• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:53
CET 17:53
KST 01:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1231 users

The Protoss Help Me Thread - Page 108

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 106 107 108 109 110 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
ant885
Profile Joined July 2011
United States52 Posts
November 14 2011 21:39 GMT
#2141
In PvZ, is a gas first build indicative of anything but speedling aggression/map control (assuming natural is taken @ standardish time)?

I typically 1 gate FE and when I see gas first I usually spend all my chronos on sentries before warpgate finishes. Is this an unnecessary response (or perhaps under reaction, i.e. I should 3gate expand or something)?
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 14 2011 22:03 GMT
#2142
On November 15 2011 06:39 ant885 wrote:
In PvZ, is a gas first build indicative of anything but speedling aggression/map control (assuming natural is taken @ standardish time)?

I typically 1 gate FE and when I see gas first I usually spend all my chronos on sentries before warpgate finishes. Is this an unnecessary response (or perhaps under reaction, i.e. I should 3gate expand or something)?


Well 14 gas 14 pool and 14 pool 14 gas are both standard builds, so don't think to much about it. What you want to scout is if the zerg harvests more than 100 gas before pulling the drones off. There's no need to chronoboost the gateway that much if you are planning on 3gate expanding.
I am Latedi.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-11-14 22:28:46
November 14 2011 22:27 GMT
#2143
On November 14 2011 21:43 rawler wrote:
InCOntrol - thx for the response! I've watched numerous replays of yours; your a great player and i've learned from watching you.

Anyway--- if you could help me, or anyone else-- I would really appreciate it. Just lost a PvT game terribly and I am honestly noty sure what I did wrong?

http://www.sc2replays.eu/s/!h4tnh
M
acro was doing well most the game, had earlier exp (did have 1 critical supply block early but made up for it later). I scouted a very maurader heavy build so I went very zealot heavy, with a few backup stalkers and collosi. In my experience, stimmed mauraders chew through stalkers, so I figured more zealots would be helpful. Right? I had +1 armor and him no upgrades, and I had charge & 1 immortal who i later discovered barely got a shot off.. I grabbed a 3rd base and started checking HT's but didn't get to realize the benefits of the 3rd base and templar tech because I engaged beforehand.

Basically, our relatively equal sized armies--- mine was annihilated, his was left standing almost fully in tact. Can someone please help me figure out what I did wrong? Here are some of my theories of waht went wrong, but I am sure not what the correct approach this his extremely high maurader count (but still enough marines to kill immortals) army.

Possibilities of my defeat: More stalkers to kill vikings and hit deep within army while zealots tank, more sentries & use FF (for some weird reason I totally did not use this), better positioning (had collosi up front--he attacked before I could get in position right), wait to attack until my third base produced better tech, dual forges & better chrono boost? 3-4 immortals instead of collosis?

Does this sound like the right way to handle this scenario in the future? Can anyone help me figure out why I lost so terribly? I fear immortals against mauraders because marines always accompany them and stimmed marines focus fireing can destroy immortals in seconds, unlike the collosi which can sit behind with range.

Thanks for your help!




1. You were down 20 supply.
2. That immortal you made could have been a colossus instead, only switch to immortal production if it's specific to your build or if he has enough vikings so that making more is a waste. And don't make too many of course.
3. Use guardian shield a little earlier will prevent some damage and EMPs.
4. You should have a way stronger economy at this point in the game, your probe production is inconsistent.
5. You are not making colossi non-stop either.
6. The timing when you attacked his army was really bad, it was right after the templar archives was done abd +1 attack is only halfway done. Try to line your upgrades up to finish at roughly the same time and attack. You did get range at that timing but he had no EMPs so the sentry zealot army should be enough to keep him away from your colossus anyway. Even so range should be done several minutes ago. Get range when you can while constantly making colossi.

However the ratio of units you have is fine. What I see is that you need more sentries and colossi. And in general a stronger economy will get you more of all these units.

Edit: lol iNcontroL, almost 27k posts. Is there some kind of leaderboard for who got the most posts? That'd be pretty interesting to see.
I am Latedi.
Serge89
Profile Joined May 2011
Belgium38 Posts
November 14 2011 22:32 GMT
#2144
Hi, Master Terran who switched Toss(diamond now^^).

In PvT, i usually go for 1 Gate FE(Huk's style) and i got some big difficulties to defend against pressure with the specific compositions: scv's + marauders + rins, even in really small numbers. Like Huk i go for stalkers first but they get crushed by rauders and zelots get kite.Which unit composition do i need to be comfortable with ?

In PvZ, i always go for FFE but some maps are not viable for this and i saw some days ago a lesson with MC explaining a very safe build --> 2 Gates FE into Stargate. So, does someone know the specific build order or is there a guide ?

Thanks in advance ;-)
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 14 2011 22:37 GMT
#2145
On November 15 2011 07:32 Serge89 wrote:
Hi, Master Terran who switched Toss(diamond now^^).

In PvT, i usually go for 1 Gate FE(Huk's style) and i got some big difficulties to defend against pressure with the specific compositions: scv's + marauders + rins, even in really small numbers. Like Huk i go for stalkers first but they get crushed by rauders and zelots get kite.Which unit composition do i need to be comfortable with ?

In PvZ, i always go for FFE but some maps are not viable for this and i saw some days ago a lesson with MC explaining a very safe build --> 2 Gates FE into Stargate. So, does someone know the specific build order or is there a guide ?

Thanks in advance ;-)

HuK FE VOD
2 Gate SG FE

Hope these help
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 15 2011 02:04 GMT
#2146
Am I the only person that feels like 3-gate sentry expanding is too volatile in PvZ?

I just stopped doing it because I would die SO fast to ling roach pressure, or if you lose your sentries, game over. :[

Good news though, FFE and 2gate stargate is awesome...
if happy ever afters did exist <3 @watamizu_
rawler
Profile Joined October 2011
United States156 Posts
November 15 2011 07:02 GMT
#2147
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS
paintfive
Profile Joined September 2011
785 Posts
November 15 2011 08:14 GMT
#2148
Feel free to use these: http://imgur.com/a/37m5p
FFE for Metal, Xel naga, and Shattered, most of them were copied directly from pro replays so they should be pretty safe. I messed up 12 oclock temple but it should be easy to figure out.
rawler
Profile Joined October 2011
United States156 Posts
November 15 2011 09:02 GMT
#2149
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?
mizU
Profile Blog Joined April 2010
United States12125 Posts
Last Edited: 2011-11-15 10:32:21
November 15 2011 10:28 GMT
#2150
On November 15 2011 18:02 rawler wrote:
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?


Completely situationally dependent. Usually you need them to add DPS and spread damage to the bio.


On November 15 2011 16:02 rawler wrote:
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS



2gates. gate, core, stargate, gate.

I like to harass, force defensive, snipe the third or delay it, kill stray ovies. While doing that, build up 4-5 sentries, expo, and play defensive until maybe 4-5 sentries, 1-2 zealots, 4-5 stalkers, and push and try to snipe the late third. I usually have +1 done by the push too. I stop getting stargate after maybe 2 voids and a phoenix.

If they rush to hydras, you'll be able to kill the third. Assuming you have a proxy pylon. Then just turtle a little for the counter attack. You should have a robo and an immortal up by then? Then just transition into colossi and win ^^
if happy ever afters did exist <3 @watamizu_
rawler
Profile Joined October 2011
United States156 Posts
November 15 2011 10:40 GMT
#2151
Immortal for the Hyrda counter attack? *shivers* -- probably not the best idea!
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 15 2011 10:56 GMT
#2152
On November 15 2011 19:40 rawler wrote:
Immortal for the Hyrda counter attack? *shivers* -- probably not the best idea!


Immortals plus stalkers plus FFs vs roach hydra does pretty ok in a defensive posture.
if happy ever afters did exist <3 @watamizu_
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 15 2011 11:28 GMT
#2153
On November 15 2011 19:28 mizU wrote:
Show nested quote +
On November 15 2011 18:02 rawler wrote:
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?


Completely situationally dependent. Usually you need them to add DPS and spread damage to the bio.


Show nested quote +
On November 15 2011 16:02 rawler wrote:
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS



2gates. gate, core, stargate, gate.

I like to harass, force defensive, snipe the third or delay it, kill stray ovies. While doing that, build up 4-5 sentries, expo, and play defensive until maybe 4-5 sentries, 1-2 zealots, 4-5 stalkers, and push and try to snipe the late third. I usually have +1 done by the push too. I stop getting stargate after maybe 2 voids and a phoenix.

If they rush to hydras, you'll be able to kill the third. Assuming you have a proxy pylon. Then just turtle a little for the counter attack. You should have a robo and an immortal up by then? Then just transition into colossi and win ^^


So the zerg is taking a third by the time you expand to your natural? O.o That sounds very dangerous if you cant take it out. Do you always shut it down or can the air attack fail? Also yeah better make an immortal while the support bay is building than making nothing. At least if you can afford constant warp gate production.
I am Latedi.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 15 2011 11:30 GMT
#2154
On November 15 2011 20:28 Latedi wrote:
Show nested quote +
On November 15 2011 19:28 mizU wrote:
On November 15 2011 18:02 rawler wrote:
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?


Completely situationally dependent. Usually you need them to add DPS and spread damage to the bio.


On November 15 2011 16:02 rawler wrote:
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS



2gates. gate, core, stargate, gate.

I like to harass, force defensive, snipe the third or delay it, kill stray ovies. While doing that, build up 4-5 sentries, expo, and play defensive until maybe 4-5 sentries, 1-2 zealots, 4-5 stalkers, and push and try to snipe the late third. I usually have +1 done by the push too. I stop getting stargate after maybe 2 voids and a phoenix.

If they rush to hydras, you'll be able to kill the third. Assuming you have a proxy pylon. Then just turtle a little for the counter attack. You should have a robo and an immortal up by then? Then just transition into colossi and win ^^


So the zerg is taking a third by the time you expand to your natural? O.o That sounds very dangerous if you cant take it out. Do you always shut it down or can the air attack fail? Also yeah better make an immortal while the support bay is building than making nothing. At least if you can afford constant warp gate production.


The natural should be up by then, but if they take a really quick third, you'll be able to kill it almost guaranteed.
if happy ever afters did exist <3 @watamizu_
MeLo
Profile Joined August 2010
Australia192 Posts
November 15 2011 11:34 GMT
#2155
How do I move out and not lose anything on the counter against Mutaling?
monk
Profile Blog Joined May 2009
United States8476 Posts
November 15 2011 11:37 GMT
#2156
On November 15 2011 20:34 MeLo wrote:
How do I move out and not lose anything on the counter against Mutaling?

Have lots of cannons and 1-2 templar at each base.
Moderator
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 15 2011 11:41 GMT
#2157
On November 15 2011 20:30 mizU wrote:
Show nested quote +
On November 15 2011 20:28 Latedi wrote:
On November 15 2011 19:28 mizU wrote:
On November 15 2011 18:02 rawler wrote:
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?


Completely situationally dependent. Usually you need them to add DPS and spread damage to the bio.


On November 15 2011 16:02 rawler wrote:
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS



2gates. gate, core, stargate, gate.

I like to harass, force defensive, snipe the third or delay it, kill stray ovies. While doing that, build up 4-5 sentries, expo, and play defensive until maybe 4-5 sentries, 1-2 zealots, 4-5 stalkers, and push and try to snipe the late third. I usually have +1 done by the push too. I stop getting stargate after maybe 2 voids and a phoenix.

If they rush to hydras, you'll be able to kill the third. Assuming you have a proxy pylon. Then just turtle a little for the counter attack. You should have a robo and an immortal up by then? Then just transition into colossi and win ^^


So the zerg is taking a third by the time you expand to your natural? O.o That sounds very dangerous if you cant take it out. Do you always shut it down or can the air attack fail? Also yeah better make an immortal while the support bay is building than making nothing. At least if you can afford constant warp gate production.


The natural should be up by then, but if they take a really quick third, you'll be able to kill it almost guaranteed.


Sounds nice, I think this might be a good option if the zerg doesn't hatch first and you're not planning on doing a forge FE. The reason I say that is because early stalker pressure is so good when zerg gets no speed. However this build allows you to pressure even then. I'll probably give it a try ^^
I am Latedi.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-11-15 13:03:01
November 15 2011 12:59 GMT
#2158
On November 15 2011 11:04 mizU wrote:
Am I the only person that feels like 3-gate sentry expanding is too volatile in PvZ?

I just stopped doing it because I would die SO fast to ling roach pressure, or if you lose your sentries, game over. :[

Good news though, FFE and 2gate stargate is awesome...


it's usually better to 1 gate FE and then add on two gates at your nat straight afterwards. if you constantly chrono your gateway since building your first sentry, you get 5 sentries and one zealot by the time warpgate is done. you can then warp in stalkers if you smell a ling/roach push coming. then it's down to how well you forcefield.

even if you somehow lose your nexus, if you can clean up the ling/roach without losing much you can just go and pressure him right back while rebuilding your nexus.
I AM THE UNIVERSAL CONSTANT
rawler
Profile Joined October 2011
United States156 Posts
November 15 2011 14:34 GMT
#2159
Against mass Thors, is it worth buying templars soley for feedback? It can take half the health off a thor but if it dies it is pretty expensive just for 1 or 2 casts... =-\

Tried immortalsa gainst mass thor but they didn't do as good as I hoped... you need double robo pumping constant chrono to match their production =-\ Harder for Toss, we don't have mules!
eugalp
Profile Joined August 2011
United States203 Posts
November 15 2011 15:10 GMT
#2160
On November 15 2011 07:03 Latedi wrote:
Show nested quote +
On November 15 2011 06:39 ant885 wrote:
In PvZ, is a gas first build indicative of anything but speedling aggression/map control (assuming natural is taken @ standardish time)?

I typically 1 gate FE and when I see gas first I usually spend all my chronos on sentries before warpgate finishes. Is this an unnecessary response (or perhaps under reaction, i.e. I should 3gate expand or something)?


Well 14 gas 14 pool and 14 pool 14 gas are both standard builds, so don't think to much about it. What you want to scout is if the zerg harvests more than 100 gas before pulling the drones off. There's no need to chronoboost the gateway that much if you are planning on 3gate expanding.

Lately I've been playing really paranoid any time I see those early gas builds. First, there is just no reason for a zerg to get ling speed that early other than to be able to kill your probe (but what is it exactly that he does not want you to see??). Second, early gas is suboptimal in terms of going for a good econ macro play. Thus I think that while he could be playing standard, there is a very high chance of him going for some kind of all-in, either on hatch tech (roach/ling or bane/ling) or a fast lair (nydus, drop, etc). It could also mean fast mutas or fast infestors or fast hydras. So basically you have to be prepared for everything. Usually my response is to automatically add another cannon or two when I see early gas (I almost always FFE). Tech fast while trying to scout as well as you can (which is really hard).
"More GG more skill" - White-Ra
Prev 1 106 107 108 109 110 432 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV752
RotterdaM422
IndyStarCraft 174
Rex92
3DClanTV 57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 422
IndyStarCraft 174
elazer 159
Rex 92
MindelVK 13
DivinesiaTV 11
Codebar 9
StarCraft: Brood War
Britney 21068
Calm 3421
Sea 2772
EffOrt 1049
Horang2 629
Shuttle 359
firebathero 241
ggaemo 203
Dewaltoss 132
Backho 99
[ Show more ]
Rush 94
hero 63
HiyA 52
sSak 51
Shinee 43
Barracks 37
soO 26
Bale 19
Free 18
zelot 13
scan(afreeca) 13
Hm[arnc] 13
Terrorterran 12
Shine 12
ivOry 7
eros_byul 0
Dota 2
Gorgc8557
Counter-Strike
fl0m1678
oskar62
Other Games
singsing1776
B2W.Neo865
Grubby730
hiko720
DeMusliM231
Hui .197
crisheroes146
Beastyqt142
Fuzer 141
KnowMe130
ArmadaUGS112
QueenE96
Mew2King75
Trikslyr45
Organizations
Other Games
gamesdonequick1194
StarCraft 2
ComeBackTV 435
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 50
• poizon28 40
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4421
• Jankos1280
• TFBlade793
Other Games
• Shiphtur56
Upcoming Events
OSC
1h 7m
Replay Cast
7h 7m
WardiTV Team League
19h 7m
Big Brain Bouts
1d
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 17h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 19h
Platinum Heroes Events
1d 22h
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.