• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:25
CEST 17:25
KST 00:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners3Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
NBA General Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8145 users

[G] TvP Pure Air - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 21 22 23 Next All
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-11-09 05:37:45
November 09 2011 05:36 GMT
#21
On November 09 2011 14:08 Yoshi Kirishima wrote:
Show nested quote +
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

Show nested quote +
On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Emporio
Profile Blog Joined December 2010
United States3069 Posts
November 09 2011 05:45 GMT
#22
This is very interesting. It's similar to the popular mass muta in ZvP but potentially even stronger because archons aren't as good and you have PF and mass repair. The only difference is that it's worse to lose your units for Terran since you can't reproduce as quickly and you don't have cheap spines to spam, instead you have PFs only.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
DeltaBravo
Profile Joined November 2010
United States119 Posts
November 09 2011 05:47 GMT
#23
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.
Nerf Probes
xlava
Profile Blog Joined March 2011
United States676 Posts
November 09 2011 05:47 GMT
#24
Really nice guide. I play Protoss so, I essentially hate you

I have no idea how to counter pure mass air. Same thing with marauder hellion pushes. It seems like all the weird timings and comps have weird counters that nobody seems to know yet, I hope stuff like this doesn't become mainstream tbh.
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
November 09 2011 05:48 GMT
#25
Amazing guide, I'll definitely try this out. :D

And now I want to see pure air v. pure air. :/
BwCBlueBox.837
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
Last Edited: 2011-11-09 05:58:25
November 09 2011 05:49 GMT
#26
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
Show nested quote +
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
Show nested quote +
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Whitewing
Profile Joined October 2010
United States7483 Posts
November 09 2011 06:04 GMT
#27
On November 09 2011 14:49 Yoshi Kirishima wrote:
Show nested quote +
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


Show nested quote +
On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


Show nested quote +
On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
November 09 2011 06:09 GMT
#28
On November 09 2011 15:04 Whitewing wrote:
Show nested quote +
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.


Hmm. Well if they do a DT opener (1 base?) and you don't scout it, maybe it would be good to note to make a Ebay and a turret just in case. But then if it is a WP proxy drop then those minerals will be wasted. Well do you know when a DT rush would hit at? Isn't it like 6:xx? I guess that is a problem then. What if you pull all your SCVs and go attack his base with your Banshee? If his DT comes you scan it. Idk though haha
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
Last Edited: 2011-11-09 06:12:40
November 09 2011 06:11 GMT
#29
On November 09 2011 15:04 Whitewing wrote:
Show nested quote +
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.

To deal with an early DT opener, for example, if you scout 2-gas, save a scan while you get the raven out. If you go banshee + cloak first, the DT will be at your base before the raven and hence this is necessary. If it's one gas, I don't think it's necessary (but don't quote me on this since I haven't investigated the timings in depth).

Anyways, once the raven is out, DT's and esp DT-expand is almost an auto-loss because the terran can do some sort of timing attack with pdd.
Whitewing
Profile Joined October 2010
United States7483 Posts
November 09 2011 06:13 GMT
#30
On November 09 2011 15:09 Yoshi Kirishima wrote:
Show nested quote +
On November 09 2011 15:04 Whitewing wrote:
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.


Hmm. Well if they do a DT opener (1 base?) and you don't scout it, maybe it would be good to note to make a Ebay and a turret just in case. But then if it is a WP proxy drop then those minerals will be wasted. Well do you know when a DT rush would hit at? Isn't it like 6:xx? I guess that is a problem then. What if you pull all your SCVs and go attack his base with your Banshee? If his DT comes you scan it. Idk though haha


One base DT hits shortly after your first banshee comes out of the starport, but before cloak finishes if you rush to cloak. Two base DT comes a bit later, but it's more economical, less all-in, and can still be proxied pretty easily without giving away much in the base. I used to experiment a ton with 2 base DT/phoenix against zerg.

I didn't mean to suggest that it's something you can expect to face often, but I wanted to point out a weakness in your build/style that you should make sure to iron out.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
Last Edited: 2011-11-09 06:15:41
November 09 2011 06:14 GMT
#31
On November 09 2011 15:11 Azzur wrote:
Show nested quote +
On November 09 2011 15:04 Whitewing wrote:
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.

To deal with an early DT opener, for example, if you scout 2-gas, save a scan while you get the raven out. If you go banshee + cloak first, the DT will be at your base before the raven and hence this is necessary. If it's one gas, I don't think it's necessary (but don't quote me on this since I haven't investigated the timings in depth).

Anyways, once the raven is out, DT's and esp DT-expand is almost an auto-loss because the terran can do some sort of timing attack with pdd.



Thanks i'll quote you on that xD. What about a DT rush though? Cancel Banshee and make Raven? Repair wall as long as possible?


On November 09 2011 15:13 Whitewing wrote:
Show nested quote +
On November 09 2011 15:09 Yoshi Kirishima wrote:
On November 09 2011 15:04 Whitewing wrote:
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.


Hmm. Well if they do a DT opener (1 base?) and you don't scout it, maybe it would be good to note to make a Ebay and a turret just in case. But then if it is a WP proxy drop then those minerals will be wasted. Well do you know when a DT rush would hit at? Isn't it like 6:xx? I guess that is a problem then. What if you pull all your SCVs and go attack his base with your Banshee? If his DT comes you scan it. Idk though haha


One base DT hits shortly after your first banshee comes out of the starport, but before cloak finishes if you rush to cloak. Two base DT comes a bit later, but it's more economical, less all-in, and can still be proxied pretty easily without giving away much in the base. I used to experiment a ton with 2 base DT/phoenix against zerg.

I didn't mean to suggest that it's something you can expect to face often, but I wanted to point out a weakness in your build/style that you should make sure to iron out.


K thanks I was always interested in DT openers since templar are just cool. But I don't see it much at all. I don't think I've seen it like, ever on the ladder, actually. Maybe once or twice xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Whitewing
Profile Joined October 2010
United States7483 Posts
November 09 2011 06:20 GMT
#32
On November 09 2011 15:14 Yoshi Kirishima wrote:
Show nested quote +
On November 09 2011 15:11 Azzur wrote:
On November 09 2011 15:04 Whitewing wrote:
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.

To deal with an early DT opener, for example, if you scout 2-gas, save a scan while you get the raven out. If you go banshee + cloak first, the DT will be at your base before the raven and hence this is necessary. If it's one gas, I don't think it's necessary (but don't quote me on this since I haven't investigated the timings in depth).

Anyways, once the raven is out, DT's and esp DT-expand is almost an auto-loss because the terran can do some sort of timing attack with pdd.



Thanks i'll quote you on that xD. What about a DT rush though? Cancel Banshee and make Raven? Repair wall as long as possible?


Show nested quote +
On November 09 2011 15:13 Whitewing wrote:
On November 09 2011 15:09 Yoshi Kirishima wrote:
On November 09 2011 15:04 Whitewing wrote:
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.


Hmm. Well if they do a DT opener (1 base?) and you don't scout it, maybe it would be good to note to make a Ebay and a turret just in case. But then if it is a WP proxy drop then those minerals will be wasted. Well do you know when a DT rush would hit at? Isn't it like 6:xx? I guess that is a problem then. What if you pull all your SCVs and go attack his base with your Banshee? If his DT comes you scan it. Idk though haha


One base DT hits shortly after your first banshee comes out of the starport, but before cloak finishes if you rush to cloak. Two base DT comes a bit later, but it's more economical, less all-in, and can still be proxied pretty easily without giving away much in the base. I used to experiment a ton with 2 base DT/phoenix against zerg.

I didn't mean to suggest that it's something you can expect to face often, but I wanted to point out a weakness in your build/style that you should make sure to iron out.


K thanks I was always interested in DT openers since templar are just cool. But I don't see it much at all. I don't think I've seen it like, ever on the ladder, actually. Maybe once or twice xD


You don't see it often because terran usually has more than one orbital, and just needs to turtle up with a lot of bio and scan to shut it down, and people just expect bio all the time so don't plan for it. But it does occur sometimes, and DT expand isn't completely dead as a build (although honestly it should be).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
Last Edited: 2011-11-09 06:22:00
November 09 2011 06:21 GMT
#33
On November 09 2011 15:14 Yoshi Kirishima wrote:
Show nested quote +
On November 09 2011 15:11 Azzur wrote:
On November 09 2011 15:04 Whitewing wrote:
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.

To deal with an early DT opener, for example, if you scout 2-gas, save a scan while you get the raven out. If you go banshee + cloak first, the DT will be at your base before the raven and hence this is necessary. If it's one gas, I don't think it's necessary (but don't quote me on this since I haven't investigated the timings in depth).

Anyways, once the raven is out, DT's and esp DT-expand is almost an auto-loss because the terran can do some sort of timing attack with pdd.



Thanks i'll quote you on that xD. What about a DT rush though? Cancel Banshee and make Raven? Repair wall as long as possible?


Show nested quote +
On November 09 2011 15:13 Whitewing wrote:
On November 09 2011 15:09 Yoshi Kirishima wrote:
On November 09 2011 15:04 Whitewing wrote:
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.


Hmm. Well if they do a DT opener (1 base?) and you don't scout it, maybe it would be good to note to make a Ebay and a turret just in case. But then if it is a WP proxy drop then those minerals will be wasted. Well do you know when a DT rush would hit at? Isn't it like 6:xx? I guess that is a problem then. What if you pull all your SCVs and go attack his base with your Banshee? If his DT comes you scan it. Idk though haha


One base DT hits shortly after your first banshee comes out of the starport, but before cloak finishes if you rush to cloak. Two base DT comes a bit later, but it's more economical, less all-in, and can still be proxied pretty easily without giving away much in the base. I used to experiment a ton with 2 base DT/phoenix against zerg.

I didn't mean to suggest that it's something you can expect to face often, but I wanted to point out a weakness in your build/style that you should make sure to iron out.


K thanks I was always interested in DT openers since templar are just cool. But I don't see it much at all. I don't think I've seen it like, ever on the ladder, actually. Maybe once or twice xD

I used to make raven first in my build and this would auto-win against a DT opener. However, I found making the banshee + cloak first more effective against other builds (e.g. 3-gate 1-star, 1-gate FE, 4-gate, 3-gate expo, etc), but then I started losing against 1-base DTs. I deal with 1-base DTs similar to what I said in my previous post. I save a scan and then get the raven out (without cancelling the banshee). Whilst waiting for the raven, I'll just repair the wall.

The banshee + cloak is an auto-win if the protoss expands behind.

If the protoss gets robo, I'll still most likely be able get some probe kills and then a marine/banshee/raven + pdd timing attack will win.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
November 09 2011 06:30 GMT
#34
On November 09 2011 15:21 Azzur wrote:
Show nested quote +
On November 09 2011 15:14 Yoshi Kirishima wrote:
On November 09 2011 15:11 Azzur wrote:
On November 09 2011 15:04 Whitewing wrote:
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.

To deal with an early DT opener, for example, if you scout 2-gas, save a scan while you get the raven out. If you go banshee + cloak first, the DT will be at your base before the raven and hence this is necessary. If it's one gas, I don't think it's necessary (but don't quote me on this since I haven't investigated the timings in depth).

Anyways, once the raven is out, DT's and esp DT-expand is almost an auto-loss because the terran can do some sort of timing attack with pdd.



Thanks i'll quote you on that xD. What about a DT rush though? Cancel Banshee and make Raven? Repair wall as long as possible?


On November 09 2011 15:13 Whitewing wrote:
On November 09 2011 15:09 Yoshi Kirishima wrote:
On November 09 2011 15:04 Whitewing wrote:
On November 09 2011 14:49 Yoshi Kirishima wrote:
On November 09 2011 14:28 Xenorawks wrote:
Would like it if you can explain in more detail how to adapt to:
1. Early pheonix because BCs do come out pretty late. If the protoss has 2 base he would have no problem supporting stalkers and quite a lot of pheonixes so wouldn't it be pretty hard for you to balance between right number of vikings and banshees?
2. Early High Templars. Storms and Feedback could be pretty devastating isn't it especially if your opponent gets cannons with the minerals and masses HTs with the gas. Air units tend to stack up easily which makes them very vulnerable to storms isn't it? Probably you should give some tips on how split your air army especially when you have lots of banshees, ravens and vikings.


I still have a lot to add but for now...

vs Early Phoenix, meaning a Stargate put down once he sees 1-2 Banshees, you turtle up in your base and pump Vikings until you have enough. You may not be able to harass him for a while, but it means that he has less Stalkers meaning that you can burn minerals on more CCs and take even more bases even faster than usual.
But what really gives trouble is if they go 1 base Phoenix, like really really early. But this is more of a blind decision. This is bad because you will need to make an Engineering Bay to put down a couple turrets to protect your mineral line/starports or else he'll just focus down every viking or marine that comes out. If you don't make an Ebay until you see a Phoenix, it might not be gg though, but i think you'll be behind a bit. Maybe you can double expand or something. I'm not sure, I don't play against many 1 base blind phoenix builds xD

Yes I have had some trouble vs early HT and lots of cannons and the protoss himself taking many expansions. I have a replay but I'll find it later. He played really well or just knew how to respond to air style T.

However if he adds HTs later in the game, Storm is actually not that devastating. Just be sure you split your Banshees a bit. Even if he storms you, just back off. Storm DPS is too slow that most Banshees can't take more than 20 damage each. For Feedback, drain your Cloak Energy and throw down PDD instead of using Seeker Missiles (SMs require you to be too close, he can easily kill your Ravens or do a lot of damage vs them or just drain your energy). In some situations you could even fly your army over his so that if he storms, he will get hurt too.

To split your air army up just magic box just like mutas and make sure to hold position.


On November 09 2011 14:36 Whitewing wrote:
On November 09 2011 14:08 Yoshi Kirishima wrote:
On November 09 2011 14:01 shishy wrote:
How do you get a supply depot at 11?? Do you mean 9?


OOPS. Thanks haha. But 10 not 9.

On November 09 2011 14:02 Whitewing wrote:
I've fought a few terrans doing this to me, I'm usually able to win, although the games are pretty close. Basically, the moment I scout it I throw down a stargate and start chrono'ing phoenix and get speed observers at the same time to deal with cloak banshees. I don't stop at 1 or even 2 observers though, I usually make 5 or 6 to deal with the sniping, and get a ton of phoenix. Eventually the game gets really weird as he either has to build a few thors to deal with the phoenix (nothing terran has in the air other than BC's does well vs. phoenix), or switches to something else entirely. If he goes BC's I usually deal with it by getting some high templar for feedback and archons with a mothership (archon toilet is freaking amazing vs. air units since they don't spread out well after the vortex ends). The High templar shut down the ravens too, and I can warp in feedback then morph to archons.

Last thing you want to build against this is stalkers: banshees and BC's make mincemeat of them, and PDD shuts them down so hard.

This playstyle is really cool, and while I don't think it's particularly strong and that you're probably just winning a lot due to having better multi-tasking than your opponent or he simply has no idea how to respond. That said, even if the toss does know how to respond, you wind up with a really fun match with lots of tech switches and tons of new shenanigans.


Yep, most of my wins are just through surprise. It looks just like a 1-1-1 all-in anyways, or a 2 Port if they scout that. Everyone just masses Stalkers, lol. But some do make Phoenixes (early ones) or etc., those are a bit more challenging.

However the two top master Protoss that I've played against have played against this before, so they may not have been used to it but they most likely had a good idea of how to win... at least I'd think so =O One of them said that there used to be a Korean GM in his clan who did air styles, too bad I can't find any replays

If only we had more air maps like Desert Oasis, it would be epic to see a professional TvP with archon toilets vs mass air xD


Yeah, I like to respond to the 1/1/1 by going fast stargate for phoenix after my 1 gate expo anyway, because I can pick of banshees and lift the tanks for the fight, allowing my zealots to really bring the hurt, so when I face this I have phoenix for it anyway.

But yeah, stalkers are not a good response to banshees unless it's just banshee harass.

If you want to practice it against a masters protoss, hit me up on battlenet (Whitewing.424) I'm also happy to help any gentlemen who wants to practice mech, I'd love to stop playing against bio (Bio is so dull to play against).



Kk thanks let's play sometime .


On November 09 2011 14:47 DeltaBravo wrote:
On November 09 2011 14:29 KobyKat wrote:
This is really awesome. I looked through the whole thing but I'm sure I'll need to reference it again in the future and figure out the details of it. The only thing I'm skeptical about is getting a PF as your natural. I see that it's necessary to stay alive but playing the six base macro game like you talked about seems like the opposite of getting a PF early on. You probably do enough harrass to make up for the lack of a second set of MULEs though. I think I'll be trying this out. It seems like even if they try to counter it they will run in to problems because it's a freaking PF.



I think that his spending is more limited by gas than it is by minerals, so it makes sense that he just skips mules, as they just provide more excess minerals. Also, the extra security from a PF is invaluable, since it seems like this build's weak point is the early game.

To the OP, you mentioned that early phoenixes give you a bit more trouble than usual. Do they ever get to the point where you are forced to go for some sort of ground support i.e. marines or thors? Also, what kind of responses give you the most trouble out of the Protoss?

Putting on the theory crafting tin foil hat, it seems like the best response by Protoss would be to match your expansion count and dump everything into air, creating a giant fleet battle. Since the terran can't be agressive in denying expansions in the same way that bio-based terrans can, it appears like a mass expanding toss shouldn't get too much resistance. As for units, it seems like a combination of ultra gas heavy templar phoenix void ray would be an even match, forcing both parties to micro their units to avoid seeker/storm and kill off the banshees/archons.

Hopefully someone can build off of that tin foil hat thought process and start giving the OP close fights, air style looks so much fun.


Yup that is correct. I was thinking of their suggestions for skipping the PF and instead making more Bunkers and Marines. Well anyways now I can't see that working. Sure, an OC gives you more MULEs which means that I can get more expansions up faster. However, the amount of bunkers + Marines you will need (300 minerals per Bunker) is way too much. And it won't work on most maps because the Bunkers will be too spread out. For example in Metal, if you mark an arc of bunkers he can just pick 1 spot to attack at. But let's say you have Shattered or such and it is closed off. You make 6 Bunkers. Even then I'm not sure it can hold off a 6 Gate push (which is why the PF is there). I forgot to add that part sorry. Stalkers will just 2-3 shot Bunkers and you can't repair them fast enough. Also you won't be able to fill up the Bunkers fast enough since you cut Marine production. Basically you won't have enough minerals to get those bunkers+Marines down unless you delay your natural, which you cannot because a push can kill you. You get your third pretty fast anyways, so you don't lose that many MULEs while your natural is alive. Over time though, you will lose a lot of course, but those marines in those bunkers will take supply too and everything. Even if you could time it so that you have enough marines to defend your natural, you'd be making more Bunkers and using at least 1200 more minerals (4 Bunkers loaded). That + Depots + Barracks is probably about 2000 minerals, or 7-8 MULEs, or 14-16 minutes. So really the minerals won't be made up until 16 minutes later when the game might have already ended.


Another thing that can give you a lot of trouble with this build is DT openers, especially if they proxy the dark shrine, since you won't have more than one OC, and will be lacking scans.


Hmm. Well if they do a DT opener (1 base?) and you don't scout it, maybe it would be good to note to make a Ebay and a turret just in case. But then if it is a WP proxy drop then those minerals will be wasted. Well do you know when a DT rush would hit at? Isn't it like 6:xx? I guess that is a problem then. What if you pull all your SCVs and go attack his base with your Banshee? If his DT comes you scan it. Idk though haha


One base DT hits shortly after your first banshee comes out of the starport, but before cloak finishes if you rush to cloak. Two base DT comes a bit later, but it's more economical, less all-in, and can still be proxied pretty easily without giving away much in the base. I used to experiment a ton with 2 base DT/phoenix against zerg.

I didn't mean to suggest that it's something you can expect to face often, but I wanted to point out a weakness in your build/style that you should make sure to iron out.


K thanks I was always interested in DT openers since templar are just cool. But I don't see it much at all. I don't think I've seen it like, ever on the ladder, actually. Maybe once or twice xD

I used to make raven first in my build and this would auto-win against a DT opener. However, I found making the banshee + cloak first more effective against other builds (e.g. 3-gate 1-star, 1-gate FE, 4-gate, 3-gate expo, etc), but then I started losing against 1-base DTs. I deal with 1-base DTs similar to what I said in my previous post. I save a scan and then get the raven out (without cancelling the banshee). Whilst waiting for the raven, I'll just repair the wall.

The banshee + cloak is an auto-win if the protoss expands behind.

If the protoss gets robo, I'll still most likely be able get some probe kills and then a marine/banshee/raven + pdd timing attack will win.


And actually if he runs his probes around his map, you can just kill the Robo before an observer comes out, and your second banshee should be out in case your first is out of energy =D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
November 09 2011 06:37 GMT
#35
I played until early S3, but haven't played in S4 but sky-terran essentially carried me in ladder because of TvP. My TvZ and TvT was bad so at the end of S2 (when the number of protosses seemed to have drastically reduced) I suffered a lot. At the start of S3, protosses seemed to have comeback, so that was a very good thing.

I also used to play a sky-terran TvZ style but my build was shutdown by the infestor buff (FG being 4-sec instead of 8) which completely destroyed me.

Sky-terran was ok for a while for me in TvT but then people started getting proficient at marine/tank. I then tried to mech but should've reverted back to sky-terran when mech became the norm. Now, with marine/tank become standard again, I don't think I can pull it off in TvT anymore.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
November 09 2011 06:54 GMT
#36
On November 09 2011 15:37 Azzur wrote:
I played until early S3, but haven't played in S4 but sky-terran essentially carried me in ladder because of TvP. My TvZ and TvT was bad so at the end of S2 (when the number of protosses seemed to have drastically reduced) I suffered a lot. At the start of S3, protosses seemed to have comeback, so that was a very good thing.

I also used to play a sky-terran TvZ style but my build was shutdown by the infestor buff (FG being 4-sec instead of 8) which completely destroyed me.

Sky-terran was ok for a while for me in TvT but then people started getting proficient at marine/tank. I then tried to mech but should've reverted back to sky-terran when mech became the norm. Now, with marine/tank become standard again, I don't think I can pull it off in TvT anymore.


Hm idk, thorzain did that air style with hellions against noblesse in GSTL. I think Noblesse was going marine tank. So it can definitely work I think. Though hellions take 1 more shot to kill marines now

Wow TvZ really? i was trying to get it to work (without having to stay very long on bio nor mech). Anyways how did that 8 to 4 second buff actually hurt you? Was it because you used to repair while fungal'd or something?

Also haha it is the same for me, winning so much against Protoss has made my Zerg and Terran opponents challenging, but even now I don't have much trouble against them. Moving up I guess. But I remember when my TvT went to like 25% winrate instead of 80% xD.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
rebuffering
Profile Joined December 2010
Canada2436 Posts
November 09 2011 07:00 GMT
#37
i just tried this build, the P went blind one base phenixes, which was ok to deal with, i just turtled, massed some vikings, and expanded to a 3rd base, but then he shows up with like 10 pheonixes/10+ stalkers/10+ zealots and 3 colossus. and completely raped me, but my fault for forgetting what button it is for pdd and SM. But my problem is, i had like infinite minerals, and little gas, i just dont know what to dump into minerals, aall i can think of is marines. any sugestions?
http://www.twitch.tv/rebufferingg
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
Last Edited: 2011-11-09 07:11:10
November 09 2011 07:10 GMT
#38
On November 09 2011 16:00 rebuffering wrote:
i just tried this build, the P went blind one base phenixes, which was ok to deal with, i just turtled, massed some vikings, and expanded to a 3rd base, but then he shows up with like 10 pheonixes/10+ stalkers/10+ zealots and 3 colossus. and completely raped me, but my fault for forgetting what button it is for pdd and SM. But my problem is, i had like infinite minerals, and little gas, i just dont know what to dump into minerals, aall i can think of is marines. any sugestions?


Blind one base... such a weird build. Anyways, if you share your replay maybe we can figure something out.

About minerals, dump them all into CCs! Like, seriously lol. All CCs! It sounds like he had so many Phoenixes that to win the game all you would need are Vikings + PFs (and maybe a couple Ravens for PDD) cus all you'd need to do is kill the phoenixes, which would let you snipe the Colossi.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
November 09 2011 07:10 GMT
#39
On November 09 2011 15:54 Yoshi Kirishima wrote:
Show nested quote +
On November 09 2011 15:37 Azzur wrote:
I played until early S3, but haven't played in S4 but sky-terran essentially carried me in ladder because of TvP. My TvZ and TvT was bad so at the end of S2 (when the number of protosses seemed to have drastically reduced) I suffered a lot. At the start of S3, protosses seemed to have comeback, so that was a very good thing.

I also used to play a sky-terran TvZ style but my build was shutdown by the infestor buff (FG being 4-sec instead of 8) which completely destroyed me.

Sky-terran was ok for a while for me in TvT but then people started getting proficient at marine/tank. I then tried to mech but should've reverted back to sky-terran when mech became the norm. Now, with marine/tank become standard again, I don't think I can pull it off in TvT anymore.


Hm idk, thorzain did that air style with hellions against noblesse in GSTL. I think Noblesse was going marine tank. So it can definitely work I think. Though hellions take 1 more shot to kill marines now

Wow TvZ really? i was trying to get it to work (without having to stay very long on bio nor mech). Anyways how did that 8 to 4 second buff actually hurt you? Was it because you used to repair while fungal'd or something?

Also haha it is the same for me, winning so much against Protoss has made my Zerg and Terran opponents challenging, but even now I don't have much trouble against them. Moving up I guess. But I remember when my TvT went to like 25% winrate instead of 80% xD.

FG from 8 to 4 sec increased the dps. The 8 sec FG was already a pain to deal with but the 4 sec (and hence v high dps) destroyed me. I've abandoned sky-terran against zerg.
Mellow696
Profile Blog Joined August 2011
United States59 Posts
November 09 2011 07:13 GMT
#40
Wow, as a toss im not happy about this post
Prev 1 2 3 4 5 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:00
Playoffs
Serral vs RogueLIVE!
herO vs SHIN
RotterdaM786
IntoTheiNu 760
ComeBackTV 656
TaKeTV 299
Ryung 259
LamboSC2249
Rex162
SteadfastSC126
IndyStarCraft 95
3DClanTV 67
EnkiAlexander 67
CosmosSc2 30
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 786
Ryung 259
LamboSC2 249
Rex 162
SteadfastSC 126
IndyStarCraft 95
CosmosSc2 30
Codebar 25
trigger 6
StarCraft: Brood War
Sea 4401
BeSt 938
Mini 788
Horang2 704
Soma 624
actioN 447
Light 405
ggaemo 349
firebathero 311
Shuttle 279
[ Show more ]
Soulkey 272
EffOrt 233
Snow 232
Hyuk 169
hero 161
Rush 140
Zeus 88
Sharp 82
Sea.KH 67
scan(afreeca) 59
Hyun 57
PianO 47
Barracks 46
Backho 44
sSak 44
Movie 40
ToSsGirL 37
Free 27
yabsab 20
910 17
Shine 17
IntoTheRainbow 17
GoRush 16
Sacsri 16
Terrorterran 15
sorry 15
Noble 12
zelot 11
soO 8
Dota 2
Gorgc7022
qojqva2236
Dendi514
syndereN152
Counter-Strike
fl0m8417
zeus325
byalli230
kRYSTAL_28
Super Smash Bros
Mew2King96
Other Games
singsing2683
B2W.Neo616
Beastyqt504
crisheroes315
DeMusliM199
FrodaN152
ArmadaUGS139
XaKoH 128
Hui .106
Liquid`VortiX90
KnowMe73
QueenE62
Trikslyr26
MindelVK0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• poizon28 27
• musti20045 23
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3549
• TFBlade1014
Other Games
• WagamamaTV215
• Shiphtur1
Upcoming Events
OSC
7h 5m
Replay Cast
8h 35m
OSC
21h 35m
Maestros of the Game
22h 35m
Classic vs Maru
TBD vs Clem
Replay Cast
1d 8h
CranKy Ducklings
1d 18h
uThermal 2v2 Circuit
1d 23h
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.