• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:31
CEST 19:31
KST 02:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.166
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Sagi.gg Launcher Released [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage KCM Race Survival 2026 Season 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7778 users

[D] Why us lower level players hate "macro better" - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 34 Next All
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
October 08 2011 09:48 GMT
#321
On October 08 2011 18:13 Monkeyballs25 wrote:
Let's throw a sample replay out here.
http://www.sc2rep.com/replays/(P)Cheprus_vs_(Z)Tamerlane/14234
If someone told me I lost this mainly because of bad macro, I'd be pretty annoyed unless they pointed to something very specific around when that attack comes in. Because that's my A game in terms of macro, and making incremental improvements to that performance seems far less feasible than just fixing the glaring tactical error.

I agree that you lost that game for reasons other than pure macro, if you define macro very narrowly to not include things like tech, unit composition timings and maintaining proper map vision. You had a bad unit composition to deal with what he was attacking with, you weren't properly defended at a common pressure timing, you had very poor map vision and missed that the pressure was coming, and then you handled the engagement badly. Your "glaring tactical error" (I assume you're referring to engaging with Zerglings against forcefield-defended Zealots instead of pulling back and waiting for a better angle and engaging with Spine support?) was just the frosting on the cake

But your point seems to be that if you submitted that replay and asked the forum what you should have done differently, you'd be told to macro better. That's just setting up a straw man: "If I had given you this replay you would have told me just to macro better, and that would have made me angry." You didn't submit that replay for advice, and if you had I disagree that we would have pointed to macro as the primary source of your loss.

I don't think that anyone is arguing that pure macro problems are the only problems in low-level play. It's just that they tend to be the most glaring problems in a great many games submitted with the question of how the player might have done better.
The frumious Bandersnatch
Monkeyballs25
Profile Joined October 2010
531 Posts
October 08 2011 10:24 GMT
#322
On October 08 2011 18:48 AmericanUmlaut wrote:
Show nested quote +
On October 08 2011 18:13 Monkeyballs25 wrote:
Let's throw a sample replay out here.
http://www.sc2rep.com/replays/(P)Cheprus_vs_(Z)Tamerlane/14234
If someone told me I lost this mainly because of bad macro, I'd be pretty annoyed unless they pointed to something very specific around when that attack comes in. Because that's my A game in terms of macro, and making incremental improvements to that performance seems far less feasible than just fixing the glaring tactical error.

I agree that you lost that game for reasons other than pure macro, if you define macro very narrowly to not include things like tech, unit composition timings and maintaining proper map vision. You had a bad unit composition to deal with what he was attacking with, you weren't properly defended at a common pressure timing, you had very poor map vision and missed that the pressure was coming, and then you handled the engagement badly. Your "glaring tactical error" (I assume you're referring to engaging with Zerglings against forcefield-defended Zealots instead of pulling back and waiting for a better angle and engaging with Spine support?) was just the frosting on the cake

But your point seems to be that if you submitted that replay and asked the forum what you should have done differently, you'd be told to macro better. That's just setting up a straw man: "If I had given you this replay you would have told me just to macro better, and that would have made me angry." You didn't submit that replay for advice, and if you had I disagree that we would have pointed to macro as the primary source of your loss.

I don't think that anyone is arguing that pure macro problems are the only problems in low-level play. It's just that they tend to be the most glaring problems in a great many games submitted with the question of how the player might have done better.


I agree, people rarely focus entirely on macro here on these forums. Except in these threads. Generally the replay advice given is quite comprehensive, like yours. It was just an example of a game where macro(as its commonly defined in this thread as constantly making workers and spending your money) wasn't close to the biggest problem.
-bad unit composition(not macro)
-insufficient defenses(mostly not macro, debateable)
-poor map vision(definitely not macro)
-poor engagement(absolutely positively not macro)
This is mostly directed at the "durr just make more stuff, don't worry about everything else" people.
There was actually a macro error there aswell. If I had built some more lings as the first lot were engaging, things might have gone ok as they'd be out defending my natural and not forcefielded inside my main.
Lochat
Profile Joined January 2011
United States270 Posts
Last Edited: 2011-10-08 10:31:58
October 08 2011 10:27 GMT
#323
Because strategy is moot. It's not just macro (though that's a, if not the, primary factor) it's other things, like holding Xel-Naga towers, scouting and reading scouting information and being able to put out a bit of pressure without over committing while still being able to macro at the same time.


You can know the perfect counter to a 1/1/1 all in. Except you execute it 5 minutes late because you missed 4 separate pylons and never chrono boosted once.

You can know the perfect number of roaches/lings needed to stop a four-gate, except you didn't know it was coming because you don't scout or don't know what the scouting information actually tells you. Or, on the reverse side, you can try to 4-gate but it comes late because you missed 3 chrono boosts, or were supply blocked when warpgates finished.

You can know the perfect way to stop a two-base 7-8gate as zerg, except you missed so many larvae injects you don't have enough units or money to ever stop it.


Strategies are based upon competent play. X counters Y because both players do their respective strategy well. What's the point of a timing push when it comes 5 minutes late? Sure, you can argue that if both players macro poorly maybe the opponent will be roughly 5 minutes behind too but...

Executing a strategy 5 minutes late against someone also 5 minutes late is going to win against some builds, lose against some builds, and always be bad. Executing a strategy on time against someone 5 minutes behind is almost always going to get you a win, regardless of the builds you used.

To put it simply: If you can't macro properly, you can't execute ANY strategy properly. It will never be done properly, so what it does and doesn't counter is moot. Trust me, you can play guessing games with people in team-games and fairly accurately guess 1v1 ranks of your random teammates. As a general rule, the platinum and diamond 1v1-ers tend to macro decently, but have little to no idea of what they're actually doing. It's the people who are trying to do something specific but failing terribly, that are the silver level players.
"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
Lennox
Profile Joined January 2011
Lithuania36 Posts
October 08 2011 10:48 GMT
#324
On October 08 2011 18:13 Monkeyballs25 wrote:
Let's throw a sample replay out here.
http://www.sc2rep.com/replays/(P)Cheprus_vs_(Z)Tamerlane/14234
If someone told me I lost this mainly because of bad macro, I'd be pretty annoyed unless they pointed to something very specific around when that attack comes in. Because that's my A game in terms of macro, and making incremental improvements to that performance seems far less feasible than just fixing the glaring tactical error.

You did wrong decision randomly attacking in stronger army. It has totally nothing to do with your strategy. Btw you attacked right before +1 kicking in. It costed you the game.

Like a month before I played with my friend platinum account with Terran(my main race is Zerg). I have played very few games with other races before and i wrecked platinum / diamond players apart. How? I was just making a lot of stuff, waiting for their attacks and doing some harass. I dont know any terran timmings or build orders, only unit compositions which I should aim for. Btw in 12 or 13 games that account become Diamond. (I lost only one game from ~20)
alepov
Profile Joined December 2010
Netherlands1132 Posts
October 08 2011 10:56 GMT
#325
The problem is that you cannot really execute any strategies at that level, therefor you cannot draw any conclusions from your games afterwards, because, for example, one game you will get supply blocked 5 times, the next game 10 times <10min, while using the same gameplan in both games.

I don't understand why you're not satisfied with the fact that there is a simple and very efficient way to win any game in your league, "macro better". Most lower level players always think they lose the games cos of a "wrong build" or bad micro or whatever; if you can distance yourself from that mindset and just make more stuff, you will improve much faster.
ლ(ಠ益ಠლ)
Monkeyballs25
Profile Joined October 2010
531 Posts
October 08 2011 11:01 GMT
#326
On October 08 2011 19:48 Lennox wrote:
Show nested quote +
On October 08 2011 18:13 Monkeyballs25 wrote:
Let's throw a sample replay out here.
http://www.sc2rep.com/replays/(P)Cheprus_vs_(Z)Tamerlane/14234
If someone told me I lost this mainly because of bad macro, I'd be pretty annoyed unless they pointed to something very specific around when that attack comes in. Because that's my A game in terms of macro, and making incremental improvements to that performance seems far less feasible than just fixing the glaring tactical error.

You did wrong decision randomly attacking in stronger army. It has totally nothing to do with your strategy. Btw you attacked right before +1 kicking in. It costed you the game.

Exactly! Like I said, one big tactical error was far more damaging than any macro problem that I could see.
Monkeyballs25
Profile Joined October 2010
531 Posts
October 08 2011 11:04 GMT
#327
On October 08 2011 19:56 alepov wrote:
I don't understand why you're not satisfied with the fact that there is a simple and very efficient way to win any game in your league, "macro better". Most lower level players always think they lose the games cos of a "wrong build" or bad micro or whatever; if you can distance yourself from that mindset and just make more stuff, you will improve much faster.

Ok, watch the replay I posted a few posts above. If you really think "macro better" was the best solution there, I don't know what to say.
MrTortoise
Profile Joined January 2011
1388 Posts
October 08 2011 11:06 GMT
#328
I love how sc2 has split the game into macro and strategy

and then pretends they are totally seperate.

A huge part of macro is managing income vs production buildings whilst producing units.
This leads into a build order and a unit composition yet is part of macro.

That is why good macro wins games ... you end up with a balanced and large army.

IE your ability to macro at max is determined by thinghs like gas timings, when you got your rax down etc

The division is only a conceptual one.
Spuick
Profile Joined April 2011
Norway357 Posts
Last Edited: 2011-10-08 12:28:19
October 08 2011 11:47 GMT
#329
On October 06 2011 20:48 Sm3agol wrote:
There's a reason every looks down on low tier players, and just tell them to macro(and micro) better, and not worry about strategies as much. Multiple top tier players have shown that that you can basically do WHATEVER you want at low levels, and as long as your macro and mechanics are good, you will win most of the time regardless of unit composition. Players have 4 gated, 6 pooled, mass queened, mass marined, etc all the way to diamond and sometimes even masters, just by simply outproducing and out microing their opponents. Watch Destiny beat tanks, thors, High templar, etc, with queens, even vs people that were trying to stream snipe him, and knew what he was doing, and would still lose. That's why high level players say ignore strategies and unit compositions for right now.....because IT DOESN'T MATTER. If you're worrying about unit compositions while you have 3k minerals at 15 minutes into the game, you're worrying about the wrong thing. Having 4 less stalkers and having 3 more zealots and 2 more sentries instead just might possibly win you the game. Converting the 1500 minerals you have at the 10 minute mark to stalkers, and it wouldn't matter what composition you had, you're going to rofl-stomp your opponent.

TLDR: It's not that strategy is bad, but improving macro will generate far better results than improving unit composition and tactics.


Yep. 100% correct and I agree with absolutely everything. If you hopped on Dragon or Rainbows stream recently (they've been leveling up accounts on eu recently) you can see how they stomp lower leaguers (rainbow went only ghosts against a master zerg and won~~) and things like mass nukes and mass, whatever really, works.
Lennox
Profile Joined January 2011
Lithuania36 Posts
October 08 2011 12:14 GMT
#330
On October 08 2011 20:01 Monkeyballs25 wrote:
Show nested quote +
On October 08 2011 19:48 Lennox wrote:
On October 08 2011 18:13 Monkeyballs25 wrote:
Let's throw a sample replay out here.
http://www.sc2rep.com/replays/(P)Cheprus_vs_(Z)Tamerlane/14234
If someone told me I lost this mainly because of bad macro, I'd be pretty annoyed unless they pointed to something very specific around when that attack comes in. Because that's my A game in terms of macro, and making incremental improvements to that performance seems far less feasible than just fixing the glaring tactical error.

You did wrong decision randomly attacking in stronger army. It has totally nothing to do with your strategy. Btw you attacked right before +1 kicking in. It costed you the game.

Exactly! Like I said, one big tactical error was far more damaging than any macro problem that I could see.

I just want to fix your sentence:
Exactly! Like I said, one big DECISION MAKING error was far more damaging than any macro problem that I could see.


On the spot decision making has nothing to do with your tactic, strategy or game plan.


There are few different aspects of playing StarCraft2:
Macro - making additional supply, making unit, using your race macro mechanic, etc.
Micro - controlling your units.
APM - being able to do some simple macro/micro mechanic really fast.
Multitasking - being able to do a lot of different macro/micro mechanics in limited amount of time.
Decision Making - being able to choose correct thing to do.
Unit composition - how your army should look like at different timmings.
Build order - how you are going to reach your "perfect" unit composition.
Strategy - pre-game plan, what timmings you are going to abuse in your opponent play and the ways how you are going to get lead in the game, how you are going to react to different opponent unit compositions.
ofc there few more.

What wins the games in different leagues between two same rank players:
Bronze/Silver/Gold - well choosed strategy
Platinum/Diamond - well choosed strategy and your macro mechanics
Low Masters - well choosed strategy and your micro/macro mechanics
Mid Masters - well choosed strategy, macro/micro mechanics and decision making.
Top Masters/Low GM - pretty much combination of everything.
Top GM/Pro Games - combination of everything + some luck.

On high levels well choosed strategy is called build order win. Why it is so rare in top gm/pro games compared with silver guys? Because they have other game aspects to back it up if their build order is inferior.
Spuick
Profile Joined April 2011
Norway357 Posts
Last Edited: 2011-10-08 12:45:51
October 08 2011 12:33 GMT
#331
There are few different aspects of playing StarCraft2:
Macro - making additional supply, making unit, using your race macro mechanic, etc.
Micro - controlling your units.
APM - being able to do some simple macro/micro mechanic really fast.
Multitasking - being able to do a lot of different macro/micro mechanics in limited amount of time.
Decision Making - being able to choose correct thing to do.
Unit composition - how your army should look like at different timmings.
Build order - how you are going to reach your "perfect" unit composition.
Strategy - pre-game plan, what timmings you are going to abuse in your opponent play and the ways how you are going to get lead in the game, how you are going to react to different opponent unit compositions.
ofc there few more.

What wins the games in different leagues between two same rank players:
Bronze/Silver/Gold - well choosed strategy
Platinum/Diamond - well choosed strategy and your macro mechanics
Low Masters - well choosed strategy and your micro/macro mechanics
Mid Masters - well choosed strategy, macro/micro mechanics and decision making.
Top Masters/Low GM - pretty much combination of everything.
Top GM/Pro Games - combination of everything + some luck.

On high levels well choosed strategy is called build order win. Why it is so rare in top gm/pro games compared with silver guys? Because they have other game aspects to back it up if their build order is inferior.


I disagree strongly. if you do 1-1-1 against me in a TvP, but you only have upwards of 10-15 marines, a tank and your scv's, and even if I don't do the correct response (delay you with forcefields on your ramp, immortals->) but if I have units off of 6 gates and continously made them, I win.
killerdog
Profile Joined February 2010
Denmark6522 Posts
October 08 2011 12:51 GMT
#332
I think the main reason that higher level players tell lower level players to "macro better" is because what the lower level players are generally asking for are counters to certain builds/styles. for example, if they play a super economic protss and lose as zerg they go onto the forums and ask for help. The answer that the diamond/master player might give could be "go for a roach ling all in" as with diamond execution or above this hard counters the protoss build, but with silver level mechanics it doesn't as it arrives too late.

What i'm trying to say is the silver level player wants a build they can execute, which can counter what the opponent is doing, this means that they want an easy to execute build that can beat a poorly executed fast expand in this case.

The danger of this is since the silver player learns all these builds off the forums that only work at silver level they are actually seriously stunting any ability they have to ever improve above silver, as as soon as they get into gold none of their strats work and they have to totally relearn the game.

What i'm trying to say is that the strategies your asking for only really work if you can "macro better" and higher level players dont want to give advice that will only help you until you get out of silver and then will start to hinder you. If you want to improve you should really just try and improve maro first and then strategy once you are at the level where you can keep your resources below 500/600 the entire game, as before tat any strategy you learn will be bad, and as you get used to bad strategies it becomes rally hard to forget this "bad" knowledge in order to improve.

tl;dr, good players dont give strategies to silver level players as at silver you cant execute a crisp high level strategy anyway, if the only strategies you can properly execute into the lategame would be ones like having 3 hatches on two base to help with macro, then as soon as you get decent macro, all the builds ingrained in your head will be disadvantages.
Gnight
Profile Joined September 2011
77 Posts
October 08 2011 13:01 GMT
#333
On October 08 2011 21:33 Spuick wrote:
Show nested quote +
There are few different aspects of playing StarCraft2:
Macro - making additional supply, making unit, using your race macro mechanic, etc.
Micro - controlling your units.
APM - being able to do some simple macro/micro mechanic really fast.
Multitasking - being able to do a lot of different macro/micro mechanics in limited amount of time.
Decision Making - being able to choose correct thing to do.
Unit composition - how your army should look like at different timmings.
Build order - how you are going to reach your "perfect" unit composition.
Strategy - pre-game plan, what timmings you are going to abuse in your opponent play and the ways how you are going to get lead in the game, how you are going to react to different opponent unit compositions.
ofc there few more.

What wins the games in different leagues between two same rank players:
Bronze/Silver/Gold - well choosed strategy
Platinum/Diamond - well choosed strategy and your macro mechanics
Low Masters - well choosed strategy and your micro/macro mechanics
Mid Masters - well choosed strategy, macro/micro mechanics and decision making.
Top Masters/Low GM - pretty much combination of everything.
Top GM/Pro Games - combination of everything + some luck.

On high levels well choosed strategy is called build order win. Why it is so rare in top gm/pro games compared with silver guys? Because they have other game aspects to back it up if their build order is inferior.


I disagree strongly. if you do 1-1-1 against me in a TvP, but you only have upwards of 10-15 marines, a tank and your scv's, and even if I don't do the correct response (delay you with forcefields on your ramp, immortals->) but if I have units off of 6 gates and continously made them, I win.


Perhaps, too bad that you don't know if it's a 1-1-1 if you don't scout properly, heck even with a proper scouting run you still need to know what a 1-1-1 is to know what to do. Unless you always go 6 gate in every match-up against T, you might not even have 6 gates to have produced units from when the 1-1-1 arrives... Even if that 1-1-1 doesn't has the strenght as it should have because of decent macro (and not good), then it can still outright kill you, because you failed to react properly against it in other aspects then macro.

Just being up 20 supply isn't a automatic win in any sense no matter what league you are in, if you believe it's then you clearly are lucky to never ever have been outplayed in other area's in any of your games (counter-attacks, reinforcement blocks, picked apart by harrass, better micro control in the battlefield, better positioning etc. etc.). What you do with that extra supply (and what it consists of) is just as important in my eyes then having that extra supply.

On October 08 2011 21:51 killerdog wrote:
I think the main reason that higher level players tell lower level players to "macro better" is because what the lower level players are generally asking for are counters to certain builds/styles. for example, if they play a super economic protss and lose as zerg they go onto the forums and ask for help. The answer that the diamond/master player might give could be "go for a roach ling all in" as with diamond execution or above this hard counters the protoss build, but with silver level mechanics it doesn't as it arrives too late.

What i'm trying to say is the silver level player wants a build they can execute, which can counter what the opponent is doing, this means that they want an easy to execute build that can beat a poorly executed fast expand in this case.

The danger of this is since the silver player learns all these builds off the forums that only work at silver level they are actually seriously stunting any ability they have to ever improve above silver, as as soon as they get into gold none of their strats work and they have to totally relearn the game.

What i'm trying to say is that the strategies your asking for only really work if you can "macro better" and higher level players dont want to give advice that will only help you until you get out of silver and then will start to hinder you. If you want to improve you should really just try and improve maro first and then strategy once you are at the level where you can keep your resources below 500/600 the entire game, as before tat any strategy you learn will be bad, and as you get used to bad strategies it becomes rally hard to forget this "bad" knowledge in order to improve.

tl;dr, good players dont give strategies to silver level players as at silver you cant execute a crisp high level strategy anyway, if the only strategies you can properly execute into the lategame would be ones like having 3 hatches on two base to help with macro, then as soon as you get decent macro, all the builds ingrained in your head will be disadvantages.


Too bad strategy and macro doesn't make up every thing in Sc2.
If you give out advice to a silver player what army composition is good against a mech army of Terran, then surely that information won't be useless in Grandmaster league? Or is somehow the counter to mech different at higher level leagues?
Perhaps you give out advice on how to position one's army better, bottling in a tight area, flanking etc. etc. Surely such advice can be used beyond Silver league or do Master league players play a different RTS game?
Or you tell them how one can harrass properly with certain units (mutalisks, drops etc. etc.), of course nobody in higher leagues ever drops or uses mutalisks to harrass worker lines/productions......



Really, macro is a advice to give out to people (no matter there league) that can (and most likely will) help them in later stages as well, but not the sole advice one can give out that can (and most likely will) help them in later stages.
Leave it up to that Silver league player to decide wheter he/she wants to work on macro or something else, don't force it upon them because you believe that is the way to improve. Everyone is different, everyone plays different, accept that, live with it and leave it at that people!
“Sleep is like the unicorn - it is rumored to exist, but I doubt I will see any”
Monkeyballs25
Profile Joined October 2010
531 Posts
October 08 2011 13:12 GMT
#334
@killerdog
You've left me a bit confused. First you say a roach-ling all in works against an FE protoss at diamond level, then you say it won't work in gold and so this information should be withheld. By all means say "roach-ling all in works well but you need to do it quickly or you'll lose to X" and then talk about the macro improvements needed to do that. But not mentioning the correct reponse at all just seems useless.
Pzar
Profile Joined August 2011
New Zealand46 Posts
October 08 2011 13:25 GMT
#335
I think the biggest problem with "Macro better!" is that it is really a generic non-answer given by people that, imo, would probably suck at teaching this game to someone. Especially since "Macro better!" is the extent most of the "advice" most of the people using it.

Now, I'm not saying lower level players don't have to work on their macro, I -know- I have to make myself more time and work on my macro (Silly RL =(). Hell, I'll even admit "macro better" would be what is required for these people, if it was actually advice.

Here's the main problems with "macro better", and how I most often see it used:
"Macro" is never defined. And if it is defined, it will be redefined to make it the "master answer to all your problems" again. (I think someone in this thread even used "oh that, that's a part of macro too")
They don't suggest drills for macro.
They don't give telltale early signs that your macro might be slipping.
They don't give tips on what to do if you actually spot telltale signs.
They don't suggest a solid/safe build for these players, or give benchmarks on what they should hit by when so they can actually see where they're at.

Hell, most of the people spouting "Macro better!" don't even give links to where said beginners can FIND that sort of information.
aebriol
Profile Joined April 2010
Norway2066 Posts
Last Edited: 2011-10-08 13:30:02
October 08 2011 13:27 GMT
#336
On October 08 2011 18:13 Monkeyballs25 wrote:
Let's throw a sample replay out here.
http://www.sc2rep.com/replays/(P)Cheprus_vs_(Z)Tamerlane/14234
If someone told me I lost this mainly because of bad macro, I'd be pretty annoyed unless they pointed to something very specific around when that attack comes in. Because that's my A game in terms of macro, and making incremental improvements to that performance seems far less feasible than just fixing the glaring tactical error.

You have a really bad opening.
----------------------------------------------------------------------------------------------------------------------
At 6:10 for you

32 / 36 supply.
26 drones
2 queens
3 zergling
0 creep tumors
4 overlords
1 overlord making
Started +1 attack
Enough gas to start ling speed (but not started yet).
-------------------------------------------------------------------------------------------------------------------------
At 6:10 (for me)

44 / 52 supply. 37.5% more than you.
31 drones (5 more drones)
1 creep tumor (you have none, so you can't put the spines in the proper place later on, I can)
4 lings (same as you)
6 overlords. (you are making one, I already have that finished, and another one).
14 lings making (halfway done)
+1 attack and zergling speed started (same tech as you).
-------------------------------------------------------------------------------------------------------------------------

For this example I used a 13 pool. I did not 'cheat' to make a big point by going 15 hatch or something, and I used a very uneconomic opening.

The reason for that is that vs protoss, going 11 pool like you did, isn't safe vs anything that 13 pool isn't - and it's main purpose is actually to make 6 lings and pressure the opponent if you think they are going forge expand ... which you didn't. So I assume, you went for this opening just to be safe.

Yes, I can look at your replay and point out some slight mistakes, but in reality - your problem is that you just doesn't have a good opening.

This is exactly what people say when they say macro better. When the fight comes, guess what, you would have won the fight if your army was 50%-100% larger - which it would have been, with better macro.

Replay file:
http://www.mediafire.com/?zu14c5x57t600jo

Now you engage at 8:00 with 30 lings ... do you think you would have won the fight with 50-60 lings? You are still on less drones than I had at 6:10. So the theory here is that ... macroing better is more important than the small stuff (like engaging 3 seconds before +1 attack finish, out of range of your spines).

mage36
Profile Joined May 2011
415 Posts
October 08 2011 13:36 GMT
#337
I don't think one example/test replay is a telling sign. Yes, it is sometimes not helpful to just say macro better. But it is sometimes also not helpful to tell the person to just go for this strategy or that strategy.

Why? Because if he's not macro-ing up to par then he might not be able to execute a certain strategy and still lose. Or sometimes it could be that you are executing the right one and wondering why it didn't work. On the flip side. If he's not executing the right strategy but is macro-ing up great, he may still lose and wonder why.

In short, there is no one thing that's the problem. It's a case to case basis. That is why we post replays.

We shouldn't take it too hard when people say we should macro better because if we don't we might not be able to execute the right strategy anyway. But at the same time, we shouldn't just say macro better because that is fairly vague. Instead, we have to point out what is lacking in terms of macro then subsequently suggest to what strategy to use.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
October 08 2011 13:40 GMT
#338
Well I'm diamond and I consider it still as a crappy league (Masters or GTFO attitudes are terribly annoying) so I guess I could weigh in somewhat into this discussion.

For some players macro really is the first step they should take when trying to improve themselves. Obviously there's many other things, but macro is literally the biggest step. There's a whole world of a difference if you're macroing better, you simply have more room to do stuff. From a Zerg perspective if you constant hit those injects AND spend your larvae, the 3-5 extra drones you produce early game go A LONG WAY. And good macro is like stupidly important to stop obnoxious timing pushes, its not just you scouting it out and knowing that it's coming. You also need to have a good economy beforehand so that you can easily begin producing units once the push comes around, otherwise you'll be left crippled after defending the push.

There's more to macro then may think, it's not just making money and spending it fast as possible. You also have to work in good economy timing, be it gas or your 3rd, 4th, or 5th expo.

But hey macro isn't everything. I remember one time on the ladder I ran into a toss player twice. He did the exact same build and I had the wrong unit composition the first time and and the right one the second time. He was basically bad at macro, late expo, late third, late push- he was unintentionally all-in by having his third so late (non-existent) so I knew I just had to prepare for one huge battle. I got to 200/200 quick, everything upgraded like 13 - 14 min in the game and attacked because he wouldn't leave his base. Guess what mother fucker I fucking lost- I had better fucking macro and I knew what he was doing, but the wrong mother fucking units bitch. So in the next game I made different units and hit the same timing a minute quicker and FUCKING ROLLED THE SON OF A BITCH. (I've got the "Threw it on the ground" song playing hehe)

Macro ain't everything boys, it isn't everything- but if your macro is bad then that should be your main focus to improve. Mother fuckers.
Whias_k
Profile Joined June 2011
36 Posts
October 08 2011 13:48 GMT
#339
On October 08 2011 18:13 Monkeyballs25 wrote:
Let's throw a sample replay out here.
http://www.sc2rep.com/replays/(P)Cheprus_vs_(Z)Tamerlane/14234
If someone told me I lost this mainly because of bad macro, I'd be pretty annoyed unless they pointed to something very specific around when that attack comes in. Because that's my A game in terms of macro, and making incremental improvements to that performance seems far less feasible than just fixing the glaring tactical error.


It might be your A game but you macro is lacking and that's why you lost the game.

Your building pool to early not building workers when you got the minerals not pulling drones off gas not transfering drones to your natural that costs and it's called bad macro.

It's a very weird attack which you can beat with mass lings and proper macro

Fact is it's a very poor attack and you just need to focus on your macro to beat it. Flanking him from behind with lings, trying to force a retreat is also possible and forceing him to waste his forcefield is good.
But the fact is more stuff is just the best way to fix it, and than focus on the more advanced things when macro is at a decent level..


Monkeyballs25
Profile Joined October 2010
531 Posts
Last Edited: 2011-10-08 13:49:14
October 08 2011 13:48 GMT
#340
On October 08 2011 22:27 aebriol wrote:
Show nested quote +
On October 08 2011 18:13 Monkeyballs25 wrote:
Let's throw a sample replay out here.
http://www.sc2rep.com/replays/(P)Cheprus_vs_(Z)Tamerlane/14234
If someone told me I lost this mainly because of bad macro, I'd be pretty annoyed unless they pointed to something very specific around when that attack comes in. Because that's my A game in terms of macro, and making incremental improvements to that performance seems far less feasible than just fixing the glaring tactical error.

You have a really bad opening.
----------------------------------------------------------------------------------------------------------------------
At 6:10 for you

32 / 36 supply.
26 drones
2 queens
3 zergling
0 creep tumors
4 overlords
1 overlord making
Started +1 attack
Enough gas to start ling speed (but not started yet).
-------------------------------------------------------------------------------------------------------------------------
At 6:10 (for me)

44 / 52 supply. 37.5% more than you.
31 drones (5 more drones)
1 creep tumor (you have none, so you can't put the spines in the proper place later on, I can)
4 lings (same as you)
6 overlords. (you are making one, I already have that finished, and another one).
14 lings making (halfway done)
+1 attack and zergling speed started (same tech as you).
-------------------------------------------------------------------------------------------------------------------------

<snip>



Wow, now if you're going to critique macro that's a good way to do it
I didn't know 11 pool was just for early pressure, I'll have a look at your replay and see where I could get those extra units.
Prev 1 15 16 17 18 19 34 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 331
UpATreeSC 112
Codebar 47
StarCraft: Brood War
Britney 32589
Calm 3489
Shuttle 616
firebathero 517
EffOrt 455
Dewaltoss 172
Light 171
Rush 163
ProTech153
Soulkey 97
[ Show more ]
Mind 87
ggaemo 57
Mong 48
Barracks 41
Hm[arnc] 34
PianO 33
Hyun 33
Movie 30
Free 22
sorry 22
HiyA 18
Sacsri 13
Yoon 12
Shine 11
Terrorterran 10
Dota 2
Gorgc10977
qojqva2377
League of Legends
Reynor71
Counter-Strike
fl0m1537
byalli631
edward42
Heroes of the Storm
Trikslyr101
Other Games
B2W.Neo1022
Beastyqt956
FrodaN696
ceh9594
XaKoH 176
C9.Mang0146
Chillindude16
MindelVK10
Organizations
StarCraft 2
angryscii 24
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 100
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix16
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3097
• WagamamaTV398
League of Legends
• Nemesis2478
• TFBlade773
Other Games
• Shiphtur892
• imaqtpie435
Upcoming Events
OSC
5h 29m
WardiTV Summer Champion…
17h 29m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
20h 29m
FEL
1d 15h
Patches Events
1d 19h
AI Arena Tournament
1d 23h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.