• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:03
CEST 09:03
KST 16:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)74ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10149 users

[G][D] PvT 1 Gate FE Compilation Thread - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
iSTime
Profile Joined November 2006
1579 Posts
November 06 2011 18:59 GMT
#21
I don't know if anyone else plays this way, but one thing I've been doing lately PvT is skipping the zealot and blocking the add-on with a pylon if they have gas early. I then do something like:

25 nexus
25 pylon
26 robo
27 gateway x2
28 sentry

Or robo after gateways if you want to be slightly safer, or you probe scouts a maka rax, etc.

By delaying their add-on, it makes any kind of marauder pressure very weak, since they'll only have time to get 1 marauder to your base before WG research is finished, and this means your stalker can harass any marines/scvs trying to make bunkers. It also just generally messes up their build order if they're trying to go 12/16 or anything similar.
www.infinityseven.net
GomJabbar
Profile Joined February 2011
United States161 Posts
November 06 2011 19:56 GMT
#22
On November 07 2011 03:48 Complete wrote:
you can hold a 1gate expo vs 2rax, you just have to micro properly and do the correct version

Could you elaborate on which is the correct version and how to specifically play it out if it is a 2-rax?
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2011-11-06 21:47:19
November 06 2011 21:45 GMT
#23
The version I've been using is 3 chrono's on probes the rest on 1 gateway w/ 1 gas zealot,stalker,stalker,stalker, nexus stalker,stalker (cant remember if it gets 5 or 6 units out, 6 i think). Delays your nexus more than you'd want but it's still quite quick and puts you in a decent economic position vs builds he takes a gas; even if he 1rax marauder fast expands. If he 2raxes you can hold as long as he doesn't pull scv's, if he does you have to pull probes to match. Make sure no bunker gets down.

There's another version I haven't used in a while but it was much tighter. It was something like 1 gas zealot,stalker,sentry,nexus,sentry,gate,gate. You had to cut 1-2 probes, but you ended up with like a 4:30 nexus. 2rax arrived at 5:45 with 5 marines 1 marauder. First warpin is at 6:10 with 3 gates + the 4 original you made, so you need to warpin and get down your ramp before his bunker gets up (you have like 5-10 seconds max leeway iirc). Seconds count, miss a chrono and you die to an aggressive bunker
ant885
Profile Joined July 2011
United States52 Posts
November 06 2011 21:55 GMT
#24
On November 07 2011 03:59 iSTime wrote:
I don't know if anyone else plays this way, but one thing I've been doing lately PvT is skipping the zealot and blocking the add-on with a pylon if they have gas early. I then do something like:

25 nexus
25 pylon
26 robo
27 gateway x2
28 sentry

Or robo after gateways if you want to be slightly safer, or you probe scouts a maka rax, etc.

By delaying their add-on, it makes any kind of marauder pressure very weak, since they'll only have time to get 1 marauder to your base before WG research is finished, and this means your stalker can harass any marines/scvs trying to make bunkers. It also just generally messes up their build order if they're trying to go 12/16 or anything similar.



pretty cool

is it possible to block the addon if they do a wall off? I'm not too familiar with the positioning
whistle
Profile Joined April 2010
United States141 Posts
Last Edited: 2011-11-06 22:31:29
November 06 2011 22:29 GMT
#25
I have seen some other players do that a lot on their stream too, but my question is whether the main benefit is the delay or the scouting. It seems like it would only delay the add-on a few seconds at most as T lifts off and lands two hexes away, and variations in build execution/rush distances can often account for the same amount of time. Do you find that T are unwilling to show you their add-on so they wait a lot longer to attach it?

Also, I think SaSe always cancels his pylon - any thoughts on canceling vs keeping? It seems like it is easy to trick you if the pylon is canceled (fake second marine, fake reactor, etc), but 75 minerals on the other hand...
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 07 2011 09:51 GMT
#26
This is an ambitious thread, I know, but I will keep it updated. Keep the thread on the topic of PvT 1 Gate Fast Expands and keep all balance whine far away! I encourage all of the Highlighted Protoss players to post and I encourage the other respected Protoss players to post as well!


It'll take ambition indeed. KCDC did an incredible service for the community by maintaining it for 40+ pages of discussion, and updating it with replays many months down the line.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Fairwell
Profile Joined July 2011
Austria195 Posts
November 14 2011 01:07 GMT
#27
On November 07 2011 06:45 Complete wrote:
The version I've been using is 3 chrono's on probes the rest on 1 gateway w/ 1 gas zealot,stalker,stalker,stalker, nexus stalker,stalker (cant remember if it gets 5 or 6 units out, 6 i think). Delays your nexus more than you'd want but it's still quite quick and puts you in a decent economic position vs builds he takes a gas; even if he 1rax marauder fast expands. If he 2raxes you can hold as long as he doesn't pull scv's, if he does you have to pull probes to match. Make sure no bunker gets down.


This sounds like one of the old kcdc versions of 1gate fe (zealot-stalker-stalker-stalker) where all cb are used on the first gate after the intial 3 on the nexus. I've used this for quite a while but stopped using it because I have troubles if they 12/16 rax me and bring 8-10scvs along. Do you have any good replays of masters+ level showing this?
Jaeger
Profile Joined December 2009
United States1150 Posts
November 14 2011 02:30 GMT
#28
Occasionally you'll open up with the MC 1gate 30nexus and your opponent will let you scout 2rax reactor after 1 marine with your probe.

In these cases IMO it's better to transition into a defensive HuK 20 nexus build as it holds the 2rax reactor techlab push more easily and is better economically anyways.

So in this situation the build would look like:

9 pylon *
12 gate -> scout *
14 gas *
15 pylon
17 core
18 zealot
~3:11 first marine comes out you see a 2nd rax building and a reactor with your probe before you leave
cancel zealot
cut probes at 20
pull 2 probes off gas
send a probe to natural
warpgate tech **
20 nexus
stalker
resume mining gas with 3 probes
22 gate
22 gate
stalker
resume probes
pylon
@ 100% warpgate warp-in 3 stalkers
* chrono nexus
** chrono warpgate tech 4 times

You'll have 5 stalkers well before the 1 maruader 7 marine timing can hit your natural and a 2nd round of warp-ins before the 9 marine 2 marauder timing.
https://www.dotabuff.com/players/8137911
Skyro
Profile Joined May 2010
United States1823 Posts
November 14 2011 02:36 GMT
#29
On November 07 2011 03:41 whereismymind wrote:
Facts that kills me those days are...

- If you go 1gate FE you die to 2rax(12,16).
- If you don't go 1gate FE you die to 1-1-1.

Only because it is impossible to see what is Terran doing.

I have to do that first stalker to scout(zealot is too slow for scouting terrans ramp).
What to do here?

How about to roots like 1Gate Robo FE + 2gates after expo? Someone tried this versus 1-1-1?


First off neither of those "facts" are actually facts. Rax/bunker nerf have slightly weakened both these pushes. Also the map plays a huge factor, such as how 1-1-1 is really strong on XNC but not nearly as strong on larger maps. There are also different versions of 1-gate FE. 1-gas 30 Nexus w/ chrono on units is perfectly save vs 12/16 rax. Be aggressive with your initial zealot stalker and probe scout as spotting this push earlier will give you more time to prepare. And there are a few 1-base builds I know of that can stop 1-1-1 but that is pretty OT.
Fairwell
Profile Joined July 2011
Austria195 Posts
November 14 2011 22:20 GMT
#30
On November 14 2011 11:30 Jaeger wrote:
Occasionally you'll open up with the MC 1gate 30nexus and your opponent will let you scout 2rax reactor after 1 marine with your probe.

In these cases IMO it's better to transition into a defensive HuK 20 nexus build as it holds the 2rax reactor techlab push more easily and is better economically anyways.

So in this situation the build would look like:

9 pylon *
12 gate -> scout *
14 gas *
15 pylon
17 core
18 zealot
~3:11 first marine comes out you see a 2nd rax building and a reactor with your probe before you leave
cancel zealot
cut probes at 20
pull 2 probes off gas
send a probe to natural
warpgate tech **
20 nexus
stalker
resume mining gas with 3 probes
22 gate
22 gate
stalker
resume probes
pylon
@ 100% warpgate warp-in 3 stalkers
* chrono nexus
** chrono warpgate tech 4 times

You'll have 5 stalkers well before the 1 maruader 7 marine timing can hit your natural and a 2nd round of warp-ins before the 9 marine 2 marauder timing.


Thanks for the useful information. I saw Sase doing this lately on his stream vs terrans and he went aggressive if his opponent was not going for a 2rax opening. This is definitely something to work with.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 3
Ryung 895
WardiTV760
CranKy Ducklings414
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 895
WinterStarcraft781
ProTech134
StarCraft: Brood War
Mind 55
ZergMaN 23
Dota 2
NeuroSwarm151
Counter-Strike
Coldzera 862
Super Smash Bros
Mew2King101
Heroes of the Storm
Khaldor104
Other Games
summit1g8981
RuFF_SC271
Livibee63
Organizations
Other Games
gamesdonequick718
BasetradeTV186
StarCraft: Brood War
lovetv 24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1661
• Lourlo1236
Upcoming Events
Maestros of the Game
5h 27m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6h 57m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
21h 57m
BSL22 NKC (BSL vs China)
1d 6h
Mihu vs TBD
Online Event
1d 7h
RSL Revival
1d 18h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
Bombastic Starleague
3 days
[ Show More ]
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.