• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:58
CEST 00:58
KST 07:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)20Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10198 users

[G] Hyper-Aggressive TvZ: Improving Mechanics - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
RamonMcGrady
Profile Joined July 2011
33 Posts
December 05 2011 16:38 GMT
#41
Ok Tang, here is ST_Rainbow on yesterday's NA Playhem Daily doing it to a Zerg. It is not EXACTLY what you say, as he transitions onto mech upon the 5 marine - 1 hellion push -> you'll see that he keeps pushing with marines, hellions and banshees to force the opponent to commit to units and to avoid droning.

I hope it helps to give more variations

ST_Rainbow mech transition
crocodile
Profile Joined February 2011
United States615 Posts
December 05 2011 18:09 GMT
#42
On December 01 2011 16:11 boboyo wrote:
doesn't mass speedling just crush the push at 8:00? Even if not, you give 5 mins to let the zerg do whatever he wants before you push again at 13:00? I'd hardly call that hyperaggressive.

edit: I tried this build twice on ladder because you obviously a lot of thought into the guide, so I was hoping it would work, but I got crushed by mass speedling as i suspected. Perhaps metal was not a good map to do it on, it's too easy to flank.

my point about 5 min in between attacks being way too long still holds though. And it's not like you can just push earlier; there is just no way you can produce enough to be threatening because of how late your expansion and production buildings get up.

Would love to see the replay where your gold league macro fails and you blame the build.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 06 2011 01:50 GMT
#43
On December 06 2011 01:38 RamonMcGrady wrote:
Ok Tang, here is ST_Rainbow on yesterday's NA Playhem Daily doing it to a Zerg. It is not EXACTLY what you say, as he transitions onto mech upon the 5 marine - 1 hellion push -> you'll see that he keeps pushing with marines, hellions and banshees to force the opponent to commit to units and to avoid droning.

I hope it helps to give more variations

ST_Rainbow mech transition

tyvm for finding that, it's actually really cool he goes hellions instead of tanks and just rallies his barracks/factory/starport and streams marine/hellion/banshee. By skipping tanks he only needs 1 gas and so can get an earlier expansion (6:30), then puts down 2 factories and an armory shortly after. He starts massing hellions for a bit until his armory is done, then starts making thors and hellions. The starport eventually gets a reactor for the 3rd factory and you make hellions/thors off 3 factories. Eventually you add a 3rd base and a fourth and fifth factory and just keep massing thor/tank/hellions until maxed. Keep constant upgrades and push and you should be like 2-1 or 2-2 by maxed out then you pretty much A-move.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
cruxXenocide
Profile Joined May 2011
United States14 Posts
December 06 2011 06:02 GMT
#44
Nice guide, any TvT help for us ? :D
Imothep
Profile Joined December 2011
Canada2 Posts
December 06 2011 06:59 GMT
#45
1/1/1 builds tend to have many different types of units, do you have any advice on an effective control group scheme for this build? I'm having trouble figuring how many hotkeys I need to leave for units, how does 1 for marines and medivacs, 1 for tanks, 1 for hellions then later for banshees sound?
DrkZOO
Profile Joined September 2011
Norway6 Posts
December 06 2011 09:56 GMT
#46
Look for ForGG, and his TvZ.
He does it very well :-)
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
December 06 2011 10:37 GMT
#47
thankyou. my TvZ winrate has shot up by about 800% because of this

the only games where i tend to lose are where i overcommit to an earlier push rather than realising i cant do much damage so its better to just walk home safe allowing the follow-up push to be stronger while still having done the indirect damage of not letting him drone too freely
Brood War Protoss, SC2 Terran/Protoss
imp42
Profile Blog Joined November 2010
398 Posts
December 06 2011 18:05 GMT
#48
nice. makes me want to go for a second attempt at terran
hyper aggression is so contrary to the macro-style I learned as zerg.
50 pts Copper League
pingy[wen]
Profile Joined June 2010
United States157 Posts
Last Edited: 2011-12-06 18:29:02
December 06 2011 18:28 GMT
#49
How does this do against a zerg that posts up 4 - 5 spines and techs straight up to muta with ling support? I feel as though this build is subject to being countered by moderately fast mutas or if the zerg decides to tech up first rather than all out macro first, tech later. Otherwise, I would love aggressive terran play.
RamonMcGrady
Profile Joined July 2011
33 Posts
December 06 2011 18:54 GMT
#50
On December 06 2011 10:50 TangSC wrote:
Show nested quote +
On December 06 2011 01:38 RamonMcGrady wrote:
Ok Tang, here is ST_Rainbow on yesterday's NA Playhem Daily doing it to a Zerg. It is not EXACTLY what you say, as he transitions onto mech upon the 5 marine - 1 hellion push -> you'll see that he keeps pushing with marines, hellions and banshees to force the opponent to commit to units and to avoid droning.

I hope it helps to give more variations

ST_Rainbow mech transition

tyvm for finding that, it's actually really cool he goes hellions instead of tanks and just rallies his barracks/factory/starport and streams marine/hellion/banshee. By skipping tanks he only needs 1 gas and so can get an earlier expansion (6:30), then puts down 2 factories and an armory shortly after. He starts massing hellions for a bit until his armory is done, then starts making thors and hellions. The starport eventually gets a reactor for the 3rd factory and you make hellions/thors off 3 factories. Eventually you add a 3rd base and a fourth and fifth factory and just keep massing thor/tank/hellions until maxed. Keep constant upgrades and push and you should be like 2-1 or 2-2 by maxed out then you pretty much A-move.


You brought some more detail than what I could grasp upon seeing the VOD. Actually, I think it might be reactionary -> mutas coming? you need faster thors. Just mass upgraded roach? You may need a little less hellions, a little more gas and tanks.

Just saw that you put it up on the transitions section, but you forgot to add the link to the VOD

Keep it up, it's quite helpful.

PS: It's RamonMcGrady, with the 'Mc' thing in the middle, as on the Tracy McGrady NBA player ^^ gl hf!!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 06 2011 22:21 GMT
#51
On December 07 2011 03:54 RamonMcGrady wrote:
Show nested quote +
On December 06 2011 10:50 TangSC wrote:
On December 06 2011 01:38 RamonMcGrady wrote:
Ok Tang, here is ST_Rainbow on yesterday's NA Playhem Daily doing it to a Zerg. It is not EXACTLY what you say, as he transitions onto mech upon the 5 marine - 1 hellion push -> you'll see that he keeps pushing with marines, hellions and banshees to force the opponent to commit to units and to avoid droning.

I hope it helps to give more variations

ST_Rainbow mech transition

tyvm for finding that, it's actually really cool he goes hellions instead of tanks and just rallies his barracks/factory/starport and streams marine/hellion/banshee. By skipping tanks he only needs 1 gas and so can get an earlier expansion (6:30), then puts down 2 factories and an armory shortly after. He starts massing hellions for a bit until his armory is done, then starts making thors and hellions. The starport eventually gets a reactor for the 3rd factory and you make hellions/thors off 3 factories. Eventually you add a 3rd base and a fourth and fifth factory and just keep massing thor/tank/hellions until maxed. Keep constant upgrades and push and you should be like 2-1 or 2-2 by maxed out then you pretty much A-move.


You brought some more detail than what I could grasp upon seeing the VOD. Actually, I think it might be reactionary -> mutas coming? you need faster thors. Just mass upgraded roach? You may need a little less hellions, a little more gas and tanks.

Just saw that you put it up on the transitions section, but you forgot to add the link to the VOD

Keep it up, it's quite helpful.

PS: It's RamonMcGrady, with the 'Mc' thing in the middle, as on the Tracy McGrady NBA player ^^ gl hf!!

Updated.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
forevernerdy
Profile Joined October 2011
England31 Posts
December 08 2011 14:37 GMT
#52
ive kind of blended the st_rainbow and Tang style...so ive been trying the 6:30 expansion and a couple extra hellions and THEN get 2nd gas and start producing tanks right away. it lets you put on a lot more pressure early, but then your 8min push is either weaker or comes later. i lik eto pressure with the hellions/marines and then actually keep the tanks seiged back at my expansion and pressure again when i have a banshee (and rally the 2nd banshee) to try to pick off a queen and some drones. its a lot more harass and requires more multitasking and has a smaller chance of winning the game outright, but its good practice. havent tried mech transitions i like the marine/tnak/medi but when i do some ill let you know how it goes
Peanut Butter Jelly Time
RamonMcGrady
Profile Joined July 2011
33 Posts
December 08 2011 16:35 GMT
#53
On December 08 2011 23:37 forevernerdy wrote:
ive kind of blended the st_rainbow and Tang style...so ive been trying the 6:30 expansion and a couple extra hellions and THEN get 2nd gas and start producing tanks right away. it lets you put on a lot more pressure early, but then your 8min push is either weaker or comes later. i lik eto pressure with the hellions/marines and then actually keep the tanks seiged back at my expansion and pressure again when i have a banshee (and rally the 2nd banshee) to try to pick off a queen and some drones. its a lot more harass and requires more multitasking and has a smaller chance of winning the game outright, but its good practice. havent tried mech transitions i like the marine/tnak/medi but when i do some ill let you know how it goes


I feel you are too eager to push, with just 1 banshee...maybe you should wait the second one almost finished and third on the way? Like, just push 30 seconds later and you are good to go...we should really see some replays though.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 08 2011 22:34 GMT
#54
On December 07 2011 03:28 pingy[wen] wrote:
How does this do against a zerg that posts up 4 - 5 spines and techs straight up to muta with ling support? I feel as though this build is subject to being countered by moderately fast mutas or if the zerg decides to tech up first rather than all out macro first, tech later. Otherwise, I would love aggressive terran play.

Well if he makes 3or more queens, 5 spines and enough lings he will keep you out completely. But that's a pretty significant investment for a zerg to be making that much defense at the 7-8 minute mark, which means you can pull back and with your 8min expansion not be behind. That much defense will slow down his ability to get mutas quickly, giving you time to get an engi and whichever midgame transition you choose.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
KaWi
Profile Joined June 2011
Czech Republic17 Posts
December 10 2011 20:55 GMT
#55
Thank you Tang !! It helped me so much in my TvZ !
I want to share my bloody tears with those who cry because the road they chose was too difficult, or those that gave up their dreams to take the road that was a little easier. -The Emperor
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 12 2011 20:35 GMT
#56
Glad to have helped, AlkazaM, and if you develop any questions feel free to ask.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Hurricane Sponge
Profile Joined March 2010
868 Posts
December 12 2011 20:50 GMT
#57
The layout and quality of the OP is so crystal clear, I'd feel stupid NOT trying it. Clearly, more high-level English majors need to be writing guides.
13JackaL
Profile Joined March 2011
United States577 Posts
December 12 2011 21:53 GMT
#58
JW could more replays be produced? I feel like there is something wrong with my execution because this build stopped working for me :/
and my axe
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 13 2011 16:04 GMT
#59
On December 13 2011 06:53 Ghostfoot wrote:
JW could more replays be produced? I feel like there is something wrong with my execution because this build stopped working for me :/

Set a benchmark at 8minutes and make sure you're getting 3tank2banshee 14ish marines and an expansion by then. If you're not, the problem is in your early game. If that push isn't doing damage, it's your execution of the attack, and if you're losing later your transition is probably a bit off, at which point you should set another benchmark for 13minutes.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Limesareoranges
Profile Blog Joined December 2011
Canada17 Posts
December 15 2011 22:33 GMT
#60
Thank you Tang. I used to do a rector hellion play then transition into marine tank, but I find this build is slightly more aggressive. Maybe it's just the set timings but I have a crazy 80% win rate against zerg right now!

Also I recorded a bunch of the games I played with this style and I'm putting them on youtube. Sure I'm only in plat and have room for improvement, but it does give a different perspective.

I can't thank you enough tang Keep it up!
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE169
Nina 104
Nathanias 65
StarCraft: Brood War
Britney 14156
Artosis 516
White-Ra 259
ToSsGirL 31
Dota 2
monkeys_forever458
NeuroSwarm164
League of Legends
Doublelift4222
Super Smash Bros
hungrybox980
Heroes of the Storm
Khaldor1869
Liquid`Hasu1333
Trikslyr69
Other Games
summit1g7440
Grubby3538
ArmadaUGS961
shahzam590
JimRising 339
C9.Mang0281
ZombieGrub60
Mew2King44
Organizations
Other Games
BasetradeTV195
gamesdonequick113
Dota 2
PGL Dota 2 - Main Stream106
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 62
• musti20045 37
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 36
• Azhi_Dahaki25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1207
• imaqtpie1059
• Shiphtur259
Upcoming Events
The PondCast
11h 2m
OSC
14h 2m
Stellar Fest
14h 2m
OSC
1d 1h
Stellar Fest
1d 14h
CranKy Ducklings
2 days
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.