I have noticed that there is 2 very well done guides on TL about the 1 Gate Fast Expand vs Terran (the Huk 20 food style and KCDC's 1 Gate FE). The discussion in those threads often touch on other variations of 1 Gate FE but for the obvious reason of the threads being focused on one version they always go back to the build from the OP. I am going to make a simple thread that adds a few small other variations to the mix and will allow for a discussion of the idea . I will include the other two mentioned variations, and add these:
1 Gate 1 Gas FE
1 Gate 2 Gas FE
These are two of the more common openings we see as of late in the matchup.
I am not going to go into all the details of the follow ups as these builds are in general geared towards going into the late game and this is a simple guide. The first version of this guide will outline the timings and give a few example replays. I am going to be very open to more experienced Protoss players adding in their thoughts on some items reaction wise.
1 Gate 1 Gas FE (As done by oGs.MC)
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The Build Order
9 Pylon
12 Gateway [1]
14 Gas [1]
15 Pylon
17 Cybercore
18 Zealot
22 Warpgate Research and Stalker
24 Pylon
Stalker
30 Nexus (29 if scout died)
-If he did not expand: Cut Probes [Should have 16+3 on minerals, 3 on gas, and 1 scout]
2x Gateway
Robo (Make an Observer when done and rally to enemy base)
Pylon
Gas
Replay Examples
http://www.sc2rep.com/replays/download?id=12733 - MC vs Puma at IEM on Xel'Naga Caverns
9 Pylon
12 Gateway [1]
14 Gas [1]
15 Pylon
17 Cybercore
18 Zealot
22 Warpgate Research and Stalker
24 Pylon
Stalker
30 Nexus (29 if scout died)
-If he did not expand: Cut Probes [Should have 16+3 on minerals, 3 on gas, and 1 scout]
2x Gateway
Robo (Make an Observer when done and rally to enemy base)
Pylon
Gas
Replay Examples
http://www.sc2rep.com/replays/download?id=12733 - MC vs Puma at IEM on Xel'Naga Caverns
1 Gate 2 Gas FE (As done by EG.Huk)
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The Build Order
9 Pylon
12 Gateway
14 Gas
15 Pylon
16 Cybercore
18 Gas
20 Stalker & Warpgate Tech
24 Sentry
30 Nexus
(in some order) 2x Gates & Pylon & Robo
Replay Examples
http://drop.sc/packs/241/d - Pack of 12 Replays of Huk from MLG Raleigh 2011 (he does this opening in all 12 games in this mini pack)
9 Pylon
12 Gateway
14 Gas
15 Pylon
16 Cybercore
18 Gas
20 Stalker & Warpgate Tech
24 Sentry
30 Nexus
(in some order) 2x Gates & Pylon & Robo
Replay Examples
http://drop.sc/packs/241/d - Pack of 12 Replays of Huk from MLG Raleigh 2011 (he does this opening in all 12 games in this mini pack)
KCDC 1 Gate FE (As explained by KCDC in this thread)
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**Pending permission from original thread author**
20 Food 1 Gate FE (As done by EG.Huk and explained in this thread by Alejandrisha)
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The Build Order
9 Pylon (10 CB nex)
13 Gate (2nd CB once 1st finishes)
14 Gas (can be on 15*)
16 Pylon (HuK makes it on 15 but if you're human you can't always make it on 15 w/o brief probe cut , and it's not like you cap yourself making probes with 16pylon ^^)
17 Core, mine gas with discretion**; WG @100% CC, dump ALL CB on WG
20 Nexus (19 if you lose the probe)
22 Initial Stalker (NO CB)
22 or 23 gateway }\
22 or 23 gateway } \ If he's all inning you, feel free to cut this probe for now
24-26 (depending on how safe you feel, make 0-2 probes but always 2 stalkers between 20 and 26 food) queue second stalker from gateway, do not CB
XX pylon when you can afford it, proxied. You do not need this pylon in your base; putting it in your natural gives him a free pylon kill. This pylon gives you the ability to kill him immediately after he tries to all in you and it fails.
100% WG, warp in 3 stalkers and poke with all 4
*With mineral stacking, you can get the gas on 14 without having to cut probes. However, getting a 14 gas is not necessary for this build as you are not trying to optimize your gas intake; you are simply mining 50 and then resuming once you put the nexus down. It's good practice to get it down on 14 without queueing the 15th probe, though.
**If you instantly box 3 probes and send them to mine gas, you might not have 150 minerals the millisecond you are able to begin your core. You only need to hit a few benchmarks with gas: 50 for WG, 50 for first stalker, 150 gas when WG finishes. You can usually satisfy all these while maintaining strong mineral economy by initally putting 2 in gas and then adding the third after you begin your nexus
credit to Alejandrisha and his thread on this (both the build and the replays/vods come from his thread)
Please visit this thread for a focused discussion on this build.
Replay Examples
http://www.justin.tv/liquidhuk/b/287559032 - *VOD* Start at 1:15:00
http://replayfu.com/download/gkS50g - This is what happens when your opponent tries to break the expansion with tech-lab reactor ( versus reactor - tech lab)
http://replayfu.com/download/20QhDs - It shows what happens when you try to double tech lab rush one who is HuKking.
http://replayfu.com/download/xNP14 - Here we see why 2 marauder + 1 marine push off of 1rax expand is suicide against this build (especially with rush distance.)
http://replayfu.com/download/wQTHqt - Against 12/16 rax with reactor-tech lab using post wg modified build
http://replayfu.com/download/rs9hhf - Againt reaper expand into 2 additional rax then factory
http://replayfu.com/download/Q402bv - Against 1rax fe into mech
posted with permission from Alejandrisha
9 Pylon (10 CB nex)
13 Gate (2nd CB once 1st finishes)
14 Gas (can be on 15*)
16 Pylon (HuK makes it on 15 but if you're human you can't always make it on 15 w/o brief probe cut , and it's not like you cap yourself making probes with 16pylon ^^)
17 Core, mine gas with discretion**; WG @100% CC, dump ALL CB on WG
20 Nexus (19 if you lose the probe)
22 Initial Stalker (NO CB)
22 or 23 gateway }\
22 or 23 gateway } \ If he's all inning you, feel free to cut this probe for now
24-26 (depending on how safe you feel, make 0-2 probes but always 2 stalkers between 20 and 26 food) queue second stalker from gateway, do not CB
XX pylon when you can afford it, proxied. You do not need this pylon in your base; putting it in your natural gives him a free pylon kill. This pylon gives you the ability to kill him immediately after he tries to all in you and it fails.
100% WG, warp in 3 stalkers and poke with all 4
*With mineral stacking, you can get the gas on 14 without having to cut probes. However, getting a 14 gas is not necessary for this build as you are not trying to optimize your gas intake; you are simply mining 50 and then resuming once you put the nexus down. It's good practice to get it down on 14 without queueing the 15th probe, though.
**If you instantly box 3 probes and send them to mine gas, you might not have 150 minerals the millisecond you are able to begin your core. You only need to hit a few benchmarks with gas: 50 for WG, 50 for first stalker, 150 gas when WG finishes. You can usually satisfy all these while maintaining strong mineral economy by initally putting 2 in gas and then adding the third after you begin your nexus
credit to Alejandrisha and his thread on this (both the build and the replays/vods come from his thread)
Please visit this thread for a focused discussion on this build.
Replay Examples
http://www.justin.tv/liquidhuk/b/287559032 - *VOD* Start at 1:15:00
http://replayfu.com/download/gkS50g - This is what happens when your opponent tries to break the expansion with tech-lab reactor ( versus reactor - tech lab)
http://replayfu.com/download/20QhDs - It shows what happens when you try to double tech lab rush one who is HuKking.
http://replayfu.com/download/xNP14 - Here we see why 2 marauder + 1 marine push off of 1rax expand is suicide against this build (especially with rush distance.)
http://replayfu.com/download/wQTHqt - Against 12/16 rax with reactor-tech lab using post wg modified build
http://replayfu.com/download/rs9hhf - Againt reaper expand into 2 additional rax then factory
http://replayfu.com/download/Q402bv - Against 1rax fe into mech
posted with permission from Alejandrisha
This thread is a different kind of guide than the ones I usually post. It is more open for discussion and editing. Please add your thoughts and questions. I will be very dutiful on keeping the OP organized and updated. If for some reason I miss something that should be added, PM me!
Current Discussion Items-
1. Is there any other common 1 Gate FE Variations in PvT that are not mentioned, if so, please detail it.
2. Pros and Cons of the various builds.
3. Replay examples of the styles mentioned or new ones brought up.
4. Things you disagree with and feel should be changed and/or corrected.
5. How to react to various all-ins
IF YOU HAVE A QUESTION ABOUT CONCERNING THIS BUILD AND YOU ARE WANTING HELP, POST A REPLAY AND INCLUDE A FOCUSED QUESTION. I WILL INCLUDE THE QUESTION, REPLAY, AND SATISFACTORY ANSWER POST IN THE FOLLOWING SPOILER SECTION.
User Replay Q&A Section
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Example Question about MMM 8 min timing asked on 09/27/2011
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Johnny Bronze asked - I dont know what I did wrong but I think I am getting behind in my macro and then I am not knowing how to react to what I scout and then he killed me with MMM at around the 8 minute mark. Here is a link to the replay www.fakereplaylink.com
BluePosterProGamerMcDuck replied - You need to focus on your probe production. At ___ ____ and ____ timings your nexus was doing nothing. You got supply blocked at 10 food because you forgot your first pylon. Work on those timings as you should be able to crush his push if your macro was better
BluePosterProGamerMcDuck replied - You need to focus on your probe production. At ___ ____ and ____ timings your nexus was doing nothing. You got supply blocked at 10 food because you forgot your first pylon. Work on those timings as you should be able to crush his push if your macro was better
FAQ Section
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Q: What about 1/1/1?
A: Check out this thread by QTIP, it should help you out.
Q: Is there any particular reason as to always getting the Zealot first?
A: One marauder pushes can do more damage then they would had you not gotten the Zealot. The Zealot / Stalker combo is much better at fighting these early marauder pressure openings.
This is an ambitious thread, I know, but I will keep it updated. Keep the thread on the topic of PvT 1 Gate Fast Expands and keep all balance whine far away! I encourage all of the Highlighted Protoss players to post and I encourage the other respected Protoss players to post as well!