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Active: 1100 users

[G] AoWııııııııı's PvT Zealots Zealots Everywhere - Page 5

Forum Index > StarCraft 2 Strategy
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Juddas
Profile Joined January 2011
768 Posts
January 04 2012 01:39 GMT
#81
great guide! Can't wait to see it finished! Sounds like a fun way to PvT, and much more fun than expanding then waiting.... T.T
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
January 04 2012 02:22 GMT
#82
On January 03 2012 21:23 caradoc wrote:
1) The tone is at times annoying, it sounds a bit arrogant to me, but other people might appreciate it. Not sure.

2) The spoilers make it very very difficult to navigate, and since like half of them are empty, the whole OP comes across as being half-baked. This relates to the next point...

3) There doesn't seem to be a consistent single coherent fleshed out strategy here-- more like you played a game that exemplified a tendency of getting more zealots in the midgame and then wrote a 'guide' about it without it actually being a refined and fully fleshed out strategy. Yes, zealots are good, yes, they are also cheap and very cost efficient if they can actually do damage, so a strategy that maximizes these strengths is a potentially very strong one, but this guide doesn't actually explain that. It essentially just says something like
a) zealots are good.
b) zealots are cheap.
c) if banshee, get phoenix
d) sometimes you need to transition out of zealots
e) expand lots.

The fact that there are no replays and the OP is just a skeleton disappoints me because I was expecting a [G], as the title promised.


no man, you don't understand! He used an 18 month old Meme, that makes it okay, topical, and funny.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
skorched
Profile Joined October 2010
United States81 Posts
January 04 2012 02:27 GMT
#83
Thanks for introducing me to a new style for my pvt, as for the other guys flaming the OP for saying he is a future GSL champ, I take it many of you are former GSL champs? No? Haters?
I love the sound of Medivacs getting feedbacked.
Selendis
Profile Blog Joined October 2010
Australia509 Posts
January 04 2012 02:43 GMT
#84
Nexus on 10 supply eh?

I like it.

I also like the general theorycraft of expanding behind zealots. Still, I'm not game to try it until I see some replays
Probes are sooo OP
matrius
Profile Joined February 2011
100 Posts
January 04 2012 12:12 GMT
#85
Well, its been a day, so I'm a bit disappointed that he doesn't have any replays, even a couple would help. Do you have any replays you would be willing to share?

On January 04 2012 10:20 ohokurwrong wrote:
you people on this forum rage so hard about such stupid things. this guide is ahead of its time. i myself have been doing similar stuff for ages. gas deprivation is basically the next big thing in matchups.

gas deprivation in a matchup where only mineral units can be viable in mid game give you... macro games.

you want macro games if you are good at sc2.

-Asmodeus-
Profile Joined January 2012
Poland31 Posts
January 04 2012 12:22 GMT
#86
*** representing cb


At first i thought you want to expand 4 times before 34 supply ^^
Ravomat
Profile Joined September 2010
Germany422 Posts
January 04 2012 13:23 GMT
#87
Please upload some replays. It's the easiest and fastest way to add content to a pretty empty guide. You do have replays, don't you?
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 04 2012 17:42 GMT
#88
On January 04 2012 22:23 Ravomat wrote:
Please upload some replays. It's the easiest and fastest way to add content to a pretty empty guide. You do have replays, don't you?


My apologies! I think I underestimated how many people would find the ideas too abstract -- but Im grinding games as I write this so I can upload replays ASAP!
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 04 2012 17:45 GMT
#89
On January 04 2012 09:28 Trusty wrote:
Hi AoWIIIIIIIIIII

I had something I added, to help from my 1gate FE --- with my Robo , later on I add 2 WP, and then use this to create my flanking zealots (the terran walks across map, then I move my WP's into position to warp in).

E.G. on Metal I keep the WP between the watch towers, so I can easily create a flank from both 'lanes'


I like the idea, but if you go robo before 2nd and 3th gateway, you're going to need to make an immortal, unless you scout you dont need one.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 04 2012 17:46 GMT
#90
On January 04 2012 09:24 hugedong wrote:
People here sure are spoiled with perfect guides. It's not complete by any means at the moment but all you need is the idea for people to start experimenting.


Yes, this is what I thought. But people demand replays, so I'm grinding games!
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 04 2012 17:54 GMT
#91
On January 04 2012 05:20 BoondockVeritas wrote:
"AoWııııııııı's pylon·Nexus·pylon·Nexus·Gateway·Gateway" ???????

That's greed at the level that only zerg can play at in my experience o.o If you upload ways to make that kind of crazieness work out I will ♥ you long time (still reading)


It's perfectly safe against CC first, but gets tricky against 12 rax bunker pressure, but I think you can hold. I will definitely upload replays ASAP.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 04 2012 17:59 GMT
#92
On January 04 2012 10:18 avilo wrote:
Show nested quote +
On January 03 2012 18:40 AoWLuXus wrote:
I shall reserve this for answering questions in this thread.


How many zealots do you make before you know to stop zealots production?

As a general rule, only warp in Zealots [contrary to spending money on Nexii and Gateways] if they serve a purpose for harassment or defense (either defending harass or timings). Hope this answers your question.
jlim
Profile Blog Joined September 2010
Spain943 Posts
January 04 2012 18:06 GMT
#93
my opinion on your guide:

+ Show Spoiler +
~~ coming ~~
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-01-04 18:45:31
January 04 2012 18:43 GMT
#94
i was playing a similar style,

for such a zealot heavy style fast expanding and keeping the terran busy is crucial.
2 gas as the guide tells is really enough to support an almost pure zealot army.

The Problem with this build is that it loses alot of effectiveness if your opponent knows how to deal with a high zealot count
(good simcity that is)
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 04 2012 20:25 GMT
#95
On January 05 2012 03:06 jlim wrote:
my opinion on your guide:

+ Show Spoiler +
~~ coming ~~


wp, sir

btw, anyone know a good place to upload replays? I got a couple for you, but sc2replayed is giving me errors and I cant figure out where to upload replays on SC-Replays.net. HALP PL0X
jlim
Profile Blog Joined September 2010
Spain943 Posts
January 04 2012 20:30 GMT
#96
On January 05 2012 05:25 AoWLuXus wrote:
Show nested quote +
On January 05 2012 03:06 jlim wrote:
my opinion on your guide:

+ Show Spoiler +
~~ coming ~~


wp, sir

btw, anyone know a good place to upload replays? I got a couple for you, but sc2replayed is giving me errors and I cant figure out where to upload replays on SC-Replays.net. HALP PL0X


http://drop.sc/
Trusty
Profile Joined July 2010
New Zealand520 Posts
January 04 2012 20:33 GMT
#97
On January 05 2012 02:45 AoWLuXus wrote:
Show nested quote +
On January 04 2012 09:28 Trusty wrote:
Hi AoWIIIIIIIIIII

I had something I added, to help from my 1gate FE --- with my Robo , later on I add 2 WP, and then use this to create my flanking zealots (the terran walks across map, then I move my WP's into position to warp in).

E.G. on Metal I keep the WP between the watch towers, so I can easily create a flank from both 'lanes'


I like the idea, but if you go robo before 2nd and 3th gateway, you're going to need to make an immortal, unless you scout you dont need one.


Hmm I follow the MC style of 1-gate FE, which revolves around fast obs. No need to make an immortal if you play it right.

(poke @ 4:00 to decide if you add the robo before gates 2 and 3. or after)
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 04 2012 20:33 GMT
#98
first replay: http://sc2rep.com/replays/(T)Philo_vs_(P)AoWııııııııı/17096

the guy I'm playing is only high master and I knew I had won very early on so was hard to concentrate, but you get the idae.
Picklebread
Profile Joined June 2011
808 Posts
January 04 2012 21:22 GMT
#99
Is counter to this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=200525
?
matrius
Profile Joined February 2011
100 Posts
January 04 2012 21:30 GMT
#100
Wow, nice replay. I am truly excited to try this out, and certainly can't hurt my TvP, which is not good at the moment. I was surprised at the expansion timing I must say! And drops, which usually hurt me a lot look to be easy to deal with, which I can't tell you how awesome that is. In fact, because you have so many expansions, even IF a nexus was sniped (which has happened to me more than once), it just isn't a problem, just move your probes around to one of the other bases.

You play better than I do when you don't concentrate and I'm glued to the monitor, I must say.

Um, there was one point where I thought some stalkers could have really helped - when he attacked your 5th base. You pulled in a round of zealots (like 10). If you had made stalkers, you could have increased your dps (as your zealots had a complete surround) and you could have picked off the medivacs too. I wonder why not?

You make it look easy, I would like to see another, and an example of when this didn't work out so well. So far the results have been very lopsided. Or, are you thinking you want to keep counters to yourself for now?

Thank you again!
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