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[G] AoWııııııııı's PvT Zealots Zealots Everywhere - Page 8

Forum Index > StarCraft 2 Strategy
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Prev 1 6 7 8 9 10 11 Next All
Jadoreoov
Profile Joined December 2009
United States76 Posts
January 07 2012 07:05 GMT
#141
^You shouldn't really be proud of that game. If the zerg hadn't gone for zergling roach aggression and had just gotten lair he would have had overseers when DTs came out, been up 10 workers, and been up 30 supply.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 07 2012 07:40 GMT
#142
On January 07 2012 16:05 Jadoreoov wrote:
^You shouldn't really be proud of that game. If the zerg hadn't gone for zergling roach aggression and had just gotten lair he would have had overseers when DTs came out, been up 10 workers, and been up 30 supply.


How is that scenario different from standard ZvP?
ToHuBoHu
Profile Joined October 2011
France7 Posts
Last Edited: 2012-01-07 18:13:09
January 07 2012 18:09 GMT
#143
Making only but zealots when you're behind is really good too. I had 14 probes vs 31 scv's after an all-in, even though terran became overconfident and didn't play as well as he could have, i managed to win the game by getting charge asap and making only zealots. (Mid- masters)

Edit : Forgot to mention that this post were directed to those who critize that build
peidongyang
Profile Joined January 2009
Canada2084 Posts
January 07 2012 18:50 GMT
#144
awesome trollpost =D
the throws never bothered me anyway
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-01-07 18:57:31
January 07 2012 18:56 GMT
#145
Obviously gateways cost money, and you are spending money on gateways that could be army if you have idle gates. However this is totally not a problem.

This style of playing protoss is actually a little bit like how zerg players make the minimum number of units and dedicate their production to drones (and hatcheries) whenever possible. However protoss' worker production has a bottleneck- the Nexus only builds one at a time. So instead of choosing between drones and units, you choose between units and gateways (and Nexuses if you need neither). If you need units to avoid being killed, obviously make units. If you can live with what you have, then make gateways. If you have enough units and gates (counting up warp gates as virtual units) then expand.
"First decide who you would be, then do what you must do."
pakman
Profile Joined October 2010
United States57 Posts
January 07 2012 18:58 GMT
#146
whats the ideal probe count with your style? im assuming above avg ~75
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 07 2012 22:37 GMT
#147
On January 08 2012 03:58 pakman wrote:
whats the ideal probe count with your style? im assuming above avg ~75

This is an excellent question Im going to include in my guide. Basically it depends on how much effective trading you are able to do (aka how well Terran defends warp prism harass + how spread out Terran is + if Terran has Orbitals or PFs).
Generally I would advice between 75-100.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 07 2012 22:39 GMT
#148
On January 08 2012 03:56 ledarsi wrote:
Obviously gateways cost money, and you are spending money on gateways that could be army if you have idle gates. However this is totally not a problem.

This style of playing protoss is actually a little bit like how zerg players make the minimum number of units and dedicate their production to drones (and hatcheries) whenever possible. However protoss' worker production has a bottleneck- the Nexus only builds one at a time. So instead of choosing between drones and units, you choose between units and gateways (and Nexuses if you need neither). If you need units to avoid being killed, obviously make units. If you can live with what you have, then make gateways. If you have enough units and gates (counting up warp gates as virtual units) then expand.

Thank you. You explain this concept well.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
January 07 2012 23:18 GMT
#149
Watched the FPV vod and i like it... it surprised me how much gas u got out of 2 geyser.

Im wondering how this build turn out vs ghost?
also how do you handle multiple drops? just counter attack and base trade?
Im daed. Follow me @TL_NB
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
Last Edited: 2012-01-07 23:54:03
January 07 2012 23:47 GMT
#150
On January 08 2012 08:18 NB wrote:
Watched the FPV vod and i like it... it surprised me how much gas u got out of 2 geyser.

Im wondering how this build turn out vs ghost?
also how do you handle multiple drops? just counter attack and base trade?


I uploaded replays from which you should get a good idea of how to deal with drops, but basically 2-4 seemingly random cannons when your game sense tells you it's time. These help zone medivacs and support the Zealots you warp in. Once you get Charge, drops shouldnt be a problem as long as your game sense and map awareness is good. But with this style, you're happy if Terran drops you because this means your own drops are more likely to do more damage. Actually you want Terran to drop you and thus splitting up his army more.

@ ghosts: you mean smth like gasless FE into 3 rax (2 tech lab, 1 reactor) 2 ghost timing?
Lifan
Profile Joined August 2011
United States73 Posts
January 08 2012 00:10 GMT
#151
How do you deal with 1-1-1 with scv pull with only a few sentries, and minimal zealots, even if you have a lot of warp gates?
How did the zergling get into my base?
dynwar7
Profile Joined May 2011
1983 Posts
January 08 2012 00:21 GMT
#152
On January 06 2012 18:03 DontLoseSightOfIt wrote:
Do you have anymore replays?

Won't properly placed sensor towers nullify the WP harass?


Still waiting for this
Regarding the imbalance, hilarious to see Zergs defending themselves....
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
Last Edited: 2012-01-08 00:27:59
January 08 2012 00:23 GMT
#153
On January 08 2012 09:21 DontLoseSightOfIt wrote:
Show nested quote +
On January 06 2012 18:03 DontLoseSightOfIt wrote:
Do you have anymore replays?

Won't properly placed sensor towers nullify the WP harass?


Still waiting for this


Yes, becaues my warp prism harass relies 100 percent on not being scouted ... herp-derp. Would you mind not posting stupid questions like these in this thread?

Edit: I wouldnt have minded the "stupid" question if only you had been less of a douchebag.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 08 2012 00:26 GMT
#154
On January 08 2012 09:10 Lifan wrote:
How do you deal with 1-1-1 with scv pull with only a few sentries, and minimal zealots, even if you have a lot of warp gates?


Against 1-1-1 (of which there are so many variations) 3g Immortal Phoenix is my go-to solution. I feel 5g Immortal loses if Terran is smart and just sits back and builds up absurd Banshee/marine count.
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
January 08 2012 00:46 GMT
#155
On January 08 2012 09:26 AoWLuXus wrote:
Show nested quote +
On January 08 2012 09:10 Lifan wrote:
How do you deal with 1-1-1 with scv pull with only a few sentries, and minimal zealots, even if you have a lot of warp gates?


Against 1-1-1 (of which there are so many variations) 3g Immortal Phoenix is my go-to solution. I feel 5g Immortal loses if Terran is smart and just sits back and builds up absurd Banshee/marine count.


5g Immortal is safer in my opinion, because you can tech to colossus behind it when you see the push doesn't come at the standard timing. In case he does decide to attack before you can get at least 1 colossus out just cancel the robo bay. Investing in the robo bay doesn't make you lose the game when you are forced to cancel it and it can win you the game against a delayed 1/1/1 push. Also I would not recommend going for more immortals when you have like 4-5 and the robo bay already started but instead to add more gateways. Nice guide btw, really like the idea behind it.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2012-01-08 01:03:49
January 08 2012 01:00 GMT
#156
the problem i have with that style is the following things:

a) maps with lots of chokes and little space
b) air-heavy 1-1-1 builds with raven and cloaked banshees
(your 3gate immortal phoenix option can work, but its very vulnerable to marine heavy 1-1-1ns)
c) sensor towers and
d) lategame in general - you cannot deal with a well developed bio-force with pure zealots and some sentrys. Some kind of transition please, mister!

and an advice: wouldnt it be great to add DTs to increase the harass options in late-midgame?

nice approach though, i like the idea.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2012-01-08 01:02:16
January 08 2012 01:01 GMT
#157
On January 08 2012 09:21 DontLoseSightOfIt wrote:
Show nested quote +
On January 06 2012 18:03 DontLoseSightOfIt wrote:
Do you have anymore replays?

Won't properly placed sensor towers nullify the WP harass?


Still waiting for this


I'm a zerg player who uses frequent zergling drops against terran, and when they build sensor towers, I just fly empty overlords in and out of it all the time, and occasionally do a real drop amidst a whole bunch of fake drops. I imagine you could do the same as protoss.
Usually I pull the overlords into range of the sensor towers, and he scans. Congratulations you saw the overlords, but can't tell if they are full or empty! Flip a coin!

Would hallucinations be picked up by a sensor tower?
quillian
Profile Joined April 2010
United States318 Posts
January 08 2012 01:08 GMT
#158
Um, replays are not pvt? Are there any replays of this?

Seems like massive troll atm, which is a shame, because I would REALLY like to see more zealot/drop centric play tvt. maybe we need a separate discussion thread to avoid the flame war this has turned into.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 08 2012 01:32 GMT
#159
On January 08 2012 10:00 KalWarkov wrote:
the problem i have with that style is the following things:

a) maps with lots of chokes and little space
b) air-heavy 1-1-1 builds with raven and cloaked banshees
(your 3gate immortal phoenix option can work, but its very vulnerable to marine heavy 1-1-1ns)
c) sensor towers and
d) lategame in general - you cannot deal with a well developed bio-force with pure zealots and some sentrys. Some kind of transition please, mister!

and an advice: wouldnt it be great to add DTs to increase the harass options in late-midgame?

nice approach though, i like the idea.


a) you dont have to do it on any map
b) it's perfectly fine to transition whenever you like
c) the mere threat of warp ins with warp prism + the investment of sensor towers
d) as I said, you are free to transition whenever you like
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 08 2012 01:33 GMT
#160
On January 08 2012 10:08 quillian wrote:
Um, replays are not pvt? Are there any replays of this?

Seems like massive troll atm, which is a shame, because I would REALLY like to see more zealot/drop centric play tvt. maybe we need a separate discussion thread to avoid the flame war this has turned into.


are you sure you looked under Replays of Zealots Zealots Everywhere?
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