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[G] SPeCiaLiST's TvP Special Tactics - Page 5

Forum Index > StarCraft 2 Strategy
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perser84
Profile Joined October 2010
Germany399 Posts
January 26 2012 05:26 GMT
#81
got into masters thx to your built

VoO
Profile Blog Joined June 2011
Germany278 Posts
January 26 2012 06:38 GMT
#82
I give up. I will use this build from now on. I've never all-ined before, survived without the 1-1-1 but this matchup has become a farce, nothing left to say.

Thanks for sharing. Much appreciated.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
CarlosOmse
Profile Joined October 2011
Germany507 Posts
Last Edited: 2012-01-27 19:52:51
January 26 2012 17:21 GMT
#83
i had so much trouble against p since the last patch kinda 38-40%
Today i checked out ur build and been very succesfull with it so far 12:4 in my last tvps
also tryin ur ForGG Tvz build but only had 1 vz since i red ur threads there i had the common insta gg as the banshee cloaks xD

1st time my opponnent actually did go dt's never seen such failed dt's =)
I had a game whre i couldn see a real windo in atacking and he delayed hes expansion hardly so i expanded quit fast and kept on harrassing with hellions got additonal raven and use the one with energy for additional harras worked out quite well P could never establish 2 base eco and i got the game completly in my hands.
He made a push after my harrasments startetd with 3 immortals and a bunch of gateways units thx to bunker banshee and pdd not a problem at all

thx alot for u work !
a book is like a mirror if a monkey looks into it no philosopher will look back
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
January 27 2012 20:54 GMT
#84
Really enjoying this build
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Paincarnate
Profile Blog Joined January 2012
115 Posts
January 28 2012 20:15 GMT
#85
I'm starting to like this build, but I have one question:

When you do the drop before the large push, should you try and kill as many probes as possible, or try and keep your hellions alive?

I remember Day9 doing a daily on MMA (or was it MVP?)'s style, where you would harass with drops/hellions, but the objective was NOT to do damage, but to take NO damage. Similar reasoning here? Poke at probes, but load up and run before the stalkers kill any hellions?

Or suicide the hellions or for maximum damage?
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
January 30 2012 14:45 GMT
#86
Counter to this build = fast colossi. GG!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
January 30 2012 16:44 GMT
#87
I'm wondering at what timing you move out and what u do against colossi (u gotta admit having marine helion viking isnt ideal?) I'll def check out the replays. Ty for posting!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 30 2012 21:27 GMT
#88
On January 30 2012 23:45 KingPwny wrote:
Counter to this build = fast colossi. GG!


not true, if they expanded they will have 1 colosus when you push out, and it won't be enough to stop

If they sit on 1 base, get some vikings and push later.
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 30 2012 21:28 GMT
#89
On January 29 2012 05:15 Paincarnate wrote:
I'm starting to like this build, but I have one question:

When you do the drop before the large push, should you try and kill as many probes as possible, or try and keep your hellions alive?

I remember Day9 doing a daily on MMA (or was it MVP?)'s style, where you would harass with drops/hellions, but the objective was NOT to do damage, but to take NO damage. Similar reasoning here? Poke at probes, but load up and run before the stalkers kill any hellions?

Or suicide the hellions or for maximum damage?


hellions are not worth much in the battle

just get the maximum damage unto the probes
Specialist
Profile Blog Joined April 2007
United States803 Posts
January 30 2012 21:28 GMT
#90
On January 31 2012 01:44 KingPwny wrote:
I'm wondering at what timing you move out and what u do against colossi (u gotta admit having marine helion viking isnt ideal?) I'll def check out the replays. Ty for posting!


as i said above, colosus build won't just work.
Paincarnate
Profile Blog Joined January 2012
115 Posts
February 01 2012 07:24 GMT
#91
Alright, so I tried this in a tournament, and although I was quite confident going in, the Protoss completely spanked me with a 4-gate.

My main question is, after the gas steal, how would you know whether he is 4-gateing or early expanding? If he contains you at the bottom of your ramp with stalkers, do you just scan for the expo, and if you don't see it, throw down two more bunkers?

Not going to post the replay unless requested (because I played terribly), but suffice to say that the 4-gate hit me right as my medivac was going into his base, and I didn't pull SCV's fast enough to repair the bunker.
tianGO
Profile Joined August 2010
Argentina591 Posts
February 01 2012 07:33 GMT
#92
Could you please explain, or post some replays, of what you do if you're doing this build but scout a nexus first or a 1 gate nexus?
Thanks.
"He who controls the present, controls the past. He who controls the past, controls the future."
Paincarnate
Profile Blog Joined January 2012
115 Posts
February 01 2012 08:40 GMT
#93
On February 01 2012 16:33 tianGO wrote:
Could you please explain, or post some replays, of what you do if you're doing this build but scout a nexus first or a 1 gate nexus?
Thanks.


Standard 1-1-1 into just go f***ing kill him usually works quite well.
PeaCeR
Profile Joined June 2011
57 Posts
February 01 2012 09:55 GMT
#94
Too easy to defend with HT.
Connor987
Profile Joined September 2011
United Kingdom103 Posts
February 01 2012 10:05 GMT
#95
nice guide, firstly have you had trouble with people if they have watchtowers majorly kiting your army with stalkers whilst it moves out, obviously made easier by the lack of dps of tanks from a normal 1-1-1 and do collossi ever come out early enough
Paincarnate
Profile Blog Joined January 2012
115 Posts
February 01 2012 11:09 GMT
#96
On February 01 2012 18:55 PeaCeR wrote:
Too easy to defend with HT.


Cloaked Banshee's kill him outright if he went for HT.
jliu
Profile Joined March 2011
282 Posts
February 01 2012 23:35 GMT
#97
I just used this twice on NA high plat... it's ridiculously strong. I literally A-moved (apart from the PDD) and didn't even properly tank with SCVs and I still shattered the toss army (1gaterobo). Thanks for the guide ^.^
I lost one because of an unscouted proxy stargate and didn't respond well, but yeah..
sofakng
Profile Joined December 2011
100 Posts
February 02 2012 00:26 GMT
#98
I dont understand this could work exactly if you do the huk expo. You have 5 stalkers basically same time expo is done and can 3 more quite quickly if you chrono this lets you pressure the terrans front if you wish and allows you to scout. Gas steal does not hurt it and it would cursh any sort of marine hellion attack. You need tanks banshees or lots of bunkers with repair to slow this aggression and it hits at about the same time as 4 gate. have you faced it yet?
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2012-02-02 22:17:50
February 02 2012 19:07 GMT
#99
This build works VERY well, I'm at diamond level, so this is a great build for all you other diamond terrans getting stomped in TvP. I went from being 1-9 vs protoss where the 1 win was a guy who didnt move his probes till 1:30 to winning my last 3 TvPs. This build works great against the 1 gate expo as far as I can tell which is the standard TvP opening.

Like 5 more wins TvP... this build is a miracle... Also to people who think collo will counter this build: your hellion drop will be able to spot the robo or bay most likely and if you do you can just hit a quick timing and your banshees will be able to deal with the collo nicely.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
February 13 2012 01:53 GMT
#100
The Huk 20 food expo is like the most common build now days, I have tried the double reactor barracks + tanks (move out when 3rd tank is about halfway done at about 7:10 with about 12 scvs) but I have been roflstomped every single time. Is there something I missed in Specialist's replay? I try to target immortals if they have them and set SCVs on auto repair which forms a zealot wall, but its not even close; it feels like there is some nuance I'm missing...
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