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[G] Hyper-Aggressive TvZ: Improving Mechanics - Page 3

Forum Index > StarCraft 2 Strategy
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RamonMcGrady
Profile Joined July 2011
33 Posts
December 05 2011 16:38 GMT
#41
Ok Tang, here is ST_Rainbow on yesterday's NA Playhem Daily doing it to a Zerg. It is not EXACTLY what you say, as he transitions onto mech upon the 5 marine - 1 hellion push -> you'll see that he keeps pushing with marines, hellions and banshees to force the opponent to commit to units and to avoid droning.

I hope it helps to give more variations

ST_Rainbow mech transition
crocodile
Profile Joined February 2011
United States615 Posts
December 05 2011 18:09 GMT
#42
On December 01 2011 16:11 boboyo wrote:
doesn't mass speedling just crush the push at 8:00? Even if not, you give 5 mins to let the zerg do whatever he wants before you push again at 13:00? I'd hardly call that hyperaggressive.

edit: I tried this build twice on ladder because you obviously a lot of thought into the guide, so I was hoping it would work, but I got crushed by mass speedling as i suspected. Perhaps metal was not a good map to do it on, it's too easy to flank.

my point about 5 min in between attacks being way too long still holds though. And it's not like you can just push earlier; there is just no way you can produce enough to be threatening because of how late your expansion and production buildings get up.

Would love to see the replay where your gold league macro fails and you blame the build.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 06 2011 01:50 GMT
#43
On December 06 2011 01:38 RamonMcGrady wrote:
Ok Tang, here is ST_Rainbow on yesterday's NA Playhem Daily doing it to a Zerg. It is not EXACTLY what you say, as he transitions onto mech upon the 5 marine - 1 hellion push -> you'll see that he keeps pushing with marines, hellions and banshees to force the opponent to commit to units and to avoid droning.

I hope it helps to give more variations

ST_Rainbow mech transition

tyvm for finding that, it's actually really cool he goes hellions instead of tanks and just rallies his barracks/factory/starport and streams marine/hellion/banshee. By skipping tanks he only needs 1 gas and so can get an earlier expansion (6:30), then puts down 2 factories and an armory shortly after. He starts massing hellions for a bit until his armory is done, then starts making thors and hellions. The starport eventually gets a reactor for the 3rd factory and you make hellions/thors off 3 factories. Eventually you add a 3rd base and a fourth and fifth factory and just keep massing thor/tank/hellions until maxed. Keep constant upgrades and push and you should be like 2-1 or 2-2 by maxed out then you pretty much A-move.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
cruxXenocide
Profile Joined May 2011
United States14 Posts
December 06 2011 06:02 GMT
#44
Nice guide, any TvT help for us ? :D
Imothep
Profile Joined December 2011
Canada2 Posts
December 06 2011 06:59 GMT
#45
1/1/1 builds tend to have many different types of units, do you have any advice on an effective control group scheme for this build? I'm having trouble figuring how many hotkeys I need to leave for units, how does 1 for marines and medivacs, 1 for tanks, 1 for hellions then later for banshees sound?
DrkZOO
Profile Joined September 2011
Norway6 Posts
December 06 2011 09:56 GMT
#46
Look for ForGG, and his TvZ.
He does it very well :-)
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
December 06 2011 10:37 GMT
#47
thankyou. my TvZ winrate has shot up by about 800% because of this

the only games where i tend to lose are where i overcommit to an earlier push rather than realising i cant do much damage so its better to just walk home safe allowing the follow-up push to be stronger while still having done the indirect damage of not letting him drone too freely
Brood War Protoss, SC2 Terran/Protoss
imp42
Profile Blog Joined November 2010
398 Posts
December 06 2011 18:05 GMT
#48
nice. makes me want to go for a second attempt at terran
hyper aggression is so contrary to the macro-style I learned as zerg.
50 pts Copper League
pingy[wen]
Profile Joined June 2010
United States157 Posts
Last Edited: 2011-12-06 18:29:02
December 06 2011 18:28 GMT
#49
How does this do against a zerg that posts up 4 - 5 spines and techs straight up to muta with ling support? I feel as though this build is subject to being countered by moderately fast mutas or if the zerg decides to tech up first rather than all out macro first, tech later. Otherwise, I would love aggressive terran play.
RamonMcGrady
Profile Joined July 2011
33 Posts
December 06 2011 18:54 GMT
#50
On December 06 2011 10:50 TangSC wrote:
Show nested quote +
On December 06 2011 01:38 RamonMcGrady wrote:
Ok Tang, here is ST_Rainbow on yesterday's NA Playhem Daily doing it to a Zerg. It is not EXACTLY what you say, as he transitions onto mech upon the 5 marine - 1 hellion push -> you'll see that he keeps pushing with marines, hellions and banshees to force the opponent to commit to units and to avoid droning.

I hope it helps to give more variations

ST_Rainbow mech transition

tyvm for finding that, it's actually really cool he goes hellions instead of tanks and just rallies his barracks/factory/starport and streams marine/hellion/banshee. By skipping tanks he only needs 1 gas and so can get an earlier expansion (6:30), then puts down 2 factories and an armory shortly after. He starts massing hellions for a bit until his armory is done, then starts making thors and hellions. The starport eventually gets a reactor for the 3rd factory and you make hellions/thors off 3 factories. Eventually you add a 3rd base and a fourth and fifth factory and just keep massing thor/tank/hellions until maxed. Keep constant upgrades and push and you should be like 2-1 or 2-2 by maxed out then you pretty much A-move.


You brought some more detail than what I could grasp upon seeing the VOD. Actually, I think it might be reactionary -> mutas coming? you need faster thors. Just mass upgraded roach? You may need a little less hellions, a little more gas and tanks.

Just saw that you put it up on the transitions section, but you forgot to add the link to the VOD

Keep it up, it's quite helpful.

PS: It's RamonMcGrady, with the 'Mc' thing in the middle, as on the Tracy McGrady NBA player ^^ gl hf!!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 06 2011 22:21 GMT
#51
On December 07 2011 03:54 RamonMcGrady wrote:
Show nested quote +
On December 06 2011 10:50 TangSC wrote:
On December 06 2011 01:38 RamonMcGrady wrote:
Ok Tang, here is ST_Rainbow on yesterday's NA Playhem Daily doing it to a Zerg. It is not EXACTLY what you say, as he transitions onto mech upon the 5 marine - 1 hellion push -> you'll see that he keeps pushing with marines, hellions and banshees to force the opponent to commit to units and to avoid droning.

I hope it helps to give more variations

ST_Rainbow mech transition

tyvm for finding that, it's actually really cool he goes hellions instead of tanks and just rallies his barracks/factory/starport and streams marine/hellion/banshee. By skipping tanks he only needs 1 gas and so can get an earlier expansion (6:30), then puts down 2 factories and an armory shortly after. He starts massing hellions for a bit until his armory is done, then starts making thors and hellions. The starport eventually gets a reactor for the 3rd factory and you make hellions/thors off 3 factories. Eventually you add a 3rd base and a fourth and fifth factory and just keep massing thor/tank/hellions until maxed. Keep constant upgrades and push and you should be like 2-1 or 2-2 by maxed out then you pretty much A-move.


You brought some more detail than what I could grasp upon seeing the VOD. Actually, I think it might be reactionary -> mutas coming? you need faster thors. Just mass upgraded roach? You may need a little less hellions, a little more gas and tanks.

Just saw that you put it up on the transitions section, but you forgot to add the link to the VOD

Keep it up, it's quite helpful.

PS: It's RamonMcGrady, with the 'Mc' thing in the middle, as on the Tracy McGrady NBA player ^^ gl hf!!

Updated.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
forevernerdy
Profile Joined October 2011
England31 Posts
December 08 2011 14:37 GMT
#52
ive kind of blended the st_rainbow and Tang style...so ive been trying the 6:30 expansion and a couple extra hellions and THEN get 2nd gas and start producing tanks right away. it lets you put on a lot more pressure early, but then your 8min push is either weaker or comes later. i lik eto pressure with the hellions/marines and then actually keep the tanks seiged back at my expansion and pressure again when i have a banshee (and rally the 2nd banshee) to try to pick off a queen and some drones. its a lot more harass and requires more multitasking and has a smaller chance of winning the game outright, but its good practice. havent tried mech transitions i like the marine/tnak/medi but when i do some ill let you know how it goes
Peanut Butter Jelly Time
RamonMcGrady
Profile Joined July 2011
33 Posts
December 08 2011 16:35 GMT
#53
On December 08 2011 23:37 forevernerdy wrote:
ive kind of blended the st_rainbow and Tang style...so ive been trying the 6:30 expansion and a couple extra hellions and THEN get 2nd gas and start producing tanks right away. it lets you put on a lot more pressure early, but then your 8min push is either weaker or comes later. i lik eto pressure with the hellions/marines and then actually keep the tanks seiged back at my expansion and pressure again when i have a banshee (and rally the 2nd banshee) to try to pick off a queen and some drones. its a lot more harass and requires more multitasking and has a smaller chance of winning the game outright, but its good practice. havent tried mech transitions i like the marine/tnak/medi but when i do some ill let you know how it goes


I feel you are too eager to push, with just 1 banshee...maybe you should wait the second one almost finished and third on the way? Like, just push 30 seconds later and you are good to go...we should really see some replays though.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 08 2011 22:34 GMT
#54
On December 07 2011 03:28 pingy[wen] wrote:
How does this do against a zerg that posts up 4 - 5 spines and techs straight up to muta with ling support? I feel as though this build is subject to being countered by moderately fast mutas or if the zerg decides to tech up first rather than all out macro first, tech later. Otherwise, I would love aggressive terran play.

Well if he makes 3or more queens, 5 spines and enough lings he will keep you out completely. But that's a pretty significant investment for a zerg to be making that much defense at the 7-8 minute mark, which means you can pull back and with your 8min expansion not be behind. That much defense will slow down his ability to get mutas quickly, giving you time to get an engi and whichever midgame transition you choose.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
KaWi
Profile Joined June 2011
Czech Republic17 Posts
December 10 2011 20:55 GMT
#55
Thank you Tang !! It helped me so much in my TvZ !
I want to share my bloody tears with those who cry because the road they chose was too difficult, or those that gave up their dreams to take the road that was a little easier. -The Emperor
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 12 2011 20:35 GMT
#56
Glad to have helped, AlkazaM, and if you develop any questions feel free to ask.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Hurricane Sponge
Profile Joined March 2010
868 Posts
December 12 2011 20:50 GMT
#57
The layout and quality of the OP is so crystal clear, I'd feel stupid NOT trying it. Clearly, more high-level English majors need to be writing guides.
13JackaL
Profile Joined March 2011
United States577 Posts
December 12 2011 21:53 GMT
#58
JW could more replays be produced? I feel like there is something wrong with my execution because this build stopped working for me :/
and my axe
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 13 2011 16:04 GMT
#59
On December 13 2011 06:53 Ghostfoot wrote:
JW could more replays be produced? I feel like there is something wrong with my execution because this build stopped working for me :/

Set a benchmark at 8minutes and make sure you're getting 3tank2banshee 14ish marines and an expansion by then. If you're not, the problem is in your early game. If that push isn't doing damage, it's your execution of the attack, and if you're losing later your transition is probably a bit off, at which point you should set another benchmark for 13minutes.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Limesareoranges
Profile Blog Joined December 2011
Canada17 Posts
December 15 2011 22:33 GMT
#60
Thank you Tang. I used to do a rector hellion play then transition into marine tank, but I find this build is slightly more aggressive. Maybe it's just the set timings but I have a crazy 80% win rate against zerg right now!

Also I recorded a bunch of the games I played with this style and I'm putting them on youtube. Sure I'm only in plat and have room for improvement, but it does give a different perspective.

I can't thank you enough tang Keep it up!
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