• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:04
CEST 22:04
KST 05:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

[G] Revolutionizing Warp-In Pylon Control-Groups - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
November 15 2011 20:16 GMT
#61
On November 16 2011 04:52 Kaitlin wrote:
Show nested quote +
On November 16 2011 04:36 MasterReY wrote:
Basically you say you hotkey pylons and the camera jumps to the closest hotkeyed pylon with a double tap.
Isnt that basic knowledge?
Should work with every other building aswell...


I hope it's not basic knowledge, because it's not how it works.

How is that not how it works? As far as I know, MasterReY's description is accurate.

This is a cool idea, but I have to say that I agree with Cecil on this one. The location keys are better suited to this task. Also, the UI offers more location hotkeys than you really need, but the limit of 10 group keys is actually limiting for me. I already use all of them, and I have several keys that have to be repurposed depending on what I need more, so that I lose my construction Probe or my Stargate key when I start harassing, for example, because every other key is already used up.

Still, I wouldn't be surprised if there are players who have a hotkey free and aren't comfortable using the F-keys for whatever reason, and I don't see why this couldn't be a valid alternative for them. It's absolutely better than mouse-scrolling, and even if I don't find it ideal, I think it's cool that you thought of it and took the time to share the idea with the forum.
The frumious Bandersnatch
elliminist
Profile Joined November 2010
Japan121 Posts
November 15 2011 21:15 GMT
#62
On November 16 2011 04:01 Kaitlin wrote:
When I read this, I believed your assumption about #1 was incorrect, so I tested. Sure enough, it is wrong. It doesn't go to the closest. It goes to the biggest concentration of like buildings. Specifically, I hotkeyed one pylon on one end of the map and two more pylons on the exact opposite side of the map to the same control group. I centered the camera over the solo pylon, and then I double-tapped the control group. The camera popped to the two pylons on the opposite end of the map. They are clearly not the 'closest'. The behavior was exhibited repeatedly without exception.

#2. It doesn't matter whether you add the building or the unit to the control group first. The game apparently looks at the different unit / building types in a given control group, and will center on the type of unit / building with the most in that 'subgroup'. Within a subgroup, it determines the greatest number in close proximity and centers on them. Within that 'closest proximity', it may very well center on the oldest member of the control group.

It's important to note that buildings are not always focused on. If you have 2 buildings and 3 units in that control group, it's going to the units, not the buildings, assuming they are like-units. For example, I put 2 pylons and 3 probes in a control group, and the camera went to the probes in every case.

#4. It's left mouse clicking, not right. Also, it's important to note that there is a hotkey for that feature, which I use frequently for a number of things. It's 'Center on Selection' and it's default is Ctrl + F. Among other great uses, I use it to queue up 'drops on the move' in the following way. Activate my dropship, put the camera on where I want to drop. I actually have a camera location set for this, but it's not crucial. Then, use the minimap to queue up the path up to where I want the drop to occur, then my last right click (move command) and where I want the drop to begin. I hold shift + my drop hotkey, then 'Center on Selection' to immediately zip back to my dropship, where I simply click on it (in the middle of the screen), and the drop is now queued. Without usage of the 'Center on Selection', I would have to either try to click the minimap and find the dropship, or double tap the dropship, which would be ok if it's by itself in a control group, but then I'd need to do the shift + drop command at that point, which is less efficient, IMO.

I'll edit in with more testing of other 'assumptions'.


Thank you for taking the time to actually read the details of the thread and go on starcraft to actually test it. This has been rare among the people who made comments or tried to dismiss the style as ineffective.

I dont have access to a game client in the next few hours but i'll get back to testing as soon as i can. However as far as my testing has gone, it seems like i've achieved my desired results but with the wrong mechanical logic for it.

It appears this technique has trouble with directly adjacent pylons (relevant for 4gate play) and i'm not sure about the exact proximity at which the camera will focus on building clumps. In testing i've had 4-5 pylons in the main, and 2 pylons out as proxies and i've been able to center on the proxies consistently without fail.

In my testing of assumption 2 i know from experience that if you hotkey the queen before the hatchery and try to use centered hatch inject, it will center on the queen and not the hatchery. I will explore this again though. The implications to the actual technique however should be minimal.

As for assumption 4 it must be my mistake then. I often dont think slowly about what i press when using the interface. I will update the thread with the corrected technique.

Thank you once again for actually making an effort to study it before posting.


Do you think you're really entitled to anything in this world?
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
November 15 2011 21:18 GMT
#63
camera hot keys are way better. I've been using one of mine exclusively for warp-ins and it is very efficient
get rich or die mining
TL+ Member
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
November 15 2011 21:21 GMT
#64
Cool Idea, I really like the ideas people are coming up with using the spare control groups available because as it stands now, pros really don't use all of the control groups to the best of their ability and often leave some or at times many control groups unused. We all know progamers have the capability of using all 10 control groups as it is demonstrated again and again in broodwar, I believe this incorporation is simply a step in the right direction.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
elliminist
Profile Joined November 2010
Japan121 Posts
November 16 2011 05:12 GMT
#65
On November 16 2011 04:01 Kaitlin wrote:
When I read this, I believed your assumption about #1 was incorrect, so I tested. Sure enough, it is wrong. It doesn't go to the closest. It goes to the biggest concentration of like buildings. Specifically, I hotkeyed one pylon on one end of the map and two more pylons on the exact opposite side of the map to the same control group. I centered the camera over the solo pylon, and then I double-tapped the control group. The camera popped to the two pylons on the opposite end of the map. They are clearly not the 'closest'. The behavior was exhibited repeatedly without exception.

#2. It doesn't matter whether you add the building or the unit to the control group first. The game apparently looks at the different unit / building types in a given control group, and will center on the type of unit / building with the most in that 'subgroup'. Within a subgroup, it determines the greatest number in close proximity and centers on them. Within that 'closest proximity', it may very well center on the oldest member of the control group.

It's important to note that buildings are not always focused on. If you have 2 buildings and 3 units in that control group, it's going to the units, not the buildings, assuming they are like-units. For example, I put 2 pylons and 3 probes in a control group, and the camera went to the probes in every case.

I'll edit in with more testing of other 'assumptions'.


I tested it ingame again.

This 'cetner on most pylons' mechanic only occurs when the buildings are adjacent to the point of touching each other. If there is even one tile between the two buildings, it will not focus on those buildings as the center point.

I also tried multiple units + single building selected. As long as the units are not clumped and touching each other, it will always center on the building. This includes having the multiple units within the same camera screen of each other.

I tested this repeatedly and the observation right now is that your claim my assumption is incorrect only applies whenever the units or buildings are touching each other.
Do you think you're really entitled to anything in this world?
NtroP
Profile Joined July 2010
United States174 Posts
November 16 2011 06:20 GMT
#66
Why does everyone want to grade this MECHANIC.

It isn't good or bad, it is. It seems like something an intelligent player could use to speed up their play significantly. However, if you don't use it, you're probably not going to notice a significant disadvantage.

Thanks OP, I'll definitely work on incorporating this into my play.
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2011-11-16 21:42:30
November 16 2011 21:38 GMT
#67
This mechanic seems interesting, and at least some player may actually prefer this to camera hotkeys. However, I have tried it and I can confirm that hotkeying clustered pylons gives strange resulst.. and it's not only clustered pylons.. it happens also to pylons not touching each other but being part of a cluster of buildings.. I'm even coming to think that i happens when two pylon are just NEAR each other.

I've however noticed that pylon clusters follow the same rule among them, they just have higher priority compared to lonely pylons: when you double click the group and there are multiple pylon clusters, you get the screen on the closer pylon cluster.


The mechanic itself would be interesting, but unless there is a way to avoid this problem, it seems a bit too much unreliable.. :-/ ..seems like the only way is watch out and avoid binding pylons which are close to each other..
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 592
elazer 321
IndyStarCraft 214
Hui .118
StarCraft: Brood War
Britney 15965
Mini 580
Larva 336
firebathero 221
Dewaltoss 156
ZZZero.O 66
IntoTheRainbow 15
HiyA 10
Dota 2
canceldota115
capcasts58
Counter-Strike
olofmeister18637
tarik_tv2448
byalli1569
Heroes of the Storm
Liquid`Hasu336
Khaldor250
MindelVK19
Other Games
summit1g8548
Grubby3382
FrodaN2081
fl0m1003
B2W.Neo769
mouzStarbuck297
ArmadaUGS79
Trikslyr38
Railgan5
Organizations
Other Games
gamesdonequick1391
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Response 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur246
• tFFMrPink 12
Upcoming Events
Afreeca Starleague
13h 56m
Wardi Open
13h 56m
Replay Cast
1d 3h
Sparkling Tuna Cup
1d 13h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.