I always open 3 stalker rush.
The Protoss Help Me Thread - Page 393
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kaNt-
163 Posts
I always open 3 stalker rush. | ||
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Teoita
Italy12246 Posts
What i do is: 1) Fake a zealot and cancel it at the last second before building the second gateway. 2) Keep a probe on the gas to prevent him from making an assimilator. I have also seen some pros going second gas before second gate and still opening 3 stalker, but i don't know that build well enuogh to comment on it. | ||
Chandra
United States123 Posts
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.kv
United States2332 Posts
On December 29 2012 18:30 MysteryMeat1 wrote: Who currently has the best pvt in the world. I need some help fine tuning bo's and responses and i just wanted to watch like 30 games from one player. Any suggestion? CreatorPrime St Parting Rain has fallen a bit ![]() | ||
ineversmile
United States583 Posts
On December 29 2012 18:30 MysteryMeat1 wrote: Who currently has the best pvt in the world. I need some help fine tuning bo's and responses and i just wanted to watch like 30 games from one player. Any suggestion? I agree with Teoita about Rain in his deep Code S run from 2 seasons ago, and I also agree with .kv about Rain being a bit flat lately. I think he won a lot of games because he just really understood how to play efficient defense throughout a game, so people realized this and started capitalizing it. He's a little predictable, in other words. However, for watching how to hold attacks and come out ahead because of conservative play, I recommend Rain PvTs. I have been watching some streams lately, and SaSe really impressed me in particular in one game he played on Daybreak against Terran. I saw a few games I really liked from his PvT, and he seems to have an understanding of where and when to be out on the map and using his units, which is very much a Warcraft 3 skill carried over. So some of his stuff that you can learn is more about how you use your pieces, not what you do to build them. I really like the way he thinks about the match-up; it's a very dynamic style where you do more than just keep one cohesive army together and the token suicidal zealot warp-ins--he seems to build a more balanced army composition and he has a strong understanding of how to split it up against terran. | ||
S7EFEN
86 Posts
Looking for both both robo+bay based and gateway based + forge (double ups) defenses, as I don't have a solid midgame plan I like vs terran. | ||
Rickyvalle21
United States320 Posts
Heres a good example of what I died too http://drop.sc/289315 | ||
bertu
Brazil871 Posts
+ Show Spoiler + In Ohana, he scouts double gas with zealot. Than he expands with 1 gate, 1 gas, zealot and stalker, after denying scouting of his lack of second gas. Upon scouting (with a poke) that Best expanded early, he immediately gets robo, than more gates, prism and a robo bay, gearing for a push. The bay is later canceled and replaced by TC when he saw double stargate. + Show Spoiler + In Could Kingdom, he scouts single gas and a zealot being produced, pulls his scouting probe, than expands with 3 gates, 1 gas, 5 stalkers and 1 zealot, following with gas and robo. I don't know any other pro that plays like this. Can anyone guess what the downsides and vulnerabilities would be? Jangbi seems to have just enough stuff out to hold a delayed 4-gate response or early robo-based pushes, since he doesn't skip warp-in rounds and has defenders advantage.. | ||
WestonM
6 Posts
Or is there a build that does mediocre against all three? User was warned for not reading mod note. | ||
Bahamuth
134 Posts
On December 30 2012 00:51 Teoita wrote: I have also seen some pros going second gas before second gate and still opening 3 stalker, but i don't know that build well enuogh to comment on it. I always thought that 19 Gas 20 Gate was the standard way to do a 3 stalker opening. It allows you to get tech after the first stalker, or just mine with a probe less if you decide to get second and third stalkers first. | ||
WestonM
6 Posts
On December 31 2012 21:02 WestonM wrote: In PvT if I can't scout inside the terran's base for whatever reason and the terran appears to be 1 base-ing, how can differentiate between CC in base, 1/1/1, and 1 base bio play? It seems like I have to have completely different reactions to all three options and there's no way to get an observer out in time. Most of the times terrans don't even let me scout up the main ramp by putting marines at the natural ramp. Or is there a build that does mediocre against all three? User was warned for not reading mod note. I dont understand why I was warned. My question is not "how do you know what gas build a terran goes?" I was asking about how to scout a terran when you cant even poke up the main ramp because of marine positioning. | ||
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Teoita
Italy12246 Posts
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nB)Bouh
France35 Posts
The guide mention how to defend early pool when your pylon is at natural, but not when you try put first pylon and forge in main. When doing such builds pros do not scout. For 6 pool it is ok since you can see lings coming before throwing down the nexus. But what about intermediate pools where you throw down a nexus and have not yet a forge? If someone have replays definding such pools with in base forge, I would be grateful! Happy new year | ||
Shiori
3815 Posts
On December 30 2012 00:51 Teoita wrote: 3 Stalker rush is pretty susceptible to gas steal; your best bet is to try to prevent him from stealing the gas in the first place. What i do is: 1) Fake a zealot and cancel it at the last second before building the second gateway. 2) Keep a probe on the gas to prevent him from making an assimilator. I have also seen some pros going second gas before second gate and still opening 3 stalker, but i don't know that build well enuogh to comment on it. Not 100% sure, but I'm pretty sure you can just take a second gas around 18 or 19 and still do a pretty ordinary 3 Stalker rush that gets Stalkers out in time to deny 4gating. The key to this is scouting very late (Cyber Core or later) and basically abusing the Xel'Nagas to check for a Zealot/Stalker walking across the map (to signify that your opponent is 4gating). Again, not 100% sure, but I've seen a couple of GM Tosses do this on ladder. | ||
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Teoita
Italy12246 Posts
On January 02 2013 01:48 Shiori wrote: Not 100% sure, but I'm pretty sure you can just take a second gas around 18 or 19 and still do a pretty ordinary 3 Stalker rush that gets Stalkers out in time to deny 4gating. The key to this is scouting very late (Cyber Core or later) and basically abusing the Xel'Nagas to check for a Zealot/Stalker walking across the map (to signify that your opponent is 4gating). Again, not 100% sure, but I've seen a couple of GM Tosses do this on ladder. I've seen that too, but when i 3 stalker rush i feel a bit mineral starved (i guess because i 13 scout and use 2 chronos on probes when i do), so in my experience having a faster second gas doesn't do much other than prevent gas steals. I'm sure it's a valid opening though. | ||
ineversmile
United States583 Posts
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Shiori
3815 Posts
On January 02 2013 02:02 ineversmile wrote: The 2 gas build does 2 on gas and then 2 more on the other gas, right? For the 3 stalker rush. I think that's the Startale variation. I've seen it with standard 3 on gas too. It generally means you can keep pumping out Stalkers #4 and #5 whilst simultaneously getting a Twilight Council for Blink, for example. At least, that's the way I've always played it. | ||
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Teoita
Italy12246 Posts
Startale's build is different altogether, it's kinda like a4 stalker rush but they skip scouting to have enough minerals for a zealot and through some funky management of gas mining they end up with warpgate finishing up and a shit ton of units to pressure with when wg completes off just their 2 gateways (if i don't remember wrong, it's zealot -> 3stalker -> 2 more stalkers -> 2 units warped in or something like that). | ||
ineversmile
United States583 Posts
Or maybe my math is off, aside from the first sentence. | ||
probeater
124 Posts
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