• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:27
CEST 12:27
KST 19:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Rollback Netcode in Brood War SCHNAIL now supports Remastered
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [BSL23] RO24 Group C [BSL23] RO24 Group A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9704 users

[G]zerg vs zerg Muta play - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
November 28 2011 22:43 GMT
#81
On November 29 2011 07:15 babo213 wrote:
Show nested quote +
On November 22 2011 08:05 Unfeared wrote:
Nice guide. When I wrote this guide 8 months ago, everyone said it wasn't viable at all even though I beat top players with it. No balanced patches to anti-air/mutas were made since, except for the insignificant(vs light muta) fungal nerf.
Now everyone seems to be using the style that I described 8 months ago.


8 months ago didn't fungal make them stay still for 8 seconds still?


8 months ago the maps didn't favor macro games at all. 8 months ago every zvz was a roach/ling allin.
Poopfeast
Profile Joined September 2010
160 Posts
Last Edited: 2012-01-09 23:35:03
December 04 2011 21:26 GMT
#82
---
Stream http://www.teamliquid.net/video/streams/Poopfeast
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 04 2011 21:34 GMT
#83
On December 05 2011 06:26 Unfeared wrote:

Kinda stupid how valuable posters get insta upvotes for their guides and when an unknown poster posts a guide, everyone's sceptic about it.


How do you think they got the blue background, exactly? Its not like its their birthright lol.. They earned it by posting things that are correct
Poopfeast
Profile Joined September 2010
160 Posts
Last Edited: 2012-01-09 23:34:54
December 04 2011 22:18 GMT
#84
---
Stream http://www.teamliquid.net/video/streams/Poopfeast
elliminist
Profile Joined November 2010
Japan121 Posts
December 04 2011 22:33 GMT
#85
On December 05 2011 07:18 Unfeared wrote:
So? Facts don't change meaning when they come out of someone else's mouth.


Why are you trying to bring down another thread into disrepute?

Blue posters are an indicator of quality of advice.

Would you rather get your lessons from a professor or a drunk down the road who doesn't even own a suit? Even if they both are supposedly 'good' the professor naturally has a minimum standard which they can provide.

As for the actual style - this guide is slightly outdated in that it doesn't acknowledge the baneling transition to deal with a hydra tech reaction to mutalisks. A lot of pros have dabbled with it because of the synergy in tech it has from the ling/baneling phase of the build.
Do you think you're really entitled to anything in this world?
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 04 2011 22:50 GMT
#86
I'm getting a lot of 'retard' and 'noob'. Even when we both go muta.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
freewareplayer
Profile Joined July 2011
Germany403 Posts
December 05 2011 00:05 GMT
#87
Depending on how much Hydras you forced, i feel you should add Roach/SpeedBanes as a transition. Hydras die like flies to them, and én masse roaches get some decent damage too, let your own roaches clean up after that and its ez.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-12-05 02:41:40
December 05 2011 02:41 GMT
#88
On December 05 2011 07:50 Erasme wrote:
I'm getting a lot of 'retard' and 'noob'. Even when we both go muta.

If your biggest metagame concern is BM then I think you've got it pretty good.

Anyway, I'm still a big fan of the infestor transition, but some maps definitely seem to favor going baneling instead and massing mutas.
Creator of sc2unmasked.com
Poopfeast
Profile Joined September 2010
160 Posts
Last Edited: 2012-01-09 23:34:44
December 05 2011 15:59 GMT
#89
---
Stream http://www.teamliquid.net/video/streams/Poopfeast
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-12-05 19:39:14
December 05 2011 19:36 GMT
#90
On December 06 2011 00:59 Unfeared wrote:
Show nested quote +
On December 05 2011 07:33 elliminist wrote:
On December 05 2011 07:18 Unfeared wrote:
So? Facts don't change meaning when they come out of someone else's mouth.


Why are you trying to bring down another thread into disrepute?

Blue posters are an indicator of quality of advice.

Would you rather get your lessons from a professor or a drunk down the road who doesn't even own a suit? Even if they both are supposedly 'good' the professor naturally has a minimum standard which they can provide.

As for the actual style - this guide is slightly outdated in that it doesn't acknowledge the baneling transition to deal with a hydra tech reaction to mutalisks. A lot of pros have dabbled with it because of the synergy in tech it has from the ling/baneling phase of the build.

No? Why are you using a professor or a drunk as a comparisson? My guide covers all of what's posted in blade's guide + more. But like I said, people accept it immediately because of his status. He should've used the search function before creating a slight variant of a guide.


Your guide is 1 base mutalisk lol, My build is 2 base mutalisk. You also even state in your guide that its risky to do it more then once in a tournament where as if you wanted this is not meant to be a surprise tactic or a one time use.

Rofl just saying your guide covers all what mine posted (which it doesn't). Both our builds are completely different and I have no idea how you can say what you said saying I shouldn't have wrote one because you wrote a 1 base muta build which imo is bad -_-.

For anyone curious http://www.teamliquid.net/forum/viewmessage.php?topic_id=227368 that is his guide which he doesn't even expand until 34 which is completely different then my muta build lol, this whole guide you wrote is way different then mine and every other zerg who goes muta now of days.

Should probably read my guide before saying its exactly like yours but with less content.
When I think of something else, something will go here
Poopfeast
Profile Joined September 2010
160 Posts
Last Edited: 2012-01-09 23:34:27
December 07 2011 12:32 GMT
#91
---
Stream http://www.teamliquid.net/video/streams/Poopfeast
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-12-07 14:26:59
December 07 2011 14:11 GMT
#92
If you release a well thought out 2 base mutalisk centric guide I'll read that one too. Until then you have your un updated guide from 7 months ago and blade has a very different one that doesn't sacrifice economy for "assured" damage.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 07 2011 15:11 GMT
#93
On November 06 2011 09:38 blade55555 wrote:
Show nested quote +
On November 06 2011 09:36 galtdunn wrote:
Can you write more about muta v muta battles? How to handle them, when to stop making mutas, etc?


To be honest I don't really know what else to put there. in muta vs muta I just continue making muta and expanding so I can have the superior muta flock. Transitioning can be hard because you are giving up your investment into muta's which if you make even just 8 muta thats 800 gas wasted.

So I feel if you go muta, and he goes muta you have to continue as tech changing just gives up map control and lets him take more bases then you.



since you will have overmins corrupters are a good way to take over the air control, that they are slower is really unimportant, since the opponent doesn't know where they are. And one corrupter is worth 2 mutas ~ in the air fight. (of course you can't get a giant corrupter ball but adding them in for corruption and tanking is better then muta only)
I don't go muta in generall though prefering mass hydras. So i am not to experienced in adding corrupters in a muta vs muta fight.
Generally against mass muta i go for a nydus and hydra queen baneling for a timing attack, they will see the nydus but its really hard to stop it from going up somewhere near them, depends how open the map is though. Or just to get another expansion up really far away from your bases (if they are scouting really well for the nydus).
The banes are 3 per group to get rid giant baneling balls attacking, since small baneling groups aren't a danger for the hydras. Queen throw down tons of tumors so you have the movement bonus. Basetrade won't work if your drones can be with your army asap, especially since spores are the strongest anti air unit ingame.
Well on small maps you don't even need the nydus creep spread is enough hehe.

Small amount of mutas just plays in my hands, as every 200 energy queen can save a 2 supply unit up to 4 times. That being said, it seems i am one of few people spreading creep in zvz, just because omg your opponent gets an advantage on creep, while many forget that only you get the vision for your tumors. And then there are also the overlords that can spread creep and retreat.

Anyway mutas are a nice way to apply pressure until infestors and hydras are out, so there is enough time to get ahead in bases and then transition. Also since it forces hydras, banelings are actually a nice follow up (Baneling mines are so awesome in zvz !).

So thanks for the guide, but maybe research on adding corrupters vs mutas if you find someone on ladder going mutas against you. Adds more effort to your army control for you, but imo its a nice thing to keep the air control. (and if you go broodlords anyway hehe.)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-12-07 18:15:28
December 07 2011 18:12 GMT
#94
On December 07 2011 21:32 Unfeared wrote:
Or read my posts, the metagame of ZvZ 8 months ago was different and it wasn't safe to FE like you did. Other than that, I explain the exact same things as you do. The only difference is the FE timing.


Um no they are not the same. And again its still way different. Not posting a zvz muta guide because you posted a 1 base muta guide is stupid. Its like maybe I should never have written a zerg vs terran guide because someone else focused on roach/ling/baneling but I do muta/ling/baneling but wait they mentioned muta/ling/baneling a little bit.

Sorry thats just stupid to say I shouldn't have wrote this guide because you wrote a 1 base guide that is "the same" when its actually very different lol...

You don't even explain the same things I do at all have you read my guide? I don't think so. I explain Muta vs Muta, some transitions you can do and to hold a possible all in. Just can't fathom how you can type that seriously and think it makes you are right.

On December 08 2011 00:11 FeyFey wrote:
Show nested quote +
On November 06 2011 09:38 blade55555 wrote:
On November 06 2011 09:36 galtdunn wrote:
Can you write more about muta v muta battles? How to handle them, when to stop making mutas, etc?


To be honest I don't really know what else to put there. in muta vs muta I just continue making muta and expanding so I can have the superior muta flock. Transitioning can be hard because you are giving up your investment into muta's which if you make even just 8 muta thats 800 gas wasted.

So I feel if you go muta, and he goes muta you have to continue as tech changing just gives up map control and lets him take more bases then you.



since you will have overmins corrupters are a good way to take over the air control, that they are slower is really unimportant, since the opponent doesn't know where they are. And one corrupter is worth 2 mutas ~ in the air fight. (of course you can't get a giant corrupter ball but adding them in for corruption and tanking is better then muta only)
I don't go muta in generall though prefering mass hydras. So i am not to experienced in adding corrupters in a muta vs muta fight.
Generally against mass muta i go for a nydus and hydra queen baneling for a timing attack, they will see the nydus but its really hard to stop it from going up somewhere near them, depends how open the map is though. Or just to get another expansion up really far away from your bases (if they are scouting really well for the nydus).
The banes are 3 per group to get rid giant baneling balls attacking, since small baneling groups aren't a danger for the hydras. Queen throw down tons of tumors so you have the movement bonus. Basetrade won't work if your drones can be with your army asap, especially since spores are the strongest anti air unit ingame.
Well on small maps you don't even need the nydus creep spread is enough hehe.

Small amount of mutas just plays in my hands, as every 200 energy queen can save a 2 supply unit up to 4 times. That being said, it seems i am one of few people spreading creep in zvz, just because omg your opponent gets an advantage on creep, while many forget that only you get the vision for your tumors. And then there are also the overlords that can spread creep and retreat.

Anyway mutas are a nice way to apply pressure until infestors and hydras are out, so there is enough time to get ahead in bases and then transition. Also since it forces hydras, banelings are actually a nice follow up (Baneling mines are so awesome in zvz !).

So thanks for the guide, but maybe research on adding corrupters vs mutas if you find someone on ladder going mutas against you. Adds more effort to your army control for you, but imo its a nice thing to keep the air control. (and if you go broodlords anyway hehe.)


Yeah I plan on experimenting with that in a few weeks and will post the results here but it'll be a little while
When I think of something else, something will go here
Gtoad
Profile Joined October 2011
United States90 Posts
December 07 2011 18:41 GMT
#95
sPsblade huh.....im jelly you teamates WITH THE MOTHAFUCKIN DEBO! (:
To succeed you must fail, many many times.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 07 2011 19:28 GMT
#96
On December 08 2011 03:41 Gtoad wrote:
sPsblade huh.....im jelly you teamates WITH THE MOTHAFUCKIN DEBO! (:


I'm actually not on sPs, haven't been with them since February (I am 99.9% sure the team died) . I have also never talked to debo either.
When I think of something else, something will go here
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
December 07 2011 19:32 GMT
#97
You should probably begin getting hive and gspire as soon as you are taking your third and harrassing with mutas, as most zergs will turtle up hard and fast with several spores, queens, hydras, negating your muta harrass's ability to do further damage, albeit contained on 2 base. Furthermore, they may turtle and then go into super-corrupter production mode, massing a flock asap, and likely doing burrow antics (ala roach/infestor) to counter you. So, you need a crap ton of spines, decent detection, and make use of those few minutes of fear of moving out to take a third/forth and tech to broodlords.

Personally, I still feel mutas are a tad gimicky, due to their inability to do too much to a large number of roaches, and every muta is 4 more roaches he could have to wreck your base in a counter. Personally, I go speedling into roach into roach burrow-move with +2/+2, and maybe hydras for support and olord speed (to make a quick creep highway to get there faster), with infestors, and in most cases, I win a base race while taking a third and sporeing it up, making use of olord creep pee to build spores simultaneously during the attack which can become a base race. Also, having a decent number of infestors escort my roaches seems to be strong, still in the current state of the meta game, to pick off mutas such that they pose little threat to my incoming tanky army of roaches that just don't die fast enough for a typical muta-ing player's tastes, and of course, if I can, I just walk past the spines at the front to engage gas miners/spire/roach warren/workers/queens/hatches, generally in that order of importance, and I try to snipe the lair if I can, such that I negate the ability to make future overseers, allowing me to burrow in your base.

Idk, interesting, but I still think it has flaws, yet indeed, this can allow for a decent amount of safe expanding, for a short while at least. Most importantly, expanding and spines ready for absorbing a counter should be top of the priority list upon moving out with mutas...

Good luck, not my style, at least not just yet, but it would be nice to see the meta game shift from a roach centric universe...
~DuncanIdaho
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
IndyStarCraft 217
3DClanTV 23
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 217
StarCraft: Brood War
Britney 39224
Horang2 1402
Bisu 1026
Jaedong 818
BeSt 698
firebathero 353
Stork 329
Hyuk 209
Zeus 202
Mong 115
[ Show more ]
EffOrt 104
Barracks 103
ggaemo 90
Hyun 77
Pusan 75
Last 54
Rush 52
Shinee 51
Trap 43
Bale 30
NaDa 30
hero 28
Free 20
Aegong 16
yabsab 15
Noble 13
zelot 10
Sacsri 9
Dota 2
Gorgc10707
Other Games
summit1g12093
singsing1327
crisheroes214
Lowko109
mouzStarbuck105
Pyrionflax86
BRAT_OK 22
MindelVK5
Organizations
Counter-Strike
PGL14990
Other Games
gamesdonequick811
StarCraft: Brood War
UltimateBattle 17
lovetv 5
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV486
Upcoming Events
Patches Events
2h 33m
AI Arena Tournament
6h 33m
FEL
23h 33m
Sparkling Tuna Cup
23h 33m
Replay Cast
1d 12h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
4 days
[ Show More ]
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.