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ATTENTION: DUE TO THE RARITY OF TERRANS ON EU LADDER AND NOT TO MENTION DUE TO THE ABSURD AMMOUNT OF WHINING BECAUSE OF LACK OF REPLAYS, I URGE ALL TERRANS ON EU TO PM ME [AoWııııııııı.998] AND CHALLENGE ME TO TERRAN VS PROTOSS ~~ I WILL UPLOAD REPLAYS HERE NO MATTER THE OUTCOME ~~ JOIN CHANNEL "Zealots Zealots Everywhere" IF YOU WOULD LIKE TO OBS THE MATCHES ~~ I WILL BE STREAMING THE MATCHES AS WELL
AoWııııııııı Who?
+ Show Spoiler +I am AoWııııııııı, otherwise known as barcode, EU Playhem daily champion and future GSL champion, I play all races and stream here on Teamliquid ~~ http://www.teamliquid.net/video/streams/AoWLuXus ~~ I'm being matched with high master to high gm at the moment when I fool around on ladder.
Introduction
+ Show Spoiler +Always dreamt of someone writing a guide about how to expand everywhere in PvT, while splitting up the Terran army with Warp Prism harass and trading whenever feasible? Look no further! First pick a Protoss vs Terran opening ~~ once you chose a Protoss vs Terran opening, go to Philosophy of Zealots, Zealots Everywhere ©
Think of Philosophy of Zealots, Zealots Everywhere © as a way to approach mid-game Protoss vs Terran, and not as build orders as such ~~ as these will vary from game to game, depending on what Terran does and the information at hand. Essentially, this style of approaching mid-game Protoss vs Terran revolves around buying time with your Zealots to expand which allows you to apply even more pressure with the additional Gateways you can build with the money from your expanding which allows you to build even more Nexii ~~ that's the synenergy of Zealots, Zealots Everywhere.
Protoss vs Terran Opening Build Orders
+ Show Spoiler +Zealot·Zealot·Sentry·Sentry 1g FE into 75 cb 3g roboBuild Order: + Show Spoiler +9 Pylon *** Nexus 13 Gateway 15 Assimilator *** Nexus 16 Pylon 18 Cybernetics Core 18 Zealot *** Nexus 22 Pylon 23 Zealot *** Zealot 27 Assimilator 27 Sentry 31 Nexus 33 Sentry *** Warp Research 34 Gateway 34 Gateway 34 Pylon 34 Robotics Facility 35 Pylon
*** representing cb Comments: + Show Spoiler +no probe scouting as probe scouting would delay your 2nd and 3rd Gateway ~~ instead scout with first Zealot ~~ I would consider this opening the "safest" FE ~~ at least of the openings I list here Axslav's Nexus firstBuild Order: + Show Spoiler +http://www.teamliquid.net/forum/viewmessage.php?topic_id=284253 Comments: + Show Spoiler +Axslav's build sacrifices safety for economy compared to the above opening AoWııııııııı's pylon·Nexus·pylon·Nexus·Gateway·GatewayBuild Order: + Show Spoiler +Comments: + Show Spoiler +1g Phoenix FEBuild Order: + Show Spoiler +Comments: + Show Spoiler +Insert your favorite PvT openingBuild Order: + Show Spoiler +~~ Insert Build Order of your favorite PvT opening ~~ Comments: + Show Spoiler +
Philosophy of Zealots, Zealots Everywhere ©
+ Show Spoiler +Building Nexii Everywhere on the Map Whenever Feasible+ Show Spoiler +Expanding our economy to be able to afford more and more Zealots from more and more Gateways. Two Assimilators Only+ Show Spoiler +In order to be able to afford expanding everywhere, all our vespene gas shall be mined from two Assimilators. 3 to 6 Sentries+ Show Spoiler +Depending on how quickly Terran techs to Medivacs [late Medivacs --> high marine·marauder[with or without Ghosts] pressure --> 6 Sentries], we rely on 3 to 6 Sentries at all times. Because of our limited Assimilator count, we micro our Sentries as if our lives depended on their survival. Double Forge+ Show Spoiler +In order to always stay at least even with Terran in upgrades ~~ which we must because Zealots benefit absurdly much from upgrades and upon Zealots we rely ~~ we add two Forges and cb them before our 4th Gateway unless Terran all-ins us. How We Deal With Drop-harassment Without Stalkers+ Show Spoiler +Unless we opened phoenixes, we defend drop-harassment with cannons ~~ reasonable amount of cannons, mind us ~~ and defensive Zealot Warp-Ins How We Force Trading With Our Zealots & How to Effectively Do That+ Show Spoiler +Warp Prisms and sharking around the map ~~ In order to optimize our trading of Zealots for Terran stuff, we must split up the Terran army as much as possible with Warp Prisms as Zealots do better in small numbers because of surface area and such things + we utilize micro tricks such as flanking + spreading our Zealots pre-battle to optimize the surface area in engagements + we utilize Forcefields to prevent the marines and marauders to kite us more than necessary + we utilize Guardian Shield to help our Zealots to stay alive for them to kill Terran stuff. How We Utilize Idle Gateways to Increase Our Gateway Count to Hit Timing Windows+ Show Spoiler +Simple, yet underrated concept ~~ by never warping in Zealots without purpose [for defense or for harassment] we can afford increasing our gateway count which allows us to be able to warp in more and more Zealots with our Warp Prisms and optimize timings. This requires good scouting and good understand of what we scout ~~ in other words, knowing if we can survive <Insert Terran pressure> effectively while increasing our gateway count or if we must warp-in Zealots to defend.
How and When to Transition Out of Zealots, Zealots Everywhere ©
+ Show Spoiler +
FP VOD of Zealots, Zealots Everywhere ©
+ Show Spoiler +FPVOD @ 10 min ~~ more coming in the near future
Replays of Zealots, Zealots Everywhere ©
+ Show Spoiler +
Replays of Random Stuff, 100 Percent Irrelevant to Zealots, Zealots Everywhere ©
+ Show Spoiler +
questions @ AoWııııııııı.998 on EU or here in this thread ~~ hope my guide inspires you to abuse Zealots!
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I shall reserve this for answering questions in this thread.
On January 03 2012 18:57 kraggy wrote: so how do you deal with early banshee?
I react and warp-in Stalkers if light banshee harassment. If Sky-Terran or Sky-mech, I usually add 3rd Assimilator and build Phoenixes.
On January 03 2012 19:15 Arcanefrost wrote: No way you beat mmmg with pure zealot sentry.
Perhaps, I didnt make this clear enough in my guide, but Zealots, Zealots Everywhere isnt the be all end all composition of PvT. It's more of an approach to secure expansions and harass Terran. Obviously, you will want to transition into Colossi, Templar or both later on.
On January 03 2012 19:35 Trusty wrote:So much 'Coming Soon' 
My apologies! I'm updating my guide as soon as possible.
On January 03 2012 20:01 decaf wrote: _Way_ too many spoilers, remove them. Plus try not to sound like some cocky 12 year old. I know we played some on ladder and in custom games so I think I'm right to tell you that you're never going to win the GSL. It's also quite arrogant to copyright your guide's name. Other than that I think it might be a great build once you completed it. Waiting for the whole thing.
Hello decaf. Friendly and charming as always, eh? I'm looking forward to proving you wrong about GSL.
On January 03 2012 21:00 Ravomat wrote: What's the point in having a billion spoilers when half of men are empty? Where are the replays?. This is insulting and a waste of time.
I will be finishing my guide as soon as I can. Thanks for sharing your opinion, though.
On January 03 2012 21:23 caradoc wrote: 1) The tone is at times annoying, it sounds a bit arrogant to me, but other people might appreciate it. Not sure.
2) The spoilers make it very very difficult to navigate, and since like half of them are empty, the whole OP comes across as being half-baked. This relates to the next point...
3) There doesn't seem to be a consistent single coherent fleshed out strategy here-- more like you played a game that exemplified a tendency of getting more zealots in the midgame and then wrote a 'guide' about it without it actually being a refined and fully fleshed out strategy. Yes, zealots are good, yes, they are also cheap and very cost efficient if they can actually do damage, so a strategy that maximizes these strengths is a potentially very strong one, but this guide doesn't actually explain that. It essentially just says something like a) zealots are good. b) zealots are cheap. c) if banshee, get phoenix d) sometimes you need to transition out of zealots e) expand lots.
The fact that there are no replays and the OP is just a skeleton disappoints me because I was expecting a [G], as the title promised.
Answering your 3): This is not as much a fully fleshed out strategy as a philosophy, a way to approach mid-game PvT. Although, I do hope I have time one day for going into details about how I would react against all Terran builds, all my gateway timings and so on and so forth.
On January 03 2012 22:02 Geiko wrote:I want to know more about the double nexus opening  Other than that, as it is the guide can basically be summed up as : get 3 bases on 2 geysers and try to survive until you get an economic lead ? Waiting until it is done to comment further.
3 bases? More like 5 bases @ 13 min :D The synenergy of Zealots Zealots Everywhere is this: by staying on 2 Assimilators for so long, you can expand like crazy while adding gateways like crazy. More expands ---> being able to pressure more --> being able to expand more ---> and so on. The key to making Zealots able to do this is upgrades & Warp Prisms.
On January 03 2012 22:10 Forbidden17 wrote: After watching the vod I think you should really emphasize more heavily on your expansion timings in your guide lol. You had 5base at the 13min mark o.o
Yea you said to expand often to afford more zealots/gateways but I didn't think you'd take your 3rd base ~7min and 4th base right after followed by a 5th before the 4th was even done lols
That said your build looks quite refined for what you've presented, but you need to put content into your guide first.
This is a good point. When I wrote expand whenever feasible, I should probably mention how much expanding you can actually get away with while being quite safe. Thanks.
On January 03 2012 22:32 Chicken Chaser wrote:Show nested quote +On January 03 2012 22:20 AoWLuXus wrote:On January 03 2012 22:19 Trusty wrote: Silly question, but do you continue with this style if you fight Mech or Bio Mech? What kind of mech and bio mech? 2 base marine tank? Please be more specific, but yes, in general, Zealots are amazing against mech. Will probably be hard to find a replay against mech, though. It's rare on EU. But maybe I run into Rmdx on ladder or tournament, he plays mech-ish TvP sometimes. There was a recent TvP post for Sky Mech Terran vs. Protoss. How would you adapt to hellion harrass, and the "philosophy" behind that strategy? Also, I would love to hear more about these expansion timings, because my jaw dropped when you grabbed your 3rd (and 4th.. and 5TH?!) bases so early...
As such, there are no exact expansion timings, but it's all about expanding as aggressively as possible which requires you to be able to read what you can get away with judged on the map, spawn positions, Terran's build, how the engagements in the game go, and so on and so forth.
Against Sky-mech, I would definitely add a relatively quick 3rd Assimilator and get Phoenixes to shut down Banshee and Hellion harass and I would transition into Zealot, Immortal, Archon and Phoenix (ratio dependant on Terran's composition) after securing my 4th and possibly my 5th depending on map and how aggressively Terran is going to push.
On January 03 2012 23:09 Nyast wrote:Show nested quote +On January 03 2012 23:04 .Natsu wrote: This is awesome. That's very similar to the way I play PvT. However instead of going for a robo, a fast fourth and a fast fifth, I get gasses 3 and 4 and always get pheonixes, archons and templars. I think what you do is a bit cheesy because if terran somehow scouts all those bases and drops them all simultuaneously, he is almost guaranteed to kill a lot of things. On the other hand - it's not like any sane terran would expect that many expos at once and most terrans on EU probably don't even have the skill to punish them all - so I guess it's fine - but I wouldn't be surprised if this mass expoing part of the strategy would not work in Korean GM. I don't think it can be punished via mass drops. Once he has charge, he can easily warp zealots at each expo and defend the drops. However I wonder how this compo fares against a ghost push. Negating sentry's energy and kitting zealots, even with charge.. Also, the problem is that usually, when a Terran had medivacs, the Protoss needs some form of splash damage to counter the bioball. But this build techs slowly ( besides upgrades ), so there must be some weak timing just after medivacs and before the Protoss has transitionned to something else.. especially if the Terran is religious with his upgrades too..
This is an excellent question, which my friend Yuffie also asked me. Im assuming you refer to smth like gasless FE into 3 rax 2 ghost timing attack? If that's the case, the trick is to spread your sentries (obviously :D) and to get a pylon behind where Terran will attack from so you can warp in zealots to flank. If you see it coming in time, it shouldnt be hard to defend ~~ or at least, I havent had trouble yet.
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Looks pretty good . Definitely gonna try that ^^
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so how do you deal with early banshee?
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No way you beat mmmg with pure zealot sentry.
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So much 'Coming Soon' 
Edit: Vod was good, but you had a big advantage after crushing his 2rax...
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On January 03 2012 19:35 Trusty wrote:So much 'Coming Soon'  Edit: Vod was good, but you had a big advantage after crushing his 2rax...
I apologize He was only high master. I dont know why I'm being matched with noobs like him.
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On January 03 2012 19:47 AoWLuXus wrote:Show nested quote +On January 03 2012 19:35 Trusty wrote:So much 'Coming Soon'  Edit: Vod was good, but you had a big advantage after crushing his 2rax... I apologize  He was only high master. I dont know why I'm being matched with noobs like him.
I'm only high master :<
You played really well though, maybe you can have some replays of you holding some 2base timings with it?
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That's.. kewl ! I'm doing a similar build ( mass +1 chargelots + sentries on 8 gates ) but on 2 bases, and I transition into archons more quickly ( taking 3rd and 4th gas ) with a third around 10'.
But I really like your approach of expoing like a Zerg. A third at 7:30, a fourth at 12:30.. that's yummy. Definitely going to try that style, thanks 
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This style looks really fun to play. But the guide is very incomplete yet. Looking forward to see a full blown guide!
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_Way_ too many spoilers, remove them. Plus try not to sound like some cocky 12 year old. I know we played some on ladder and in custom games so I think I'm right to tell you that you're never going to win the GSL. It's also quite arrogant to copyright your guide's name. Other than that I think it might be a great build once you completed it. Waiting for the whole thing.
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On January 03 2012 20:01 decaf wrote: _Way_ too many spoilers, remove them. Plus try not to sound like some cocky 12 year old. I know we played some on ladder and in custom games so I think I'm right to tell you that you're never going to win the GSL. It's also quite arrogant to copyright your guide's name. Other than that I think it might be a great build once you completed it. Waiting for the whole thing. Do you have sand in your vagina or something? Spoilers make the guide clean and easier to maneuver through, and the rest is just a light sense of humor that apparently you are too cool to appreciate? I would suggest finding a hobby like planting bonsai trees or something and taking a break from the computer.
User was warned for this post
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What's the point in having a billion spoilers when half of men are empty? Where are the replays?. This is insulting and a waste of time.
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On January 03 2012 20:04 CCalms wrote:Show nested quote +On January 03 2012 20:01 decaf wrote: _Way_ too many spoilers, remove them. Plus try not to sound like some cocky 12 year old. I know we played some on ladder and in custom games so I think I'm right to tell you that you're never going to win the GSL. It's also quite arrogant to copyright your guide's name. Other than that I think it might be a great build once you completed it. Waiting for the whole thing. Do you have sand in your vagina or something? Spoilers make the guide clean and easier to maneuver through, and the rest is just a light sense of humor that apparently you are too cool to appreciate? I would suggest finding a hobby like planting bonsai trees or something and taking a break from the computer. User was warned for this post
If you need many spoilers to structure your guide, the guide is poorly structured probably. Do you see spoilers at wikipedia?
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On January 03 2012 21:11 eteran wrote:Show nested quote +On January 03 2012 20:04 CCalms wrote:On January 03 2012 20:01 decaf wrote: _Way_ too many spoilers, remove them. Plus try not to sound like some cocky 12 year old. I know we played some on ladder and in custom games so I think I'm right to tell you that you're never going to win the GSL. It's also quite arrogant to copyright your guide's name. Other than that I think it might be a great build once you completed it. Waiting for the whole thing. Do you have sand in your vagina or something? Spoilers make the guide clean and easier to maneuver through, and the rest is just a light sense of humor that apparently you are too cool to appreciate? I would suggest finding a hobby like planting bonsai trees or something and taking a break from the computer. User was warned for this post If you need many spoilers to structure your guide, the guide is poorly structured probably. Do you see spoilers at wikipedia?
The table of contents at the top of each wikipedia page has essentially the same role as spoilers...
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barcode, you sir are awesome, but I would second the comments about massing spoilers. They are already a pain to navigate through for us people who like to read tl on our cell phones; it's especially disheartening when they are empty!
Other than that thanks for the effort, looks hella fun, can't wait to try it out.
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Sounds like an early reaper will destroy this build. How do you deal with a reaper without suffering relatively huge losses in the beginning?
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1) The tone is at times annoying, it sounds a bit arrogant to me, but other people might appreciate it. Not sure.
2) The spoilers make it very very difficult to navigate, and since like half of them are empty, the whole OP comes across as being half-baked. This relates to the next point...
3) There doesn't seem to be a consistent single coherent fleshed out strategy here-- more like you played a game that exemplified a tendency of getting more zealots in the midgame and then wrote a 'guide' about it without it actually being a refined and fully fleshed out strategy. Yes, zealots are good, yes, they are also cheap and very cost efficient if they can actually do damage, so a strategy that maximizes these strengths is a potentially very strong one, but this guide doesn't actually explain that. It essentially just says something like a) zealots are good. b) zealots are cheap. c) if banshee, get phoenix d) sometimes you need to transition out of zealots e) expand lots.
The fact that there are no replays and the OP is just a skeleton disappoints me because I was expecting a [G], as the title promised.
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On January 03 2012 21:21 xtruder wrote: Sounds like an early reaper will destroy this build. How do you deal with a reaper without suffering relatively huge losses in the beginning?
The game plan doesn't really tell you a set opening. Just any FE build (nexus First ,1 gate variants).
With any 1 gate FE build, you can easily have one stalker in time for a reaper (you could even build this stalker reactivly based on your probe scout).
The OP is presenting a style for the early -> mid game transition & beyond.
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Annoying tone to read and many of the parts in the guide just suck.
Playing pure sentry, zealot at start sucks. Sentries suck against pressure before you can make full FF walls with them which usually requires at least 3 FF's. To hold off standard 2 rax pressure for example you're best off using no sentries at all and using a 2 to 1 mix of stalker:zealot.
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