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[D] Lessons learned from Brown vs Losira - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 Next All
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
February 07 2012 23:55 GMT
#301
On February 08 2012 08:54 NrGmonk wrote:
Show nested quote +
On February 08 2012 08:52 Alejandrisha wrote:
I AM CAPTAIN PLANET

Late to the party much?

sry i was doing...... strategy stuff
get rich or die mining
TL+ Member
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 07 2012 23:57 GMT
#302
On February 08 2012 08:35 NrGmonk wrote:
Show nested quote +
On February 08 2012 08:32 CecilSunkure wrote:
On February 08 2012 08:29 NrGmonk wrote:
On February 08 2012 08:26 CecilSunkure wrote:
On February 08 2012 08:25 NrGmonk wrote:
By your powers combined...

Want to join our club too?

K, but I'm a bit disappointed you didn't get my reference =(.

I didn't, sorry My parents didn't let me watch TV or play StarCraft until I moved out lol. Edit: Actually they didn't want to let me then either but I moved out, so I could.

http://en.wikipedia.org/wiki/Captain_Planet_and_the_Planeteers ?

Also, I pm you and Alej with the secret details.

You poor child

Honestly it's fine I still knockin clowns in NA without it affecting me much. I do wish I coulda watched like the poke'mon shows and digimon n stuff though.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2012 20:34 GMT
#303
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?
monk
Profile Blog Joined May 2009
United States8477 Posts
February 10 2012 20:53 GMT
#304
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.
Moderator
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 10 2012 21:01 GMT
#305
Any build including a stargate will be better against muta it seems. As long as you have a couple phoenix out I think it won't be too hard to just throw up a fleet beacon and continue phoenix while getting the range upgrade. Range 6 should be able to prevent any harass and stop the base trade scenario easier, but ofcourse will have to wait and see how exactly it plays out and how expensive this upgrade will be.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2012 21:20 GMT
#306
On February 11 2012 05:53 NrGmonk wrote:
Show nested quote +
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?
monk
Profile Blog Joined May 2009
United States8477 Posts
February 10 2012 21:25 GMT
#307
On February 11 2012 06:20 kcdc wrote:
Show nested quote +
On February 11 2012 05:53 NrGmonk wrote:
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?

Depending on what you scout, you don't have to invest in a 2nd robo, a support bay, or any colossi.
Moderator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 10 2012 21:48 GMT
#308
On February 11 2012 06:25 NrGmonk wrote:
Show nested quote +
On February 11 2012 06:20 kcdc wrote:
On February 11 2012 05:53 NrGmonk wrote:
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?

Depending on what you scout, you don't have to invest in a 2nd robo, a support bay, or any colossi.


Right, but if you see a bunch of roaches on the field and a spire building, it could easily indicate a roach/corruptor push, and you're probably going to get the support bay and start producing colossi/immortals until you actually see the muta ball forming. The spire might persuade you not to build a 2nd robo.

Mostly, my point is that this strategy leaves an opening for Z to comfortably hit a ball of 30+ mutas. Meanwhile, the default state for the build will involve P being spread out with an idle stargate and delayed twilight tech. Doesn't that sound like the perfect confluence of factors where range-upgraded phoenixes should have a prominent role in one branch of the strategy?
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2012-02-11 12:02:46
February 11 2012 12:02 GMT
#309
On February 11 2012 06:48 kcdc wrote:
Show nested quote +
On February 11 2012 06:25 NrGmonk wrote:
On February 11 2012 06:20 kcdc wrote:
On February 11 2012 05:53 NrGmonk wrote:
On February 11 2012 05:34 kcdc wrote:
Will this strategy get a big buff with the phoenix range upgrade?

Did others who used this strategy have problems vs mutas?

Don't see how this one specific strategy had more problems vs mutas than others. Or how the phoenix buff will help this strategy more than others. Should discuss this topic more generally in other places or wait for the actual patch imo.


This strategy is more vulnerable than others to mutas for several reasons:

(1) it doesn't have a strong 2-base timing, which means Z can go fast third straight into muta
(2) it relies on expanding quickly and aggressively, which leaves plenty of openings for muta harass
(3) it invests in 2 robotics facilities, a support bay, and colossi, all of which are pretty useless vs muta

The phoenix buff is particularly relevant to this strategy because it opens with a stargate, but given the current game parameters, that stargate is not useful to deal with mutas.

I brought this up in this thread because it seems like exactly the sort of build that the phoenix change is designed to affect. If a fleet beacon range upgrade wouldn't be useful for this strategy, would it be useful anywhere?

Depending on what you scout, you don't have to invest in a 2nd robo, a support bay, or any colossi.


Right, but if you see a bunch of roaches on the field and a spire building, it could easily indicate a roach/corruptor push, and you're probably going to get the support bay and start producing colossi/immortals until you actually see the muta ball forming. The spire might persuade you not to build a 2nd robo.

Mostly, my point is that this strategy leaves an opening for Z to comfortably hit a ball of 30+ mutas. Meanwhile, the default state for the build will involve P being spread out with an idle stargate and delayed twilight tech. Doesn't that sound like the perfect confluence of factors where range-upgraded phoenixes should have a prominent role in one branch of the strategy?

We won't know until the patch comes. Reactive phoenix will probably still suck though.
Moderator
LoNeLyTrOoPeR
Profile Joined June 2011
United States32 Posts
February 11 2012 14:18 GMT
#310
I really don't understand why P's are still thinking 1 voidray can hold off massive roach/ling attacks from Zergs. Clearly, it can't. The roaches and lings simply overpower and swarm you while your poor void ray is trying to pick them off 1 by 1.
monk
Profile Blog Joined May 2009
United States8477 Posts
February 11 2012 14:25 GMT
#311
On February 11 2012 23:18 LoNeLyTrOoPeR wrote:
I really don't understand why P's are still thinking 1 voidray can hold off massive roach/ling attacks from Zergs. Clearly, it can't. The roaches and lings simply overpower and swarm you while your poor void ray is trying to pick them off 1 by 1.

Cool story bro. Obviously it's so "clear" that you don't need to provide any evidence.
Moderator
ETisME
Profile Blog Joined April 2011
12904 Posts
February 11 2012 14:45 GMT
#312
have to say, even though I am probably going to have a higher losing rate if toss goes macro mode rather than x gate 2 base all-in, I still hope more toss would play some macro game.

I just hope I won't get to see mamaship doing her vortex too often
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Tansu
Profile Joined January 2012
Finland63 Posts
February 11 2012 15:29 GMT
#313
I watched the replay and I was just wondering how Losira played the late game so badly. But then I noticed it was played in December, PvZ meta game seems to be evolving pretty fast! Nowadays mothership is very normal unit - every protoss gets it in late game. Everyone should know (like even in plat - diamond level) that zerg shouldnt put all the units in vortex... Mothership is countered easily by spreading the broodlords (watch Stephano's games!!).

And this strategy is so usual, 1sg into fast 3rd. Why in OP it's described to be "a new build". So many pros, for example Hero, uses this strategy, although he makes more phoenixes than just one.
Treehead
Profile Blog Joined November 2010
999 Posts
February 11 2012 17:31 GMT
#314
On February 08 2012 08:19 CecilSunkure wrote:
Show nested quote +
On February 08 2012 08:16 Alejandrisha wrote:
^ i'm thinking of doing a comprehensive pvz thing at some point but i still have much to learn.

I was thinking about writing of standard PvZ FFE into single SG + fast third. Maybe we should join forces to defeat evil...


Hey guys, I just wanted to say I think it's amazing that so many of you (NrGmonk, Cecil, Alej, Kcdc and RSVP to name a few) have put out such consistently awesome content for lower level P's (*raises hand* that's me) to make us decidedly less terrible. It's really appreciated guys - I feel like it really does a lot for all the little protosses out there.
Dauntless
Profile Joined May 2010
Norway548 Posts
February 12 2012 10:56 GMT
#315
Thinking of Alejandrisha, CecilSunkure and NrGMonk writing a PvZ guide together is making me almost giggly.

Can't. Wait.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-02-13 00:55:13
February 13 2012 00:54 GMT
#316
Parting vs Nestea, illustrating precisely why void rays do nothing to prevent roaches swamping you. Imo stargate is a good choice to delay mutas, but it can't keep roaches at bay.
deadmau
Profile Joined September 2010
960 Posts
February 13 2012 00:57 GMT
#317
2010, Kcdc was my hero for introducing 1 Gate FE.
2011 emerged Alej, Cecil
Late2011-2012 NrGMonk has really got me hard over all the Toss lessons/guides.
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-02-13 01:52:19
February 13 2012 01:37 GMT
#318
What do people here generally go for against Infestors that come quickly (like 2 base infestor) - the type where they bust down the door with a TON of IT. Maybe nothing special from gateway robo is needed (my macro was bad the game I lost to it), but I saw someone do the same against Huk on his stream when he took a fast third and he seemed to have trouble with it too (he lost). Or rather, do you just sac the base, wait for the IT to die and counter attack energyless infestors? Any thoughts?

Edit: Or do you not get a fast third if you scout no third with a probe and get a fast something else instead (storm? colossus?)? Bear in mind that it's generally hard to feedback infestors before they throw out ITs with zerglings to prevent you from just running them at the army like people do against T.
monk
Profile Blog Joined May 2009
United States8477 Posts
February 14 2012 13:44 GMT
#319
On February 13 2012 10:37 Treehead wrote:
What do people here generally go for against Infestors that come quickly (like 2 base infestor) - the type where they bust down the door with a TON of IT. Maybe nothing special from gateway robo is needed (my macro was bad the game I lost to it), but I saw someone do the same against Huk on his stream when he took a fast third and he seemed to have trouble with it too (he lost). Or rather, do you just sac the base, wait for the IT to die and counter attack energyless infestors? Any thoughts?

Edit: Or do you not get a fast third if you scout no third with a probe and get a fast something else instead (storm? colossus?)? Bear in mind that it's generally hard to feedback infestors before they throw out ITs with zerglings to prevent you from just running them at the army like people do against T.

Stay on 2 base versus 2 base infestor.
Moderator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 14 2012 15:16 GMT
#320
I actually have no idea what counters 2 base infestor on large maps. Mass zealot timings can kill it early if Z doesn't make enough spines (often the case), and colossus timings are good on small maps where you can defend the attack and then go kill him, but on large maps (read: TDA), it seems like Z can run around your army and counter-attack to pin you in your base until they complete their 3-base hive rush. I know it's a low-econ hive, but infestor+BL is still insanely strong against your colossus composition, and the hive comes so quickly with the 2-base infestor strat.
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