increasted by full 10%!

Now I'm going with 70% winratio each day in diamond league!
ZvP me if you can :P
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 06 2012 21:58 GMT
#127
So long, and so informative O.O
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Felo
Profile Blog Joined October 2010
Germany392 Posts
January 07 2012 09:08 GMT
#128
On January 07 2012 06:03 Hordeon wrote:
Thanks, just because this guide my winratio increasted by full 10%!

Now I'm going with 70% winratio each day in diamond league!


I'm not entirely sure if you are trying to make fun of me/the guide :>

But thank you as well as to the other two of you ^.^
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
Vronti
Profile Blog Joined August 2011
United States111 Posts
January 08 2012 18:39 GMT
#129
Very well put, bookmarked for further reference. Thank you!
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest." — Confucius
Baerinho
Profile Joined February 2010
Germany257 Posts
Last Edited: 2012-01-08 21:41:16
January 08 2012 21:40 GMT
#130
On January 06 2012 23:42 Felo wrote:
Show nested quote +
On January 06 2012 19:01 ApocAlypsE007 wrote:
Felo do you thing it's good to quantify each + on each categories into an actual statements like for example for Protoss each "+" in economy is 10 probes, or a gate, or ++ is a Nexus, or lets say tech each "+" is a key tech like + for cyber core, + for twilight council and + for templar archives? Or is it too specific and hard to scout all of it?


Hmm, I feel that thats something that is very hard to do, especially as the value isn't static - a Templar Archive is infinetely more worth against a pure Medivac/Marine force than against a mech composition.

I wouldn't focus to much on the actual amount of plusses, just focus on the trend of where the advantages are with a rough estimation of how strong they are.

But if you come up with a system then please let me know and I'd love to discuss it


I think the only way to give a value to the "+" would be to set a fixed amount overall, e.g.: 9 "+"´s overall, spread over 3 categories
E:+++
T:+++
A:+++
or
E:+++++++
T:+
A:+

It doesnt really matter as the way you did it makes it clear anyway, and even can suggest e.g. an army advantage after an early economic advantage

E:+
T:+++
A:+++++
vs
E:+
T:+++
A:++++++++

One could go and assing mineral/gas values /supply or whatever to them, but it´d never really make sense, you gave a perfect example. The actual worth of those values changes every second, every tech decision and so forth.

As for the whole article, i totally loved it. Finally someone that is able to put it into words for me to show some friends learning the game, while i myself never was smart enough to have the idea to simplify it into such simple terms for myself to be able to use it as a quick ingame decision making tool.

Looking forward to further installments
Felo
Profile Blog Joined October 2010
Germany392 Posts
January 09 2012 07:56 GMT
#131
On January 09 2012 06:40 Baerinho wrote:
Show nested quote +
On January 06 2012 23:42 Felo wrote:
On January 06 2012 19:01 ApocAlypsE007 wrote:
Felo do you thing it's good to quantify each + on each categories into an actual statements like for example for Protoss each "+" in economy is 10 probes, or a gate, or ++ is a Nexus, or lets say tech each "+" is a key tech like + for cyber core, + for twilight council and + for templar archives? Or is it too specific and hard to scout all of it?


Hmm, I feel that thats something that is very hard to do, especially as the value isn't static - a Templar Archive is infinetely more worth against a pure Medivac/Marine force than against a mech composition.

I wouldn't focus to much on the actual amount of plusses, just focus on the trend of where the advantages are with a rough estimation of how strong they are.

But if you come up with a system then please let me know and I'd love to discuss it


I think the only way to give a value to the "+" would be to set a fixed amount overall, e.g.: 9 "+"´s overall, spread over 3 categories
E:+++
T:+++
A:+++
or
E:+++++++
T:+
A:+

It doesnt really matter as the way you did it makes it clear anyway, and even can suggest e.g. an army advantage after an early economic advantage

E:+
T:+++
A:+++++
vs
E:+
T:+++
A:++++++++

One could go and assing mineral/gas values /supply or whatever to them, but it´d never really make sense, you gave a perfect example. The actual worth of those values changes every second, every tech decision and so forth.

As for the whole article, i totally loved it. Finally someone that is able to put it into words for me to show some friends learning the game, while i myself never was smart enough to have the idea to simplify it into such simple terms for myself to be able to use it as a quick ingame decision making tool.

Looking forward to further installments


Thank you! ^.^

I personally only use it in the sense of thinking who is ahead in which regard without paying much attention to the number of plusses. So for me it could even work like this

E+
T
A+

As its supposed to be easy and quick there's no room for counting anything on the battlefield to create detailed statistics in my opinion.

Thank you for your feedback, glad you appreciate itt <3!

EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
somefatkid
Profile Joined August 2011
United States9 Posts
Last Edited: 2012-01-09 20:27:38
January 09 2012 20:23 GMT
#132
The Wall
+ Show Spoiler +

I think an important aspect that needs to be in this guide is the concept of "the wall" that is that any advantage you may gain in E T A will hit a point in the game where they will become less impactful or even negligible.


For example

Scenario 1 Army
+ Show Spoiler +

If you are a zerg player making roaches off 3 base you might have a very big army advantage on a protoss player in the mid game, but as time goes on since there is a "wall" on army advantage 200/200. At this point the zerg player will only be able to lose army advantage


Scenario 2 Economy

+ Show Spoiler +

If we take the same example of a zerg playing a protoss, and we see the protoss take a fast third base in respond to your third base. You might respond by double expanding putting you at 5 bases to 3 so you might imagine that your stats look like this
+ Show Spoiler +

E++++++++++
T++
A++


And your opponent
+ Show Spoiler +

E++++++
T+++
A++


But in reality the zerg looks more like
+ Show Spoiler +

E++++++++
T++
A++

Why ??

Because after 3 bases with rare exceptions you won’t want to exceed 75 workers otherwise you will not leave enough space for your army. Since the purpose of your economy is to build a strong army this would contradict your goals. Since the number of mining workers is quite comparable. Your effective mining rate will be comparable to your opponent, while having the downside of adding many more points of vulnerability to defend.


Scenario 3 Tech
+ Show Spoiler +

The tech example is simple. In PvT there is often a point where chrono boost will give a protoss a large upgrade advantage, but since upgrades stop at 3/3/3 there is a limit on how long you can maintain this advantage before the terran catches up



Conclusion
+ Show Spoiler +

Basically what needs to be understood is this guide largely describes the mid game. If both players play a macro style then E/T/A changes in priority to army efficiency and expnsion control which includes things like controlling space and worker harassment. Whereas these aspect weren't as highlighted in the guide thus far
I personally believe a very under explored aspect of play is the concept of the late game. Where all the values E/T/A will all slowly equalize
Thanks for reading ♥

FF....so good
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
January 10 2012 10:22 GMT
#133
Nothing's ever new
http://www.teamliquid.net/forum/viewmessage.php?topic_id=197258
Official Entusman #21
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
January 11 2012 09:04 GMT
#134
On January 06 2012 23:42 Felo wrote:
Show nested quote +
On January 06 2012 19:01 ApocAlypsE007 wrote:
Felo do you thing it's good to quantify each + on each categories into an actual statements like for example for Protoss each "+" in economy is 10 probes, or a gate, or ++ is a Nexus, or lets say tech each "+" is a key tech like + for cyber core, + for twilight council and + for templar archives? Or is it too specific and hard to scout all of it?


Hmm, I feel that thats something that is very hard to do, especially as the value isn't static - a Templar Archive is infinetely more worth against a pure Medivac/Marine force than against a mech composition.

I wouldn't focus to much on the actual amount of plusses, just focus on the trend of where the advantages are with a rough estimation of how strong they are.

But if you come up with a system then please let me know and I'd love to discuss it

I feel like a terran that went mech would have more ++ to it's tech than one with marine/medivac. It needs to have some sort of gas spent quantifier if this is even possible.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 11 2012 09:08 GMT
#135
Woah, just read all of this, I expected this to be really low level based but I learnt a good bit from this, thanks!
Luppa <3
msTrT
Profile Joined April 2011
Russian Federation13 Posts
January 20 2012 17:15 GMT
#136
I didn't like the part when "you make your ETA like twice bigger in each aspect", you shouldn't gather so many +'ses from nowhere lol
build more pylons build more probes
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV3821
ComeBackTV 1198
TaKeSeN 359
IndyStarCraft 329
SteadfastSC287
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 329
SteadfastSC 287
StarCraft: Brood War
Britney 20737
Mini 1255
Shuttle 660
ggaemo 231
actioN 161
910 28
Aegong 23
Rock 19
NaDa 18
HiyA 17
[ Show more ]
IntoTheRainbow 17
Bale 11
Dota 2
Gorgc2794
Counter-Strike
fl0m1866
kRYSTAL_49
Super Smash Bros
Mew2King77
hungrybox1
Heroes of the Storm
Liquid`Hasu129
Other Games
Grubby2873
B2W.Neo474
C9.Mang0113
ArmadaUGS89
ToD88
Trikslyr60
UpATreeSC28
JuggernautJason13
Organizations
Dota 2
PGL Dota 2 - Main Stream158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 68
• mYiSmile127
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 16
• FirePhoenix11
• Michael_bg 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4339
• TFBlade1037
Other Games
• imaqtpie847
• Shiphtur440
Upcoming Events
Replay Cast
5h 36m
HomeStory Cup
16h 36m
Replay Cast
1d 5h
HomeStory Cup
1d 16h
OSC
1d 18h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.