[G] CreatorPrime PvT - Page 5
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Xanatoss
Germany539 Posts
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monk
United States8476 Posts
Slightly changed my recommendations about archons versus templar Added an analysis of LiquidHero vs EGPuma's Dreamhack finals game Added vaderseven's visual version of my guide | ||
The Final Boss
United States1839 Posts
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monk
United States8476 Posts
On December 10 2011 08:42 The Final Boss wrote: This is the second one of these guides I've seen you written (the other being about Brown), and they're fantastic. I don't even play Protoss, but reading this guide has helped make it more clear the mindset of a Protoss so I can better deal with them. I just wish you played Terran so that I could benefit even more from these guides ^^; Keep up the good work. You haven't read my other guides? | ||
Ruscour
5233 Posts
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The Final Boss
United States1839 Posts
I've actually been going through them. I don't play P but all the PvT (EDIT: well the PvX ones anyways) ones help me understand the match-up better. | ||
BoCCan
Sweden14 Posts
Thx! | ||
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monk
United States8476 Posts
On December 10 2011 23:42 BoCCan wrote: I'v been trying this build fomr some time now, but I cant get the robo-timing. Can you share a replay when you do this build, Monk? Its much easier to se the timings in a replay. (I dont got the ticket to se the GSTL-matches so...) Thx! There you go | ||
sjschmidt93
United States2518 Posts
Also whats your take on Heros robo-less version of this build? He usually takes a third and then goes into double robo. | ||
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monk
United States8476 Posts
On December 11 2011 02:21 sjschmidt93 wrote: Just curious where you get the robo bay timing from, as in almost all of his games the 3 gates and the bay are dropped at the same time. Also whats your take on Heros robo-less version of this build? He usually takes a third and then goes into double robo. Robo bay timing comes from an average of the first 5 game timings, but as I said, you shouldn't take that timing too seriously. Link me a vod/replay of Hero's build. I don't know the exact build off the top of my head. | ||
sjschmidt93
United States2518 Posts
On December 11 2011 02:23 NrGmonk wrote: Robo bay timing comes from an average of the first 5 game timings, but as I said, you shouldn't take that timing too seriously. Link me a vod/replay of Hero's build. I don't know the exact build off the top of my head. http://sc2rep.com/replays/(T)MVPTEAM_vs_(P)LiquidHerO/16451 http://sc2rep.com/replays/(P)LiquidHerO_vs_(T)EGPuMa/16452 - He opens 15 nexus, but it's the same idea EDIT: there are many more... i cant actually think of many games (on stream or in tournament) where hero does get a robo for the double forge build i think he did it nasl finals once and dh finals | ||
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monk
United States8476 Posts
On December 11 2011 03:06 sjschmidt93 wrote: http://sc2rep.com/replays/(T)MVPTEAM_vs_(P)LiquidHerO/16451 http://sc2rep.com/replays/(P)LiquidHerO_vs_(T)EGPuMa/16452 - He opens 15 nexus, but it's the same idea Game 1 is perfectly fine. He uses pressure instead of an obs to scout his opponent. Game 2 normally would be risky to things like ghost timings or marine tank. The econ advantage from 15 nexus helps against ghost timings, but marine tank pushes would be hard if you do this build blindly. Hero, however, does spot a marurder pretty quickly, but not before somewhat committing to the build. | ||
Easytouch1500
United States66 Posts
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CecilSunkure
United States2829 Posts
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UmbeXCII
Italy69 Posts
On December 12 2011 14:48 Easytouch1500 wrote: Just a note, I have been doing this style since Creator really showed how powerful it was in the GSL. What everyone seems to forget is that he cuts probes! I know to most higher level players cutting probes when you hit around 50 on 2 bases is common knowledge but people still neglect to say this. Watch the production tab. In at least 2 of the games he cut probes somewhere between 48-52 and then chronoed out probes when on 3 bases. Thank you very much about this. I really needed to ear it from somebody because I wasn't sure about it ![]() | ||
vince1234
39 Posts
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Glurkenspurk
United States1915 Posts
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TG Manny
United States325 Posts
Even then, fast factory into drop play hits much faster than my drops. I delay medivacs for stim/shields and delay getting a second gas until my factory is complete (which is around 27 food). I assume Fast Factory takes much more gas sooner rather than later, thus port-tech is up earlier. | ||
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monk
United States8476 Posts
On December 14 2011 06:25 TG Manny wrote: Something worth knowing about my TvX build that makes it super successful vs toss...I drop much earlier than expected and much more often than anticipated. My drops are in-base at 9-minutes, 10 if delayed by not macroing properly. 8 marines, stimmed and shielded will eat your probes or kill some tech. Many times I continually drop afterword if I see low unit counts (mainly vs Z since they want more drones faster). I assume I can trade stim-marines with a medivac well enough vs a small count of stalkers. Even then, fast factory into drop play hits much faster than my drops. I delay medivacs for stim/shields and delay getting a second gas until my factory is complete (which is around 27 food). I assume Fast Factory takes much more gas sooner rather than later, thus port-tech is up earlier. Sure, but if you get drops that fast, you will have to sacrifice a lot in safety. For example, fewer bunkers, bio units, and no eng bay for dts. In addition, your drops have to do a lot of damage to stay even, because if you delay upgrades for too long, you will be horribly behind. One base drop plays are a whole different issue all together and this guide basically has nothing to do with them. | ||
unit
United States2621 Posts
On December 12 2011 15:08 CecilSunkure wrote: Very good point with archons vs storm. I've been playing like this with storm instead of archons, and never realized how storm isn't taking advantage of my upgrades. just a comment, its still good to have 3-4 templar for storms and the rest for archons, this way you still take advantage of the upgrades and the raw power of storming, also you add targets for emps that arent archons which means the archons themselves will theoretically survive longer as there are less emp's directed at them | ||
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