• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:57
CET 16:57
KST 00:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros7[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1424 users

The Protoss Help Me Thread - Page 394

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 392 393 394 395 396 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
JCKE
Profile Joined July 2008
United States52 Posts
January 01 2013 22:43 GMT
#7861
On January 02 2013 07:22 probeater wrote:
im having lots of trouble on antiga shipyard vs. zerg, especially if they are random and get zerg, because if i scout them last they already have a 7rr coming or something else. otherwise when they go muta (most of the time) it's hard for me to defend so many angles of attacking. im wondering if it's better to just veto this map, but the only other options are shakuras, TDA or condemned


You should be scouting with the probe that builds the 9pylon. Even if you scout them last on a 4player map, there's no way they should already have 7rr out. If you scout a roach warren early, then just cannon up your wall.
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 01 2013 22:44 GMT
#7862
On January 02 2013 07:22 probeater wrote:
im having lots of trouble on antiga shipyard vs. zerg, especially if they are random and get zerg, because if i scout them last they already have a 7rr coming or something else. otherwise when they go muta (most of the time) it's hard for me to defend so many angles of attacking. im wondering if it's better to just veto this map, but the only other options are shakuras, TDA or condemned


TDA and Shakuras rotate in about a day and a half. Just veto it when that happens. Antiga is an atrocious map without forced cross-spawns, and it's not really that much better with it....
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Bahajinbo
Profile Joined May 2012
Germany488 Posts
January 02 2013 02:44 GMT
#7863
Hi,
I'm in Diamond right now and I am INSANELY bad at PvP. About 20-30% winrate, my PvZ and PvT on the other side are very strong.
So my question is: What timing pushes are currently strong in ladder? I'm very frustrated in PvP right now, so I cheese and rush like crazy and still lose quite a lot because my micro isn't very good. In PvZ and PvT I can focus on my strong macro play, at least. But in PvP it doesn't work... If I try to play macro, I lose and if I want to do something of 1 base, I always lose.
Trfel
Profile Joined August 2011
7015 Posts
January 02 2013 03:55 GMT
#7864
On January 02 2013 11:44 Bahajinbo wrote:
Hi,
I'm in Diamond right now and I am INSANELY bad at PvP. About 20-30% winrate, my PvZ and PvT on the other side are very strong.
So my question is: What timing pushes are currently strong in ladder? I'm very frustrated in PvP right now, so I cheese and rush like crazy and still lose quite a lot because my micro isn't very good. In PvZ and PvT I can focus on my strong macro play, at least. But in PvP it doesn't work... If I try to play macro, I lose and if I want to do something of 1 base, I always lose.

6 Gate blink attacks off of 2 base is fairly strong, but you have to use blink micro. You could try to hit a colossus timing off of 3 bases, when your +3 attack finishes. This is very strong if you outmacro them (even just a little) or their +3 weapons does not finish in time. Other timing pushes can work right when you finish an attack upgrade, also with colossi.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
January 02 2013 04:59 GMT
#7865
On January 02 2013 11:44 Bahajinbo wrote:
Hi,
I'm in Diamond right now and I am INSANELY bad at PvP. About 20-30% winrate, my PvZ and PvT on the other side are very strong.
So my question is: What timing pushes are currently strong in ladder? I'm very frustrated in PvP right now, so I cheese and rush like crazy and still lose quite a lot because my micro isn't very good. In PvZ and PvT I can focus on my strong macro play, at least. But in PvP it doesn't work... If I try to play macro, I lose and if I want to do something of 1 base, I always lose.


most timing pushes in PvP usually rely on you either having significantly faster tech, or punishing a greedy opp. who tries to macro too hard. That being said you can try to all-in IF:

1. You see you have faster colossus and or colossus range than your opp. And it has to be significantly faster, (like 1+minutes) because chrono boost will close the gap once your upgrade is finished. and your timing has to be tight (start hitting him as soon as you have range)

2. He expands and you scout it early
- If you scout your opponents nexus, before its 30% done, it should be really easy for you to throw down some gates, chrono out some units and go for an all-in as his nexus finishes. You always want to hit AS or RIGHT AFTER the nexus is done, or your timing will be too late and he will defend. Have a proxy pylon set up in advance to aid this process

3. If he goes phoenix and uses all the energy to kill probes. Phoenix suck in a fight, so if you scout phoenix and have a decent gateway count. you can sometimes just go and attack him as he's lifting your probes. because he wont have the energy to really defend your push later. (very similar to some old school anti-muta pushes)

4. If he goes DT's / Immortal drops and loses the units without dealing damage. Whenever someone invests alot of gas/tech into harass and fails to do any significant damage with it, they fall severly behind in tech. Follow up with a strong gateway or colossus timing and you can usually just kill them as they try to expand to their natural or third.
Thats "Grand-Master" SMURF to you.....
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2013-01-02 14:11:58
January 02 2013 14:07 GMT
#7866
So I often lose to Roach Ling all-ins with fake third bases.

I see no way to scout it, they take Gases only after Lings and Queens are out and hit before 7 minutes so no agression could be on the way from my site.. If I don't scout it I can't make the 3+ Cannons I need to survive.

They got Zerglings and Queens to deny scouting, only Gas taken in main base and most of the time they transfer workers from the main to the natural.
However the second Hatch is purely to be able to pump out enough Speedlings. Worker wise it is a one base all-in. It looks like a fast third base.
I'm pretty lost on that one..

I asked a Zerg and he said Gateway Opening would be the only way to hold this but I don't want to believe that...
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 02 2013 14:09 GMT
#7867
If they fake a third the only way to see it coming is to scout it with your first zealot halfway across the map, and even then it's a very tough hold.

That said, they can't hit before 7 minutes if they mindgame that much, do you have any replays?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
January 02 2013 14:15 GMT
#7868
On January 02 2013 23:09 Teoita wrote:
If they fake a third the only way to see it coming is to scout it with your first zealot halfway across the map, and even then it's a very tough hold.

That said, they can't hit before 7 minutes if they mindgame that much, do you have any replays?



Well he had Lings and Roaches hitting my Natural at 6:40.
I play lot of HotS right now so I don't think there are any WoL replays of it. But he only took one Gas and made like 5 Roaches to kill the Cannon, the rest was Lings.


Also we played on Antiga and I wall off Nexus to Ramp which I think makes it even harder.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 02 2013 14:28 GMT
#7869
Just post a Hots replay i can view those
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
S7EFEN
Profile Joined November 2012
86 Posts
January 02 2013 18:54 GMT
#7870
Someone look at my PvT?
. http://drop.sc/290270
I go for some 3 gate pressure off of an expand.

I push in with my first warpin at 7:30, instead of what should've been a 6:15, 6:30 push. I needed a few stalkers, a 3rd sentry and less zealot.
My zealots mis-targetted the bunker, scvs, and got blocked by each other. Do I shiftclick targets or A-move them? Target the bunker or SCV first?

I go for another gateway push at around 10 minutes, which I believe is a bad idea because I lack sentries, am behind in upgrades and he has stim.
I engage with my zealots stuck behind my stalkers (Do i double click and move them forward prior to fighting? Or should I be pulling my stalkers back?
Should I have just gone home when I saw the medivacs?


Right now from seeing the replay"
-3 gate pressure needs to hit much earlier. Needs to target bunker then scv then marine/marauder? confused about the order.
-need an earlier forge + crono, a robo for at least obs and charge
-keep sentries alive or replenish
-zealots in front, stalker/sentry behind.

probeater
Profile Joined October 2012
124 Posts
January 02 2013 21:03 GMT
#7871
On January 02 2013 07:44 ineversmile wrote:
Show nested quote +
On January 02 2013 07:22 probeater wrote:
im having lots of trouble on antiga shipyard vs. zerg, especially if they are random and get zerg, because if i scout them last they already have a 7rr coming or something else. otherwise when they go muta (most of the time) it's hard for me to defend so many angles of attacking. im wondering if it's better to just veto this map, but the only other options are shakuras, TDA or condemned

TDA and Shakuras rotate in about a day and a half. Just veto it when that happens. Antiga is an atrocious map without forced cross-spawns, and it's not really that much better with it....

what do you mean by they rotate?
I have a Dark Templar Statue at home.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 02 2013 21:35 GMT
#7872
On January 03 2013 06:03 probeater wrote:
Show nested quote +
On January 02 2013 07:44 ineversmile wrote:
On January 02 2013 07:22 probeater wrote:
im having lots of trouble on antiga shipyard vs. zerg, especially if they are random and get zerg, because if i scout them last they already have a 7rr coming or something else. otherwise when they go muta (most of the time) it's hard for me to defend so many angles of attacking. im wondering if it's better to just veto this map, but the only other options are shakuras, TDA or condemned

TDA and Shakuras rotate in about a day and a half. Just veto it when that happens. Antiga is an atrocious map without forced cross-spawns, and it's not really that much better with it....

what do you mean by they rotate?


Tomorrow, those maps are taken out of the ladder pool for the next season.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
January 02 2013 22:04 GMT
#7873
On January 03 2013 03:54 S7EFEN wrote:
Someone look at my PvT?
. http://drop.sc/290270
I go for some 3 gate pressure off of an expand.

I push in with my first warpin at 7:30, instead of what should've been a 6:15, 6:30 push. I needed a few stalkers, a 3rd sentry and less zealot.
My zealots mis-targetted the bunker, scvs, and got blocked by each other. Do I shiftclick targets or A-move them? Target the bunker or SCV first?

I go for another gateway push at around 10 minutes, which I believe is a bad idea because I lack sentries, am behind in upgrades and he has stim.
I engage with my zealots stuck behind my stalkers (Do i double click and move them forward prior to fighting? Or should I be pulling my stalkers back?
Should I have just gone home when I saw the medivacs?


Right now from seeing the replay"
-3 gate pressure needs to hit much earlier. Needs to target bunker then scv then marine/marauder? confused about the order.
-need an earlier forge + crono, a robo for at least obs and charge
-keep sentries alive or replenish
-zealots in front, stalker/sentry behind.


Watching the replay and taking notes.
- I generally don't like your 3 gate pressure. I feel you could hit earlier with earlier gates and full chronoboost on Warp Gate. What ended out happening is you running up ramp against Terran concave and bunker and doing like 0 damage, and put yourself behind on tech that you didn't get and army wise. I generally don't like the 3 gate pressure, but it's only personal opinion.
- When Warp Gate is ready, have a proxy Pylon ready and warp immediately units from your gates to reinforce the push as much as possible.
- Watch you saturation: if it is your choice to have 2 probes on each gas in the main so be it, but put 16 probes in each mineral line, and when the gasses on natural are ready, put probes in them ASAP.
- You float a-l-o-t of resources during the attack that could had gone to Robo, Twilight or upgrades.
- The Terran was impatient and threw his advantage away instead of waiting for Medivacs to finish you off. In your position I would had started upgrades and AOE tech instead of taking an unnecessary risk trying to finish the Terran with a gateway allin while he had already Stim and Medivacs, and a pretty good defensive position which he held nicely against the attack, at which point the game was pretty much over as you had no upgrades and no running 3rd to compensate.
- I can tell exactly why you had Zealots behind Stalkers: 1 hotkey syndrome. Get used to separate groups for Stalkers and Zealots+Sentries. It's not easy to get used to, but it's worth it.
- Once your Zealots are gone, retreat and regroup!!! Stalkers and Sentries alone are terrible fighting units unless you have godlike forcefields and/or heavy upgrade advantage.
- Watch your warp cycles, get used to tap to your Warp Gates frequently to check their status.

You have to understand few things in PvT:
1. When attacking Terran front, you have to have at that moment heavy unit advantage. Bunkers and SCV's makes front defense easier. I said I don't like the 3 gate pressure because at least from my experience it is too "in between" and Terrans can hold it handily, so I thinks it's better to go flat 1 base allin and try to crush him right on the spot, or chrono probes and tech.
2. When Terran pushes with Medivacs, Combat Shield and +1 Weap, he "tests" your build up to that point. He has a very cost effective army fighting against gateway units so you must have 1 of the followings: HT with storm, at least 1 Colossus, heavy upgrade advantage (2+) with good ForceFields. You also must have a good amount of units, because a loss in a fight at that point when u don't have a crushing 3 base econ and 20 gates snowballs really fast.

From what I saw you lacked direction in your play (What did you tried to achieve with the 3 gate pressure?) and long term thought, as well as mechanical problems of not spending your money while attacking and not hitting warp cycles.
- Watch your replay and ask yourself "Why did I do that? what i'm trying to achieve?" as often as possible. Imagine in your head your lategame setup and think how to get there.
- Accustom yourself to tap frequently to check the state of your production structures.
- Try to set yourself checkmarks when to build things like "After I do my 1st 3 gate warp-in round, I need to remember to build a Robo" for example.
hope it helps, ApocAlypsE
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Henk
Profile Joined March 2012
Netherlands578 Posts
January 02 2013 23:02 GMT
#7874
On January 03 2013 06:35 ineversmile wrote:
Show nested quote +
On January 03 2013 06:03 probeater wrote:
On January 02 2013 07:44 ineversmile wrote:
On January 02 2013 07:22 probeater wrote:
im having lots of trouble on antiga shipyard vs. zerg, especially if they are random and get zerg, because if i scout them last they already have a 7rr coming or something else. otherwise when they go muta (most of the time) it's hard for me to defend so many angles of attacking. im wondering if it's better to just veto this map, but the only other options are shakuras, TDA or condemned

TDA and Shakuras rotate in about a day and a half. Just veto it when that happens. Antiga is an atrocious map without forced cross-spawns, and it's not really that much better with it....

what do you mean by they rotate?


Tomorrow, those maps are taken out of the ladder pool for the next season.


Really? Which ones are they adding back in?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 02 2013 23:09 GMT
#7875
Neither, hopefully
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
NVRLand
Profile Joined March 2012
Sweden203 Posts
January 03 2013 11:33 GMT
#7876
Dear brotosses,

A new season has begun and I was deeply disappointed in my finish last season. On the last night of said season, I dropped from rank 24 to rank 48 which was embarrassing. This has a lot to do with almost only facing protosses. PvP is my Achille's heel and I just can't get a grasp of it! In this post, I attach two replays which kind of sums up my PvP problems. I would be deeply grateful to anyone who could tell me what I'm doing wrong!

http://drop.sc/290458 --- Antiga Shipyard
I opt for blink stalkers but bad scouting from my side makes this a terrible choice. My opponent went for really early immortals so he shut down my attack EASILY! Even though, the simple answer is "Scout better, don't go blink when he goes for really fast immos" I am looking for... what do I do after this? I thought about archons but his immos would counter that aswell, I thought about dts but his early robo would make it possible to get observers out without falling behind. Going robo tech would just be too late? I decided on going greedy as hell and it actually worked out okay... until the engagement.
I had 1/1 versus his 1/0 but still lost due to positioning and probably a worse army. What should I have done instead?

http://drop.sc/290464 --- Entombed Valley
Punishing expansions has always been my weak side. AGIANTSMURF wrote how to do it in this thread yesterday and I had that in my mind. I saw that he was expanding (we did identic openers, 3 gate robo) so I cancelled my robo bay, threw down two gates and went for it. He fucked up a rally point and threw an immortal away for free. Even though he did that, he held with ease, without pulling any probes or anything.


tl;dr I struggle with engagements and punishing expansions in PvP. How can I improve this?
Bahamuth
Profile Joined September 2011
134 Posts
January 03 2013 12:02 GMT
#7877
On January 03 2013 20:33 NVRLand wrote:
Dear brotosses,

A new season has begun and I was deeply disappointed in my finish last season. On the last night of said season, I dropped from rank 24 to rank 48 which was embarrassing. This has a lot to do with almost only facing protosses. PvP is my Achille's heel and I just can't get a grasp of it! In this post, I attach two replays which kind of sums up my PvP problems. I would be deeply grateful to anyone who could tell me what I'm doing wrong!

http://drop.sc/290458 --- Antiga Shipyard
I opt for blink stalkers but bad scouting from my side makes this a terrible choice. My opponent went for really early immortals so he shut down my attack EASILY! Even though, the simple answer is "Scout better, don't go blink when he goes for really fast immos" I am looking for... what do I do after this? I thought about archons but his immos would counter that aswell, I thought about dts but his early robo would make it possible to get observers out without falling behind. Going robo tech would just be too late? I decided on going greedy as hell and it actually worked out okay... until the engagement.
I had 1/1 versus his 1/0 but still lost due to positioning and probably a worse army. What should I have done instead?

http://drop.sc/290464 --- Entombed Valley
Punishing expansions has always been my weak side. AGIANTSMURF wrote how to do it in this thread yesterday and I had that in my mind. I saw that he was expanding (we did identic openers, 3 gate robo) so I cancelled my robo bay, threw down two gates and went for it. He fucked up a rally point and threw an immortal away for free. Even though he did that, he held with ease, without pulling any probes or anything.


tl;dr I struggle with engagements and punishing expansions in PvP. How can I improve this?


I watched your replays. In PvP it is especially important to have very solid builds, and I think your build in the first game could be much more efficient. As an example, this is what I do every PvP currently:

9 Pylon
13 Gate
15 Gas
16 Pylon
18 Core
19 Gas
20 Gate
21 Wg, Stalker
24 Pylon, cut Probes
24 Twilight
24 2x Stalker
28 2x Probe
30 Blink
30 Gate
30 2x Stalker
34 Pylon

CB Probes 3x, 1x on first Stalker and the rest on Blink. This allows you to hit with 8 Stalkers right after you do your first warp-in with Blink. Your build hit later and with less Stalkers. You can do 3 gate blink everywhere if you like, but you have to be ready to transition out of it. Against Robo builds, you have to set up a contain with a Sentry (such that he will lose units when he tries to move out), and get a Robo and expand yourself.

Regarding the second game, again the build could be a little more optimal, but more importantly, you can't really do timings in PvP if you don't have a tech advantage. You're warping in Stalker constantly, while you know he's building Immortals. There's really no way this can work out well.
NVRLand
Profile Joined March 2012
Sweden203 Posts
January 03 2013 18:38 GMT
#7878
On January 03 2013 21:02 Bahamuth wrote:
Show nested quote +
On January 03 2013 20:33 NVRLand wrote:
---text---


I watched your replays. In PvP it is especially important to have very solid builds, and I think your build in the first game could be much more efficient. As an example, this is what I do every PvP currently:

9 Pylon
13 Gate
15 Gas
16 Pylon
18 Core
19 Gas
20 Gate
21 Wg, Stalker
24 Pylon, cut Probes
24 Twilight
24 2x Stalker
28 2x Probe
30 Blink
30 Gate
30 2x Stalker
34 Pylon

CB Probes 3x, 1x on first Stalker and the rest on Blink. This allows you to hit with 8 Stalkers right after you do your first warp-in with Blink. Your build hit later and with less Stalkers. You can do 3 gate blink everywhere if you like, but you have to be ready to transition out of it. Against Robo builds, you have to set up a contain with a Sentry (such that he will lose units when he tries to move out), and get a Robo and expand yourself.

Regarding the second game, again the build could be a little more optimal, but more importantly, you can't really do timings in PvP if you don't have a tech advantage. You're warping in Stalker constantly, while you know he's building Immortals. There's really no way this can work out well.


Omg, accidently hopped into a custom game when I was going to create a custom game to practice this build order. Turns out I beat a top master protoss with it O_O (It was quite a build order win tho since he went stargate play but daaaamn, that build felt awesome) Huge thanks!
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
January 03 2013 22:19 GMT
#7879
Vs. small numbers of un-upgraded Marine/Marauder, am I better off target-firing marines or marauders first with my Stalkers?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 03 2013 22:23 GMT
#7880
Marauders; once they are down cleaning up the marines is really simple.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 392 393 394 395 396 432 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 46 Group Stage
Liquipedia
CrankTV Team League
13:00
Playoffs: Bo13
BASILISK vs Team LiquidLIVE!
LiquipediaDiscussion
WardiTV Invitational
12:15
Playoffs
MaNa vs Gerald
Rogue vs GuMiho
TBD vs Solar
WardiTV981
TKL 249
IndyStarCraft 166
Rex113
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 302
TKL 249
IndyStarCraft 166
LamboSC2 124
Rex 113
StarCraft: Brood War
Calm 4976
Hyuk 2981
Bisu 1623
Mini 1059
Flash 938
Shuttle 599
firebathero 297
actioN 216
sas.Sziky 75
Mong 66
[ Show more ]
Sea.KH 59
Soulkey 47
yabsab 32
JulyZerg 21
Free 18
soO 16
Shine 15
Sacsri 14
HiyA 10
Dota 2
Gorgc6879
qojqva2900
Dendi1147
420jenkins283
syndereN278
XcaliburYe228
canceldota17
Counter-Strike
fl0m2201
oskar109
Heroes of the Storm
Khaldor148
Other Games
B2W.Neo893
DeMusliM376
crisheroes343
Lowko310
Hui .271
Sick154
KnowMe146
Fuzer 97
nookyyy 53
QueenE47
Organizations
Counter-Strike
PGL12118
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 79
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade954
• Shiphtur460
Other Games
• WagamamaTV136
Upcoming Events
Replay Cast
7h 4m
Epic.LAN
20h 4m
BSL Team A[vengers]
22h 4m
Dewalt vs Shine
UltrA vs ZeLoT
LAN Event
22h 4m
BSL 21
1d 3h
BSL Team A[vengers]
1d 22h
Cross vs Motive
Sziky vs HiyA
LAN Event
1d 23h
BSL 21
2 days
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.