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On October 11 2011 11:57 SkyBlaze wrote:Show nested quote +On October 11 2011 11:34 xmikeyy17x wrote: how do i deal with muta ling. i can't deal with god damn mutas. even if i get stalker blink, i lose to much probes/building from mutas and hurt my econ then he just harass me til death and mass muta me... and if i get too many stalkers to counter all his mutas, he'll have enough lings to kill my stalkers.....
i hate zerg. right now they are better than are other races. I'll try to help you out but it will be very generalized due to no replay. If a replay is provide we can help you out a lot more than just giving out generalized info. here we go with generalized info: Getting the blink stalkers was a good a idea but blink is only good for buying time for HT with storm. the way I deal with mutas is try to zone with cannons with as little as possible then get High templar achieves and while it's building get blink to buy time for storm research. while keeping the stalkers alive and getting HT with storm, with the rest of you resources you can place into zealots(if you got a plenty of minerals). you'll most likely behind but you can push and earn yourself a 3rd.
Armor upgrades. Stalkers are passable vs mutas early on, but get better the more upgraded they are. It gets to a point where mutas can't do damage. Also, take it slow and do not push out early. Zerg wants you to base trade, that is what this style is about. The more units you mass, the less he can deal with them. Slow tech to archons however you feel comfortable. I like DTs because they are a slow micro harass that frees me up to deal with the mutas/lings.
Basically turtle, get a good number of cannons and get the biggest army possible. Once you push out, he won't be able to take you in a straight up fight.
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On October 11 2011 12:07 Plansix wrote:Show nested quote +On October 11 2011 11:57 SkyBlaze wrote:On October 11 2011 11:34 xmikeyy17x wrote: how do i deal with muta ling. i can't deal with god damn mutas. even if i get stalker blink, i lose to much probes/building from mutas and hurt my econ then he just harass me til death and mass muta me... and if i get too many stalkers to counter all his mutas, he'll have enough lings to kill my stalkers.....
i hate zerg. right now they are better than are other races. I'll try to help you out but it will be very generalized due to no replay. If a replay is provide we can help you out a lot more than just giving out generalized info. here we go with generalized info: Getting the blink stalkers was a good a idea but blink is only good for buying time for HT with storm. the way I deal with mutas is try to zone with cannons with as little as possible then get High templar achieves and while it's building get blink to buy time for storm research. while keeping the stalkers alive and getting HT with storm, with the rest of you resources you can place into zealots(if you got a plenty of minerals). you'll most likely behind but you can push and earn yourself a 3rd. + Show Spoiler + Armor upgrades. Stalkers are passable vs mutas early on, but get better the more upgraded they are. It gets to a point where mutas can't do damage. Also, take it slow and do not push out early. Zerg wants you to base trade, that is what this style is about. The more units you mass, the less he can deal with them. Slow tech to archons however you feel comfortable. I like DTs because they are a slow micro harass that frees me up to deal with the mutas/lings.
Basically turtle, get a good number of cannons and get the biggest army possible. Once you push out, he won't be able to take you in a straight up fight.
Ahh I completely forgot about the armor upgrades, good point out and i do agree with taking it slow. but I would like a replay from xmikeyy17x.
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How do you deal with baneling rain?
My 200/200 army got destroyed. Composition about 6 collo, zealots, stalkers, some sentries.
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On October 11 2011 12:20 theBALLS wrote: How do you deal with baneling rain?
My 200/200 army got destroyed. Composition about 6 collo, zealots, stalkers, some sentries.
People are going to need a replay of that. Otherwise the advice is going to be "use stalkers to shoot overlord. Win."
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On October 11 2011 12:28 Plansix wrote:Show nested quote +On October 11 2011 12:20 theBALLS wrote: How do you deal with baneling rain?
My 200/200 army got destroyed. Composition about 6 collo, zealots, stalkers, some sentries. People are going to need a replay of that. Otherwise the advice is going to be "use stalkers to shoot overlord. Win." if only there was a way to see which overlords have been loaded up. like lights in a bunker.
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On October 11 2011 12:28 Plansix wrote:Show nested quote +On October 11 2011 12:20 theBALLS wrote: How do you deal with baneling rain?
My 200/200 army got destroyed. Composition about 6 collo, zealots, stalkers, some sentries. People are going to need a replay of that. Otherwise the advice is going to be "use stalkers to shoot overlord. Win."
2 things:
1) Retreat back to a choke, forcefield it off so the zerg ground army can no longer keep moving forward. Now you can safely shoot overlords and the zerg has the choice of retreating the overlords and losing some, or dropping banelings without any other support. Repeat as necessary.
2) When the banelings actually start falling, spread out your army. No magic here, just work on your micro.
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Vs baneling bombs you need to hotkey your stalkers separately so that the rest of your army can retreat constantly.
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I want to know if there is anything bad with double forge. I always use double forge but rarely see anyone else do it. in the end game I got fully upgraded army while they got 2-3 upgrades. What are the benefits with not having dual forge?
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On October 11 2011 17:32 Licorices wrote: I want to know if there is anything bad with double forge. I always use double forge but rarely see anyone else do it. in the end game I got fully upgraded army while they got 2-3 upgrades. What are the benefits with not having dual forge? Benefits? there are no benefits of NOT having dual forge, unless your on few bases and could need the resources for units instead. If a midgame push comes, your opponent might have a better timing, but if your upgrades finish before that and you have sufficient units its benefitial. Other then that, watch out for pushes.
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On October 11 2011 17:32 Licorices wrote: I want to know if there is anything bad with double forge. I always use double forge but rarely see anyone else do it. in the end game I got fully upgraded army while they got 2-3 upgrades. What are the benefits with not having dual forge? Main benefit is you can take earlier 3rd base if your forge count is lower than 2.
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dia toss looking to get into masters soon, My problem zone is now pvt : I have favored the chargelot+archon style but recently master terrans just go for lower upgrades and outmacro me ( constant scv production and mules > chronoboost, because for archon chargelot i need to chrono other buildings a lot ) then they have this huge ball and my zealots dont get much surface area. Ive seen from sase this collosus fast third thing, but when i try it (against master terrans) they just build 4 medivacs and do a multiprondeg attack with 2 2 medivac drops at the natural and main and go for the third with the rest and cacel, ive experienced that in low numbers bio units actually snipe collossus really fast as there is no real gateway army to speak of. My question is: what is your standart unit composition in pvt and how to you get there without dying to the various all ins, pressure builds and macro cheeses a terran can trow at you ? Replay: http://drop.sc/43215 In this replay I go for chargelot archon. Look at the spending tab please Apparently I deleted the other rep when i went collossus at got smashed by drops, sry Thanks for your help
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Against baneling drops, forcefield away his ground army and retreat all your army except your stalkers which you use to kite and target down the OVs.
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Just a random question about PvP .. defeated a high diamond player (platinum myself), twice in a row (after he called me a bad player and wanted a RE).
First time: He stole my gas, so i switched into Korean 4gate. Second time: He stole my gas, so i switched into a fast warp prism, 8 zealot drop in his eco.
But whenever someone gas steals me in PvP, i know my opponent will have the advantage in the longer game. But i wonder, what would be the best response to a gas steal in PvP without what he called "cheesing" and not being "worthy of his precious time"?
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Italy12246 Posts
On October 12 2011 00:57 Xenocide_EU wrote: Just a random question about PvP .. defeated a high diamond player (platinum myself), twice in a row (after he called me a bad player and wanted a RE).
First time: He stole my gas, so i switched into Korean 4gate. Second time: He stole my gas, so i switched into a fast warp prism, 8 zealot drop in his eco.
But whenever someone gas steals me in PvP, i know my opponent will have the advantage in the longer game. But i wonder, what would be the best response to a gas steal in PvP without what he called "cheesing" and not being "worthy of his precious time"?
I am not 100% sure after this patch, but you used to be able to fake a 4gate to force him to slow tech, while killing off the gas and teching yourself. Essentially you both would go for some sort of defensive 3gate opening. In this patch you might try an fe of some kind if you are sure he isn't 4gating and you are confortable playing risky (http://www.teamliquid.net/forum/viewmessage.php?topic_id=259038), or just kill the gas, tech a bit slower and go on with a normal game.
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On October 12 2011 00:57 Xenocide_EU wrote: Just a random question about PvP .. defeated a high diamond player (platinum myself), twice in a row (after he called me a bad player and wanted a RE).
First time: He stole my gas, so i switched into Korean 4gate. Second time: He stole my gas, so i switched into a fast warp prism, 8 zealot drop in his eco.
But whenever someone gas steals me in PvP, i know my opponent will have the advantage in the longer game. But i wonder, what would be the best response to a gas steal in PvP without what he called "cheesing" and not being "worthy of his precious time"?
When is he stealing your gas?
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On October 12 2011 00:57 Xenocide_EU wrote: Just a random question about PvP .. defeated a high diamond player (platinum myself), twice in a row (after he called me a bad player and wanted a RE).
First time: He stole my gas, so i switched into Korean 4gate. Second time: He stole my gas, so i switched into a fast warp prism, 8 zealot drop in his eco.
But whenever someone gas steals me in PvP, i know my opponent will have the advantage in the longer game. But i wonder, what would be the best response to a gas steal in PvP without what he called "cheesing" and not being "worthy of his precious time"?
You can go 1 gas 2gate robo with only zealots and immortals .To hold off any rush than or while waiting for his atk, take back your gas. then proceed into a normal pvp.
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On October 11 2011 17:32 Licorices wrote: I want to know if there is anything bad with double forge. I always use double forge but rarely see anyone else do it. in the end game I got fully upgraded army while they got 2-3 upgrades. What are the benefits with not having dual forge?
If you go double forge, you're weak to some timing attack. Dropping 2 forges and chrono'ing the shit out of them means you're preparing for a late game. I go double forge myself with Zealot/Archon vs Terran. I honestly don't see double forge too much against Zerg. The important part of PvZ upgrades is getting the weapon upgrade. Armor is definitely secondary pending the Z's army comp.
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On October 11 2011 23:50 Brainiak wrote:dia toss looking to get into masters soon, My problem zone is now pvt : I have favored the chargelot+archon style but recently master terrans just go for lower upgrades and outmacro me ( constant scv production and mules > chronoboost, because for archon chargelot i need to chrono other buildings a lot ) then they have this huge ball and my zealots dont get much surface area. Ive seen from sase this collosus fast third thing, but when i try it (against master terrans) they just build 4 medivacs and do a multiprondeg attack with 2 2 medivac drops at the natural and main and go for the third with the rest and cacel, ive experienced that in low numbers bio units actually snipe collossus really fast as there is no real gateway army to speak of. My question is: what is your standart unit composition in pvt and how to you get there without dying to the various all ins, pressure builds and macro cheeses a terran can trow at you ? Replay: http://drop.sc/43215In this replay I go for chargelot archon. Look at the spending tab please Apparently I deleted the other rep when i went collossus at got smashed by drops, sry Thanks for your help 
I checked the replay.
You moved out WAY too early. What I feel is a better choice is dropping a second forge and getting armor+weapons at the same time. Double forge will let Terran outmacro you, but the idea is that you will be far ahead of him in upgrades that you should at least destroy a significant part of his army if not outright win the engagement.
Keep in mind that with double forge, your army will definitely more powerful when maxed vs a Terran maxed.
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On October 12 2011 03:42 Cloud9157 wrote:Show nested quote +On October 11 2011 23:50 Brainiak wrote:dia toss looking to get into masters soon, My problem zone is now pvt : I have favored the chargelot+archon style but recently master terrans just go for lower upgrades and outmacro me ( constant scv production and mules > chronoboost, because for archon chargelot i need to chrono other buildings a lot ) then they have this huge ball and my zealots dont get much surface area. Ive seen from sase this collosus fast third thing, but when i try it (against master terrans) they just build 4 medivacs and do a multiprondeg attack with 2 2 medivac drops at the natural and main and go for the third with the rest and cacel, ive experienced that in low numbers bio units actually snipe collossus really fast as there is no real gateway army to speak of. My question is: what is your standart unit composition in pvt and how to you get there without dying to the various all ins, pressure builds and macro cheeses a terran can trow at you ? Replay: http://drop.sc/43215In this replay I go for chargelot archon. Look at the spending tab please Apparently I deleted the other rep when i went collossus at got smashed by drops, sry Thanks for your help  I checked the replay. You moved out WAY too early. What I feel is a better choice is dropping a second forge and getting armor+weapons at the same time. Double forge will let Terran outmacro you, but the idea is that you will be far ahead of him in upgrades that you should at least destroy a significant part of his army if not outright win the engagement. Keep in mind that with double forge, your army will definitely more powerful when maxed vs a Terran maxed. Thanks for checking the replay I dont quite agree with you suggesting double forge. Maybe its just me but everytime i try double forge terran just goes for no upgrades and kills me with a huge 0/0 or 1/0 ball before my 2/2 upgrades kick in. Do you know something that might keep me alive? Moreover i was just shocked how he outmacroed me, am I doing something wrong with my macro?
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In a pvp both players end up taking an expansion off robo play and are going collosus. They have roughly 2 collosus each. Given this information, what strategy or transition should a player go into that counters this or should he just try to just out collosus the other guy?
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