• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:08
CEST 23:08
KST 06:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)54Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8921 users

[G] AoWııııııııı's PvT Zealots Zealots Everywhere - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 05 2012 06:36 GMT
#121
On January 05 2012 14:49 caradoc wrote:
Show nested quote +
On January 05 2012 03:06 jlim wrote:
my opinion on your guide:

+ Show Spoiler +
~~ coming ~~


I just think he stumbled upon a style in a couple games, it worked in those situations, then decided to write a guide about it as though it was really fleshed out. The fact that he's now 'grinding out games' to get replays despite the fact that he advises other people to grind 'thousands of games' (like him?) in order to get a sense of the timings, and the fact that there is zero content in the OP kinda annoys me-- he's compensating for content with claims and promises and ego and hand waving on how its a philosophy rather than a strategy and doesn't have any sense of actual timings or scenarios that the build encounters. He can't even answer questions on how to mitigate getting really behind in tech while facing a very turtley opponent which would be the biggest issue this 'philosophy' encounters.

I happen to think it's an interesting idea, but the pretensiousness irritates me to no end. He's posturing as some benificent helpful expert on everything, (I guess its just too bad that even as rank 1 GM he has to face noob masters on the ladder so can't give us rabble better replays) but he actually doesn't have the experience of playing this build in a variety of situations either. The idea has some potential in some situations, the 'Guide' aspect of this is *sigh*.

imo, should just be honest and present it as what it is, an interesting idea, and a [D] thread-- calling it a guide and treating it as such actually hampers discussion.

re: the actual style itself, in the FPVOD, you shouldn't place your buildings like that. good drop play will rip you apart because you're essentially building a terran drop zone with a narrow choke where your zealots will be useless and he can take out all your buildings.


Allow me to inform you that I care so little about what you think about my motives, I almost passed out.

That said, you are 100 percent right about the building placement. It was horrible.
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
Last Edited: 2012-01-05 06:41:58
January 05 2012 06:39 GMT
#122
On January 05 2012 15:13 MrFrenchy wrote:
Great guide! This style is a lot of fun to play, and punishes the hell out of passive terrans.

Have you played this build against/have tips for holding a strong 1-1-1?

Using this style I got rolled by a 1-1-1ing terran who faked an expansion (diamond league).


There are 10.000 versions of 1-1-1 all-in, but IN GENERAL, dont invest into 3rd Nexus, dont invest into Forges.

Instead, add 4th and 5th gateway (assuming you went 1g FE into 3g robo) and cb Immortals and try to engage him as favorably as possible. Try to clean up his marine-tank-SCV with zealot, sentry, immortal, (probe if necessary), and warp in Stalkers after battle to clean up banshees. Hope this helped.

gl hf gg
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 05 2012 09:20 GMT
#123
updated with a message to everyone who wants replays
ToHuBoHu
Profile Joined October 2011
France7 Posts
January 05 2012 17:39 GMT
#124
Awesome replays ! Good job
GomJabbar
Profile Joined February 2011
United States161 Posts
January 05 2012 17:54 GMT
#125
Probably should have actually finished your guide before posting it. I don't know why you posted it with at least half of it "coming soon" and only a video and some barebones overview about the strategy without any real specifics. It sounds like a very interesting strategy, no doubt, but don't post it without actually having replays, timings and details you can write about. Get those things, prepare your guide, edit it, THEN post the finished product.
-VoidRay-
Profile Joined December 2011
57 Posts
January 05 2012 18:01 GMT
#126
I really liked this idea. I think people need to realize this is not really a build order but more of a way of playing PvT. Its a style not a build order so don't treat it like one. I love the idea and give this guide a thumbs up
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
WeiRdPhilo
Profile Joined March 2011
France15 Posts
Last Edited: 2012-01-05 20:11:49
January 05 2012 19:57 GMT
#127
Hi, i am Philo, the guy who lost pretty badly to his mass zealots/sentries.

After re-watching the game i don't think i could have done something to cancel his fast 3rd with the amount of zealots/sentries he had... Maybe a different opening like FE 5 rax mass marines push would have worked. Mid-late game, drops everywhere and some well placed PF may be good as well.

However, note that i played without knowing anything about this playstyle, that's why it seems so good i think. It's a fun playstyle but i don't think it's as good as those involving colossus/HT.
meadbert
Profile Blog Joined October 2010
United States681 Posts
Last Edited: 2012-01-05 21:18:17
January 05 2012 21:17 GMT
#128
Reminds me a bit of this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=237901

Basically the 10 Gate Proxy is very powerful with such a build because it encourages Terran to turtle a bit and makes fast tech less likely.

What you can do is do a Proxy 10 Gate and then use all Chrono on Zealots.
This leads to 0 Probe cut after after first Gate and from there you basically chrono out 7 Zealots over the first 5:45ish of
the game off of 1 Gate. This feels like really tough pressure for Terran.
Take 2 gasses, but do it late (basically first 16 probes on minerals and then gas after that)

Then you can switch to Sentries and either go Rob, Nexus or Nexus, Robo.
I also like 4 Sentries, but I get them later.

The sentries can defend well because you did not take your natural. He can come up your ramp in which case you FF behind him and just crush his army. If he finds your Ninja expo here it is bad, but after being Proxied he will probably assume you are just a bad cheeser and one basing.

From there you go Chargelot/Archon/Immortal with Chronoed upgrades and spam Gateways.

Take 3rd around 9 mins.

The idea is to be spread out. Terran wants to deny economy, production or tech.

If you ninja your expos then your economy is spread.

If you put 3 Gates at each base then your production is spread.

For tech you want to be sure that Templar Archives and Cyber Core are in different bases.

From there you punish Terrans expos and use Warp Prism in their main forcing them to micro at several places at once.
The unmicroed army will get crushed by chargelots and you just out produce in the long run.

Here is a sample build order:
10 Pylon (Proxy)
10 Gateway (Proxy)
14 Zealot (2xChrono)
16 Pylon
17 Zealot
20 Assimilator
21 Zealot (Chrono)
21 Pylon
24 Cyber Core (put this guy on gas)
25 Zealot (Chrono)
28 Assimilator (put 2 guys on gas)
29 Zealot (Chrono)
31 Pylon (put this guy on gas)
31 Warp
32 Zealot (put a guy on gas)
36 Pylon (put this guy on gas)
36 Zealot (Chrono) (Finishes around 5:45)
---By now you are reacting so this is just one route--
38 Robotics Fascility
38 Sentry
40 Nexus (Ninja)
41 Sentry (Chrono)
44 Observer
46 Gateway
46 Sentry (Chrono)
48 Pylon
49 Gateway
(Warp Gate Finishes about now)
50 Sentry (this Warps in around 7:15ish)
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 05 2012 22:44 GMT
#129
On January 06 2012 06:17 meadbert wrote:
Reminds me a bit of this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=237901

Basically the 10 Gate Proxy is very powerful with such a build because it encourages Terran to turtle a bit and makes fast tech less likely.

What you can do is do a Proxy 10 Gate and then use all Chrono on Zealots.
This leads to 0 Probe cut after after first Gate and from there you basically chrono out 7 Zealots over the first 5:45ish of
the game off of 1 Gate. This feels like really tough pressure for Terran.
Take 2 gasses, but do it late (basically first 16 probes on minerals and then gas after that)

Then you can switch to Sentries and either go Rob, Nexus or Nexus, Robo.
I also like 4 Sentries, but I get them later.

The sentries can defend well because you did not take your natural. He can come up your ramp in which case you FF behind him and just crush his army. If he finds your Ninja expo here it is bad, but after being Proxied he will probably assume you are just a bad cheeser and one basing.

From there you go Chargelot/Archon/Immortal with Chronoed upgrades and spam Gateways.

Take 3rd around 9 mins.

The idea is to be spread out. Terran wants to deny economy, production or tech.

If you ninja your expos then your economy is spread.

If you put 3 Gates at each base then your production is spread.

For tech you want to be sure that Templar Archives and Cyber Core are in different bases.

From there you punish Terrans expos and use Warp Prism in their main forcing them to micro at several places at once.
The unmicroed army will get crushed by chargelots and you just out produce in the long run.

Here is a sample build order:
10 Pylon (Proxy)
10 Gateway (Proxy)
14 Zealot (2xChrono)
16 Pylon
17 Zealot
20 Assimilator
21 Zealot (Chrono)
21 Pylon
24 Cyber Core (put this guy on gas)
25 Zealot (Chrono)
28 Assimilator (put 2 guys on gas)
29 Zealot (Chrono)
31 Pylon (put this guy on gas)
31 Warp
32 Zealot (put a guy on gas)
36 Pylon (put this guy on gas)
36 Zealot (Chrono) (Finishes around 5:45)
---By now you are reacting so this is just one route--
38 Robotics Fascility
38 Sentry
40 Nexus (Ninja)
41 Sentry (Chrono)
44 Observer
46 Gateway
46 Sentry (Chrono)
48 Pylon
49 Gateway
(Warp Gate Finishes about now)
50 Sentry (this Warps in around 7:15ish)


Why are you trolling my dead-serious guide?
ledarsi
Profile Joined September 2010
United States475 Posts
January 06 2012 01:51 GMT
#130
This is, in my opinion, the Moneyball of Starcraft 2 Protoss PvT- for Wings of Liberty anyway. Now that someone has actually figured out how to correctly maximize the power of the warp gate tech and many bases with mass zealot- well, every other PvT style is a dinosaur.

Why do I think this? The key difference between warp gates and other modes of production is that warp gates are front-loaded. This means that as long as the cooldown is up, you can build a unit from that warp gate instantly (OK, almost instantly). This means you do not have to spend money on the unit right when the cooldown is up, like you need to using terran buildings, larvae, etc. Up warp gates are not idle- they are on standby, giving you a strategic option as surely as a nuke in a silo does. Rather than getting more units by burning that cooldown and waiting for another, why not build another warp gate? You can build the unit when you actually need it. And furthermore, you can do this with all your main production if you are focusing on gateway units.

Why is this such a huge change? Protoss can skip unit production now to get more unit production later. A zealot is 100 minerals, a warp gate is merely 150. If you have 20 warp gates, you can produce 20 zealots at a time anywhere you have pylon power. One warp prism flying into the enemy base, or one pylon anywhere at all gives you as much area as you need to burn ALL your warp gates if you so wish.

More importantly, Protoss can use the same reasoning to make Nexuses instead of more gateways if they want income more than more production or units. As demonstrated in the video in the OP- you can get on 3 bases in 7-8 minutes, and take the whole map in no time. You can use zealots to defend, attack with a beefy but expendable mineral-only army, or harass with warp prisms.

This is the future of protoss, assuming HotS/LotV doesn't make huge fundamental changes to the way these mechanics work.
"First decide who you would be, then do what you must do."
Feos
Profile Joined July 2010
Germany71 Posts
January 06 2012 08:51 GMT
#131
axslav did some similar build. i didnt really compare but i guess the idea is the same ^^

http://www.twitch.tv/axslav/b/304667114
dynwar7
Profile Joined May 2011
1983 Posts
January 06 2012 09:03 GMT
#132
Do you have anymore replays?

Won't properly placed sensor towers nullify the WP harass?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2012-01-06 09:21:03
January 06 2012 09:10 GMT
#133
On January 06 2012 10:51 ledarsi wrote:
This is, in my opinion, the Moneyball of Starcraft 2 Protoss PvT- for Wings of Liberty anyway. Now that someone has actually figured out how to correctly maximize the power of the warp gate tech and many bases with mass zealot- well, every other PvT style is a dinosaur.

Why do I think this? The key difference between warp gates and other modes of production is that warp gates are front-loaded. This means that as long as the cooldown is up, you can build a unit from that warp gate instantly (OK, almost instantly). This means you do not have to spend money on the unit right when the cooldown is up, like you need to using terran buildings, larvae, etc. Up warp gates are not idle- they are on standby, giving you a strategic option as surely as a nuke in a silo does. Rather than getting more units by burning that cooldown and waiting for another, why not build another warp gate? You can build the unit when you actually need it. And furthermore, you can do this with all your main production if you are focusing on gateway units.

Why is this such a huge change? Protoss can skip unit production now to get more unit production later. A zealot is 100 minerals, a warp gate is merely 150. If you have 20 warp gates, you can produce 20 zealots at a time anywhere you have pylon power. One warp prism flying into the enemy base, or one pylon anywhere at all gives you as much area as you need to burn ALL your warp gates if you so wish.

More importantly, Protoss can use the same reasoning to make Nexuses instead of more gateways if they want income more than more production or units. As demonstrated in the video in the OP- you can get on 3 bases in 7-8 minutes, and take the whole map in no time. You can use zealots to defend, attack with a beefy but expendable mineral-only army, or harass with warp prisms.

This is the future of protoss, assuming HotS/LotV doesn't make huge fundamental changes to the way these mechanics work.


I don't really understand what is the point here, as every race can (and sometimes must) cut unit to make more production buildings. If you cut too much for buildings, you will lose like every other race.
This is particulary true from my experience in PvT@mid-high master, where terran can do some deadly timming push@various timmings - even if you instant warp (well, gateways units are a bit weaker for this reason isn't it ?). They are (imo) too much timming push's in the early game :s (6min30,7m30,9min,10m30...)
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-01-06 16:53:08
January 06 2012 16:42 GMT
#134
I agree that other races can cut unit production to build other units or structures- that's simply altering the disposition of your resources. That's not really what I meant.

What I see as different for warp gates for protoss is that a warp gate with its cooldown up basically contains a 'virtual unit' that you haven't paid for yet, but can have whenever you want as long as you can afford it when you do need it. As a result, you can build 50 warp gates and have 50 'virtual' units if you need them.

Suppose your opponent has 60 supply of bio units, and you have 40 supply, but you have 20 warp gates with their cooldowns up. You have 20 'virtual' units ready to throw into the battlefield if necessary, which is 40 supply. If you decided you needed to convert all of those into real units you would have 80 supply, more than enough to defend. So you can sit tight with 20 supply LESS than your opponent and be perfectly safe because you have so many warp gates. Then you can make a nexus (or several nexuses) despite your army disadvantage, using the very money you would normally need to manufacture units right now to avoid death should the enemy push.

If your opponent attacks, then you can convert your virtual units into actual units to defend. If he doesn't, then you got away with skimping on spending on military and now have a huge macro advantage.

Other mechanics, such as terran barracks, cannot do this because you have to pay first and then wait for the unit's production time to finish. If you skimp on military to squeeze out a base, and the enemy attacks, you're going to need considerably longer to make units than the time required to simply warp in. While you could theoretically just make 50 barracks and pump out 50 marines in 25 seconds, your reactive construction is considerably delayed compared to warp-in. This means it is more efficient to simply constantly manufacture out of a smaller number of structures.

With warp gate, you could quite reasonably mass warp gate and use much larger, but much longer-phase production cycles, with custom warp-ins in various locations. This lets you warp in exactly the right number of units with a warp prism, be that two or 20. This lets you build exactly the right number of units to hold a push, seconds after you see it coming to kill you. This tailoring is what gets you the extra money to expand everywhere, and the fact that you are focusing on minerals and far less gas. However as long as you're good about scouting, you can ensure you're never so far behind on army that a solid warp-in round won't turn the battle in your favor should the enemy attack. You're completely safe, despite an insane amount of expanding and weakened army.
"First decide who you would be, then do what you must do."
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 06 2012 19:31 GMT
#135
On January 06 2012 02:54 GomJabbar wrote:
Probably should have actually finished your guide before posting it. I don't know why you posted it with at least half of it "coming soon" and only a video and some barebones overview about the strategy without any real specifics. It sounds like a very interesting strategy, no doubt, but don't post it without actually having replays, timings and details you can write about. Get those things, prepare your guide, edit it, THEN post the finished product.


My guide as such is done. Replays are only illustrations (and I will add replays as soon as I get them for people who are uncapable of thinking abstractly). Timings vary from game to game and you should be able to calculate these yourself and if not RTS is probably not your game (that said, I will post guidelines about timings when I have time).
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
Last Edited: 2012-01-07 03:13:37
January 07 2012 03:12 GMT
#136
updated with replays

Edit: I played like shit in the replays, but you get the idea. My opponents were high master.
blah_blah
Profile Joined April 2011
346 Posts
Last Edited: 2012-01-07 03:33:28
January 07 2012 03:32 GMT
#137
On January 06 2012 10:51 ledarsi wrote:
This is, in my opinion, the Moneyball of Starcraft 2 Protoss PvT- for Wings of Liberty anyway. Now that someone has actually figured out how to correctly maximize the power of the warp gate tech and many bases with mass zealot- well, every other PvT style is a dinosaur.


I doubt you even read the book Moneyball (maybe you watched the movie) given how asinine the rest of your post was.

Every extra gateway you build beyond the number of gateways you need to spend money at the rate you're collecting it takes away from your army size. There are reasons to build extra gateways (they allow you to warp in between cooldown cycles, and when maxed out they allow you to rebuild huge amounts of supply almost instantly), but no matter how much drivel you write about things being front-loaded or back-loaded you really can't violate simple mathematics, building extra gates cuts into your army size at any time before you are maxed.

All of the 'virtual units' you are talking about cost real money, except that you already spent that real money building the gateway in the first place. Oops!

e: this isn't a commentary on the strategy, just the assertions of this particular poster that this is some magic bullet solution to PvT.
SEEDaurora
Profile Joined May 2011
United States12 Posts
January 07 2012 04:28 GMT
#138
Very interesting guide, cannot wait to try it out! This guy is a beast with all three races, just watched him defend a 6pool like it was nothing, and then proceed destroy the zerg!
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 07 2012 05:25 GMT
#139
added two replays against mid-master Terran my friend XeRoX introduced me to.

http://sc2rep.com/replays/(P)AoWııııııııı_vs_(T)Maybes/17152

double-Nexus opening on Daybreak and

http://sc2rep.com/replays/(P)AoWııııııııı_vs_(T)Maybes/17153

1g FE into 3g robo pressure on Shattered
AoWLuXus
Profile Joined January 2011
Korea (South)109 Posts
January 07 2012 05:27 GMT
#140
On January 07 2012 13:28 SEEDaurora wrote:
Very interesting guide, cannot wait to try it out! This guy is a beast with all three races, just watched him defend a 6pool like it was nothing, and then proceed destroy the zerg!


haha, thanks ♥ You're probably thinking about my PvZ vs Alastor on Metalopolis I just played? That game really proves my point about how useless ladder is. Alastor is rank 57 gm on EU, but plays like shit. Such waste of time to play noobs like him. Here's a link to replay to prove I'm not just talking shit:

http://sc2rep.com/replays/(P)AoWııııııııı_vs_(Z)AlaStOr/17155
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
epiclan88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 132
BRAT_OK 119
StarCraft: Brood War
Britney 655
HiyA 18
Dota 2
qojqva2322
syndereN307
Counter-Strike
fl0m1797
minikerr28
Super Smash Bros
hungrybox616
Mew2King255
Heroes of the Storm
Trikslyr76
Other Games
gofns4625
tarik_tv3505
Grubby3428
Liquid`RaSZi1370
C9.Mang0440
Livibee261
Liquid`Hasu124
KnowMe104
XaKoH 97
Chillindude16
Organizations
Other Games
gamesdonequick2260
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 53
• musti20045 2
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1275
Other Games
• imaqtpie993
• Shiphtur348
Upcoming Events
RSL Revival
11h 52m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
12h 52m
OSC
15h 52m
IPSL
18h 52m
Bonyth vs Ret
WardiTV Weekly
1d 13h
Monday Night Weeklies
1d 18h
OSC
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-18
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.