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[G] 1 base robo PvZ - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 17 21 Next All
xrapture
Profile Blog Joined December 2011
United States1644 Posts
January 04 2012 21:58 GMT
#281
This seems a lot like a tvp 1/1/1 to me. Warp prism is equivalent to banshee and any harrassment u do is just a plus because the army you are sending can't be killed with what they can have at the time.

I think this build will straight up lose to Stephano's mass ling however. Being so short on zealots means you will die because no matter how many lings your stalkers and sentries kill there will always be dozens more. So you go to his main and ff it? So what, you are on 1 base with no option of ever taking your nat, your main's minerals will dry up in a matter of minutes and you still have no way of killing his army.
Everyone is either delusional, a nihlilst, or dead from suicide.
buchholtz
Profile Joined March 2011
Canada22 Posts
January 05 2012 08:29 GMT
#282
Hey there.
I was looking through the replay pack and I didn't actually see an encounter where the zerg had 8~ish spines, i'm low diamond and losing when they mass spines/lings like that.

when you say elevator, is there something i'm missing? manually picking up and dropping off the units seems sluggish, i must be doing something wrong.
any input would be appreciated, thank you.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
January 05 2012 08:42 GMT
#283
On January 05 2012 17:29 buchholtz wrote:
Hey there.
I was looking through the replay pack and I didn't actually see an encounter where the zerg had 8~ish spines, i'm low diamond and losing when they mass spines/lings like that.

when you say elevator, is there something i'm missing? manually picking up and dropping off the units seems sluggish, i must be doing something wrong.
any input would be appreciated, thank you.


If they have 8 spines, you can elevator into the main and just win.

8 drones and 800 minerals, plus the econ damage that the initial harassment will have done will make this a really easy engagement-- if he has 8 spines, it means he spent 800 minerals and 8 drones with an already weakened economy. If he had the minerals to invest that heavily into static defense at this point, he really can't have any units/tech/econ at all.
Salvation a la mode and a cup of tea...
buchholtz
Profile Joined March 2011
Canada22 Posts
Last Edited: 2012-01-05 08:52:58
January 05 2012 08:51 GMT
#284


okay, but what i'm wondering is, there somethign i'm missing with the term "elevator"?
cause when i try to bring my units up, it feels sluggish, and that's a solid 15+ units i'm trying to move up as fast as possible.
is there a trick i'm missing? i was looking through the replays to see the best way to do it but i couldn't find one wher ehe had to elevator.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-01-05 08:56:31
January 05 2012 08:54 GMT
#285
On January 05 2012 17:51 buchholtz wrote:


okay, but what i'm wondering is, there somethign i'm missing with the term "elevator"?
cause when i try to bring my units up, it feels sluggish, and that's a solid 15+ units i'm trying to move up as fast as possible.
is there a trick i'm missing? i was looking through the replays to see the best way to do it but i couldn't find one wher ehe had to elevator.


Check here, it's pretty easy actually.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=197135

Heres an easy video guide:


Salvation a la mode and a cup of tea...
buchholtz
Profile Joined March 2011
Canada22 Posts
January 05 2012 08:57 GMT
#286
Thanks a lot ^_^ <3's.
Lobber
Profile Joined August 2010
Canada414 Posts
January 05 2012 13:47 GMT
#287
On January 05 2012 17:29 buchholtz wrote:
Hey there.
I was looking through the replay pack and I didn't actually see an encounter where the zerg had 8~ish spines, i'm low diamond and losing when they mass spines/lings like that.

when you say elevator, is there something i'm missing? manually picking up and dropping off the units seems sluggish, i must be doing something wrong.
any input would be appreciated, thank you.


http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=248713#/replay_overview

Here's one I had saved, keep in mind, they way I dealt with it only works on maps with wide naturals allowing you to pick off the spines at the edges.
You are not your APM, you are not you ladder ranking.
Revelatus
Profile Joined July 2011
United States183 Posts
January 08 2012 15:57 GMT
#288
Quick question, I have noticed that you've been experimenting recently with sentry drops in this build which allows you to go warp prism before immortals and get a quicker drop. Also, I've seen you push out earlier with 3 immortals instead of waiting for the 4th.

I guess my question is, what benefits are there to doing these things and in what circumstances would you alter the build, especially focusing on the second change that I listed.

ty <3
caяp diєм
Lobber
Profile Joined August 2010
Canada414 Posts
January 08 2012 23:15 GMT
#289
On January 09 2012 00:57 Revelatus wrote:
Quick question, I have noticed that you've been experimenting recently with sentry drops in this build which allows you to go warp prism before immortals and get a quicker drop. Also, I've seen you push out earlier with 3 immortals instead of waiting for the 4th.

I guess my question is, what benefits are there to doing these things and in what circumstances would you alter the build, especially focusing on the second change that I listed.

ty <3

Just want to not do the same thing every time, the best way to prep for each build is slightly different, if I'm always doing the same one it's easier to counter, I think slightly more sentry heavy, and the sentry drop itself has a lot more potential to do harass damage, and the push is stronger...

I don't really alter it for specific reasons other than testing, if I scouted earlier I'd consider maybe a harder hitting but less harass potential version vs gas expo, vs gasless or hatch first I'd do sentry drop version.
You are not your APM, you are not you ladder ranking.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
January 09 2012 21:08 GMT
#290
I just lost to this build. Very frustrating. You hold back on lair and drones because of it's 1 base nature, but then you can't utilize hydras or mutas or speedroaches to deal with it.

Maybe make extra queens, just 3-5 spines? As mentioned, elevator play with units on the low ground covering can sort of work around spines so I'm not sure how to deal with this.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
lOvOlUNiMEDiA
Profile Blog Joined October 2007
United States643 Posts
January 09 2012 21:11 GMT
#291
Great build. I'm high diamond and I've been consistently crushing mid-masters with this.
To say that I'm missing the point, you would first have to show that such work can have a point.
lOvOlUNiMEDiA
Profile Blog Joined October 2007
United States643 Posts
January 09 2012 21:47 GMT
#292
Hey lobber, I actually just lost a game where the zerg went for fast hydra. My thought is that if I see a lair morphing with my harassing warp prism and dont see a roach den, then I should push early and get there before the hydra. Does that sound right?
To say that I'm missing the point, you would first have to show that such work can have a point.
Lobber
Profile Joined August 2010
Canada414 Posts
January 09 2012 22:35 GMT
#293
On January 10 2012 06:47 lOvOlUNiMEDiA wrote:
Hey lobber, I actually just lost a game where the zerg went for fast hydra. My thought is that if I see a lair morphing with my harassing warp prism and dont see a roach den, then I should push early and get there before the hydra. Does that sound right?

That's one method, if you know the timing of their lair and gas, and how much gas they've mined, you can figure out when your push needs to be in ff position at their natural. Hard to say, fast hydra can crush this build if they do it right.
You are not your APM, you are not you ladder ranking.
Sated
Profile Blog Joined March 2011
England4983 Posts
January 10 2012 00:05 GMT
#294
--- Nuked ---
Belial88
Profile Blog Joined November 2010
United States5217 Posts
January 10 2012 06:56 GMT
#295
^ your post doesnt make sense. you can't overreact enough against a 1 base all-in and an early pool isn't going to gimp the zerg that much against this late 1 base play (unless obviously they did something like 6 pool, in which case its just an all in that fails).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Sated
Profile Blog Joined March 2011
England4983 Posts
January 10 2012 07:18 GMT
#296
--- Nuked ---
Moosegills
Profile Joined March 2011
United States558 Posts
January 10 2012 07:22 GMT
#297
On January 10 2012 15:56 Belial88 wrote:
^ your post doesnt make sense. you can't overreact enough against a 1 base all-in and an early pool isn't going to gimp the zerg that much against this late 1 base play (unless obviously they did something like 6 pool, in which case its just an all in that fails).

You can have over 10 roaches and 70 +1 speedlings by the time this hits, just attack it as it moves across the map. don't rely on spines vs immortals
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
January 10 2012 07:29 GMT
#298
On January 10 2012 16:22 Moosegills wrote:
Show nested quote +
On January 10 2012 15:56 Belial88 wrote:
^ your post doesnt make sense. you can't overreact enough against a 1 base all-in and an early pool isn't going to gimp the zerg that much against this late 1 base play (unless obviously they did something like 6 pool, in which case its just an all in that fails).

You can have over 10 roaches and 70 +1 speedlings by the time this hits, just attack it as it moves across the map. don't rely on spines vs immortals


You would drone hard vs 1 base protoss?
ELYSiUMlol
Profile Joined November 2011
United States89 Posts
January 10 2012 07:52 GMT
#299
I've been playing against this build two ways; Hydra ling and Muta ling.

Hydra ling seems to be the better choice as you trade extremely cost efficient assuming you have a lot of hydras and can afford quite a few off 4 geysers. I see this build a lot so when I know it's coming I'll drone extremely hard while teching freely up to the hydras and +1.

Mutaling is also great because you get 8 spines and about 12 mutas by the time it hits so you can deny any elevators or harass. Once they pull back you just swarm with lings and focus stalkers/guardian shielding sentries.

This build is great if they don't know it's coming but I think due to its popularity it's become very easy to metagame.

Also, the stalker/immortal drop never does anything, ever. I honestly think it's pointless.
bay life
Moosegills
Profile Joined March 2011
United States558 Posts
January 10 2012 08:04 GMT
#300
On January 10 2012 16:29 HenryZ wrote:
Show nested quote +
On January 10 2012 16:22 Moosegills wrote:
On January 10 2012 15:56 Belial88 wrote:
^ your post doesnt make sense. you can't overreact enough against a 1 base all-in and an early pool isn't going to gimp the zerg that much against this late 1 base play (unless obviously they did something like 6 pool, in which case its just an all in that fails).

You can have over 10 roaches and 70 +1 speedlings by the time this hits, just attack it as it moves across the map. don't rely on spines vs immortals


You would drone hard vs 1 base protoss?


Well the early robo is a giveaway, it's not like there are any other builds that you see 1 base wp harass pvz.
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
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