• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:17
CEST 15:17
KST 22:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO16 Group B - Saturday 21:00 CEST BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1626 users

[D] Lessons learned from Brown vs Losira - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 Next All
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
February 07 2012 23:55 GMT
#301
On February 08 2012 08:54 NrGmonk wrote:
Show nested quote +
On February 08 2012 08:52 Alejandrisha wrote:
I AM CAPTAIN PLANET

Late to the party much?

sry i was doing...... strategy stuff
get rich or die mining
TL+ Member
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 07 2012 23:57 GMT
#302
On February 08 2012 08:35 NrGmonk wrote:
Show nested quote +
On February 08 2012 08:32 CecilSunkure wrote:
On February 08 2012 08:29 NrGmonk wrote:
On February 08 2012 08:26 CecilSunkure wrote:
On February 08 2012 08:25 NrGmonk wrote:
By your powers combined...

Want to join our club too?

K, but I'm a bit disappointed you didn't get my reference =(.

I didn't, sorry My parents didn't let me watch TV or play StarCraft until I moved out lol. Edit: Actually they didn't want to let me then either but I moved out, so I could.

http://en.wikipedia.org/wiki/Captain_Planet_and_the_Planeteers ?

Also, I pm you and Alej with the secret details.

You poor child

Honestly it's fine I still knockin clowns in NA without it affecting me much. I do wish I coulda watched like the poke'mon shows and digimon n stuff though.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2012 20:34 GMT
#303
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?
monk
Profile Blog Joined May 2009
United States8476 Posts
February 10 2012 20:53 GMT
#304
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.
Moderator
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 10 2012 21:01 GMT
#305
Any build including a stargate will be better against muta it seems. As long as you have a couple phoenix out I think it won't be too hard to just throw up a fleet beacon and continue phoenix while getting the range upgrade. Range 6 should be able to prevent any harass and stop the base trade scenario easier, but ofcourse will have to wait and see how exactly it plays out and how expensive this upgrade will be.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2012 21:20 GMT
#306
On February 11 2012 05:53 NrGmonk wrote:
Show nested quote +
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?
monk
Profile Blog Joined May 2009
United States8476 Posts
February 10 2012 21:25 GMT
#307
On February 11 2012 06:20 kcdc wrote:
Show nested quote +
On February 11 2012 05:53 NrGmonk wrote:
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?

Depending on what you scout, you don't have to invest in a 2nd robo, a support bay, or any colossi.
Moderator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2012 21:48 GMT
#308
On February 11 2012 06:25 NrGmonk wrote:
Show nested quote +
On February 11 2012 06:20 kcdc wrote:
On February 11 2012 05:53 NrGmonk wrote:
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?

Depending on what you scout, you don't have to invest in a 2nd robo, a support bay, or any colossi.


Right, but if you see a bunch of roaches on the field and a spire building, it could easily indicate a roach/corruptor push, and you're probably going to get the support bay and start producing colossi/immortals until you actually see the muta ball forming. The spire might persuade you not to build a 2nd robo.

Mostly, my point is that this strategy leaves an opening for Z to comfortably hit a ball of 30+ mutas. Meanwhile, the default state for the build will involve P being spread out with an idle stargate and delayed twilight tech. Doesn't that sound like the perfect confluence of factors where range-upgraded phoenixes should have a prominent role in one branch of the strategy?
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-02-11 12:02:46
February 11 2012 12:02 GMT
#309
On February 11 2012 06:48 kcdc wrote:
Show nested quote +
On February 11 2012 06:25 NrGmonk wrote:
On February 11 2012 06:20 kcdc wrote:
On February 11 2012 05:53 NrGmonk wrote:
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?

Depending on what you scout, you don't have to invest in a 2nd robo, a support bay, or any colossi.


Right, but if you see a bunch of roaches on the field and a spire building, it could easily indicate a roach/corruptor push, and you're probably going to get the support bay and start producing colossi/immortals until you actually see the muta ball forming. The spire might persuade you not to build a 2nd robo.

Mostly, my point is that this strategy leaves an opening for Z to comfortably hit a ball of 30+ mutas. Meanwhile, the default state for the build will involve P being spread out with an idle stargate and delayed twilight tech. Doesn't that sound like the perfect confluence of factors where range-upgraded phoenixes should have a prominent role in one branch of the strategy?

We won't know until the patch comes. Reactive phoenix will probably still suck though.
Moderator
LoNeLyTrOoPeR
Profile Joined June 2011
United States32 Posts
February 11 2012 14:18 GMT
#310
I really don't understand why P's are still thinking 1 voidray can hold off massive roach/ling attacks from Zergs. Clearly, it can't. The roaches and lings simply overpower and swarm you while your poor void ray is trying to pick them off 1 by 1.
monk
Profile Blog Joined May 2009
United States8476 Posts
February 11 2012 14:25 GMT
#311
On February 11 2012 23:18 LoNeLyTrOoPeR wrote:
I really don't understand why P's are still thinking 1 voidray can hold off massive roach/ling attacks from Zergs. Clearly, it can't. The roaches and lings simply overpower and swarm you while your poor void ray is trying to pick them off 1 by 1.

Cool story bro. Obviously it's so "clear" that you don't need to provide any evidence.
Moderator
ETisME
Profile Blog Joined April 2011
12712 Posts
February 11 2012 14:45 GMT
#312
have to say, even though I am probably going to have a higher losing rate if toss goes macro mode rather than x gate 2 base all-in, I still hope more toss would play some macro game.

I just hope I won't get to see mamaship doing her vortex too often
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Tansu
Profile Joined January 2012
Finland63 Posts
February 11 2012 15:29 GMT
#313
I watched the replay and I was just wondering how Losira played the late game so badly. But then I noticed it was played in December, PvZ meta game seems to be evolving pretty fast! Nowadays mothership is very normal unit - every protoss gets it in late game. Everyone should know (like even in plat - diamond level) that zerg shouldnt put all the units in vortex... Mothership is countered easily by spreading the broodlords (watch Stephano's games!!).

And this strategy is so usual, 1sg into fast 3rd. Why in OP it's described to be "a new build". So many pros, for example Hero, uses this strategy, although he makes more phoenixes than just one.
Treehead
Profile Blog Joined November 2010
999 Posts
February 11 2012 17:31 GMT
#314
On February 08 2012 08:19 CecilSunkure wrote:
Show nested quote +
On February 08 2012 08:16 Alejandrisha wrote:
^ i'm thinking of doing a comprehensive pvz thing at some point but i still have much to learn.

I was thinking about writing of standard PvZ FFE into single SG + fast third. Maybe we should join forces to defeat evil...


Hey guys, I just wanted to say I think it's amazing that so many of you (NrGmonk, Cecil, Alej, Kcdc and RSVP to name a few) have put out such consistently awesome content for lower level P's (*raises hand* that's me) to make us decidedly less terrible. It's really appreciated guys - I feel like it really does a lot for all the little protosses out there.
Dauntless
Profile Joined May 2010
Norway548 Posts
February 12 2012 10:56 GMT
#315
Thinking of Alejandrisha, CecilSunkure and NrGMonk writing a PvZ guide together is making me almost giggly.

Can't. Wait.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-02-13 00:55:13
February 13 2012 00:54 GMT
#316
Parting vs Nestea, illustrating precisely why void rays do nothing to prevent roaches swamping you. Imo stargate is a good choice to delay mutas, but it can't keep roaches at bay.
deadmau
Profile Joined September 2010
960 Posts
February 13 2012 00:57 GMT
#317
2010, Kcdc was my hero for introducing 1 Gate FE.
2011 emerged Alej, Cecil
Late2011-2012 NrGMonk has really got me hard over all the Toss lessons/guides.
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-02-13 01:52:19
February 13 2012 01:37 GMT
#318
What do people here generally go for against Infestors that come quickly (like 2 base infestor) - the type where they bust down the door with a TON of IT. Maybe nothing special from gateway robo is needed (my macro was bad the game I lost to it), but I saw someone do the same against Huk on his stream when he took a fast third and he seemed to have trouble with it too (he lost). Or rather, do you just sac the base, wait for the IT to die and counter attack energyless infestors? Any thoughts?

Edit: Or do you not get a fast third if you scout no third with a probe and get a fast something else instead (storm? colossus?)? Bear in mind that it's generally hard to feedback infestors before they throw out ITs with zerglings to prevent you from just running them at the army like people do against T.
monk
Profile Blog Joined May 2009
United States8476 Posts
February 14 2012 13:44 GMT
#319
On February 13 2012 10:37 Treehead wrote:
What do people here generally go for against Infestors that come quickly (like 2 base infestor) - the type where they bust down the door with a TON of IT. Maybe nothing special from gateway robo is needed (my macro was bad the game I lost to it), but I saw someone do the same against Huk on his stream when he took a fast third and he seemed to have trouble with it too (he lost). Or rather, do you just sac the base, wait for the IT to die and counter attack energyless infestors? Any thoughts?

Edit: Or do you not get a fast third if you scout no third with a probe and get a fast something else instead (storm? colossus?)? Bear in mind that it's generally hard to feedback infestors before they throw out ITs with zerglings to prevent you from just running them at the army like people do against T.

Stay on 2 base versus 2 base infestor.
Moderator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 14 2012 15:16 GMT
#320
I actually have no idea what counters 2 base infestor on large maps. Mass zealot timings can kill it early if Z doesn't make enough spines (often the case), and colossus timings are good on small maps where you can defend the attack and then go kill him, but on large maps (read: TDA), it seems like Z can run around your army and counter-attack to pin you in your base until they complete their 3-base hive rush. I know it's a low-econ hive, but infestor+BL is still insanely strong against your colossus composition, and the hive comes so quickly with the 2-base infestor strat.
Prev 1 14 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 474
RotterdaM 441
Rex 163
Railgan 78
Creator 6
StarCraft: Brood War
Britney 65674
Horang2 1802
Shuttle 1032
EffOrt 821
Hyuk 625
ggaemo 470
Soma 364
Rush 298
firebathero 254
Leta 210
[ Show more ]
Pusan 164
Last 140
PianO 92
ToSsGirL 86
Sharp 68
actioN 67
Hm[arnc] 58
Barracks 53
Sea.KH 48
Terrorterran 25
IntoTheRainbow 22
Sacsri 22
JulyZerg 16
GoRush 14
yabsab 14
Noble 11
zelot 10
Shine 8
Icarus 6
Rock 4
Dota 2
XaKoH 753
monkeys_forever215
LuMiX1
Counter-Strike
zeus1126
Heroes of the Storm
Khaldor98
Other Games
singsing2383
B2W.Neo1595
Liquid`RaSZi1069
DeMusliM416
Livibee101
MindelVK21
Organizations
Other Games
BasetradeTV593
StarCraft 2
IntoTheiNu 296
Dota 2
PGL Dota 2 - Main Stream72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2452
Upcoming Events
uThermal 2v2 Circuit
43m
BSL
5h 43m
IPSL
5h 43m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
10h 43m
Replay Cast
19h 43m
Wardi Open
20h 43m
Afreeca Starleague
20h 43m
Jaedong vs Light
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 20h
[ Show More ]
Afreeca Starleague
1d 20h
Snow vs Flash
WardiTV Invitational
1d 21h
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
3 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.