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[D] Mass Nexus Viable?

Forum Index > StarCraft 2 Strategy
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1 2 Next All
drolkrad
Profile Joined September 2010
98 Posts
Last Edited: 2011-06-27 16:40:56
June 27 2011 13:03 GMT
#1
So at first I was just screwing around then I played a few more games, and it seemed pretty fun and strong. Beat some master players like they were noobs with it. Some of the games, you don't even need micro because you have 5X+ their income.. hehe. Sorry if it seems like a bit of a troll post but I think it can be viable... going to test some more.

Build order

9 pylon
10 gateway
20 nexus
22 cybernetics
and keep making more nexus when mineral allows!

here's some replays

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218011#/replay_overview

(start from game 2, and some other "interesting" games after that)

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218025

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218031

games vs Saracen (testing to see if it is viable)... he knows what's coming and was still able to win games, that's when you know a strat can be viable.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218061

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218062

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218063

GGs was fun!
Mute
Profile Joined August 2010
United States67 Posts
June 27 2011 13:16 GMT
#2
I've experimented with adding an extra nexus in my main after taking my natural in order to saturate on probes quicker and have additional chrono boost. My idea was to use the extra chronoboost to get a really quick +1 attack and charge or blink. There were 2 main issues I ran into. The first was the obviously vulnerability to an early attack. The other was that if there was any early harrasment or pressure it seemed to throw off the timing quite a bit which somewhat defeated the purpose of having the extra chrono boost. I'm sure there are amazing timings out there which could be exploited but I see it as being very thin.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
June 27 2011 13:16 GMT
#3
This simply relies on lack of scouting of your opponent. Any post which can be answered with the word no shouldnt be posted.

However i do thoroughly enjoy watching you win with it If it works for you keep with it i guess. Gl.
JakeCaster
Profile Joined May 2011
England32 Posts
June 27 2011 13:17 GMT
#4
Seems like any proper early aggression would do a lot of damage to this build. It could work, but I dont think it could for any large percentage of the time.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
June 27 2011 13:19 GMT
#5
Play me. Saracen 276
drolkrad
Profile Joined September 2010
98 Posts
June 27 2011 13:21 GMT
#6
sure i would love to play/test this new strat with you, i'm at work though I'll have to play when I get home soon.
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
Last Edited: 2011-06-27 13:28:22
June 27 2011 13:21 GMT
#7
This tactic is just a lol-thought that passed my mind, but after seeing a master-player use it i definitely think i can give my diamond opponents a roll with it.

And as terran uses it to mass marines, maybe protoss can cut back on gas and use it to gain a massive chargelot-push. You just made my analysis-day a little bit more interesting.

Thanks for sharing!
Top diamond terran streaming at http://www.twitch.tv/saitontv
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-06-27 13:22:28
June 27 2011 13:22 GMT
#8
This is what we call "Economic Cheese". Like most cheeses, it requires lack of scouting to work properly. If you can manage to sneak them and gain the macro advantage from this, then you should be able to win off of that.

Otherwise, scouting and responding with the proper aggression should destroy this. No amount of Nexuses will help you hold off a Thor or Roach/Ling all-in xD

On June 27 2011 22:19 Saracen wrote:
Play me. Saracen 276


And this needs to happen, with VODs and commentary xD
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
drolkrad
Profile Joined September 2010
98 Posts
June 27 2011 13:26 GMT
#9
THinking about it some more, I think it works really good against Terran because Terran players love to hide behind their little bunkers and then usually build an extra OC. This will lure the Terran out of their defensive play to kill your nexus or they will have to deal with your 5x+ nexus vs their 2 OC.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 27 2011 13:28 GMT
#10
On June 27 2011 22:21 drolkrad wrote:
sure i would love to play/test this new strat with you, i'm at work though I'll have to play when I get home soon.

o_O
At work, huh? Yep, we all believe you.
Really though, this seems like it would die to:
-A 4 gate
-Any Terran All-in
-Roach-ling timing
-A similar Terran strategy I have (mass expo style)
-Any non-FE from protoss
-14 gas 14 pool mass speedlings (how are you going to defend nexuses?)
Moderatorshe/her
TL+ Member
Squigly
Profile Joined February 2011
United Kingdom629 Posts
June 27 2011 13:28 GMT
#11
On June 27 2011 22:26 drolkrad wrote:
THinking about it some more, I think it works really good against Terran because Terran players love to hide behind their little bunkers and then usually build an extra OC. This will lure the Terran out of their defensive play to kill your nexus or they will have to deal with your 5x+ nexus vs their 2 OC.


They see me trollin. they hatin
drolkrad
Profile Joined September 2010
98 Posts
June 27 2011 13:30 GMT
#12
On June 27 2011 22:28 TheAwesomeTemplar wrote:
Show nested quote +
On June 27 2011 22:21 drolkrad wrote:
sure i would love to play/test this new strat with you, i'm at work though I'll have to play when I get home soon.

o_O
At work, huh? Yep, we all believe you.
Really though, this seems like it would die to:
-A 4 gate
-Any Terran All-in
-Roach-ling timing
-A similar Terran strategy I have (mass expo style)
-Any non-FE from protoss
-14 gas 14 pool mass speedlings (how are you going to defend nexuses?)



obviously it's mostly geared toward PvT...
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 27 2011 13:31 GMT
#13
On June 27 2011 22:30 drolkrad wrote:
Show nested quote +
On June 27 2011 22:28 TheAwesomeTemplar wrote:
On June 27 2011 22:21 drolkrad wrote:
sure i would love to play/test this new strat with you, i'm at work though I'll have to play when I get home soon.

o_O
At work, huh? Yep, we all believe you.
Really though, this seems like it would die to:
-A 4 gate
-Any Terran All-in
-Roach-ling timing
-A similar Terran strategy I have (mass expo style)
-Any non-FE from protoss
-14 gas 14 pool mass speedlings (how are you going to defend nexuses?)



obviously it's mostly geared toward PvT...

I mentioned terran.

Moderatorshe/her
TL+ Member
drolkrad
Profile Joined September 2010
98 Posts
June 27 2011 13:35 GMT
#14
Did you even watch the 1st replay? The terran was doing exactly an all in, which is why he failed so miserably. He proxied gated a racks near my base, which left his base more vulnerable than normal, and zealots were able to tear him apart... Then later he was had a big enough of an army to take out my whole base, and he still got overran by the insane economical lead.
Penatronic
Profile Joined October 2010
150 Posts
June 27 2011 13:38 GMT
#15
On June 27 2011 22:28 Squigly wrote:
Show nested quote +
On June 27 2011 22:26 drolkrad wrote:
THinking about it some more, I think it works really good against Terran because Terran players love to hide behind their little bunkers and then usually build an extra OC. This will lure the Terran out of their defensive play to kill your nexus or they will have to deal with your 5x+ nexus vs their 2 OC.


They see me trollin. they hatin


Bwahahahahaha
nuMi22
Profile Joined September 2010
United Kingdom165 Posts
June 27 2011 13:42 GMT
#16
The only real reason it seemed to work in both those games is because you got an early lead from zealot rushing. If you did no damage then their timing would have hit when you had nothing, so you'll just lose.
Jaedong. That is all.
Bacchanic
Profile Joined June 2011
2 Posts
June 27 2011 13:45 GMT
#17
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218025

In that game, your one Gateway Zealot harass did too much damage. It was 20 Probes vs. 9 SCVs after the Terran held it off.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218011#/replay_overview

Same thing happened here, but seriously, this was a joke game... Your main got destroyed and you pleaded "20 min no rush" while having four hidden expos. Your opponent didn't realise until way later.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=218031

This game started with a proxy Gateway.

You won all three games due to a lead at the start or because your opponent wasn't playing seriously. This build focuses on doing damage with the early Gateway and mass expanding behind it. The early Zealot(s) encourages the Terran to turtle while you take the whole map.

Mass expanding is sometimes good when your opponent has an immobile army or when your opponent likes to keep his army together. Also, by making a ton of Gateways (supported by the high income), you can warp in units to quickly fend off any drops. Even if your opponent attacks one base, you have many others and can always expand again. It's a viable strategy but I don't think your replays really show that.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
June 27 2011 13:46 GMT
#18
On June 27 2011 22:38 Penatronic wrote:
Show nested quote +
On June 27 2011 22:28 Squigly wrote:
On June 27 2011 22:26 drolkrad wrote:
THinking about it some more, I think it works really good against Terran because Terran players love to hide behind their little bunkers and then usually build an extra OC. This will lure the Terran out of their defensive play to kill your nexus or they will have to deal with your 5x+ nexus vs their 2 OC.


They see me trollin. they hatin


Bwahahahahaha


I try to add humour to ridiculous posts XD
DennyR
Profile Joined July 2010
Germany379 Posts
June 27 2011 13:55 GMT
#19
On June 27 2011 22:21 drolkrad wrote:
sure i would love to play/test this new strat with you, i'm at work though I'll have to play when I get home soon.


havent you read the thread abou the "Iam at work" stuff? you should check it out NOW!
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
June 27 2011 13:56 GMT
#20
I've tried nexus walls in the late game vs Z, they are stronger and faster to put up than a pylon/2gates and the same cost (EG shakuras, walling the two paths between the 'pocket' third and xelnagas). 20 gates with 7 nexus worth of chrono is fun

Play Saracen, should be fun to watch
Wise men speak because they have something to say, fools; because they have to say something - Plato
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