• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:47
CEST 07:47
KST 14:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent?0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent? SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
EVE Corporation General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3243 users

[D] Lessons learned from Brown vs Losira - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 Next All
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
February 07 2012 23:55 GMT
#301
On February 08 2012 08:54 NrGmonk wrote:
Show nested quote +
On February 08 2012 08:52 Alejandrisha wrote:
I AM CAPTAIN PLANET

Late to the party much?

sry i was doing...... strategy stuff
get rich or die mining
TL+ Member
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 07 2012 23:57 GMT
#302
On February 08 2012 08:35 NrGmonk wrote:
Show nested quote +
On February 08 2012 08:32 CecilSunkure wrote:
On February 08 2012 08:29 NrGmonk wrote:
On February 08 2012 08:26 CecilSunkure wrote:
On February 08 2012 08:25 NrGmonk wrote:
By your powers combined...

Want to join our club too?

K, but I'm a bit disappointed you didn't get my reference =(.

I didn't, sorry My parents didn't let me watch TV or play StarCraft until I moved out lol. Edit: Actually they didn't want to let me then either but I moved out, so I could.

http://en.wikipedia.org/wiki/Captain_Planet_and_the_Planeteers ?

Also, I pm you and Alej with the secret details.

You poor child

Honestly it's fine I still knockin clowns in NA without it affecting me much. I do wish I coulda watched like the poke'mon shows and digimon n stuff though.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2012 20:34 GMT
#303
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?
monk
Profile Blog Joined May 2009
United States8477 Posts
February 10 2012 20:53 GMT
#304
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.
Moderator
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 10 2012 21:01 GMT
#305
Any build including a stargate will be better against muta it seems. As long as you have a couple phoenix out I think it won't be too hard to just throw up a fleet beacon and continue phoenix while getting the range upgrade. Range 6 should be able to prevent any harass and stop the base trade scenario easier, but ofcourse will have to wait and see how exactly it plays out and how expensive this upgrade will be.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2012 21:20 GMT
#306
On February 11 2012 05:53 NrGmonk wrote:
Show nested quote +
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?
monk
Profile Blog Joined May 2009
United States8477 Posts
February 10 2012 21:25 GMT
#307
On February 11 2012 06:20 kcdc wrote:
Show nested quote +
On February 11 2012 05:53 NrGmonk wrote:
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?

Depending on what you scout, you don't have to invest in a 2nd robo, a support bay, or any colossi.
Moderator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2012 21:48 GMT
#308
On February 11 2012 06:25 NrGmonk wrote:
Show nested quote +
On February 11 2012 06:20 kcdc wrote:
On February 11 2012 05:53 NrGmonk wrote:
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?

Depending on what you scout, you don't have to invest in a 2nd robo, a support bay, or any colossi.


Right, but if you see a bunch of roaches on the field and a spire building, it could easily indicate a roach/corruptor push, and you're probably going to get the support bay and start producing colossi/immortals until you actually see the muta ball forming. The spire might persuade you not to build a 2nd robo.

Mostly, my point is that this strategy leaves an opening for Z to comfortably hit a ball of 30+ mutas. Meanwhile, the default state for the build will involve P being spread out with an idle stargate and delayed twilight tech. Doesn't that sound like the perfect confluence of factors where range-upgraded phoenixes should have a prominent role in one branch of the strategy?
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2012-02-11 12:02:46
February 11 2012 12:02 GMT
#309
On February 11 2012 06:48 kcdc wrote:
Show nested quote +
On February 11 2012 06:25 NrGmonk wrote:
On February 11 2012 06:20 kcdc wrote:
On February 11 2012 05:53 NrGmonk wrote:
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?

Depending on what you scout, you don't have to invest in a 2nd robo, a support bay, or any colossi.


Right, but if you see a bunch of roaches on the field and a spire building, it could easily indicate a roach/corruptor push, and you're probably going to get the support bay and start producing colossi/immortals until you actually see the muta ball forming. The spire might persuade you not to build a 2nd robo.

Mostly, my point is that this strategy leaves an opening for Z to comfortably hit a ball of 30+ mutas. Meanwhile, the default state for the build will involve P being spread out with an idle stargate and delayed twilight tech. Doesn't that sound like the perfect confluence of factors where range-upgraded phoenixes should have a prominent role in one branch of the strategy?

We won't know until the patch comes. Reactive phoenix will probably still suck though.
Moderator
LoNeLyTrOoPeR
Profile Joined June 2011
United States32 Posts
February 11 2012 14:18 GMT
#310
I really don't understand why P's are still thinking 1 voidray can hold off massive roach/ling attacks from Zergs. Clearly, it can't. The roaches and lings simply overpower and swarm you while your poor void ray is trying to pick them off 1 by 1.
monk
Profile Blog Joined May 2009
United States8477 Posts
February 11 2012 14:25 GMT
#311
On February 11 2012 23:18 LoNeLyTrOoPeR wrote:
I really don't understand why P's are still thinking 1 voidray can hold off massive roach/ling attacks from Zergs. Clearly, it can't. The roaches and lings simply overpower and swarm you while your poor void ray is trying to pick them off 1 by 1.

Cool story bro. Obviously it's so "clear" that you don't need to provide any evidence.
Moderator
ETisME
Profile Blog Joined April 2011
12827 Posts
February 11 2012 14:45 GMT
#312
have to say, even though I am probably going to have a higher losing rate if toss goes macro mode rather than x gate 2 base all-in, I still hope more toss would play some macro game.

I just hope I won't get to see mamaship doing her vortex too often
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Tansu
Profile Joined January 2012
Finland63 Posts
February 11 2012 15:29 GMT
#313
I watched the replay and I was just wondering how Losira played the late game so badly. But then I noticed it was played in December, PvZ meta game seems to be evolving pretty fast! Nowadays mothership is very normal unit - every protoss gets it in late game. Everyone should know (like even in plat - diamond level) that zerg shouldnt put all the units in vortex... Mothership is countered easily by spreading the broodlords (watch Stephano's games!!).

And this strategy is so usual, 1sg into fast 3rd. Why in OP it's described to be "a new build". So many pros, for example Hero, uses this strategy, although he makes more phoenixes than just one.
Treehead
Profile Blog Joined November 2010
999 Posts
February 11 2012 17:31 GMT
#314
On February 08 2012 08:19 CecilSunkure wrote:
Show nested quote +
On February 08 2012 08:16 Alejandrisha wrote:
^ i'm thinking of doing a comprehensive pvz thing at some point but i still have much to learn.

I was thinking about writing of standard PvZ FFE into single SG + fast third. Maybe we should join forces to defeat evil...


Hey guys, I just wanted to say I think it's amazing that so many of you (NrGmonk, Cecil, Alej, Kcdc and RSVP to name a few) have put out such consistently awesome content for lower level P's (*raises hand* that's me) to make us decidedly less terrible. It's really appreciated guys - I feel like it really does a lot for all the little protosses out there.
Dauntless
Profile Joined May 2010
Norway548 Posts
February 12 2012 10:56 GMT
#315
Thinking of Alejandrisha, CecilSunkure and NrGMonk writing a PvZ guide together is making me almost giggly.

Can't. Wait.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-02-13 00:55:13
February 13 2012 00:54 GMT
#316
Parting vs Nestea, illustrating precisely why void rays do nothing to prevent roaches swamping you. Imo stargate is a good choice to delay mutas, but it can't keep roaches at bay.
deadmau
Profile Joined September 2010
960 Posts
February 13 2012 00:57 GMT
#317
2010, Kcdc was my hero for introducing 1 Gate FE.
2011 emerged Alej, Cecil
Late2011-2012 NrGMonk has really got me hard over all the Toss lessons/guides.
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-02-13 01:52:19
February 13 2012 01:37 GMT
#318
What do people here generally go for against Infestors that come quickly (like 2 base infestor) - the type where they bust down the door with a TON of IT. Maybe nothing special from gateway robo is needed (my macro was bad the game I lost to it), but I saw someone do the same against Huk on his stream when he took a fast third and he seemed to have trouble with it too (he lost). Or rather, do you just sac the base, wait for the IT to die and counter attack energyless infestors? Any thoughts?

Edit: Or do you not get a fast third if you scout no third with a probe and get a fast something else instead (storm? colossus?)? Bear in mind that it's generally hard to feedback infestors before they throw out ITs with zerglings to prevent you from just running them at the army like people do against T.
monk
Profile Blog Joined May 2009
United States8477 Posts
February 14 2012 13:44 GMT
#319
On February 13 2012 10:37 Treehead wrote:
What do people here generally go for against Infestors that come quickly (like 2 base infestor) - the type where they bust down the door with a TON of IT. Maybe nothing special from gateway robo is needed (my macro was bad the game I lost to it), but I saw someone do the same against Huk on his stream when he took a fast third and he seemed to have trouble with it too (he lost). Or rather, do you just sac the base, wait for the IT to die and counter attack energyless infestors? Any thoughts?

Edit: Or do you not get a fast third if you scout no third with a probe and get a fast something else instead (storm? colossus?)? Bear in mind that it's generally hard to feedback infestors before they throw out ITs with zerglings to prevent you from just running them at the army like people do against T.

Stay on 2 base versus 2 base infestor.
Moderator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 14 2012 15:16 GMT
#320
I actually have no idea what counters 2 base infestor on large maps. Mass zealot timings can kill it early if Z doesn't make enough spines (often the case), and colossus timings are good on small maps where you can defend the attack and then go kill him, but on large maps (read: TDA), it seems like Z can run around your army and counter-attack to pin you in your base until they complete their 3-base hive rush. I know it's a low-econ hive, but infestor+BL is still insanely strong against your colossus composition, and the hive comes so quickly with the 2-base infestor strat.
Prev 1 14 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft536
ProTech84
FoxeR 67
StarCraft: Brood War
Rain 3389
GuemChi 2300
Snow 171
Bale 34
Icarus 7
League of Legends
JimRising 599
Counter-Strike
summit1g6824
m0e_tv632
Super Smash Bros
Mew2King176
Other Games
C9.Mang0283
NeuroSwarm114
amsayoshi1
Organizations
Other Games
gamesdonequick604
[ Show 13 non-featured ]
StarCraft 2
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2176
League of Legends
• Rush1275
• Stunt534
Upcoming Events
Sparkling Tuna Cup
4h 13m
PiG Sty Festival
6h 13m
PiGosaur Cup
18h 13m
Replay Cast
1d 3h
Kung Fu Cup
1d 5h
Replay Cast
1d 18h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.