[G] Hyper-Aggressive TvZ: Improving Mechanics - Page 4
Forum Index > StarCraft 2 Strategy |
kullingitup
United States5 Posts
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kinsky
Germany368 Posts
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BigPaulieH
8 Posts
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Kabras
Romania3508 Posts
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TangSC
Canada1866 Posts
On December 20 2011 23:51 Kabras wrote: Excellent post sir. Just the tweaks I needed for my 1-1-1 timing attack vs zerg. I have been doing a very similar push vs z with about 12 rines, 2-3 tanks (no siege mode) and 2 banshees at about 7:30 mins into the game. A lot of the times I would win the game right there, but when I didn't I found it really hard to transition out of it and not die to the zerg counter attack. Also, your scouting tips are extremely useful, thanks a lot! I find the siege mode to be absolutely crucial, otherwise mass zergling is so cost effective against your marine/tank. Scouting, like you mention, is also extremely important because in some circumstances (Like against a player who does a roach/ling or roach/ling baneling 2base push), it's actually correct to use your tanks to turtle and just build your expansion in your main to stay ahead. | ||
TangSC
Canada1866 Posts
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Darkkak
France71 Posts
I want to translate your post in french for my blog. Are you agree with that ? I'll link it to this thread of course. | ||
TangSC
Canada1866 Posts
On March 08 2012 05:20 Darkkak wrote: Hi, TangSC, I want to translate your post in french for my blog. Are you agree with that ? I'll link it to this thread of course. Looking forward to reading it ![]() | ||
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