The Terran Help Me Thread - Page 87
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
KenDM
Netherlands206 Posts
| ||
TheDwf
France19747 Posts
On December 10 2011 19:17 KenDM wrote: Are there any new insights in defending against a Protoss 1 base all in? (4Gate, 3GateRobo) Why would you need new insights to defend 4G? With any decent build order, scouting and bunkers should do. As for 3GR, do you mean Immortal busts? | ||
Expez
10 Posts
On December 10 2011 13:23 dama wrote: Does anyone have a good replay of a well executed TvZ hellion expand into 3 tank push? I'm trying to find an "optimized" build, or at least one that lines up well and is fast. Liquipedia article on hellion expand has MKP vs fruitdealer where mkp does this on xel naga. If you don't have access to the GSL VODs Mvp does a variation on this in the blizzcon finals on shattered temples vs Nestea, IIRC. The variation he does is just reactor marines, with no upgrades, hitting at 9 min mark with a few SCVs pulled to make bunkers. You might also look up a few of Selects replays vs Zerg, he favors getting stim early and teching to medivacs. Obv at the expense of the amount of marines. There are endless variations, I currently choose to get stim after swapping reactor to factory. The reason being that if my push doesn't outright kill villain I feel like I need stim to fend off mutas. edit: Link to liqiquipedia's hellion expand. LInk to thorzain using this build vs DRG is in there as well, but I haven't seen that game. | ||
huehuehuehue
Estonia455 Posts
Me trying to play marine-tank-medivac against a zerg and getting crushed, any advice is welcome. | ||
Willzzz
United Kingdom774 Posts
2 rax pressure was a bit half arsed, why were two marines waiting behind at your base? Why are your troops on move command? Your basic marine tank micro is terrible in all battles; Either scout ahead before you unseige (1 marine, hellion, medivac, scan, so many options) Or unseige half at a time and move up slowly. When you see banelings, run your marines behind the tanks and split them Get stim much much earlier.. I fully approve of a delayed stim, but yours is way too late. If you do attack without stim, make sure you attack nice and early and with good tank cover. I liked your sniping of overlords with your drops, but one drop you just ignored and it died. @14 mins when you stuff left over that is great, keep attacking at his front. You can be pretty sure he has no banelings and no mutas or he would have used them earlier. So you will be facing pure ling, worst case scenario you pick up and fly home, best case scenario, you do serious damage. Also you have a whole new army at home, bring them up to attack. If you can constantly attack zerg you will usually force a battle where he has no banelings and that = win. The battle @19:40 is just terrible, never sit in the middle of the map unseiged, not even for 5 seconds. | ||
snowroller1
99 Posts
On December 10 2011 19:17 KenDM wrote: Are there any new insights in defending against a Protoss 1 base all in? (4Gate, 3GateRobo) going up your ramp and bunker there is the best way | ||
Rhade
United States1 Post
http://drop.sc/71855 I'd appreciate any feedback. It simply felt like his chargelots just raped my MMM, despite my best attempts. | ||
Themess
United Kingdom2 Posts
Lately i've been playing against mid silver / upper bronze level zergs in 1v1 and I just can't seem to get the edge... If I go for a mobile force I get baneling busted. If I rush siege tanks I get baneling busted 3, 4 times in a row when I have nothing left to harass with or expand. I either stay in one base, or early expand and wall off my front where I can, only to get baneling busted followed by a mutalisk rampage through my main (when i'm down on marines). How can I pressure him? Why are zergs able to maintain such a high amount of pressure, whilst also free expanding? I can literally do nothing about being sat in my base, but I know that "letting" a zerg macro for even a minute is a bad, bad thing. Should I build more and go for a one base push? Do I try and sneak expand to a far corner and try to beat his economy? Viking harass suck when mutalisks show up, helion with blue flame drops get me somewhere, but the 3 times i've tried this it's ended up with the zerg going "well, YUP IM ALL IN", which is good as it means he's feeling that pressure, but it's bad because banelings roll through fucking everything and rolling banelings outrun my stimmed marines.... am i just playing like a tard? I honestly dont know what the issue is, but i swear everytime i put some pressure on the zerg has this perfect counter and I get nowhere with it. Help would be awesome ![]() | ||
Scila
Canada1849 Posts
| ||
DelugeSC
United States96 Posts
On December 11 2011 13:13 Scila wrote: Seems like every zerg at masters+ is going fast mutas nowadays...does anyone know how to punish this? I'm having a really hard time dealing with it. I go mech almost every game, do good damage with hellions, then mutas are out and im stuck on 2 or maybe 3 bases. In this scenario I've been skimping on the siege tanks and getting more Thors. I usually can push with medivacs, 1 tank, 20 marines and 2 thors to end the game. Throw down a few extra turrets and you shouldn't have to worry about moving out with all of your forces. The gas used on Mutas early will result in his having less Banelings and also less upgrades. For the banelings that are there put your Thors up front, things eat banelings like no other. | ||
iAmJeffReY
United States4262 Posts
On December 11 2011 13:13 Scila wrote: Seems like every zerg at masters+ is going fast mutas nowadays...does anyone know how to punish this? I'm having a really hard time dealing with it. I go mech almost every game, do good damage with hellions, then mutas are out and im stuck on 2 or maybe 3 bases. Weirdly I've won quite a few games with speed reaper/hellion timing that hits before lair finishes, and forces a LOT of lings that subsequently die. If they go roach, they live, but then mutas don't come. Get expo up, and you can do an easy marauder/marine tech switch and continue pressure. I've tried it seriously twice, so this is mostly theorycraft. It's worked against 2 1k masters zergs. Another option is the marine hellion stim timing attack that hits right around or before the 2 base muta timing, and again, forces lings. If mutas already made, less larva for lings and he can't engage that with 5-7 mutas, not a chance. If you are lucky, he skipped bane speed for mutas, and you have just hit a timing where he's trying to take a third and harass with mutas. | ||
TheDwf
France19747 Posts
On December 11 2011 13:13 Scila wrote: Seems like every zerg at masters+ is going fast mutas nowadays...does anyone know how to punish this? I'm having a really hard time dealing with it. I go mech almost every game, do good damage with hellions, then mutas are out and im stuck on 2 or maybe 3 bases. How fast exactly? The way Ret plays it, something like Lair completed around the 7' mark? You could try a Marine/BFHellion elevator with early Armory for your mech follow-up. I wouldn't be surprised if going Lair that fast is weak to some kind of 4-thor push (with SCV repair support) à la fOrGG. | ||
hersenen
Belize176 Posts
Which is best for punishing a 15 hatch? | ||
upperbound
United States2300 Posts
I'd really appreciate any help, this guy basically did a ridiculous build, did nothing and then 1-a'd to victory. http://drop.sc/71977 | ||
Depetrify
978 Posts
On December 11 2011 15:07 hersenen wrote: Whats the big difference between proxy 11/11 and proxy 9/9? Which is best for punishing a 15 hatch? 11/11 is better eco and 9/9 is better for punishing/ If you're proxying might as well 9/9. | ||
iAmJeffReY
United States4262 Posts
On December 11 2011 13:13 Scila wrote: Seems like every zerg at masters+ is going fast mutas nowadays...does anyone know how to punish this? I'm having a really hard time dealing with it. I go mech almost every game, do good damage with hellions, then mutas are out and im stuck on 2 or maybe 3 bases. Requote, got a nice strat that so far has done me well vs 2 base muta play, greedy droners, and minimalistic zergs. Also vs ling/bane style. http://drop.sc/71987 http://drop.sc/71986 http://drop.sc/71984 http://drop.sc/71840 All four times I've done it on ladder this season. All over 1k masters, I believe. I know three were over 1k, one being 1.1kmasters. If they don't roach, and go into 2 base muta, they lose. If they cut lings, and rely on spines, they lose. If they fast third, they lose. If they ling bane or mass upgraded ling, they lose. If they don't 2 base roach ling rush, they're pinned to two bases for a while. | ||
Willzzz
United Kingdom774 Posts
But you do it blind? | ||
iAmJeffReY
United States4262 Posts
On December 11 2011 22:25 Willzzz wrote: Well it seems that these zergs are reacting very poorly to this. But you do it blind? What's a proper reaction? If they roach, I just get shells, and get out marauders and do a mara hellion reaper push, which they won't be able to trade effectively on. I do it blind so far every TvZ as they all drone so hard, and avoid lings for spines and queens. I show a few reapers, they go roaches. Usually I get the CC down before I start the 3rd and 4th rax. It's just a very effective way of keeping the zergs on 2 bases for a while, and trying to force them to sac some econ and change their tech path. I mean it's not like these are trash zergs either lol, they're all top 8 masters over 1k rated. My MMR on iamjeffrey is a bit insane for 11 games in season 4. | ||
Shikyo
Finland33997 Posts
On December 11 2011 13:13 Scila wrote: Seems like every zerg at masters+ is going fast mutas nowadays...does anyone know how to punish this? I'm having a really hard time dealing with it. I go mech almost every game, do good damage with hellions, then mutas are out and im stuck on 2 or maybe 3 bases. Umm I haven't been too active for ages. But at least in beta/the early days marauder hellion allin with SCVs was the bane of this, why doesn't it work now? | ||
Willzzz
United Kingdom774 Posts
While some of your opponents did get roaches out they made really bad decisions like going into a roach/baneling bust. If that guy had just defended and gone to mutas like normal I think he would have been at an advantage. I have tried similar play against high masters on Europe and they just don't make the same mistakes. They adapt enough to defend, but realise that I am not going to stick on reaper/hellion so they don't over build roaches or over extend themselves with attacks. | ||
| ||