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The Protoss Help Me Thread - Page 83

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
polysciguy
Profile Joined August 2010
United States488 Posts
October 11 2011 19:37 GMT
#1641
in pvz what about a 10/10/10 fast expand? is that viable?
glory is fleeting, but obscurity is forever---napoleon
monk
Profile Blog Joined May 2009
United States8477 Posts
October 11 2011 19:39 GMT
#1642
On October 12 2011 04:37 polysciguy wrote:
in pvz what about a 10/10/10 fast expand? is that viable?


What's a 10/10/10 fast expand? What are the buildings you are building at 10 each time?
Moderator
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 11 2011 19:41 GMT
#1643
On October 12 2011 04:37 polysciguy wrote:
in pvz what about a 10/10/10 fast expand? is that viable?


I'm going to go ahead and say... no.
polysciguy
Profile Joined August 2010
United States488 Posts
Last Edited: 2011-10-11 19:44:43
October 11 2011 19:43 GMT
#1644
On October 12 2011 04:39 NrGmonk wrote:
Show nested quote +
On October 12 2011 04:37 polysciguy wrote:
in pvz what about a 10/10/10 fast expand? is that viable?


What's a 10/10/10 fast expand? What are the buildings you are building at 10 each time?

pylon then double gates think proxy gate but instead you are walling off with it, i ask because i was reading the kiwi vs stephano thread and they were commenting that the 2 gate came to late, so i was thinking that it helps wall and still allows alot of pressure
glory is fleeting, but obscurity is forever---napoleon
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-10-11 19:48:01
October 11 2011 19:44 GMT
#1645
On October 12 2011 03:51 Zefa wrote:
In a pvp both players end up taking an expansion off robo play and are going collosus. They have roughly 2 collosus each. Given this information, what strategy or transition should a player go into that counters this or should he just try to just out collosus the other guy?


You probably need to out colossus your opponent. There are a few other things you can do such as getting a stargate and void rays to counter your opponent but it's a bit risky if it's scouted. Making 2 robos is possible but it's kind of risky if your opponent goes for an earlier attack with 1 robo and more gateways.

On October 12 2011 04:43 polysciguy wrote:
Show nested quote +
On October 12 2011 04:39 NrGmonk wrote:
On October 12 2011 04:37 polysciguy wrote:
in pvz what about a 10/10/10 fast expand? is that viable?


What's a 10/10/10 fast expand? What are the buildings you are building at 10 each time?

pylon then double gates think proxy gate but instead you are walling off with it,


The reason it won't work is because you are commiting to a very aggressive low economy build and then expanding. It's like trying to merge two vastly different strategies into one.

Lol stop editing. The expand kiwi etc are doing is good aggression against fast 3 base zergs but it's not as effective against 2 base strategies as they will generally have an easier time defending. If you got only zealots against roaches you are screwed. I think that's why you get the forge.
I am Latedi.
monk
Profile Blog Joined May 2009
United States8477 Posts
October 11 2011 19:46 GMT
#1646
On October 12 2011 04:43 polysciguy wrote:
Show nested quote +
On October 12 2011 04:39 NrGmonk wrote:
On October 12 2011 04:37 polysciguy wrote:
in pvz what about a 10/10/10 fast expand? is that viable?


What's a 10/10/10 fast expand? What are the buildings you are building at 10 each time?

pylon then double gates think proxy gate but instead you are walling off with it, i ask because i was reading the kiwi vs stephano thread and they were commenting that the 2 gate came to late, so i was thinking that it helps wall and still allows alot of pressure


Um, no.
Moderator
polysciguy
Profile Joined August 2010
United States488 Posts
October 11 2011 19:47 GMT
#1647
On October 12 2011 04:46 NrGmonk wrote:
Show nested quote +
On October 12 2011 04:43 polysciguy wrote:
On October 12 2011 04:39 NrGmonk wrote:
On October 12 2011 04:37 polysciguy wrote:
in pvz what about a 10/10/10 fast expand? is that viable?


What's a 10/10/10 fast expand? What are the buildings you are building at 10 each time?

pylon then double gates think proxy gate but instead you are walling off with it, i ask because i was reading the kiwi vs stephano thread and they were commenting that the 2 gate came to late, so i was thinking that it helps wall and still allows alot of pressure


Um, no.

any reasons?
glory is fleeting, but obscurity is forever---napoleon
monk
Profile Blog Joined May 2009
United States8477 Posts
October 11 2011 19:50 GMT
#1648
On October 12 2011 04:47 polysciguy wrote:
Show nested quote +
On October 12 2011 04:46 NrGmonk wrote:
On October 12 2011 04:43 polysciguy wrote:
On October 12 2011 04:39 NrGmonk wrote:
On October 12 2011 04:37 polysciguy wrote:
in pvz what about a 10/10/10 fast expand? is that viable?


What's a 10/10/10 fast expand? What are the buildings you are building at 10 each time?

pylon then double gates think proxy gate but instead you are walling off with it, i ask because i was reading the kiwi vs stephano thread and they were commenting that the 2 gate came to late, so i was thinking that it helps wall and still allows alot of pressure


Um, no.

any reasons?


In order to support double 10 gate, you need to cut way too many probes, so your economy will not be strong enough for any followup. You're basically all-in with this build, so you might as well proxy the gates.
Moderator
polysciguy
Profile Joined August 2010
United States488 Posts
Last Edited: 2011-10-11 19:57:46
October 11 2011 19:54 GMT
#1649
nvm
glory is fleeting, but obscurity is forever---napoleon
monk
Profile Blog Joined May 2009
United States8477 Posts
October 11 2011 20:00 GMT
#1650
On October 12 2011 04:54 polysciguy wrote:
Show nested quote +
On October 12 2011 04:50 NrGmonk wrote:
On October 12 2011 04:47 polysciguy wrote:
On October 12 2011 04:46 NrGmonk wrote:
On October 12 2011 04:43 polysciguy wrote:
On October 12 2011 04:39 NrGmonk wrote:
On October 12 2011 04:37 polysciguy wrote:
in pvz what about a 10/10/10 fast expand? is that viable?


What's a 10/10/10 fast expand? What are the buildings you are building at 10 each time?

pylon then double gates think proxy gate but instead you are walling off with it, i ask because i was reading the kiwi vs stephano thread and they were commenting that the 2 gate came to late, so i was thinking that it helps wall and still allows alot of pressure


Um, no.

any reasons?


In order to support double 10 gate, you need to cut way too many probes, so your economy will not be strong enough for any followup. You're basically all-in with this build, so you might as well proxy the gates.

what if you went with a gate at the same time you would have dropped a forge, at 12? or would that just be too vulnerable to early agression.


Unless you eventually get a forge, you're too vulnerable to speedlings, 1 base roach aggression, or 2 base roach aggression. You also cannot hold any early pool builds.
Moderator
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
October 11 2011 20:01 GMT
#1651
Gratz on being a blue Monk!

On to my question...does anyone have any replays of the phoenix/immortal pvp builds that have been mentioned in one of the last State of the Game?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gattaca.usa
Profile Joined October 2010
131 Posts
October 11 2011 20:31 GMT
#1652
How do you stop phoenix in PvP? its so hard to scout. should i just open standard 3 gate robo or something and then obs then go from there?

what counters phoenix?
polysciguy
Profile Joined August 2010
United States488 Posts
October 11 2011 20:33 GMT
#1653
On October 12 2011 05:31 Gattaca.usa wrote:
How do you stop phoenix in PvP? its so hard to scout. should i just open standard 3 gate robo or something and then obs then go from there?

what counters phoenix?

stalkers cannons and a greater number of phoeni
glory is fleeting, but obscurity is forever---napoleon
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
October 11 2011 20:42 GMT
#1654
On October 12 2011 05:31 Gattaca.usa wrote:
How do you stop phoenix in PvP? its so hard to scout. should i just open standard 3 gate robo or something and then obs then go from there?

what counters phoenix?


Blink and archons if we are talking about units. I suggest you get blink and play from there, getting archons and maybe even cannons on 2 bases.
I am Latedi.
MMello
Profile Joined October 2010
279 Posts
Last Edited: 2011-10-11 20:50:23
October 11 2011 20:50 GMT
#1655
Been working on a Protoss To-do list..
Just wrote down some things to help me make it into masters league..
I think this would help all protoss as well as myself..

My Protoss to-do list

Posted link above
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__ <- FXO Gaming house
happyness
Profile Joined June 2010
United States2400 Posts
October 12 2011 03:47 GMT
#1656
So are there any guides on the robo-stargate play in PvP? Or is it not quite "figured out" (I've been seeing it on protoss streams lately). I tried it and it was a lot of fun, but I lost because I don't think I did it right.
ePBuckets
Profile Joined April 2011
Canada207 Posts
October 12 2011 03:51 GMT
#1657
On October 12 2011 12:47 happyness wrote:
So are there any guides on the robo-stargate play in PvP? Or is it not quite "figured out" (I've been seeing it on protoss streams lately). I tried it and it was a lot of fun, but I lost because I don't think I did it right.


yeah it starts as a 2gate robo -> 3rd gate. you defend with primarily zealots, a few sentries, and maybe a couple stalkers, and start immortals, after the 6min timing you can add stargate and start making phoenix, you should push out when you have ~4, don't stop making immortals and zealots.

basically its not about killing stuff with the phoenix, its about just lifting and getting units out of battle, when they drop they will drop onto a pool of zealots/sentries/immortals.
its really quite nice to use the phoenix in this fashion.

gl
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 12 2011 04:35 GMT
#1658
On October 12 2011 03:46 Brainiak wrote:
Show nested quote +
On October 12 2011 03:42 Cloud9157 wrote:
On October 11 2011 23:50 Brainiak wrote:
dia toss looking to get into masters soon,
My problem zone is now pvt :
I have favored the chargelot+archon style but recently master terrans just go for lower upgrades and outmacro me ( constant scv production and mules > chronoboost, because for archon chargelot i need to chrono other buildings a lot ) then they have this huge ball and my zealots dont get much surface area. Ive seen from sase this collosus fast third thing, but when i try it (against master terrans) they just build 4 medivacs and do a multiprondeg attack with 2 2 medivac drops at the natural and main and go for the third with the rest and cacel, ive experienced that in low numbers bio units actually snipe collossus really fast as there is no real gateway army to speak of. My question is: what is your standart unit composition in pvt and how to you get there without dying to the various all ins, pressure builds and macro cheeses a terran can trow at you ?
Replay:
http://drop.sc/43215
In this replay I go for chargelot archon. Look at the spending tab please
Apparently I deleted the other rep when i went collossus at got smashed by drops, sry
Thanks for your help


I checked the replay.

You moved out WAY too early. What I feel is a better choice is dropping a second forge and getting armor+weapons at the same time. Double forge will let Terran outmacro you, but the idea is that you will be far ahead of him in upgrades that you should at least destroy a significant part of his army if not outright win the engagement.

Keep in mind that with double forge, your army will definitely more powerful when maxed vs a Terran maxed.

Thanks for checking the replay
I dont quite agree with you suggesting double forge. Maybe its just me but everytime i try double forge terran just goes for no upgrades and kills me with a huge 0/0 or 1/0 ball before my 2/2 upgrades kick in. Do you know something that might keep me alive?
Moreover i was just shocked how he outmacroed me, am I doing something wrong with my macro?


What I usually do is DT expand. If not scouted, Terran cannot leave his base until Raven. This buys you enough time to get more units.

In addition, Sentrys+Zealot are the best way to hold off a push like that. Your replay is a perfect example. Terran isn't going to dare march up that ramp, or you will split his army so hard.

"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
megapants
Profile Blog Joined December 2009
United States1314 Posts
Last Edited: 2011-10-12 04:37:46
October 12 2011 04:36 GMT
#1659
anyone willing to critique my play? i just played a custom game and would like some tips as to why i lost!

edit: its a pvp on mlg shakuras!

http://drop.sc/43846

i opened 2 gate stalker but he gas steals me, then i get up to 4 gates to play it safe. after i see hes not attacking me i move out and scout for proxies while getting robo then twilight for blink and archons. all the while he is running off of just 2 gates and a robo and expands much much faster than me.

i also get out a warp prism and do some zealot harass in his mineral line but he is already up to a couple colossus and my natural is just barely getting up. i try and do multipronged attacks but control pretty poorly and pull back. he catches me in the middle and i lose the engagement badly and then he just overwhelms me at my ramp.

i think my blind 4 gates put me way behind and i didnt realize how greedy he was playing until i saw multiple colossus with my blink into the main. i probably could have done more damage with that harass especially when combined with the warp prism, but that kind of multitasking is a bit much for my level right now.

thoughts? any advice is appreciated, thanks in advanced
Gattaca.usa
Profile Joined October 2010
131 Posts
October 12 2011 09:38 GMT
#1660
i cannot beat mass mutas. it seems absolutely IMPOSSIBLE. the only way I can beat a zerg that is doing this strat is if i can kill him before all his spine crawlers are up. other than that..... its over once the mutas just run around.

if i sit in my base, he will have a CRAP TON of bases and just make whatever he wants to OWN my army.

if i go attack, he rapes my base and expansions with mutas.

i feel so lost. it is so stupid. all zerg has to do is spam spine crawlers and mass muta = win v protoss. please somebody, help.
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