• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:52
CEST 08:52
KST 15:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)61ZeroSpace at Steam NextFest - Last free demo30Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Enough with this crap patch: boring and suck! Possible bug in the new patch? Map Pool Suggestion For 1v1 HackErIsTop take on Patch 5.0.16 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion STARCRAFT MOVIE - Last Night at the Command center
Tourneys
[Megathread] Daily Proleagues [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids Nintendo Switch Thread The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12005 users

[D] Lessons learned from Brown vs Losira - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 16 17 18 Next All
monk
Profile Blog Joined May 2009
United States8477 Posts
December 05 2011 18:37 GMT
#21
On December 06 2011 03:08 eYeball wrote:
+ Show Spoiler +
I watched missed it today but watched it now in HQ, pretty awesome game I must say.

However what would you do if your opponent goes muta/ling? Add a second stargate and pump phoenixes while getting blink/storm? It must be pretty hard to take bases if you face a good muta/ling user?

Second what if he had not get that vortex down, the game could had been over! Feels very dependant you get use of the mothership.

It's not really in the scope of the article to discuss the actual build. Imo the build isn't as important as the concepts that Brown uses. But if you ask me, I would add cannons and tech to blink/storm vs 3 base muta play. 2 base muta play is a completely different story. Also, vortex is quite easy to aim.

On December 06 2011 03:13 IcemanAsi wrote:
+ Show Spoiler +
Hi,

I'm obviously not gonna argue with NrGmonk who knows about a hundred times more then I do about this game but I want to throw something in here.I found the effective use of the archon toilet to be a huge dissapointment and for me, it completely ruined the game.

This mechanic has been declared by blizzard to be an exploit and I have to say that I agree. Obvisouly the patch implemented in 1.3.0 was ineffective due to air unit scattering slower then ground units. I thought it took all the depth out of the game and turned a balanced beautiful game into a farce.

I don't understand how people who take this game seriously can think that was a proper ending to the game. I want to honestly ask you NrGmonk, didn't you find the use of the archon toilet deplorable?

Hmmm, not deplorable, but I do agree archon toliet is a bit silly. The problem is without it, protoss really have no hope of ever beating mass broodlords. I think blizzard hopes to fix this by removing the mothership and adding the tempest.
Moderator
Cirqueenflex
Profile Joined October 2010
499 Posts
Last Edited: 2011-12-05 18:41:38
December 05 2011 18:38 GMT
#22
On December 06 2011 03:13 IcemanAsi wrote:
Hi,

I'm obviously not gonna argue with NrGmonk who knows about a hundred times more then I do about this game but I want to throw something in here.I found the effective use of the archon toilet to be a huge dissapointment and for me, it completely ruined the game.

This mechanic has been declared by blizzard to be an exploit and I have to say that I agree. Obvisouly the patch implemented in 1.3.0 was ineffective due to air unit scattering slower then ground units. I thought it took all the depth out of the game and turned a balanced beautiful game into a farce.

I don't understand how people who take this game seriously can think that was a proper ending to the game. I want to honestly ask you NrGmonk, didn't you find the use of the archon toilet deplorable?


This is what i have been thinking for the past 3 months, watching zerg player of all caliber fall to it. Stephano often tries at least to NP it with hidden infestors to deplete its energy (either he doesn't succeed or P retreats, waits for energy and still wins), other zergs try to snipe it (but you need mass corruptor for that, and mass corruptor gets archon toileted as well).

And i have never seen a professional game where protoss does not win after using archon toilet, no matter how ridiculous the zergs lead was before the encounter.

I think people call it a "good game" since they are excited about the mighty mothership, as they are about nukes. But they do not see that a mothership with 4+ archons is as strong as double nuke combined with fungal for the full nuke duration. Makes me honestly sad for the zerg progamers who have to make a living and then get demolished by armies that cost a fraction of the zerg's army because one thing blizzard put into the game to make bronze level free for all more fun got out of hand.

Seriously, i have no respect whatsoever for people who use mother ships, even without vortex mass cloak is too strong when you need overseer to detect.

On December 06 2011 03:37 NrGmonk wrote:
Hmmm, not deplorable, but I do agree archon toliet is a bit silly. The problem is without it, protoss really have no hope of ever beating mass broodlords. I think blizzard hopes to fix this by removing the mothership and adding the tempest.


I don't know, but Carriers have a huge AA range. Sure the problem is getting to carriers without dying, but if you care to look out for it you will notice how many zergs get smashed when trying to get Brood Lords out. So i would even dare to say, if zerg can get Brood Lords out, protoss can afford to get Carriers (ressource- and time-wise). You do not need a unit that instakills 20 Brood Lords FOR FREE when used with 4 Archons.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
December 05 2011 18:46 GMT
#23
On December 06 2011 03:38 Cirqueenflex wrote:
Show nested quote +
On December 06 2011 03:13 IcemanAsi wrote:
Hi,

I'm obviously not gonna argue with NrGmonk who knows about a hundred times more then I do about this game but I want to throw something in here.I found the effective use of the archon toilet to be a huge dissapointment and for me, it completely ruined the game.

This mechanic has been declared by blizzard to be an exploit and I have to say that I agree. Obvisouly the patch implemented in 1.3.0 was ineffective due to air unit scattering slower then ground units. I thought it took all the depth out of the game and turned a balanced beautiful game into a farce.

I don't understand how people who take this game seriously can think that was a proper ending to the game. I want to honestly ask you NrGmonk, didn't you find the use of the archon toilet deplorable?


This is what i have been thinking for the past 3 months, watching zerg player of all caliber fall to it. Stephano often tries at least to NP it with hidden infestors to deplete its energy (either he doesn't succeed or P retreats, waits for energy and still wins), other zergs try to snipe it (but you need mass corruptor for that, and mass corruptor gets archon toileted as well).

And i have never seen a professional game where protoss does not win after using archon toilet, no matter how ridiculous the zergs lead was before the encounter.

I think people call it a "good game" since they are excited about the mighty mothership, as they are about nukes. But they do not see that a mothership with 4+ archons is as strong as double nuke combined with fungal for the full nuke duration. Makes me honestly sad for the zerg progamers who have to make a living and then get demolished by armies that cost a fraction of the zerg's army because one thing blizzard put into the game to make bronze level free for all more fun got out of hand.

Seriously, i have no respect whatsoever for people who use mother ships, even without vortex mass cloak is too strong when you need overseer to detect.

Show nested quote +
On December 06 2011 03:37 NrGmonk wrote:
Hmmm, not deplorable, but I do agree archon toliet is a bit silly. The problem is without it, protoss really have no hope of ever beating mass broodlords. I think blizzard hopes to fix this by removing the mothership and adding the tempest.


I don't know, but Carriers have a huge AA range. Sure the problem is getting to carriers without dying, but if you care to look out for it you will notice how many zergs get smashed when trying to get Brood Lords out. So i would even dare to say, if zerg can get Brood Lords out, protoss can afford to get Carriers (ressource- and time-wise). You do not need a unit that instakills 20 Brood Lords FOR FREE when used with 4 Archons.


You win with the tools that are given to you. Don't hate the players, hate the game.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2011-12-05 18:47:55
December 05 2011 18:47 GMT
#24
Seriously, i have no respect whatsoever for people who use mother ships, even without vortex mass cloak is too strong when you need overseer to detect.

This claim is just silly. Overseers are super cheap.

Show nested quote +
On December 06 2011 03:37 NrGmonk wrote:
Hmmm, not deplorable, but I do agree archon toliet is a bit silly. The problem is without it, protoss really have no hope of ever beating mass broodlords. I think blizzard hopes to fix this by removing the mothership and adding the tempest.


I don't know, but Carriers have a huge AA range. Sure the problem is getting to carriers without dying, but if you care to look out for it you will notice how many zergs get smashed when trying to get Brood Lords out. So i would even dare to say, if zerg can get Brood Lords out, protoss can afford to get Carriers (ressource- and time-wise). You do not need a unit that instakills 20 Brood Lords FOR FREE when used with 4 Archons.

In practice, it's just much much too hard for protoss to get carriers to counter broodlords especially since you need both templar and mass carriers to counter corruptor broodlord. Infestor/corruptor/broodlord is one easy tech path and zerg only need 1 tech build per unit. On the other hand, you'd need something silly like 3 stargate plus templar tech to get carriers and you'd need a minimum of 6 before you get any good results.
Moderator
Ravomat
Profile Joined September 2010
Germany422 Posts
Last Edited: 2011-12-05 18:52:13
December 05 2011 18:51 GMT
#25
What I loved about Browns game was as he took his 4th(I think) he split his army in 2 groups, each with a colossus, and sent 1 group to poke while the other defended. That was really smart because Losira just had lings. That being said I think he had way to many colossi at the end - 5 or 6. 3 would have been more than enough.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-12-05 18:57:09
December 05 2011 18:54 GMT
#26
Archon toilet isn't as strong as people are making it out to be--Zergs just don't have much practice against it. The way you beat it is waves of corruptors. Build 20 corruptors, put them in two or 3 control groups, and A-move them on the mothership from different directions. Storm dodge and micro around archons for bonus points. The mothership has to spend its vortex energy or it dies. Retreat with whatever corruptors survive after the vortexes. Remax and attack. Sure, Z trades a few thousand resources of corruptors for mothership energy, but by that point in the game, Z has infinity bases and resources don't matter.

Vortex is really good, but it's perceived to be a lot better than it actually is because Z players do dumb stuff like send ALL of their units into a single vortex, and then everything explodes. That's the micro equivalent of sending 70 banelings next to a tank line and then hitting hold position. Of course it looks one-sided.
tuho12345
Profile Blog Joined July 2011
4482 Posts
December 05 2011 18:56 GMT
#27
I like herO with more HTs rather than colossi. HTs could snipe infestors and you don't have to worry about corruptors killing both mothership and colossi.
Also Brown did really good job on macroing in that game, I think he's pretty passive in-term of harassing and maneuvering. He warped in too late and didn't snipe any structures.
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2011-12-05 19:01:51
December 05 2011 19:01 GMT
#28
On December 06 2011 03:56 tuho12345 wrote:
I like herO with more HTs rather than colossi. HTs could snipe infestors and you don't have to worry about corruptors killing both mothership and colossi.

That's cool, but doesn't really pertain to this discussion.

Also Brown did really good job on macroing in that game, I think he's pretty passive in-term of harassing and maneuvering. He warped in too late and didn't snipe any structures.

The nature of his build didn't allow him to harrass much early game, but he attempted a lot with warp prisms as soon as he could afford it. Also, I personally thought Brown's army movements were really really good, partly due to his observer count and spread.
Moderator
IcemanAsi
Profile Joined March 2011
Israel681 Posts
December 05 2011 19:10 GMT
#29
On December 06 2011 03:37 NrGmonk wrote:
Show nested quote +
On December 06 2011 03:08 eYeball wrote:
+ Show Spoiler +
I watched missed it today but watched it now in HQ, pretty awesome game I must say.

However what would you do if your opponent goes muta/ling? Add a second stargate and pump phoenixes while getting blink/storm? It must be pretty hard to take bases if you face a good muta/ling user?

Second what if he had not get that vortex down, the game could had been over! Feels very dependant you get use of the mothership.

It's not really in the scope of the article to discuss the actual build. Imo the build isn't as important as the concepts that Brown uses. But if you ask me, I would add cannons and tech to blink/storm vs 3 base muta play. 2 base muta play is a completely different story. Also, vortex is quite easy to aim.

Show nested quote +
On December 06 2011 03:13 IcemanAsi wrote:
+ Show Spoiler +
Hi,

I'm obviously not gonna argue with NrGmonk who knows about a hundred times more then I do about this game but I want to throw something in here.I found the effective use of the archon toilet to be a huge dissapointment and for me, it completely ruined the game.

This mechanic has been declared by blizzard to be an exploit and I have to say that I agree. Obvisouly the patch implemented in 1.3.0 was ineffective due to air unit scattering slower then ground units. I thought it took all the depth out of the game and turned a balanced beautiful game into a farce.

I don't understand how people who take this game seriously can think that was a proper ending to the game. I want to honestly ask you NrGmonk, didn't you find the use of the archon toilet deplorable?

Hmmm, not deplorable, but I do agree archon toliet is a bit silly. The problem is without it, protoss really have no hope of ever beating mass broodlords. I think blizzard hopes to fix this by removing the mothership and adding the tempest.


Isn't the answer to mass broodlords simply voidrays?
if zerg has 10 broodlords that's the same supply 13 voidrays at signifcantly more gas cost for the zerg. If you compare gas it's the same as 16 voidrays. Now I don't remmber who he was playing but there was a dimaga game where the protoss had mass void-ray and rolled through all dimagas units like he wasn't there. I understand chain-fungals are what worries protoss, but it would seem that some basic splitting would negate that pretty hard, not to mention combining that with the motherships cloack and recall abilities.

Is voidray not an answer due to production time? or is there some other elemenet I'm not considering here.
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
December 05 2011 19:11 GMT
#30
On December 06 2011 04:10 IcemanAsi wrote:
Show nested quote +
On December 06 2011 03:37 NrGmonk wrote:
On December 06 2011 03:08 eYeball wrote:
+ Show Spoiler +
I watched missed it today but watched it now in HQ, pretty awesome game I must say.

However what would you do if your opponent goes muta/ling? Add a second stargate and pump phoenixes while getting blink/storm? It must be pretty hard to take bases if you face a good muta/ling user?

Second what if he had not get that vortex down, the game could had been over! Feels very dependant you get use of the mothership.

It's not really in the scope of the article to discuss the actual build. Imo the build isn't as important as the concepts that Brown uses. But if you ask me, I would add cannons and tech to blink/storm vs 3 base muta play. 2 base muta play is a completely different story. Also, vortex is quite easy to aim.

On December 06 2011 03:13 IcemanAsi wrote:
+ Show Spoiler +
Hi,

I'm obviously not gonna argue with NrGmonk who knows about a hundred times more then I do about this game but I want to throw something in here.I found the effective use of the archon toilet to be a huge dissapointment and for me, it completely ruined the game.

This mechanic has been declared by blizzard to be an exploit and I have to say that I agree. Obvisouly the patch implemented in 1.3.0 was ineffective due to air unit scattering slower then ground units. I thought it took all the depth out of the game and turned a balanced beautiful game into a farce.

I don't understand how people who take this game seriously can think that was a proper ending to the game. I want to honestly ask you NrGmonk, didn't you find the use of the archon toilet deplorable?

Hmmm, not deplorable, but I do agree archon toliet is a bit silly. The problem is without it, protoss really have no hope of ever beating mass broodlords. I think blizzard hopes to fix this by removing the mothership and adding the tempest.


Isn't the answer to mass broodlords simply voidrays?
if zerg has 10 broodlords that's the same supply 13 voidrays at signifcantly more gas cost for the zerg. If you compare gas it's the same as 16 voidrays. Now I don't remmber who he was playing but there was a dimaga game where the protoss had mass void-ray and rolled through all dimagas units like he wasn't there. I understand chain-fungals are what worries protoss, but it would seem that some basic splitting would negate that pretty hard, not to mention combining that with the motherships cloack and recall abilities.

Is voidray not an answer due to production time? or is there some other elemenet I'm not considering here.


You are thinking of Socke vs Dimaga and I think it might have been at the most recent homestory cup on crevasse iirc, it was a terrible game. It shouldn't be the basis for anything.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
December 05 2011 19:14 GMT
#31
This seems really interesting. I love playing macro games PvZ so this is a must read for me.

I LOVE the idea of double robo to get up an observer network and allow mass warp prism harass but mutalisks scare the crap out of me. What would you suggest with this style if you smell mutalisks - simply avoid double robo altogether and go for the usual templar tech?
monk
Profile Blog Joined May 2009
United States8477 Posts
December 05 2011 19:16 GMT
#32
On December 06 2011 04:11 ZeromuS wrote:
Show nested quote +
On December 06 2011 04:10 IcemanAsi wrote:
On December 06 2011 03:37 NrGmonk wrote:
On December 06 2011 03:08 eYeball wrote:
+ Show Spoiler +
I watched missed it today but watched it now in HQ, pretty awesome game I must say.

However what would you do if your opponent goes muta/ling? Add a second stargate and pump phoenixes while getting blink/storm? It must be pretty hard to take bases if you face a good muta/ling user?

Second what if he had not get that vortex down, the game could had been over! Feels very dependant you get use of the mothership.

It's not really in the scope of the article to discuss the actual build. Imo the build isn't as important as the concepts that Brown uses. But if you ask me, I would add cannons and tech to blink/storm vs 3 base muta play. 2 base muta play is a completely different story. Also, vortex is quite easy to aim.

On December 06 2011 03:13 IcemanAsi wrote:
+ Show Spoiler +
Hi,

I'm obviously not gonna argue with NrGmonk who knows about a hundred times more then I do about this game but I want to throw something in here.I found the effective use of the archon toilet to be a huge dissapointment and for me, it completely ruined the game.

This mechanic has been declared by blizzard to be an exploit and I have to say that I agree. Obvisouly the patch implemented in 1.3.0 was ineffective due to air unit scattering slower then ground units. I thought it took all the depth out of the game and turned a balanced beautiful game into a farce.

I don't understand how people who take this game seriously can think that was a proper ending to the game. I want to honestly ask you NrGmonk, didn't you find the use of the archon toilet deplorable?

Hmmm, not deplorable, but I do agree archon toliet is a bit silly. The problem is without it, protoss really have no hope of ever beating mass broodlords. I think blizzard hopes to fix this by removing the mothership and adding the tempest.


Isn't the answer to mass broodlords simply voidrays?
if zerg has 10 broodlords that's the same supply 13 voidrays at signifcantly more gas cost for the zerg. If you compare gas it's the same as 16 voidrays. Now I don't remmber who he was playing but there was a dimaga game where the protoss had mass void-ray and rolled through all dimagas units like he wasn't there. I understand chain-fungals are what worries protoss, but it would seem that some basic splitting would negate that pretty hard, not to mention combining that with the motherships cloack and recall abilities.

Is voidray not an answer due to production time? or is there some other elemenet I'm not considering here.


You are thinking of Socke vs Dimaga and I think it might have been at the most recent homestory cup on crevasse iirc, it was a terrible game. It shouldn't be the basis for anything.


I remember that game for how long it was but I don't remember exactly what happened in it. Problem with mass voidrays is that fungal + neural + corruptors is too strong vs them and infested terrans do well vs small numbers of voidray.
Moderator
monk
Profile Blog Joined May 2009
United States8477 Posts
December 05 2011 19:17 GMT
#33
On December 06 2011 04:14 Xaeldaren wrote:
This seems really interesting. I love playing macro games PvZ so this is a must read for me.

I LOVE the idea of double robo to get up an observer network and allow mass warp prism harass but mutalisks scare the crap out of me. What would you suggest with this style if you smell mutalisks - simply avoid double robo altogether and go for the usual templar tech?


I would suggest not going double robo if you at all suspect a mutalisk switch.
Moderator
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
December 05 2011 19:34 GMT
#34
Nobody should be complaining about archon toilet, at least with this game as evidence. Losira specifically moved all of his broodlords into the vortex, even though he knew about the archons. (or maybe he didn't because they were cloaked? he had to).

Zerg needs to flank the mothership/deathball with their corruptors/broodlords, as monk suggested above. This is just the same as the way that protoss needs to split against emp or fungal rather than 1a around the map.
shikata ga nai
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 05 2011 19:42 GMT
#35
Finally glad someone wrote a strategy post outlining how useful/good carriers are. It's a misconception they are bad. They aren't.

It seems like there is no real good hard counter to a maxed out protoss with mass carriers in PvZ imo...just from games i've seen / played before. The only option for Zerg at that point seems to be "make more corruptors" and have a huge resource bank b4 engages, but naturally protoss will have a good resource bank as well, so I think at that point...

It's still a good situation for protoss. Just like TvP, PvZ....if there are vikings left over in the sky after killing all collosus, protoss comes out with an advantage from being able to switch to pure ground remaxes making the remaining vikings useless supply. I'm sure it's the same deal PvZ with carriers vs corruptors. If you lose the carrriers, you remax pure ground and go attack their expansions while they have just the corruptors which don't shoot down...and if you don't lose the carriers...you still win...win win situation.

Nice OP, carriers are baller as hell, literally lol.
Sup
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
December 05 2011 19:42 GMT
#36
vs. Infestor/BL I feel like I accomplish the same thing that carriers do with VR/HT. Is that not correct? Usually if Zergs army attacks I can fight and be confident of getting any infestors with storm and/or feedback so that they don't have time to get off the chain fungals that wreck the VRs...
Knowing is half the battle... the other half is lasers.
monk
Profile Blog Joined May 2009
United States8477 Posts
December 05 2011 19:56 GMT
#37
On December 06 2011 04:42 tehemperorer wrote:
vs. Infestor/BL I feel like I accomplish the same thing that carriers do with VR/HT. Is that not correct? Usually if Zergs army attacks I can fight and be confident of getting any infestors with storm and/or feedback so that they don't have time to get off the chain fungals that wreck the VRs...

I wouldn't get too caught up on the carrier thing. You should only get carriers after a mothership and when you're in a dominating position. You can't reliably storm and feedback infestors being protected behind broodlings/lings/roaches. The infestors, however, can easily fungal and neural voidrays that try to go for broodlords.
Moderator
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 19:58 GMT
#38
I really did not like how Brown went for Colo after taking a 3rd. Isn't Blink + 1 Robo for Immortals, Warp Prism and Obs a much better choice? Good Blink micro with FFs really nullifies Roaches and lings from a defensive position. Then you can transition into Colo or whatever.

But I feel like taking a 3rd then going Colo leaves you really vulnerable to aggressive Zergs. They don't even have to win the battle, if they just trade while teching and expanding, it can really leave the Protoss far behind.
AA.spoon
Profile Joined January 2011
Belgium331 Posts
Last Edited: 2011-12-05 20:19:19
December 05 2011 19:59 GMT
#39
On December 06 2011 03:13 IcemanAsi wrote:
Hi,

I'm obviously not gonna argue with NrGmonk who knows about a hundred times more then I do about this game but I want to throw something in here.I found the effective use of the archon toilet to be a huge dissapointment and for me, it completely ruined the game.

This mechanic has been declared by blizzard to be an exploit and I have to say that I agree. Obvisouly the patch implemented in 1.3.0 was ineffective due to air unit scattering slower then ground units. I thought it took all the depth out of the game and turned a balanced beautiful game into a farce.

I don't understand how people who take this game seriously can think that was a proper ending to the game. I want to honestly ask you NrGmonk, didn't you find the use of the archon toilet deplorable?


Actually they nerfed archon toilet pretty hard a couple of patches ago. It doesn't work anymore except on broodlords because these are to slow and can't spread out well when the archon toilet finishes. It might seem that mothership counters mass brood, but I am still waiting for a zerg who splits his broods. It always pains me to see 15 broods going into 1 vortex, while with some micro it would have been only 4-5.
Having played many pvz 's at high lvl, I can say you mothership is the only solution to >10 broods.
Edit: watched game. OMG why did Losira moved his broods on purpose into the vortex?!
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
December 05 2011 20:05 GMT
#40
On December 06 2011 04:42 avilo wrote:
Finally glad someone wrote a strategy post outlining how useful/good carriers are. It's a misconception they are bad. They aren't.

It seems like there is no real good hard counter to a maxed out protoss with mass carriers in PvZ imo...just from games i've seen / played before. The only option for Zerg at that point seems to be "make more corruptors" and have a huge resource bank b4 engages, but naturally protoss will have a good resource bank as well, so I think at that point...

It's still a good situation for protoss. Just like TvP, PvZ....if there are vikings left over in the sky after killing all collosus, protoss comes out with an advantage from being able to switch to pure ground remaxes making the remaining vikings useless supply. I'm sure it's the same deal PvZ with carriers vs corruptors. If you lose the carrriers, you remax pure ground and go attack their expansions while they have just the corruptors which don't shoot down...and if you don't lose the carriers...you still win...win win situation.

Nice OP, carriers are baller as hell, literally lol.


Lol Avilo you still managed to QQ about PvT even though this is a PvZ discussion.

I like the concepts Brown has put into play here, honestly macro style with harassment and pressure is the future of PvZ. Timing attacks are risky and don't always work, while strong macro play is overall safer as long as you have good scouting.

I'd like to point out that if Zerg simply SPREAD their units then vortex generally only grabs maybe 5-6 units total, and late game when you have a maxed army that isn't a huge deal. The trick is knowing when you should back off if he got enough units with a vortex or making sure your spread is good. If you allow 10 Brood lords to get vortexed due to a lack of spread then that is your fault for being lazy and attack moving, and yes, you deserve to lose.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 1
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
WardiTV384
CranKy Ducklings125
IndyStarCraft 86
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 642
PiGStarcraft562
NeuroSwarm 213
ProTech108
IndyStarCraft 86
SortOf 78
StateSC2 54
StarCraft: Brood War
Rain 2297
GuemChi 2091
Leta 357
Mind 259
Aegong 72
Movie 35
ZergMaN 32
Hm[arnc] 31
NaDa 22
Bale 22
[ Show more ]
yabsab 21
Noble 9
Icarus 8
NotJumperer 1
Dota 2
Fuzer 74
League of Legends
JimRising 690
Counter-Strike
m0e_tv693
Other Games
summit1g7700
Mew2King251
Liquid`RaSZi96
RuFF_SC242
Organizations
Other Games
gamesdonequick722
BasetradeTV282
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• 3DClanTV 53
• CranKy Ducklings SOOP20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1654
• Rush1351
• Stunt659
Upcoming Events
OSC
9h 8m
Douyu Cup 2020
22h 8m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
1d 22h
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
3 days
WardiTV Weekly
4 days
[ Show More ]
RSL Revival
5 days
RSL Revival
5 days
Kung Fu Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.