• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:51
CEST 22:51
KST 05:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League2Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
VPN experiences 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1489 users

[G] AoWııııııııı's PvT Zealots Zealots Everywhere - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Forbidden17
Profile Joined December 2011
666 Posts
January 03 2012 12:34 GMT
#21
On January 03 2012 21:21 xtruder wrote:
Sounds like an early reaper will destroy this build. How do you deal with a reaper without suffering relatively huge losses in the beginning?

If you are paranoid about reapers getting 10 kills open with a stalker. This guide clearly focuses on the midgame, any discussion of early game is obviously for the sake of explaining how you transition into the midgame.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 03 2012 12:41 GMT
#22
On January 03 2012 21:30 Markwerf wrote:
Annoying tone to read and many of the parts in the guide just suck.

Playing pure sentry, zealot at start sucks. Sentries suck against pressure before you can make full FF walls with them which usually requires at least 3 FF's. To hold off standard 2 rax pressure for example you're best off using no sentries at all and using a 2 to 1 mix of stalker:zealot.


Please watch the FPVOD. There is a game where I utterly demolish 2 rax pressure.
Geiko
Profile Blog Joined June 2010
France1976 Posts
January 03 2012 13:02 GMT
#23
I want to know more about the double nexus opening

Other than that, as it is the guide can basically be summed up as : get 3 bases on 2 geysers and try to survive until you get an economic lead ? Waiting until it is done to comment further.
geiko.813 (EU)
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
Last Edited: 2012-01-03 13:12:41
January 03 2012 13:06 GMT
#24
On January 03 2012 22:02 Geiko wrote:
I want to know more about the double nexus opening

Other than that, as it is the guide can basically be summed up as : get 3 bases on 2 geysers and try to survive until you get an economic lead ? Waiting until it is done to comment further.


3 bases? More like 5 bases @ 13 min :D The synenergy of Zealots Zealots Everywhere is this: by staying on 2 Assimilators for so long, you can expand like crazy while adding gateways like crazy. More expands ---> being able to pressure more --> being able to expand more ---> and so on. The key to making Zealots able to do this is upgrades & Warp Prisms.
Forbidden17
Profile Joined December 2011
666 Posts
January 03 2012 13:10 GMT
#25
After watching the vod I think you should really emphasize more heavily on your expansion timings in your guide lol. You had 5base at the 13min mark o.o

Yea you said to expand often to afford more zealots/gateways but I didn't think you'd take your 3rd base ~7min and 4th base right after followed by a 5th before the 4th was even done lols

That said your build looks quite refined for what you've presented, but you need to put content into your guide first.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 03 2012 13:13 GMT
#26
On January 03 2012 22:10 Forbidden17 wrote:
After watching the vod I think you should really emphasize more heavily on your expansion timings in your guide lol. You had 5base at the 13min mark o.o

Yea you said to expand often to afford more zealots/gateways but I didn't think you'd take your 3rd base ~7min and 4th base right after followed by a 5th before the 4th was even done lols

That said your build looks quite refined for what you've presented, but you need to put content into your guide first.


This is a good point. When I wrote expand whenever feasible, I should probably mention how much expanding you can actually get away with while being quite safe. Thanks.
Trusty
Profile Joined July 2010
New Zealand520 Posts
January 03 2012 13:19 GMT
#27
Silly question, but do you continue with this style if you fight Mech or Bio Mech?
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
Last Edited: 2012-01-03 13:22:39
January 03 2012 13:20 GMT
#28
On January 03 2012 22:19 Trusty wrote:
Silly question, but do you continue with this style if you fight Mech or Bio Mech?

What kind of mech and bio mech? 2 base marine tank? Please be more specific, but yes, in general, Zealots are amazing against mech.

Will probably be hard to find a replay against mech, though. It's rare on EU. But maybe I run into Rmdx on ladder or tournament, he plays mech-ish TvP sometimes.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
January 03 2012 13:32 GMT
#29
On January 03 2012 22:20 AoWLuXus wrote:
Show nested quote +
On January 03 2012 22:19 Trusty wrote:
Silly question, but do you continue with this style if you fight Mech or Bio Mech?

What kind of mech and bio mech? 2 base marine tank? Please be more specific, but yes, in general, Zealots are amazing against mech.

Will probably be hard to find a replay against mech, though. It's rare on EU. But maybe I run into Rmdx on ladder or tournament, he plays mech-ish TvP sometimes.


There was a recent TvP post for Sky Mech Terran vs. Protoss. How would you adapt to hellion harrass, and the "philosophy" behind that strategy?

Also, I would love to hear more about these expansion timings, because my jaw dropped when you grabbed your 3rd (and 4th.. and 5TH?!) bases so early...
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 03 2012 13:41 GMT
#30
On January 03 2012 22:32 Chicken Chaser wrote:
Show nested quote +
On January 03 2012 22:20 AoWLuXus wrote:
On January 03 2012 22:19 Trusty wrote:
Silly question, but do you continue with this style if you fight Mech or Bio Mech?

What kind of mech and bio mech? 2 base marine tank? Please be more specific, but yes, in general, Zealots are amazing against mech.

Will probably be hard to find a replay against mech, though. It's rare on EU. But maybe I run into Rmdx on ladder or tournament, he plays mech-ish TvP sometimes.


There was a recent TvP post for Sky Mech Terran vs. Protoss. How would you adapt to hellion harrass, and the "philosophy" behind that strategy?

Also, I would love to hear more about these expansion timings, because my jaw dropped when you grabbed your 3rd (and 4th.. and 5TH?!) bases so early...


As such, there are no exact expansion timings, but it's all about expanding as aggressively as possible which requires you to be able to read what you can get away with judged on the map, spawn positions, Terran's build, how the engagements in the game go, and so on and so forth.

Against Sky-mech, I would definitely add a relatively quick 3rd Assimilator and get Phoenixes to shut down Banshee and Hellion harass and I would transition into Zealot, Immortal, Archon and Phoenix (ratio dependant on Terran's composition) after securing my 4th and possibly my 5th depending on map and how aggressively Terran is going to push.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 03 2012 13:46 GMT
#31
Sounds a bit gimmicky, but a ton of fun to abuse
.Natsu
Profile Joined May 2011
68 Posts
January 03 2012 14:04 GMT
#32
This is awesome. That's very similar to the way I play PvT. However instead of going for a robo, a fast fourth and a fast fifth, I get gasses 3 and 4 and always get pheonixes, archons and templars. I think what you do is a bit cheesy because if terran somehow scouts all those bases and drops them all simultuaneously, he is almost guaranteed to kill a lot of things. On the other hand - it's not like any sane terran would expect that many expos at once and most terrans on EU probably don't even have the skill to punish them all - so I guess it's fine - but I wouldn't be surprised if this mass expoing part of the strategy would not work in Korean GM.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-01-03 14:12:11
January 03 2012 14:09 GMT
#33
On January 03 2012 23:04 .Natsu wrote:
This is awesome. That's very similar to the way I play PvT. However instead of going for a robo, a fast fourth and a fast fifth, I get gasses 3 and 4 and always get pheonixes, archons and templars. I think what you do is a bit cheesy because if terran somehow scouts all those bases and drops them all simultuaneously, he is almost guaranteed to kill a lot of things. On the other hand - it's not like any sane terran would expect that many expos at once and most terrans on EU probably don't even have the skill to punish them all - so I guess it's fine - but I wouldn't be surprised if this mass expoing part of the strategy would not work in Korean GM.


I don't think it can be punished via mass drops. Once he has charge, he can easily warp zealots at each expo and defend the drops.

However I wonder how this compo fares against a ghost push. Negating sentry's energy and kitting zealots, even with charge..

Also, the problem is that usually, when a Terran had medivacs, the Protoss needs some form of splash damage to counter the bioball. But this build techs slowly ( besides upgrades ), so there must be some weak timing just after medivacs and before the Protoss has transitionned to something else.. especially if the Terran is religious with his upgrades too..
Forbidden17
Profile Joined December 2011
666 Posts
January 03 2012 14:42 GMT
#34
On January 03 2012 23:09 Nyast wrote:
Show nested quote +
On January 03 2012 23:04 .Natsu wrote:
This is awesome. That's very similar to the way I play PvT. However instead of going for a robo, a fast fourth and a fast fifth, I get gasses 3 and 4 and always get pheonixes, archons and templars. I think what you do is a bit cheesy because if terran somehow scouts all those bases and drops them all simultuaneously, he is almost guaranteed to kill a lot of things. On the other hand - it's not like any sane terran would expect that many expos at once and most terrans on EU probably don't even have the skill to punish them all - so I guess it's fine - but I wouldn't be surprised if this mass expoing part of the strategy would not work in Korean GM.


I don't think it can be punished via mass drops. Once he has charge, he can easily warp zealots at each expo and defend the drops.

However I wonder how this compo fares against a ghost push. Negating sentry's energy and kitting zealots, even with charge..

Also, the problem is that usually, when a Terran had medivacs, the Protoss needs some form of splash damage to counter the bioball. But this build techs slowly ( besides upgrades ), so there must be some weak timing just after medivacs and before the Protoss has transitionned to something else.. especially if the Terran is religious with his upgrades too..

That was my concern too. No aoe for such a long time is asking for trouble vs terran bio past the ~120 supply mark.

I later disregarded that concern because while the unit composition seems flawed, the play style is sound. Zealots in small numbers destroy bio in equally small numbers, hence the reason you can rely on them to deal with drops. Utilizing warp prisms, harassing everywhere and forcing the terran to split his forces is the focus of this guide, not the fact that you're staying on zealot-sentry for basically the entire mid-game. If he pushes you before you get aoe out with his entire ball? Base trade him lol, you have 5 bases by 13mins.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 03 2012 14:49 GMT
#35
On January 03 2012 23:09 Nyast wrote:
Show nested quote +
On January 03 2012 23:04 .Natsu wrote:
This is awesome. That's very similar to the way I play PvT. However instead of going for a robo, a fast fourth and a fast fifth, I get gasses 3 and 4 and always get pheonixes, archons and templars. I think what you do is a bit cheesy because if terran somehow scouts all those bases and drops them all simultuaneously, he is almost guaranteed to kill a lot of things. On the other hand - it's not like any sane terran would expect that many expos at once and most terrans on EU probably don't even have the skill to punish them all - so I guess it's fine - but I wouldn't be surprised if this mass expoing part of the strategy would not work in Korean GM.


I don't think it can be punished via mass drops. Once he has charge, he can easily warp zealots at each expo and defend the drops.

However I wonder how this compo fares against a ghost push. Negating sentry's energy and kitting zealots, even with charge..

Also, the problem is that usually, when a Terran had medivacs, the Protoss needs some form of splash damage to counter the bioball. But this build techs slowly ( besides upgrades ), so there must be some weak timing just after medivacs and before the Protoss has transitionned to something else.. especially if the Terran is religious with his upgrades too..


This is an excellent question, which my friend Yuffie also asked me. Im assuming you refer to smth like gasless FE into 3 rax 2 ghost timing attack? If that's the case, the trick is to spread your sentries (obviously :D) and to get a pylon behind where Terran will attack from so you can warp in zealots to flank. If you see it coming in time, it shouldnt be hard to defend ~~ or at least, I havent had trouble yet.
chestnutcc
Profile Joined July 2011
India429 Posts
January 03 2012 14:50 GMT
#36
I love the way the OP is so cost efficient with his armies. I'm a big fan of delayed gas builds (read Spanishiwa) since I think they flow into the late game better, but I'm a bit curious about the OP's insistence on sticking to 2 gases the whole game. Once you are well saturated on three or more bases, why not take 2-4 gases simultaneously? Mass templar could follow from this, and play a similar role to the sentries. The only things that could be troublesome are banshees and hellions, but with mass gates and stockpiled gas, stalkers are readily available. Question to the OP: In case of some 1/1/1 do you bother getting immortals at all?


PS: Please fill up the replay section and tweak up the guide, the basic ideas are v nice, they shouldn't be lost in editing.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 03 2012 14:51 GMT
#37
On January 03 2012 23:42 Forbidden17 wrote:
Show nested quote +
On January 03 2012 23:09 Nyast wrote:
On January 03 2012 23:04 .Natsu wrote:
This is awesome. That's very similar to the way I play PvT. However instead of going for a robo, a fast fourth and a fast fifth, I get gasses 3 and 4 and always get pheonixes, archons and templars. I think what you do is a bit cheesy because if terran somehow scouts all those bases and drops them all simultuaneously, he is almost guaranteed to kill a lot of things. On the other hand - it's not like any sane terran would expect that many expos at once and most terrans on EU probably don't even have the skill to punish them all - so I guess it's fine - but I wouldn't be surprised if this mass expoing part of the strategy would not work in Korean GM.


I don't think it can be punished via mass drops. Once he has charge, he can easily warp zealots at each expo and defend the drops.

However I wonder how this compo fares against a ghost push. Negating sentry's energy and kitting zealots, even with charge..

Also, the problem is that usually, when a Terran had medivacs, the Protoss needs some form of splash damage to counter the bioball. But this build techs slowly ( besides upgrades ), so there must be some weak timing just after medivacs and before the Protoss has transitionned to something else.. especially if the Terran is religious with his upgrades too..

That was my concern too. No aoe for such a long time is asking for trouble vs terran bio past the ~120 supply mark.

I later disregarded that concern because while the unit composition seems flawed, the play style is sound. Zealots in small numbers destroy bio in equally small numbers, hence the reason you can rely on them to deal with drops. Utilizing warp prisms, harassing everywhere and forcing the terran to split his forces is the focus of this guide, not the fact that you're staying on zealot-sentry for basically the entire mid-game. If he pushes you before you get aoe out with his entire ball? Base trade him lol, you have 5 bases by 13mins.

Exactly. Zealots, Zealots Everywhere is a mid-game approach to secure an absurd ammount of expansions early on through Zealot aggression.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 03 2012 14:52 GMT
#38
On January 03 2012 23:50 chestnutcc wrote:
I love the way the OP is so cost efficient with his armies. I'm a big fan of delayed gas builds (read Spanishiwa) since I think they flow into the late game better, but I'm a bit curious about the OP's insistence on sticking to 2 gases the whole game. Once you are well saturated on three or more bases, why not take 2-4 gases simultaneously? Mass templar could follow from this, and play a similar role to the sentries. The only things that could be troublesome are banshees and hellions, but with mass gates and stockpiled gas, stalkers are readily available. Question to the OP: In case of some 1/1/1 do you bother getting immortals at all?


PS: Please fill up the replay section and tweak up the guide, the basic ideas are v nice, they shouldn't be lost in editing.


Mass Zealot is just mid-game. Once I get 5 bases (usually around 13-15 min) and around 14-24 gateways, I usually start adding Storm and Colossi.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
January 03 2012 15:00 GMT
#39
What's stops Terran from doing the same? Terran is under no threat from Protoss and can contain with drop harass. Every time Protoss leaves the base, Terran drops. Meanwhile, Terran can expand just as much as Protoss. Terran will max out in 15 minutes, which gives you 2 minutes to tech to your aoe, which is prob not enough time.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 03 2012 15:03 GMT
#40
On January 04 2012 00:00 Micket wrote:
What's stops Terran from doing the same? Terran is under no threat from Protoss and can contain with drop harass. Every time Protoss leaves the base, Terran drops. Meanwhile, Terran can expand just as much as Protoss. Terran will max out in 15 minutes, which gives you 2 minutes to tech to your aoe, which is prob not enough time.


Im not even going to dignify this with an answer. I hope you are trolling.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#53
RotterdaM1102
TKL 442
SteadfastSC259
IndyStarCraft 243
BRAT_OK 101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1102
TKL 442
SteadfastSC 259
IndyStarCraft 243
BRAT_OK 101
ProTech85
JuggernautJason66
Vindicta 22
StarCraft: Brood War
ggaemo 246
Soulkey 105
Dewaltoss 91
Mind 45
Movie 26
Dota 2
monkeys_forever74
League of Legends
Doublelift2225
Super Smash Bros
PPMD32
Heroes of the Storm
Liquid`Hasu514
Other Games
summit1g11028
Grubby4463
fl0m997
shahzam530
C9.Mang0219
Pyrionflax198
Hui .180
ArmadaUGS140
UpATreeSC81
Trikslyr47
Organizations
Counter-Strike
PGL559
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 191
• StrangeGG 46
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Eskiya23 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV577
• masondota2455
• lizZardDota250
Other Games
• imaqtpie1862
• Shiphtur324
Upcoming Events
Replay Cast
3h 9m
Kung Fu Cup
14h 9m
GSL
1d 12h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 18h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.