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The Protoss Help Me Thread - Page 393

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
kaNt-
Profile Joined December 2012
163 Posts
December 29 2012 15:11 GMT
#7841
What should I do against a 2nd gas steal--> 4 gate? Without the 2nd gas I can´t get enough stalkers or sentries. Should I 4 gate too?
I always open 3 stalker rush.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 29 2012 15:51 GMT
#7842
3 Stalker rush is pretty susceptible to gas steal; your best bet is to try to prevent him from stealing the gas in the first place.

What i do is:
1) Fake a zealot and cancel it at the last second before building the second gateway.
2) Keep a probe on the gas to prevent him from making an assimilator.

I have also seen some pros going second gas before second gate and still opening 3 stalker, but i don't know that build well enuogh to comment on it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Chandra
Profile Joined July 2011
United States123 Posts
December 29 2012 18:52 GMT
#7843
2nd gas before gateway is pretty common these days with 3 stalker rush as far as I'm aware, and greatly reduces the potential for gas steals. Your first stalker is a bit delayed, but if you chrono stalkers 2 and 3 you can still get them at a pretty good time. Another good thing to do is to put two probes in each gas when your second assimilator finishes to balance your mineral/gas income, then don't put three on each until you queue stalkers 2 and 3.
.kv
Profile Blog Joined August 2010
United States2332 Posts
December 29 2012 18:58 GMT
#7844
On December 29 2012 18:30 MysteryMeat1 wrote:
Who currently has the best pvt in the world. I need some help fine tuning bo's and responses and i just wanted to watch like 30 games from one player. Any suggestion?

CreatorPrime
St Parting

Rain has fallen a bit
ineversmile
Profile Blog Joined December 2010
United States583 Posts
December 29 2012 22:44 GMT
#7845
On December 29 2012 18:30 MysteryMeat1 wrote:
Who currently has the best pvt in the world. I need some help fine tuning bo's and responses and i just wanted to watch like 30 games from one player. Any suggestion?


I agree with Teoita about Rain in his deep Code S run from 2 seasons ago, and I also agree with .kv about Rain being a bit flat lately. I think he won a lot of games because he just really understood how to play efficient defense throughout a game, so people realized this and started capitalizing it. He's a little predictable, in other words. However, for watching how to hold attacks and come out ahead because of conservative play, I recommend Rain PvTs.

I have been watching some streams lately, and SaSe really impressed me in particular in one game he played on Daybreak against Terran. I saw a few games I really liked from his PvT, and he seems to have an understanding of where and when to be out on the map and using his units, which is very much a Warcraft 3 skill carried over. So some of his stuff that you can learn is more about how you use your pieces, not what you do to build them. I really like the way he thinks about the match-up; it's a very dynamic style where you do more than just keep one cohesive army together and the token suicidal zealot warp-ins--he seems to build a more balanced army composition and he has a strong understanding of how to split it up against terran.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
S7EFEN
Profile Joined November 2012
86 Posts
Last Edited: 2012-12-30 03:31:41
December 30 2012 03:18 GMT
#7846
Can anyone link me some replays or youtube vids of pro players defending from multi-prong drops and mid-game pushes from an aggressive 1 rax fe terran off of a 1 gate expand?

Looking for both both robo+bay based and gateway based + forge (double ups) defenses, as I don't have a solid midgame plan I like vs terran.
Rickyvalle21
Profile Joined July 2012
United States320 Posts
December 30 2012 18:56 GMT
#7847
Hello. How would I be able to defend a 10 pool + hatchery in the main with spine crawler push. Do I tech to stargate/robo with him knowing im doing it or should I pull probes as soon as he proxy hatch?

Heres a good example of what I died too http://drop.sc/289315
people say practice is perfect but if nothing is perfect whats the point in practicing?
bertu
Profile Blog Joined June 2011
Brazil871 Posts
Last Edited: 2012-12-30 21:59:20
December 30 2012 21:58 GMT
#7848
Does anyone have experience with 1gas expand in PvP? Jangbi used it in his last two PL matches.

+ Show Spoiler +




In Ohana, he scouts double gas with zealot. Than he expands with 1 gate, 1 gas, zealot and stalker, after denying scouting of his lack of second gas. Upon scouting (with a poke) that Best expanded early, he immediately gets robo, than more gates, prism and a robo bay, gearing for a push. The bay is later canceled and replaced by TC when he saw double stargate.

+ Show Spoiler +




In Could Kingdom, he scouts single gas and a zealot being produced, pulls his scouting probe, than expands with 3 gates, 1 gas, 5 stalkers and 1 zealot, following with gas and robo.

I don't know any other pro that plays like this. Can anyone guess what the downsides and vulnerabilities would be? Jangbi seems to have just enough stuff out to hold a delayed 4-gate response or early robo-based pushes, since he doesn't skip warp-in rounds and has defenders advantage..
SEKO SEKO SEKO
WestonM
Profile Joined November 2011
6 Posts
December 31 2012 12:02 GMT
#7849
In PvT if I can't scout inside the terran's base for whatever reason and the terran appears to be 1 base-ing, how can differentiate between CC in base, 1/1/1, and 1 base bio play? It seems like I have to have completely different reactions to all three options and there's no way to get an observer out in time. Most of the times terrans don't even let me scout up the main ramp by putting marines at the natural ramp.
Or is there a build that does mediocre against all three?

User was warned for not reading mod note.
Bahamuth
Profile Joined September 2011
134 Posts
December 31 2012 12:56 GMT
#7850
On December 30 2012 00:51 Teoita wrote:

I have also seen some pros going second gas before second gate and still opening 3 stalker, but i don't know that build well enuogh to comment on it.


I always thought that 19 Gas 20 Gate was the standard way to do a 3 stalker opening. It allows you to get tech after the first stalker, or just mine with a probe less if you decide to get second and third stalkers first.
WestonM
Profile Joined November 2011
6 Posts
January 01 2013 00:52 GMT
#7851
On December 31 2012 21:02 WestonM wrote:
In PvT if I can't scout inside the terran's base for whatever reason and the terran appears to be 1 base-ing, how can differentiate between CC in base, 1/1/1, and 1 base bio play? It seems like I have to have completely different reactions to all three options and there's no way to get an observer out in time. Most of the times terrans don't even let me scout up the main ramp by putting marines at the natural ramp.
Or is there a build that does mediocre against all three?

User was warned for not reading mod note.

I dont understand why I was warned. My question is not "how do you know what gas build a terran goes?"
I was asking about how to scout a terran when you cant even poke up the main ramp because of marine positioning.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 01 2013 01:06 GMT
#7852
Again, your question is fully answered in the OP. You really should read the mod note on top of the thread if you get warned about not reading the mod note on top of he thread. I'm not going to say anything more about your specific question because it's already answered in the OP.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
nB)Bouh
Profile Joined July 2011
France35 Posts
January 01 2013 12:03 GMT
#7853
PvZ : FFE
The guide mention how to defend early pool when your pylon is at natural, but not when you try put first pylon and forge in main. When doing such builds pros do not scout. For 6 pool it is ok since you can see lings coming before throwing down the nexus. But what about intermediate pools where you throw down a nexus and have not yet a forge? If someone have replays definding such pools with in base forge, I would be grateful!
Happy new year
Shiori
Profile Blog Joined July 2011
3815 Posts
January 01 2013 16:48 GMT
#7854
On December 30 2012 00:51 Teoita wrote:
3 Stalker rush is pretty susceptible to gas steal; your best bet is to try to prevent him from stealing the gas in the first place.

What i do is:
1) Fake a zealot and cancel it at the last second before building the second gateway.
2) Keep a probe on the gas to prevent him from making an assimilator.

I have also seen some pros going second gas before second gate and still opening 3 stalker, but i don't know that build well enuogh to comment on it.

Not 100% sure, but I'm pretty sure you can just take a second gas around 18 or 19 and still do a pretty ordinary 3 Stalker rush that gets Stalkers out in time to deny 4gating. The key to this is scouting very late (Cyber Core or later) and basically abusing the Xel'Nagas to check for a Zealot/Stalker walking across the map (to signify that your opponent is 4gating).

Again, not 100% sure, but I've seen a couple of GM Tosses do this on ladder.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-01-01 16:57:03
January 01 2013 16:56 GMT
#7855
On January 02 2013 01:48 Shiori wrote:
Show nested quote +
On December 30 2012 00:51 Teoita wrote:
3 Stalker rush is pretty susceptible to gas steal; your best bet is to try to prevent him from stealing the gas in the first place.

What i do is:
1) Fake a zealot and cancel it at the last second before building the second gateway.
2) Keep a probe on the gas to prevent him from making an assimilator.

I have also seen some pros going second gas before second gate and still opening 3 stalker, but i don't know that build well enuogh to comment on it.

Not 100% sure, but I'm pretty sure you can just take a second gas around 18 or 19 and still do a pretty ordinary 3 Stalker rush that gets Stalkers out in time to deny 4gating. The key to this is scouting very late (Cyber Core or later) and basically abusing the Xel'Nagas to check for a Zealot/Stalker walking across the map (to signify that your opponent is 4gating).

Again, not 100% sure, but I've seen a couple of GM Tosses do this on ladder.


I've seen that too, but when i 3 stalker rush i feel a bit mineral starved (i guess because i 13 scout and use 2 chronos on probes when i do), so in my experience having a faster second gas doesn't do much other than prevent gas steals. I'm sure it's a valid opening though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 01 2013 17:02 GMT
#7856
The 2 gas build does 2 on gas and then 2 more on the other gas, right? For the 3 stalker rush.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Shiori
Profile Blog Joined July 2011
3815 Posts
January 01 2013 17:06 GMT
#7857
On January 02 2013 02:02 ineversmile wrote:
The 2 gas build does 2 on gas and then 2 more on the other gas, right? For the 3 stalker rush.

I think that's the Startale variation. I've seen it with standard 3 on gas too. It generally means you can keep pumping out Stalkers #4 and #5 whilst simultaneously getting a Twilight Council for Blink, for example. At least, that's the way I've always played it.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-01-01 17:10:01
January 01 2013 17:09 GMT
#7858
I know Cecil goes 3+1 (or 2+2 i guess) even with the standard variation, and that works out well for me too. We go up to 6 probes mining gas after starting the second and third stalker.

Startale's build is different altogether, it's kinda like a4 stalker rush but they skip scouting to have enough minerals for a zealot and through some funky management of gas mining they end up with warpgate finishing up and a shit ton of units to pressure with when wg completes off just their 2 gateways (if i don't remember wrong, it's zealot -> 3stalker -> 2 more stalkers -> 2 units warped in or something like that).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 01 2013 17:20 GMT
#7859
Well, I know if you go 13 gate-->scout, 15 gas 16 pylon 18 core you can just put 2 on gas and have exactly 100 gas when your core finishes, giving you just enough for a stalker and WG to start. So if you cut the scout, that's what? 30 minerals more? And the other probe you keep mining minerals probably makes it a full 50 or so, so you could squeeze a second gas in before 2nd gate.

Or maybe my math is off, aside from the first sentence.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
probeater
Profile Joined October 2012
124 Posts
Last Edited: 2013-01-01 22:23:41
January 01 2013 22:22 GMT
#7860
im having lots of trouble on antiga shipyard vs. zerg, especially if they are random and get zerg, because if i scout them last they already have a 7rr coming or something else. otherwise when they go muta (most of the time) it's hard for me to defend so many angles of attacking. im wondering if it's better to just veto this map, but the only other options are shakuras, TDA or condemned
I have a Dark Templar Statue at home.
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