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[G] SPeCiaLiST's TvP Special Tactics - Page 2

Forum Index > StarCraft 2 Strategy
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Specialist
Profile Blog Joined April 2007
United States803 Posts
December 01 2011 09:35 GMT
#21
On December 01 2011 18:29 Tailss wrote:
Show nested quote +
On December 01 2011 17:10 LiLu wrote:
On December 01 2011 17:04 Zoku wrote:
You mentioned that the timing is whenever the protoss finishes their expansion. What if they go nexus first or 1 gate nexus? Do you still move out with what little you have?


I go 2 rax reactor marines + tank rush with 3-4 tanks instead


So no starport and banshee if he goes for 1gate fe or nexus first?


yea for nexus first
it depends on the map and the distance of the rush, for 1 gate fe
ZenithM
Profile Joined February 2011
France15952 Posts
December 01 2011 09:44 GMT
#22
E. Force fields – pdd hard counters it


Uh...how so?
Specialist
Profile Blog Joined April 2007
United States803 Posts
December 01 2011 09:54 GMT
#23
On December 01 2011 18:44 ZenithM wrote:
Show nested quote +
E. Force fields – pdd hard counters it


Uh...how so?


with force field you have to move extra close to shoot ground army & banshees and hinders zealots to do any dmg
it's trivial tho
Zoku
Profile Joined November 2010
307 Posts
December 01 2011 09:56 GMT
#24
On December 01 2011 17:10 LiLu wrote:
Show nested quote +
On December 01 2011 17:04 Zoku wrote:
You mentioned that the timing is whenever the protoss finishes their expansion. What if they go nexus first or 1 gate nexus? Do you still move out with what little you have?


I go 2 rax reactor marines + tank rush with 3-4 tanks instead


Do you mean the kind of 2 rax tank push MVP does a lot? Or 2 barracks both with reactors and push with 3-4 tanks?
Specialist
Profile Blog Joined April 2007
United States803 Posts
December 01 2011 09:58 GMT
#25
On December 01 2011 18:56 Zoku wrote:
Show nested quote +
On December 01 2011 17:10 LiLu wrote:
On December 01 2011 17:04 Zoku wrote:
You mentioned that the timing is whenever the protoss finishes their expansion. What if they go nexus first or 1 gate nexus? Do you still move out with what little you have?


I go 2 rax reactor marines + tank rush with 3-4 tanks instead


Do you mean the kind of 2 rax tank push MVP does a lot? Or 2 barracks both with reactors and push with 3-4 tanks?


i use latter one (MKP used to do it a lot)
Zoku
Profile Joined November 2010
307 Posts
December 01 2011 09:59 GMT
#26
Also, a side note. Aren't you part of convergence gaming?
Specialist
Profile Blog Joined April 2007
United States803 Posts
Last Edited: 2011-12-01 10:10:03
December 01 2011 10:08 GMT
#27
On December 01 2011 18:59 Zoku wrote:
Also, a side note. Aren't you part of convergence gaming?



I found this recent rep, just for you.

http://drop.sc/67057

No i'm not affilated to CVG, whatsoever.
Zoku
Profile Joined November 2010
307 Posts
December 01 2011 10:13 GMT
#28
Sorry if i sound grilling, but didn't u play for them in the z33k team series?
http://www.z33k.com/starcraft2/tournaments/3807/matches/136627
Specialist
Profile Blog Joined April 2007
United States803 Posts
December 01 2011 10:19 GMT
#29
On December 01 2011 19:13 Zoku wrote:
Sorry if i sound grilling, but didn't u play for them in the z33k team series?
http://www.z33k.com/starcraft2/tournaments/3807/matches/136627


ya i left
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 01 2011 10:30 GMT
#30
Nice build. Can you provide replays against:
- 1 gate FE
- nexus first
Specialist
Profile Blog Joined April 2007
United States803 Posts
December 01 2011 10:35 GMT
#31
On December 01 2011 19:30 Snowbear wrote:
Nice build. Can you provide replays against:
- 1 gate FE
- nexus first


I usually do this, http://drop.sc/67057
SourCheeks
Profile Joined July 2009
United States23 Posts
December 01 2011 10:43 GMT
#32
This looks a lot like an old season 1 build by iEchoic. Same hellion drop -> marine banshee.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=146518
rsvp
Profile Blog Joined January 2006
United States2266 Posts
December 02 2011 06:44 GMT
#33
This is a very nice 1-1-1 variant. At least for me, the way I defend 1-1-1 is to use as few stalkers as possible, and just go mass zealot with some immo/sentry support. However, the early hellion drop forces more stalkers from the protoss player which makes the all-in that much stronger.

This build is countered in the same way a normal 1-1-1 is countered (http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379), except the trick is to not over make stalkers and rely on zealot/immo/sentry in the face of hellions. Hellions don't really counter zealots.

Here's a game I just played against this build:

http://drop.sc/67279
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
December 02 2011 07:17 GMT
#34
Making a quick skim through this 1-1-1 all in guide I've managed to pull it off the first time around. Obviously from above ^^ the 2nd time didn't work too well

http://drop.sc/67307
Tazerenix
Profile Joined December 2010
Australia340 Posts
Last Edited: 2011-12-02 08:16:45
December 02 2011 08:15 GMT
#35
On December 02 2011 15:44 coL.rsvp wrote:
This is a very nice 1-1-1 variant. At least for me, the way I defend 1-1-1 is to use as few stalkers as possible, and just go mass zealot with some immo/sentry support. However, the early hellion drop forces more stalkers from the protoss player which makes the all-in that much stronger.

This build is countered in the same way a normal 1-1-1 is countered (http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379), except the trick is to not over make stalkers and rely on zealot/immo/sentry in the face of hellions. Hellions don't really counter zealots.

Here's a game I just played against this build:

http://drop.sc/67279

From my recent discussion with SEA GM players i've learned that apparently mass blink stalker is actually the best way to deal with the 1-1-1, and even more so with a hellion variant. You can sit there and pick off marines and such and just blink away without taking damage, potentially forcing the pdd in the middle of the map. And even when they plant the pdd down, with 20 or more stalkers you can actually focus it down in 2 shots. Since this push doesn't have any tanks, the amount of damage you take from the marines and hellions will be so small (with good micro) that you can potentially ruin the whole push right in the middle of the map.
pingy[wen]
Profile Joined June 2010
United States157 Posts
December 02 2011 16:26 GMT
#36
On December 02 2011 17:15 Tazerenix wrote:
Show nested quote +
On December 02 2011 15:44 coL.rsvp wrote:
This is a very nice 1-1-1 variant. At least for me, the way I defend 1-1-1 is to use as few stalkers as possible, and just go mass zealot with some immo/sentry support. However, the early hellion drop forces more stalkers from the protoss player which makes the all-in that much stronger.

This build is countered in the same way a normal 1-1-1 is countered (http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379), except the trick is to not over make stalkers and rely on zealot/immo/sentry in the face of hellions. Hellions don't really counter zealots.

Here's a game I just played against this build:

http://drop.sc/67279

From my recent discussion with SEA GM players i've learned that apparently mass blink stalker is actually the best way to deal with the 1-1-1, and even more so with a hellion variant. You can sit there and pick off marines and such and just blink away without taking damage, potentially forcing the pdd in the middle of the map. And even when they plant the pdd down, with 20 or more stalkers you can actually focus it down in 2 shots. Since this push doesn't have any tanks, the amount of damage you take from the marines and hellions will be so small (with good micro) that you can potentially ruin the whole push right in the middle of the map.


Could you produce a replay with this counter? I am skeptically a little bit.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 02 2011 16:34 GMT
#37
On December 02 2011 15:44 coL.rsvp wrote:
This is a very nice 1-1-1 variant. At least for me, the way I defend 1-1-1 is to use as few stalkers as possible, and just go mass zealot with some immo/sentry support. However, the early hellion drop forces more stalkers from the protoss player which makes the all-in that much stronger.

This build is countered in the same way a normal 1-1-1 is countered (http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379), except the trick is to not over make stalkers and rely on zealot/immo/sentry in the face of hellions. Hellions don't really counter zealots.

Here's a game I just played against this build:

http://drop.sc/67279


A protoss player admitting that hellions suck against zealots. Praise the lord almighty, i'm glad a good level protoss finally fessed up about it on the forums, as many forum warriors will randomly come up in mech/hellion threads saying that hellions are good against zealots lmao.

Sorry, just had to comment on that, as it's a misconception that hellions are good against zealots when they actually suck.
Sup
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-12-02 16:49:20
December 02 2011 16:48 GMT
#38
On December 03 2011 01:34 avilo wrote:
Show nested quote +
On December 02 2011 15:44 coL.rsvp wrote:
This is a very nice 1-1-1 variant. At least for me, the way I defend 1-1-1 is to use as few stalkers as possible, and just go mass zealot with some immo/sentry support. However, the early hellion drop forces more stalkers from the protoss player which makes the all-in that much stronger.

This build is countered in the same way a normal 1-1-1 is countered (http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379), except the trick is to not over make stalkers and rely on zealot/immo/sentry in the face of hellions. Hellions don't really counter zealots.

Here's a game I just played against this build:

http://drop.sc/67279


A protoss player admitting that hellions suck against zealots. Praise the lord almighty, i'm glad a good level protoss finally fessed up about it on the forums, as many forum warriors will randomly come up in mech/hellion threads saying that hellions are good against zealots lmao.

Sorry, just had to comment on that, as it's a misconception that hellions are good against zealots when they actually suck.


Hellions without pre-ignitor in small numbers don't really counter moderate numbers of zealots when both compositions are mixed. In larger numbers and with pre-ignitor, the zealots melt.

For a 10 minute timing attack with mostly marines and banshees, a few hellions don't deter a zealot composition.
monk
Profile Blog Joined May 2009
United States8477 Posts
December 02 2011 16:59 GMT
#39
On December 03 2011 01:48 kcdc wrote:
Show nested quote +
On December 03 2011 01:34 avilo wrote:
On December 02 2011 15:44 coL.rsvp wrote:
This is a very nice 1-1-1 variant. At least for me, the way I defend 1-1-1 is to use as few stalkers as possible, and just go mass zealot with some immo/sentry support. However, the early hellion drop forces more stalkers from the protoss player which makes the all-in that much stronger.

This build is countered in the same way a normal 1-1-1 is countered (http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379), except the trick is to not over make stalkers and rely on zealot/immo/sentry in the face of hellions. Hellions don't really counter zealots.

Here's a game I just played against this build:

http://drop.sc/67279


A protoss player admitting that hellions suck against zealots. Praise the lord almighty, i'm glad a good level protoss finally fessed up about it on the forums, as many forum warriors will randomly come up in mech/hellion threads saying that hellions are good against zealots lmao.

Sorry, just had to comment on that, as it's a misconception that hellions are good against zealots when they actually suck.


Hellions without pre-ignitor in small numbers don't really counter moderate numbers of zealots when both compositions are mixed. In larger numbers and with pre-ignitor, the zealots melt.

For a 10 minute timing attack with mostly marines and banshees, a few hellions don't deter a zealot composition.


Disagree here. Ever since the Bfh nerf, zealots can do pretty well vs hellions in a mech composition. Even goody has said that mech isn't viable anymore.
Moderator
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2011-12-02 17:07:05
December 02 2011 17:05 GMT
#40
This is basically exactly iechoics old build but with +2marines in the drop and the addition of alternative plans. The gas steal is also new which might be key.

I actually got 4gated the other day for the first time in like a month, caught me completely off gaurd and exposed my lazy scouting of 1gas = expand.
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