• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:46
CEST 21:46
KST 04:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2443 users

The Protoss Help Me Thread - Page 72

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 70 71 72 73 74 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
WombaT
Profile Blog Joined May 2010
Northern Ireland26505 Posts
September 29 2011 12:19 GMT
#1421
@ Wilko, you NEED those extra gates to remax quickly if you have a bad engagement. It is one of the strengths of Protoss that if you have a lot in the bank you can rebuild very fast

Generally you can be really efficient with your macro, not miss your warpins up to a point. But as we know late game ball vs ball can be very volatile. You can have a superior army on paper, but if they land some clutch EMPS and you have a terrible engagement you just can't rebuild quickly enough before a competent opponent hits your base. Also bear in mind that Protoss cannot queue from their warpgates like Terran, so unless you have perfect, perfect macro, you'll miss a warpin at some point if you're relying on a lower number of gates, which in itself is pretty inefficient I guess.

@Whalecore, it's a pretty detailed thread with a ton of variants but I think this is what you're looking for http://www.teamliquid.net/forum/viewmessage.php?topic_id=223726 I personally don't pressure like the pros do using the build because a lot of players around me get very early marauders with concussive shells so it's risky as hell to poke with stalkers, but the concept of the build overall works very well.

My question, basically regards how to know it's safe to pressure Zergs, obviously it varies from game to game but at what point does it generally become too risky to start moving around the map and trying to pressure a zerg like that?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Wilko
Profile Blog Joined August 2009
Germany470 Posts
September 29 2011 12:26 GMT
#1422
Yes, but as i said i'm talking about the mid-game, not anywhere near about the maxed-supply-situation
The only times i understand why you would do that is when your templar archive is about to finish since zealot archon is cheaper in unit-to-gateway relativity or if you need the gates to create a wall/choke
But i see players like MC, White-Ra and especially HuK do that in almost any other situation aswell and i can't comprehend why yet
WombaT
Profile Blog Joined May 2010
Northern Ireland26505 Posts
September 29 2011 12:29 GMT
#1423
You're pre-empting what will happen in the lategame though, it's just planning ahead for any unforseen eventualities.

Anyway to reiterate my question, at what sort of timings is it safe to leave your base and try to force units vs Zerg and what kind of compositions should be looking to get together? Obviously this differs greatly if you're facing mass lings/spines as opposed to a roach ball. Cheers in advance
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Whalecore
Profile Joined March 2009
Norway1111 Posts
September 29 2011 12:50 GMT
#1424
Thanks Uberton and Lightspeaker.

Hi Wilko, you played RA3 right? ^-^

About the extra warp-gate thing.. another good reason for getting more than you can support is to better defend vs drops and zergling harassment. More warpgates means you can warp in more stuff at a time, so you can maybe get 5 zealots defending instead of just 3. Also if you're planning to get DT/warp-prism it is really nice to be able to warp in higher amounts of DTs in their base.

But the main reason I think is because really no one have the ability to be 100% spot on with their warp-ins even mid-game. I think most players would start floating quite high on minerals if they had just the right amount of warp-gates.

Sometimes in PvP, I start to float minerals, and I go from 3 gates to 5 gates on one base if I need to make a really strong push to punish an expo or something. It's a great way to burn those extra minerals quickly.
Playgu
Wilko
Profile Blog Joined August 2009
Germany470 Posts
September 29 2011 13:10 GMT
#1425
Yes, i played RA3 and i even remember you (empire-player)
Hm, being able to handle drops and harrasses is a point, but i'm not sure, if it still might not be better to counter-act those drops and harrasses by good scouting and splitting and positioning your units near drop-areas, while observing the movements of the enemy's main-army

To me it seems quite easy to have 100% spot on warp-ins in mid-game even under pressure and i don't think that pros, who have better mechanics than i do, would have any problem with doing so
xmikeyy17x
Profile Joined April 2011
United States92 Posts
September 29 2011 15:15 GMT
#1426
how do i deal with fast ghost mass marines in pvt?
Whalecore
Profile Joined March 2009
Norway1111 Posts
September 29 2011 16:08 GMT
#1427
On September 30 2011 00:15 xmikeyy17x wrote:
how do i deal with fast ghost mass marines in pvt?

How I deal with them:
- Always have a unit between my base and his, so you see when he moves out. Optimally would be an obs.
- When he is about to move into your natural, use force fields very early. You don't need to completely block off the choke, just place enough forcefields so that one or two additional forcefields are enough to complete the choke. Yes this may be a "waste" of energy, and he may just move back, but that means you just bought yourself a lot of time and warp gate production. This is also very effective in general vs terran. You can scare them into moving back by placing early forcefields like this..
- Use guardian shield before he engages.
Playgu
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 29 2011 17:07 GMT
#1428
On September 30 2011 01:08 Whalecore wrote:
Show nested quote +
On September 30 2011 00:15 xmikeyy17x wrote:
how do i deal with fast ghost mass marines in pvt?

How I deal with them:
- Always have a unit between my base and his, so you see when he moves out. Optimally would be an obs.
- When he is about to move into your natural, use force fields very early. You don't need to completely block off the choke, just place enough forcefields so that one or two additional forcefields are enough to complete the choke. Yes this may be a "waste" of energy, and he may just move back, but that means you just bought yourself a lot of time and warp gate production. This is also very effective in general vs terran. You can scare them into moving back by placing early forcefields like this..
- Use guardian shield before he engages.


This, and:
Make more sentries than he has EMPs.
Split all your units as much as possible, especially the sentries.
I am Latedi.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 29 2011 20:24 GMT
#1429
On September 29 2011 22:10 Wilko wrote:
Yes, i played RA3 and i even remember you (empire-player)
Hm, being able to handle drops and harrasses is a point, but i'm not sure, if it still might not be better to counter-act those drops and harrasses by good scouting and splitting and positioning your units near drop-areas, while observing the movements of the enemy's main-army

To me it seems quite easy to have 100% spot on warp-ins in mid-game even under pressure and i don't think that pros, who have better mechanics than i do, would have any problem with doing so


A big reason people add gateways is to account for timings. I'll give you an example. If you one gate fast expand, a very common gateway setup is to add 3 gateways and then either a robo or a forge. You need these 3 gateways to defend things such as a 2 rax, hellion pressure, or 1 rax cc into 4 rax. You might not use all 3 of these gateways at all times, but you need them if one of these things happen. Notice that all of these timings happen in the very early stages of the game, between 5 and 7 minutes. The next actual big timings in pvt, the 2 base timings, are the following: 2 ghost stim timing, mass stim timing, stim medivac timing, or 2 base marine tank banshee timing. These all occur between 9 minutes and 10:30. Thus, a very popular "gateway transition strategy" is to add 3 gates at the same time to account for these timings. Again, the timings might not come, but at least you have the available gateways to hold them off if they do.
Moderator
monk
Profile Blog Joined May 2009
United States8476 Posts
September 29 2011 20:25 GMT
#1430
On September 30 2011 00:15 xmikeyy17x wrote:
how do i deal with fast ghost mass marines in pvt?


The previous posters gave good general advice on the issue, but your question is unclear. Is it a 1 or 2 base timing? What build did you use against it? Post a replay for better answers.
Moderator
monk
Profile Blog Joined May 2009
United States8476 Posts
September 29 2011 20:28 GMT
#1431
On September 29 2011 19:37 Whalecore wrote:
I have some questions regarding PvT 1 gate 1 gas expand:
How many chronoboosts do I spend on probes?
When do I put down the nexus?
When do I put down the robo or extra gates?
When do I get my 2nd gas?
What do I produce out of my gateway while WG is researching?

Anyone got a replay of a "normal" executed PvT 1 gate 1 gas expo?

Thanks <3


Check out this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269943

Especially look at MC's version of 1 gate expand and the replay associated with it. The build order he uses is brilliant and imo the safest way to play 1 gate expand right now, as it defends both 2 rax and 1-1-1 and anything else with proper scouting.
Moderator
-YoricK-
Profile Blog Joined August 2011
United States476 Posts
September 30 2011 04:55 GMT
#1432
What's the best way to deal with cloak banshee harass when facing a terran who 111s? I usually dont have a forge up and if my observer is at the terran base or on the way there I just feel screwed. Should I instantly pull all my probes? I feel like the best response would be a cannon or 2 in each mineral line but if they arent going cloak Id rather just leave a couple stalkers to defend.

I just faced 2 terrans in a row who did this to me. Even with 2 obs up the terran did such economic damage that he was able to expand like 6 minutes after me and at the end of the game had mined more resources than me >_<. Even if I dont lose any probes when I pull them all I just lose so much mining time that it doesnt seem worth it.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 30 2011 05:07 GMT
#1433
On September 30 2011 13:55 flipstorm wrote:
What's the best way to deal with cloak banshee harass when facing a terran who 111s? I usually dont have a forge up and if my observer is at the terran base or on the way there I just feel screwed. Should I instantly pull all my probes? I feel like the best response would be a cannon or 2 in each mineral line but if they arent going cloak Id rather just leave a couple stalkers to defend.

I just faced 2 terrans in a row who did this to me. Even with 2 obs up the terran did such economic damage that he was able to expand like 6 minutes after me and at the end of the game had mined more resources than me >_<. Even if I dont lose any probes when I pull them all I just lose so much mining time that it doesnt seem worth it.


Always get 2 observers by default out of your robo. If you see cloak, immediately get a 3rd observer and park one in each mineral line while putting at least 2 stalkers worth of dps in each mineral line.
Moderator
4rChon
Profile Blog Joined December 2010
150 Posts
September 30 2011 07:20 GMT
#1434
Lately I've been encountering Zergs going for hatch first and mass lings until three bases or more. The gasses are delayed as much as possible and the defence consists mostly of ling run-bys when moving out to attack and a lot of spine crawlers. I couldn't play a lot for the last three days or so so I couldn't get much more experience in dealing with such a style. I find it very difficult securing even my natural sometimes and a third seems always out of reach. I will try to supply a replay as soon as I can. Thanks in advance to any replies.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 30 2011 08:21 GMT
#1435
On September 30 2011 16:20 4rChon wrote:
Lately I've been encountering Zergs going for hatch first and mass lings until three bases or more. The gasses are delayed as much as possible and the defence consists mostly of ling run-bys when moving out to attack and a lot of spine crawlers. I couldn't play a lot for the last three days or so so I couldn't get much more experience in dealing with such a style. I find it very difficult securing even my natural sometimes and a third seems always out of reach. I will try to supply a replay as soon as I can. Thanks in advance to any replies.


The downside is you can't attack him easily. If you really want to, you can wall off your natural and defend with cannons. The upside is that he is weak, and you can take a third quite fast. I usually make 1-2 cannons in my natural and leave a sentry or two to prevent any ling run-bys and then I use the rest of my army to take a third. For taking your natural, it is doable with 1gate expands but you may want to get 2 or maybe even 3 gates. And don't forget weapon upgrades~
I am Latedi.
eXoGhost
Profile Blog Joined September 2010
Australia98 Posts
September 30 2011 10:09 GMT
#1436
Help Me.

User was warned for this post
stream: www.livestream.com/pureghostsc2streaming // site: d2dgamer.com
Geiko
Profile Blog Joined June 2010
France1954 Posts
September 30 2011 10:35 GMT
#1437
On September 30 2011 19:09 eXoGhost wrote:
Help Me.


Sure thing buddy. What do you need help with ?
geiko.813 (EU)
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 30 2011 10:51 GMT
#1438
On September 30 2011 19:09 eXoGhost wrote:
Help Me.


<3
I am Latedi.
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
September 30 2011 13:32 GMT
#1439
On September 30 2011 19:09 eXoGhost wrote:
Help Me.


Sure. Go to best buy and buy a 20 dollar keyboard with more than 5 working keys. Should solve the problem immediately
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
turamn
Profile Blog Joined October 2010
United States1374 Posts
September 30 2011 13:37 GMT
#1440
How do people feel about the PvT build that's been popping up in GSTL recently? 1 Gate Expo > Double Forge with Blink first and a fast Collosus transisition? It's been doing awesome lately and seems really safe. It also looks like there are quite a few opportunities where you'll have a significant upgrade advantage on your opponent, which you can use to abuse for some effective engagements.
Prev 1 70 71 72 73 74 432 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 523
elazer 359
IndyStarCraft 221
Hui .118
StarCraft: Brood War
Britney 16594
Mini 553
Larva 319
firebathero 229
Dewaltoss 132
ZZZero.O 72
IntoTheRainbow 15
HiyA 11
Dota 2
canceldota99
capcasts2
Counter-Strike
olofmeister24175
byalli2087
tarik_tv1387
Heroes of the Storm
Liquid`Hasu387
Khaldor247
MindelVK12
Other Games
summit1g7770
Grubby3281
FrodaN2081
fl0m1003
B2W.Neo755
mouzStarbuck263
ArmadaUGS81
Trikslyr34
Railgan15
Organizations
Other Games
gamesdonequick1270
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3441
Other Games
• Shiphtur173
• tFFMrPink 17
Upcoming Events
Afreeca Starleague
14h 14m
Wardi Open
14h 14m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.