• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:55
CET 11:55
KST 19:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA16
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays What happened to TvZ on Retro? soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1911 users

The Protoss Help Me Thread - Page 208

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 206 207 208 209 210 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 13 2012 02:28 GMT
#4141
On March 13 2012 03:42 vision810 wrote:
I've got a question regarding cannon rushing on metalopolis, or rather defending a cannon rush.
My problem on this map is that his first cannon is in range of my mineral line, so when i scout on 12, and scout him second, its too late to react. And even if i catch him building a pylon on the lowground, my forge (and thus my first cannon) will finish later than his, so he gets his cannon up and can kill half my mineral line. How can I deal with this without losing my mineral line?


Take 3 probes and put them on hold position in the place where he wants to build his cannons. When he is forced to cannon away from the wall, take another 4 probes and kill the cannons before they build.
Eliwood5837
Profile Joined July 2011
245 Posts
March 13 2012 03:18 GMT
#4142
My PvP is terrible and right now i've just been losing to 1 base colossus all ins really, how would i stop it because usually i go for 3gate robo and then expand and they go in with their army with 1 or two colossi and just stomp me. I try to get immortals out or anything really but i still lose, help?
Liquid`HerO Fighting! | Liquid`TaeJa Fighting!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 13 2012 03:19 GMT
#4143
On March 13 2012 12:18 Eliwood5837 wrote:
My PvP is terrible and right now i've just been losing to 1 base colossus all ins really, how would i stop it because usually i go for 3gate robo and then expand and they go in with their army with 1 or two colossi and just stomp me. I try to get immortals out or anything really but i still lose, help?

Try Immortal/Voidray next time you see it coming (you're getting an Obs right?).
Eliwood5837
Profile Joined July 2011
245 Posts
March 13 2012 03:36 GMT
#4144
On March 13 2012 12:19 CecilSunkure wrote:
Show nested quote +
On March 13 2012 12:18 Eliwood5837 wrote:
My PvP is terrible and right now i've just been losing to 1 base colossus all ins really, how would i stop it because usually i go for 3gate robo and then expand and they go in with their army with 1 or two colossi and just stomp me. I try to get immortals out or anything really but i still lose, help?

Try Immortal/Voidray next time you see it coming (you're getting an Obs right?).


Hmm ok but so i would just have to wait to see what he has then decide what to get after robo? Also i've never really messed around with stargate play in PvP
Liquid`HerO Fighting! | Liquid`TaeJa Fighting!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2012-03-13 03:41:28
March 13 2012 03:41 GMT
#4145
On March 13 2012 12:36 Eliwood5837 wrote:
Show nested quote +
On March 13 2012 12:19 CecilSunkure wrote:
On March 13 2012 12:18 Eliwood5837 wrote:
My PvP is terrible and right now i've just been losing to 1 base colossus all ins really, how would i stop it because usually i go for 3gate robo and then expand and they go in with their army with 1 or two colossi and just stomp me. I try to get immortals out or anything really but i still lose, help?

Try Immortal/Voidray next time you see it coming (you're getting an Obs right?).


Hmm ok but so i would just have to wait to see what he has then decide what to get after robo? Also i've never really messed around with stargate play in PvP


Yeah, chrono out an Observer or two and check out what tech he has. You can try making a Stargate and chronoing out a lot of Immortals/Voidrays if you see he's going 1 base Colossus. Just be sure to engage in an open area near a proxy pylon. Focus his Colossus down first with your Voidray/Immortal.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 13 2012 05:51 GMT
#4146
On March 13 2012 12:18 Eliwood5837 wrote:
My PvP is terrible and right now i've just been losing to 1 base colossus all ins really, how would i stop it because usually i go for 3gate robo and then expand and they go in with their army with 1 or two colossi and just stomp me. I try to get immortals out or anything really but i still lose, help?


I only recently started to really understand PvP, so I know how you feel.

If you expand before your opponent, you have to know what buildings he has (how many gateways is usually key). You need to judge when he will attack based on this, and cut probes before he moves out. Think of it like holding a terran 1/1/1: you have to cut probes early and throw up extra gateways before he attacks.

The other thing is: Do not fight with two-base mass stalkers, ever. If you go blink then you are doing it early to use the mobility. When it comes to creating an army for a head on fight you do not want to warp in any stalkers. One or two sentries for guardian shield and then all zealots (plus however many stalkers you have leftover from the early game). Spend your gas on robo/stargate units, archons or upgrades (forges, charge). If you are on two bases to one then all you really need is for his zealots to all die before yours do so that he has to retreat with his colossus, and when it comes to reinforcing you should be on at least 2 more production buildings than he is.

The reason that the previously mentioned voidray/immortal will work well is that he wont have many stalkers if he gets colossus range upgrade. Target your voids on his colossus and just hotkey your immortals to a group and shift click them through the stalkers. If he has skipped colossus range for enough stalkers to deal with voids then the immortals can just target the colossus instead.
Supah
Profile Joined August 2010
708 Posts
Last Edited: 2012-03-13 07:45:38
March 13 2012 07:42 GMT
#4147
PvT on Cloud Kingdom
http://drop.sc/131089

I get an amazing scout in. I figure double gas with 3 Rax will just lead to some pressure with a Medivac later. However, I just get completely rolled over with Stim and Marauder > Stalker. My rationale behind the Robo was to be able to get Immortals/Colossus so I could contend with the Medivac 1 Base, but he just did 3 rax no support and kept on attacking. Do I even fight at the ramp? Was my unit comp right? Should I have held off the Robo to make more gateway units? Barring micro issues (the fight wasn't even close enough for that to be an issue), what am I supposed to do in that situation?

hzflank
Profile Joined August 2011
United Kingdom2991 Posts
Last Edited: 2012-03-13 18:21:10
March 13 2012 18:18 GMT
#4148
On March 13 2012 16:42 Supah wrote:
PvT on Cloud Kingdom
http://drop.sc/131089

I get an amazing scout in. I figure double gas with 3 Rax will just lead to some pressure with a Medivac later. However, I just get completely rolled over with Stim and Marauder > Stalker. My rationale behind the Robo was to be able to get Immortals/Colossus so I could contend with the Medivac 1 Base, but he just did 3 rax no support and kept on attacking. Do I even fight at the ramp? Was my unit comp right? Should I have held off the Robo to make more gateway units? Barring micro issues (the fight wasn't even close enough for that to be an issue), what am I supposed to do in that situation?



I dont mean to be rude but your opening was really bad. You need to have your gateways finish in time for warpgate.

Dont engage until you have your first warpin so that you have 7 units, then chrono your gates. I would not bother with robo vs a 3 rax, just focus all your chrono on your 3 gates and keep making probes. After your first 6 stalkers swap into only zealots and sentries. Once you have a fight where you trap him and kill everything, throw down 2 forges and your opponent should never get back in the game.

Edit, his attack came at a weird time where you could of done a second warpin before engaging.
snively
Profile Blog Joined August 2011
United States1159 Posts
March 13 2012 19:11 GMT
#4149
what is the ideal composition vs. pure mass roach?
My religion is Starcraft
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
March 13 2012 21:11 GMT
#4150
On March 14 2012 04:11 snively wrote:
what is the ideal composition vs. pure mass roach?


Well, if you are both maxed I find that highly unlikely but whatever.

First, before you get maxed you want: immortal, sentry, stalker. Use the sentries to forceifeld him obviously and have your immortals go to town.

Later on when you have enough immortals say 5-6, add colossus. If you lose the sentries don't forget to remake them at any point in the game (except when you have a critical amount of colossi). Forcefields are what will keep you alive.
I am Latedi.
Roynalf
Profile Joined August 2011
Finland886 Posts
March 14 2012 17:32 GMT
#4151
What is the deal with Titan's PvZ, his PvZ is impressive but he uses weird expanding build: pylon gateway in main, no block chrono few zealots then nexus before forge or cybernetics core, do you guys think this is better than FFE?
(V) (;,,;) (V) Woopwoopwoopwoop
Gessen
Profile Joined February 2011
United States19 Posts
Last Edited: 2012-03-14 20:34:32
March 14 2012 19:48 GMT
#4152
Sorry if I'm beating a topic dead, I couldn't find any appropriate threads using the search function and I'm not sure how to search just through one thread. Are there any thorough guides on what different scouted info means in PvX and also just scouting techniques?

Example: Seeing a terran get gas before your probe is forced out and your second scout/poke sights a bunch of marines, so you know a 1-1-1 is most likely coming.

I feel like a lot of these are comon sense, but it'd help to have a guide or something to read to help reinforce the knowledge or help as a reference while playing.

Thanks!
Roynalf
Profile Joined August 2011
Finland886 Posts
March 14 2012 20:02 GMT
#4153
On March 15 2012 04:48 Gessen wrote:
Sorry if I'm beatting a topic dead, I couldn't find any appropriate threads using the search function and I'm not sure how to search just through one thread. Are there any thorough guides on what different scouted info means in PvX and also just scouting techniques?

Example: Seeing a terran get gas before your probe is forced out and your second scout/poke sights a bunch of marines, so you know a 1-1-1 is most likely coming.

I feel like a lot of these are comon sense, but it'd help to have a guide or something to read to help reinforce the knowledge or help as a reference while playing.

Thanks!

The scouting techinique would be crossing off things what he cant do, like see no gas= not fast cloacked banshees.
Very fast third, cant be any heavy aggression things like that.
(V) (;,,;) (V) Woopwoopwoopwoop
CommanchyWattkins
Profile Joined November 2011
Canada117 Posts
March 14 2012 20:08 GMT
#4154
PVP

I go for 2 gate 3 stalker and see opponent does 4 gate. I stop 3rd stalker for a sentry. He never push up into my main. I transition into robo get get quick collosus. Is this a good idea?

My economy will be better than his and collosus will destroy any Gw units.

Also, What should I do against blink? If he contains me with sentries and goes for quick blink, are collosus a good choice? and in this case, when does blink usually hit? Thanks
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 14 2012 22:44 GMT
#4155
On March 15 2012 04:48 Gessen wrote:
Sorry if I'm beating a topic dead, I couldn't find any appropriate threads using the search function and I'm not sure how to search just through one thread. Are there any thorough guides on what different scouted info means in PvX and also just scouting techniques?

Example: Seeing a terran get gas before your probe is forced out and your second scout/poke sights a bunch of marines, so you know a 1-1-1 is most likely coming.

I feel like a lot of these are comon sense, but it'd help to have a guide or something to read to help reinforce the knowledge or help as a reference while playing.

Thanks!


PvT, look up the guide my NrGMonk about mc's 1gate FE. It's in the stickied section.

PvP, you are looking for timing of the second gas and chronoboost usage. If he uses more than 2 chronos on probes, then probably a 4gate isn't coming. Second gas means faster tech, but if he has chrono saved up he can still 4gate so be careful. After the 4gate phase is done (6ish minutes) you can poke up his ramp with a probe. Mass stalkers (5+) means a blink build (either robo blink or straight blink) is more likely, 2 or more zealots means gas heavy tech is more likely (dt, phoenix, or colossus).

PvZ, look for his gas timing. If he takes it after 3.50-4.00 ish it's highly unlikely that he's doing any kind of bust, otherwise you should be a bit careful, especially if you are going to ffe. After a speedling opening, no natural after 4.00-4.20 ish means he's definitely trying to bust (roach rush is very common in lower leagues against basically anything, including gateway expands), so play super careful with either more cannons, or a 2gate stargate opening. If you did go ffe, no third at 5-6 minutes signals 2base play, either fast muta, fast infestors or hydra/ling. A nydus allin or 2base bust with either ling/baneling (highly unlikely) or some kind of roach play is also possible, but i'd say it's slightly less likely.

That's all i can remember off the top of my head for now
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
recklessfire
Profile Joined September 2010
United States373 Posts
Last Edited: 2012-03-14 22:58:08
March 14 2012 22:54 GMT
#4156
On March 15 2012 05:08 CommanchyWattkins wrote:
PVP

I go for 2 gate 3 stalker and see opponent does 4 gate. I stop 3rd stalker for a sentry. He never push up into my main. I transition into robo get get quick collosus. Is this a good idea?

My economy will be better than his and collosus will destroy any Gw units.

Also, What should I do against blink? If he contains me with sentries and goes for quick blink, are collosus a good choice? and in this case, when does blink usually hit? Thanks


uh, u dont stop your 3rd stalker for a sentry against a 4 gate. If he continues with the 4 gate your going to die. You need 3 stalkers to deny his probe and be able to take his zealot stalker head on. You need to delay the 4 gate while you get your gates/tech up and have your WG finish.

A quick colossus wont necessarily kill him either. If you blindly go colossus your risking that he doesnt go phoenix because phoenix builds are really really good against colossus rush builds. If he goes for blink and hes containing you, colossus is a good choice because you need something to break the forcefield as you force your way down your ramp. Be careful on your army composition against a blink build thats containing you to one base, you need the colossus to break the forcefield but you should be devoting most of your resources into immortals with zealot stalker support, should have a sentry or two for guardian shield. If you completely focus on colossus, all your gona have left over are zealots and blink stalker vs colossus zealot isnt fun for the colossus player. Your zealots will never hit the stalkers while the stalkers prance around taking pot shots at the colossus.

Blink timings............ i dont know concrete timings, but im assuming you mean like a quick twilight council in which case, if your going fast robo, his blink will finish when you have one immortal out. If its after a failed 4 gate, his blink wont finish until like maybe 9:00 or over. I forget how long it takes to make the twilight council but the actual blink research takes 140 seconds.
BlazeTSR
Profile Joined November 2011
United States218 Posts
March 14 2012 23:13 GMT
#4157
Personally, I like having a sentry in my army early because it can be the difference between life and death in pvp. The sentry helps keep me alive while get the immortal and stalkers up to defend a 4gate. I do the standard 3gate robo opening into two base colossus unless they go pheonix which I go blink instead. I rarely lose to 4gates because I use two stalkers in the early constantly scouting for pylons and poking the ramp while the sentry stays building energy for the push if thats the dudes plan.
Fan of ........... Protoss: Hero, iNcontroL, Nony Zerg: CatZ and Sheth Terran: Demuslim
Rasera
Profile Joined November 2011
Canada96 Posts
Last Edited: 2012-03-14 23:26:15
March 14 2012 23:18 GMT
#4158
March 15 2012 02:32 Roynalf wrote:
What is the deal with Titan's PvZ, his PvZ is impressive but he uses weird expanding build: pylon gateway in main, no block chrono few zealots then nexus before forge or cybernetics core, do you guys think this is better than FFE?


I'm tempted to say it's a tactic to counter ling pushes when the zerg assumes you're FFE. But in terms of keeping up with economy, FFE is your best bet. 3 zealots = 2 cannons, in terms of costs, so it's like you're getting 2 cannons before throwing a nexus down.

As for whether it's better or not, it really depends on what you want to accomplish. If it's to hold off an early push, or you want to put pressure on the opponent faster than normal, than maybe it works better. If you're looking to be more defensive to get your economy up, FFE would be the better choice.


On March 15 2012 04:48 Gessen wrote:
Sorry if I'm beating a topic dead, I couldn't find any appropriate threads using the search function and I'm not sure how to search just through one thread. Are there any thorough guides on what different scouted info means in PvX and also just scouting techniques?

Example: Seeing a terran get gas before your probe is forced out and your second scout/poke sights a bunch of marines, so you know a 1-1-1 is most likely coming.

I feel like a lot of these are comon sense, but it'd help to have a guide or something to read to help reinforce the knowledge or help as a reference while playing.

Thanks!


This thread might help, but the original post itself was a question and not a guide so you'll have to scroll through to find more results.

The thread summarizes a few common scouts to note. It goes over gas scouting (no gas, 100 gas mined, 100+ gas, 2 gas). They also suggest how to scout with either a probe or a zealot. They also bring mention to scouting twice, once early to check for expos/pools, and once around the 5 minute mark to check for gas/tech/additional expos. This is specifically for PvZ.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=298784

For PvT, this thread will help, but again it's the same as the previous thread in that the topic is a question and not a guide. It covers similar topics and how to's, similar to the PvZ thread.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=245018

For PvP, this thread discusses scouting a proxy gate, but the nature and order of scouting is not unreasonable. Another question thread, and answers are throughout

http://www.teamliquid.net/forum/viewmessage.php?topic_id=271900

Hope these help. Cheers!

EDIT: If these aren't helpful, just do a general search for 'scout' across all forums. That's where I found these threads from.
"Sir, the Yamato Cannon is fully charged and ready." "Excellent! Now, aim it at that Zealot's face."
IamPryda
Profile Joined April 2011
United States1186 Posts
Last Edited: 2012-03-15 04:05:21
March 15 2012 04:04 GMT
#4159
are any other protoss finding korhal compound to be extermely zerg favored i find that a 7 gate all in is really the only way to play this map. any time i i build a robo mutas pop out no matter whats going on in the game and poof you lose to mass expand becasue its impossible to move out because u wont win a base trade and u cant defend your third and your main because of the distance. http://www.sc2replayed.com/replay-videos/18355 advice on what i should have done different?
Moar banelings less qq
Elijahs123
Profile Joined October 2011
Philippines13 Posts
March 15 2012 04:51 GMT
#4160
On March 15 2012 13:04 IamPryda wrote:
are any other protoss finding korhal compound to be extermely zerg favored i find that a 7 gate all in is really the only way to play this map. any time i i build a robo mutas pop out no matter whats going on in the game and poof you lose to mass expand becasue its impossible to move out because u wont win a base trade and u cant defend your third and your main because of the distance. http://www.sc2replayed.com/replay-videos/18355 advice on what i should have done different?

Placing a few cannons at your mineral line would have bought enough time for you to defend and teching to blink stalkers would really help, go tech templars and if he still keeps pumping out mutas just storm the muta cloud till it withers to the ground
Prev 1 206 207 208 209 210 432 Next
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings112
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 194
StarCraft: Brood War
Sea 4699
Rain 3371
Hyuk 2431
actioN 2006
GuemChi 1007
Shuttle 634
Larva 589
firebathero 518
Soulkey 406
BeSt 377
[ Show more ]
Stork 307
Soma 242
Killer 192
Hyun 177
Rush 146
Light 138
Yoon 125
JYJ123
Pusan 120
ZerO 52
Free 49
zelot 34
Aegong 22
Terrorterran 15
Noble 15
SilentControl 10
Hm[arnc] 5
Dota 2
singsing1103
XcaliburYe142
League of Legends
JimRising 527
Counter-Strike
olofmeister2396
shoxiejesuss635
allub204
zeus22
Other Games
B2W.Neo526
Fuzer 242
Pyrionflax160
ZerO(Twitch)2
Organizations
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 39
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV312
League of Legends
• Rush1698
Upcoming Events
Wardi Open
1h 5m
Monday Night Weeklies
6h 5m
OSC
12h 5m
Wardi Open
1d 1h
Replay Cast
1d 22h
Wardi Open
2 days
OSC
2 days
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
[ Show More ]
OSC
4 days
LAN Event
4 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.