• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:05
CEST 06:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)89
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Small VOD Thread 2.0 Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3236 users

The Protoss Help Me Thread - Page 72

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 70 71 72 73 74 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
WombaT
Profile Blog Joined May 2010
Northern Ireland27228 Posts
September 29 2011 12:19 GMT
#1421
@ Wilko, you NEED those extra gates to remax quickly if you have a bad engagement. It is one of the strengths of Protoss that if you have a lot in the bank you can rebuild very fast

Generally you can be really efficient with your macro, not miss your warpins up to a point. But as we know late game ball vs ball can be very volatile. You can have a superior army on paper, but if they land some clutch EMPS and you have a terrible engagement you just can't rebuild quickly enough before a competent opponent hits your base. Also bear in mind that Protoss cannot queue from their warpgates like Terran, so unless you have perfect, perfect macro, you'll miss a warpin at some point if you're relying on a lower number of gates, which in itself is pretty inefficient I guess.

@Whalecore, it's a pretty detailed thread with a ton of variants but I think this is what you're looking for http://www.teamliquid.net/forum/viewmessage.php?topic_id=223726 I personally don't pressure like the pros do using the build because a lot of players around me get very early marauders with concussive shells so it's risky as hell to poke with stalkers, but the concept of the build overall works very well.

My question, basically regards how to know it's safe to pressure Zergs, obviously it varies from game to game but at what point does it generally become too risky to start moving around the map and trying to pressure a zerg like that?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Wilko
Profile Blog Joined August 2009
Germany470 Posts
September 29 2011 12:26 GMT
#1422
Yes, but as i said i'm talking about the mid-game, not anywhere near about the maxed-supply-situation
The only times i understand why you would do that is when your templar archive is about to finish since zealot archon is cheaper in unit-to-gateway relativity or if you need the gates to create a wall/choke
But i see players like MC, White-Ra and especially HuK do that in almost any other situation aswell and i can't comprehend why yet
WombaT
Profile Blog Joined May 2010
Northern Ireland27228 Posts
September 29 2011 12:29 GMT
#1423
You're pre-empting what will happen in the lategame though, it's just planning ahead for any unforseen eventualities.

Anyway to reiterate my question, at what sort of timings is it safe to leave your base and try to force units vs Zerg and what kind of compositions should be looking to get together? Obviously this differs greatly if you're facing mass lings/spines as opposed to a roach ball. Cheers in advance
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Whalecore
Profile Joined March 2009
Norway1111 Posts
September 29 2011 12:50 GMT
#1424
Thanks Uberton and Lightspeaker.

Hi Wilko, you played RA3 right? ^-^

About the extra warp-gate thing.. another good reason for getting more than you can support is to better defend vs drops and zergling harassment. More warpgates means you can warp in more stuff at a time, so you can maybe get 5 zealots defending instead of just 3. Also if you're planning to get DT/warp-prism it is really nice to be able to warp in higher amounts of DTs in their base.

But the main reason I think is because really no one have the ability to be 100% spot on with their warp-ins even mid-game. I think most players would start floating quite high on minerals if they had just the right amount of warp-gates.

Sometimes in PvP, I start to float minerals, and I go from 3 gates to 5 gates on one base if I need to make a really strong push to punish an expo or something. It's a great way to burn those extra minerals quickly.
Playgu
Wilko
Profile Blog Joined August 2009
Germany470 Posts
September 29 2011 13:10 GMT
#1425
Yes, i played RA3 and i even remember you (empire-player)
Hm, being able to handle drops and harrasses is a point, but i'm not sure, if it still might not be better to counter-act those drops and harrasses by good scouting and splitting and positioning your units near drop-areas, while observing the movements of the enemy's main-army

To me it seems quite easy to have 100% spot on warp-ins in mid-game even under pressure and i don't think that pros, who have better mechanics than i do, would have any problem with doing so
xmikeyy17x
Profile Joined April 2011
United States92 Posts
September 29 2011 15:15 GMT
#1426
how do i deal with fast ghost mass marines in pvt?
Whalecore
Profile Joined March 2009
Norway1111 Posts
September 29 2011 16:08 GMT
#1427
On September 30 2011 00:15 xmikeyy17x wrote:
how do i deal with fast ghost mass marines in pvt?

How I deal with them:
- Always have a unit between my base and his, so you see when he moves out. Optimally would be an obs.
- When he is about to move into your natural, use force fields very early. You don't need to completely block off the choke, just place enough forcefields so that one or two additional forcefields are enough to complete the choke. Yes this may be a "waste" of energy, and he may just move back, but that means you just bought yourself a lot of time and warp gate production. This is also very effective in general vs terran. You can scare them into moving back by placing early forcefields like this..
- Use guardian shield before he engages.
Playgu
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 29 2011 17:07 GMT
#1428
On September 30 2011 01:08 Whalecore wrote:
Show nested quote +
On September 30 2011 00:15 xmikeyy17x wrote:
how do i deal with fast ghost mass marines in pvt?

How I deal with them:
- Always have a unit between my base and his, so you see when he moves out. Optimally would be an obs.
- When he is about to move into your natural, use force fields very early. You don't need to completely block off the choke, just place enough forcefields so that one or two additional forcefields are enough to complete the choke. Yes this may be a "waste" of energy, and he may just move back, but that means you just bought yourself a lot of time and warp gate production. This is also very effective in general vs terran. You can scare them into moving back by placing early forcefields like this..
- Use guardian shield before he engages.


This, and:
Make more sentries than he has EMPs.
Split all your units as much as possible, especially the sentries.
I am Latedi.
monk
Profile Blog Joined May 2009
United States8477 Posts
September 29 2011 20:24 GMT
#1429
On September 29 2011 22:10 Wilko wrote:
Yes, i played RA3 and i even remember you (empire-player)
Hm, being able to handle drops and harrasses is a point, but i'm not sure, if it still might not be better to counter-act those drops and harrasses by good scouting and splitting and positioning your units near drop-areas, while observing the movements of the enemy's main-army

To me it seems quite easy to have 100% spot on warp-ins in mid-game even under pressure and i don't think that pros, who have better mechanics than i do, would have any problem with doing so


A big reason people add gateways is to account for timings. I'll give you an example. If you one gate fast expand, a very common gateway setup is to add 3 gateways and then either a robo or a forge. You need these 3 gateways to defend things such as a 2 rax, hellion pressure, or 1 rax cc into 4 rax. You might not use all 3 of these gateways at all times, but you need them if one of these things happen. Notice that all of these timings happen in the very early stages of the game, between 5 and 7 minutes. The next actual big timings in pvt, the 2 base timings, are the following: 2 ghost stim timing, mass stim timing, stim medivac timing, or 2 base marine tank banshee timing. These all occur between 9 minutes and 10:30. Thus, a very popular "gateway transition strategy" is to add 3 gates at the same time to account for these timings. Again, the timings might not come, but at least you have the available gateways to hold them off if they do.
Moderator
monk
Profile Blog Joined May 2009
United States8477 Posts
September 29 2011 20:25 GMT
#1430
On September 30 2011 00:15 xmikeyy17x wrote:
how do i deal with fast ghost mass marines in pvt?


The previous posters gave good general advice on the issue, but your question is unclear. Is it a 1 or 2 base timing? What build did you use against it? Post a replay for better answers.
Moderator
monk
Profile Blog Joined May 2009
United States8477 Posts
September 29 2011 20:28 GMT
#1431
On September 29 2011 19:37 Whalecore wrote:
I have some questions regarding PvT 1 gate 1 gas expand:
How many chronoboosts do I spend on probes?
When do I put down the nexus?
When do I put down the robo or extra gates?
When do I get my 2nd gas?
What do I produce out of my gateway while WG is researching?

Anyone got a replay of a "normal" executed PvT 1 gate 1 gas expo?

Thanks <3


Check out this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269943

Especially look at MC's version of 1 gate expand and the replay associated with it. The build order he uses is brilliant and imo the safest way to play 1 gate expand right now, as it defends both 2 rax and 1-1-1 and anything else with proper scouting.
Moderator
-YoricK-
Profile Blog Joined August 2011
United States477 Posts
September 30 2011 04:55 GMT
#1432
What's the best way to deal with cloak banshee harass when facing a terran who 111s? I usually dont have a forge up and if my observer is at the terran base or on the way there I just feel screwed. Should I instantly pull all my probes? I feel like the best response would be a cannon or 2 in each mineral line but if they arent going cloak Id rather just leave a couple stalkers to defend.

I just faced 2 terrans in a row who did this to me. Even with 2 obs up the terran did such economic damage that he was able to expand like 6 minutes after me and at the end of the game had mined more resources than me >_<. Even if I dont lose any probes when I pull them all I just lose so much mining time that it doesnt seem worth it.
monk
Profile Blog Joined May 2009
United States8477 Posts
September 30 2011 05:07 GMT
#1433
On September 30 2011 13:55 flipstorm wrote:
What's the best way to deal with cloak banshee harass when facing a terran who 111s? I usually dont have a forge up and if my observer is at the terran base or on the way there I just feel screwed. Should I instantly pull all my probes? I feel like the best response would be a cannon or 2 in each mineral line but if they arent going cloak Id rather just leave a couple stalkers to defend.

I just faced 2 terrans in a row who did this to me. Even with 2 obs up the terran did such economic damage that he was able to expand like 6 minutes after me and at the end of the game had mined more resources than me >_<. Even if I dont lose any probes when I pull them all I just lose so much mining time that it doesnt seem worth it.


Always get 2 observers by default out of your robo. If you see cloak, immediately get a 3rd observer and park one in each mineral line while putting at least 2 stalkers worth of dps in each mineral line.
Moderator
4rChon
Profile Blog Joined December 2010
150 Posts
September 30 2011 07:20 GMT
#1434
Lately I've been encountering Zergs going for hatch first and mass lings until three bases or more. The gasses are delayed as much as possible and the defence consists mostly of ling run-bys when moving out to attack and a lot of spine crawlers. I couldn't play a lot for the last three days or so so I couldn't get much more experience in dealing with such a style. I find it very difficult securing even my natural sometimes and a third seems always out of reach. I will try to supply a replay as soon as I can. Thanks in advance to any replies.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 30 2011 08:21 GMT
#1435
On September 30 2011 16:20 4rChon wrote:
Lately I've been encountering Zergs going for hatch first and mass lings until three bases or more. The gasses are delayed as much as possible and the defence consists mostly of ling run-bys when moving out to attack and a lot of spine crawlers. I couldn't play a lot for the last three days or so so I couldn't get much more experience in dealing with such a style. I find it very difficult securing even my natural sometimes and a third seems always out of reach. I will try to supply a replay as soon as I can. Thanks in advance to any replies.


The downside is you can't attack him easily. If you really want to, you can wall off your natural and defend with cannons. The upside is that he is weak, and you can take a third quite fast. I usually make 1-2 cannons in my natural and leave a sentry or two to prevent any ling run-bys and then I use the rest of my army to take a third. For taking your natural, it is doable with 1gate expands but you may want to get 2 or maybe even 3 gates. And don't forget weapon upgrades~
I am Latedi.
eXoGhost
Profile Blog Joined September 2010
Australia98 Posts
September 30 2011 10:09 GMT
#1436
Help Me.

User was warned for this post
stream: www.livestream.com/pureghostsc2streaming // site: d2dgamer.com
Geiko
Profile Blog Joined June 2010
France2012 Posts
September 30 2011 10:35 GMT
#1437
On September 30 2011 19:09 eXoGhost wrote:
Help Me.


Sure thing buddy. What do you need help with ?
geiko.813 (EU)
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 30 2011 10:51 GMT
#1438
On September 30 2011 19:09 eXoGhost wrote:
Help Me.


<3
I am Latedi.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
September 30 2011 13:32 GMT
#1439
On September 30 2011 19:09 eXoGhost wrote:
Help Me.


Sure. Go to best buy and buy a 20 dollar keyboard with more than 5 working keys. Should solve the problem immediately
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
turamn
Profile Blog Joined October 2010
United States1374 Posts
September 30 2011 13:37 GMT
#1440
How do people feel about the PvT build that's been popping up in GSTL recently? 1 Gate Expo > Double Forge with Blink first and a fast Collosus transisition? It's been doing awesome lately and seems really safe. It also looks like there are quite a few opportunities where you'll have a significant upgrade advantage on your opponent, which you can use to abuse for some effective engagements.
Prev 1 70 71 72 73 74 432 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 167
Nina 109
FoxeR 72
StarCraft: Brood War
GuemChi 4312
Leta 152
ZergMaN 33
Bale 7
Dota 2
NeuroSwarm179
Counter-Strike
summit1g8656
Coldzera 1059
Fnx 481
Other Games
PiGStarcraft539
WinterStarcraft407
C9.Mang0374
ViBE172
Trikslyr42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH218
• practicex 1
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1164
• Lourlo869
• HappyZerGling72
Other Games
• Scarra1254
Upcoming Events
Escore
5h 55m
CrankTV Team League
6h 55m
WardiTV Summer Champion…
7h 55m
Big Brain Bouts
11h 55m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
17h 55m
Korean StarCraft League
22h 55m
Afreeca Starleague
23h 55m
RSL Revival
1d 4h
Serral vs SHIN
herO vs Solar
Online Event
1d 10h
Replay Cast
1d 19h
[ Show More ]
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.