• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:12
CET 20:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2601 users

The Protoss Help Me Thread - Page 108

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 106 107 108 109 110 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
ant885
Profile Joined July 2011
United States52 Posts
November 14 2011 21:39 GMT
#2141
In PvZ, is a gas first build indicative of anything but speedling aggression/map control (assuming natural is taken @ standardish time)?

I typically 1 gate FE and when I see gas first I usually spend all my chronos on sentries before warpgate finishes. Is this an unnecessary response (or perhaps under reaction, i.e. I should 3gate expand or something)?
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 14 2011 22:03 GMT
#2142
On November 15 2011 06:39 ant885 wrote:
In PvZ, is a gas first build indicative of anything but speedling aggression/map control (assuming natural is taken @ standardish time)?

I typically 1 gate FE and when I see gas first I usually spend all my chronos on sentries before warpgate finishes. Is this an unnecessary response (or perhaps under reaction, i.e. I should 3gate expand or something)?


Well 14 gas 14 pool and 14 pool 14 gas are both standard builds, so don't think to much about it. What you want to scout is if the zerg harvests more than 100 gas before pulling the drones off. There's no need to chronoboost the gateway that much if you are planning on 3gate expanding.
I am Latedi.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-11-14 22:28:46
November 14 2011 22:27 GMT
#2143
On November 14 2011 21:43 rawler wrote:
InCOntrol - thx for the response! I've watched numerous replays of yours; your a great player and i've learned from watching you.

Anyway--- if you could help me, or anyone else-- I would really appreciate it. Just lost a PvT game terribly and I am honestly noty sure what I did wrong?

http://www.sc2replays.eu/s/!h4tnh
M
acro was doing well most the game, had earlier exp (did have 1 critical supply block early but made up for it later). I scouted a very maurader heavy build so I went very zealot heavy, with a few backup stalkers and collosi. In my experience, stimmed mauraders chew through stalkers, so I figured more zealots would be helpful. Right? I had +1 armor and him no upgrades, and I had charge & 1 immortal who i later discovered barely got a shot off.. I grabbed a 3rd base and started checking HT's but didn't get to realize the benefits of the 3rd base and templar tech because I engaged beforehand.

Basically, our relatively equal sized armies--- mine was annihilated, his was left standing almost fully in tact. Can someone please help me figure out what I did wrong? Here are some of my theories of waht went wrong, but I am sure not what the correct approach this his extremely high maurader count (but still enough marines to kill immortals) army.

Possibilities of my defeat: More stalkers to kill vikings and hit deep within army while zealots tank, more sentries & use FF (for some weird reason I totally did not use this), better positioning (had collosi up front--he attacked before I could get in position right), wait to attack until my third base produced better tech, dual forges & better chrono boost? 3-4 immortals instead of collosis?

Does this sound like the right way to handle this scenario in the future? Can anyone help me figure out why I lost so terribly? I fear immortals against mauraders because marines always accompany them and stimmed marines focus fireing can destroy immortals in seconds, unlike the collosi which can sit behind with range.

Thanks for your help!




1. You were down 20 supply.
2. That immortal you made could have been a colossus instead, only switch to immortal production if it's specific to your build or if he has enough vikings so that making more is a waste. And don't make too many of course.
3. Use guardian shield a little earlier will prevent some damage and EMPs.
4. You should have a way stronger economy at this point in the game, your probe production is inconsistent.
5. You are not making colossi non-stop either.
6. The timing when you attacked his army was really bad, it was right after the templar archives was done abd +1 attack is only halfway done. Try to line your upgrades up to finish at roughly the same time and attack. You did get range at that timing but he had no EMPs so the sentry zealot army should be enough to keep him away from your colossus anyway. Even so range should be done several minutes ago. Get range when you can while constantly making colossi.

However the ratio of units you have is fine. What I see is that you need more sentries and colossi. And in general a stronger economy will get you more of all these units.

Edit: lol iNcontroL, almost 27k posts. Is there some kind of leaderboard for who got the most posts? That'd be pretty interesting to see.
I am Latedi.
Serge89
Profile Joined May 2011
Belgium38 Posts
November 14 2011 22:32 GMT
#2144
Hi, Master Terran who switched Toss(diamond now^^).

In PvT, i usually go for 1 Gate FE(Huk's style) and i got some big difficulties to defend against pressure with the specific compositions: scv's + marauders + rins, even in really small numbers. Like Huk i go for stalkers first but they get crushed by rauders and zelots get kite.Which unit composition do i need to be comfortable with ?

In PvZ, i always go for FFE but some maps are not viable for this and i saw some days ago a lesson with MC explaining a very safe build --> 2 Gates FE into Stargate. So, does someone know the specific build order or is there a guide ?

Thanks in advance ;-)
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 14 2011 22:37 GMT
#2145
On November 15 2011 07:32 Serge89 wrote:
Hi, Master Terran who switched Toss(diamond now^^).

In PvT, i usually go for 1 Gate FE(Huk's style) and i got some big difficulties to defend against pressure with the specific compositions: scv's + marauders + rins, even in really small numbers. Like Huk i go for stalkers first but they get crushed by rauders and zelots get kite.Which unit composition do i need to be comfortable with ?

In PvZ, i always go for FFE but some maps are not viable for this and i saw some days ago a lesson with MC explaining a very safe build --> 2 Gates FE into Stargate. So, does someone know the specific build order or is there a guide ?

Thanks in advance ;-)

HuK FE VOD
2 Gate SG FE

Hope these help
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 15 2011 02:04 GMT
#2146
Am I the only person that feels like 3-gate sentry expanding is too volatile in PvZ?

I just stopped doing it because I would die SO fast to ling roach pressure, or if you lose your sentries, game over. :[

Good news though, FFE and 2gate stargate is awesome...
if happy ever afters did exist <3 @watamizu_
rawler
Profile Joined October 2011
United States156 Posts
November 15 2011 07:02 GMT
#2147
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS
paintfive
Profile Joined September 2011
785 Posts
November 15 2011 08:14 GMT
#2148
Feel free to use these: http://imgur.com/a/37m5p
FFE for Metal, Xel naga, and Shattered, most of them were copied directly from pro replays so they should be pretty safe. I messed up 12 oclock temple but it should be easy to figure out.
rawler
Profile Joined October 2011
United States156 Posts
November 15 2011 09:02 GMT
#2149
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?
mizU
Profile Blog Joined April 2010
United States12125 Posts
Last Edited: 2011-11-15 10:32:21
November 15 2011 10:28 GMT
#2150
On November 15 2011 18:02 rawler wrote:
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?


Completely situationally dependent. Usually you need them to add DPS and spread damage to the bio.


On November 15 2011 16:02 rawler wrote:
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS



2gates. gate, core, stargate, gate.

I like to harass, force defensive, snipe the third or delay it, kill stray ovies. While doing that, build up 4-5 sentries, expo, and play defensive until maybe 4-5 sentries, 1-2 zealots, 4-5 stalkers, and push and try to snipe the late third. I usually have +1 done by the push too. I stop getting stargate after maybe 2 voids and a phoenix.

If they rush to hydras, you'll be able to kill the third. Assuming you have a proxy pylon. Then just turtle a little for the counter attack. You should have a robo and an immortal up by then? Then just transition into colossi and win ^^
if happy ever afters did exist <3 @watamizu_
rawler
Profile Joined October 2011
United States156 Posts
November 15 2011 10:40 GMT
#2151
Immortal for the Hyrda counter attack? *shivers* -- probably not the best idea!
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 15 2011 10:56 GMT
#2152
On November 15 2011 19:40 rawler wrote:
Immortal for the Hyrda counter attack? *shivers* -- probably not the best idea!


Immortals plus stalkers plus FFs vs roach hydra does pretty ok in a defensive posture.
if happy ever afters did exist <3 @watamizu_
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 15 2011 11:28 GMT
#2153
On November 15 2011 19:28 mizU wrote:
Show nested quote +
On November 15 2011 18:02 rawler wrote:
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?


Completely situationally dependent. Usually you need them to add DPS and spread damage to the bio.


Show nested quote +
On November 15 2011 16:02 rawler wrote:
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS



2gates. gate, core, stargate, gate.

I like to harass, force defensive, snipe the third or delay it, kill stray ovies. While doing that, build up 4-5 sentries, expo, and play defensive until maybe 4-5 sentries, 1-2 zealots, 4-5 stalkers, and push and try to snipe the late third. I usually have +1 done by the push too. I stop getting stargate after maybe 2 voids and a phoenix.

If they rush to hydras, you'll be able to kill the third. Assuming you have a proxy pylon. Then just turtle a little for the counter attack. You should have a robo and an immortal up by then? Then just transition into colossi and win ^^


So the zerg is taking a third by the time you expand to your natural? O.o That sounds very dangerous if you cant take it out. Do you always shut it down or can the air attack fail? Also yeah better make an immortal while the support bay is building than making nothing. At least if you can afford constant warp gate production.
I am Latedi.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 15 2011 11:30 GMT
#2154
On November 15 2011 20:28 Latedi wrote:
Show nested quote +
On November 15 2011 19:28 mizU wrote:
On November 15 2011 18:02 rawler wrote:
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?


Completely situationally dependent. Usually you need them to add DPS and spread damage to the bio.


On November 15 2011 16:02 rawler wrote:
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS



2gates. gate, core, stargate, gate.

I like to harass, force defensive, snipe the third or delay it, kill stray ovies. While doing that, build up 4-5 sentries, expo, and play defensive until maybe 4-5 sentries, 1-2 zealots, 4-5 stalkers, and push and try to snipe the late third. I usually have +1 done by the push too. I stop getting stargate after maybe 2 voids and a phoenix.

If they rush to hydras, you'll be able to kill the third. Assuming you have a proxy pylon. Then just turtle a little for the counter attack. You should have a robo and an immortal up by then? Then just transition into colossi and win ^^


So the zerg is taking a third by the time you expand to your natural? O.o That sounds very dangerous if you cant take it out. Do you always shut it down or can the air attack fail? Also yeah better make an immortal while the support bay is building than making nothing. At least if you can afford constant warp gate production.


The natural should be up by then, but if they take a really quick third, you'll be able to kill it almost guaranteed.
if happy ever afters did exist <3 @watamizu_
MeLo
Profile Joined August 2010
Australia192 Posts
November 15 2011 11:34 GMT
#2155
How do I move out and not lose anything on the counter against Mutaling?
monk
Profile Blog Joined May 2009
United States8476 Posts
November 15 2011 11:37 GMT
#2156
On November 15 2011 20:34 MeLo wrote:
How do I move out and not lose anything on the counter against Mutaling?

Have lots of cannons and 1-2 templar at each base.
Moderator
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 15 2011 11:41 GMT
#2157
On November 15 2011 20:30 mizU wrote:
Show nested quote +
On November 15 2011 20:28 Latedi wrote:
On November 15 2011 19:28 mizU wrote:
On November 15 2011 18:02 rawler wrote:
PvT - what do you guys think about sending single zealots into marine lines (preferably chargelots) when siege tanks are around, in order to cause splash damage to their own troops? Does the zealot usually just die before it gets there? Is this a worthwhile practice or an inefficient waste of $?


Completely situationally dependent. Usually you need them to add DPS and spread damage to the bio.


On November 15 2011 16:02 rawler wrote:
Mizu--- I hate the 3gate sentry expand. If you go to pressure his base and make one mistake and lose your sentries, game over...Also, your econ is WAY behind Zerg--- by the time you go to pressure, I find them to already be ahead most the time!

I prefer 1 gate FE followed by 2 gates, a forge, and lots of sentries with a little early zealot harass--- of course, FFE is better.

Have you been building 2 stargate right off the line after cyb core? I imagne this will make good early harass and void rays with phoenixes for the queens could win the game right there, but what do you do when hydras come out? I guess the good part is you don't have to worry about Muts very much, and corruptors are slow enough to outrun with pheonixes. Do you keep up the phoenixes for harass the whole game despite hydras? In one match of mine, I had 6 phoenixes and they surprisngly were able to kill 4 stray hydras and can help pick up roaches & reduce DPS



2gates. gate, core, stargate, gate.

I like to harass, force defensive, snipe the third or delay it, kill stray ovies. While doing that, build up 4-5 sentries, expo, and play defensive until maybe 4-5 sentries, 1-2 zealots, 4-5 stalkers, and push and try to snipe the late third. I usually have +1 done by the push too. I stop getting stargate after maybe 2 voids and a phoenix.

If they rush to hydras, you'll be able to kill the third. Assuming you have a proxy pylon. Then just turtle a little for the counter attack. You should have a robo and an immortal up by then? Then just transition into colossi and win ^^


So the zerg is taking a third by the time you expand to your natural? O.o That sounds very dangerous if you cant take it out. Do you always shut it down or can the air attack fail? Also yeah better make an immortal while the support bay is building than making nothing. At least if you can afford constant warp gate production.


The natural should be up by then, but if they take a really quick third, you'll be able to kill it almost guaranteed.


Sounds nice, I think this might be a good option if the zerg doesn't hatch first and you're not planning on doing a forge FE. The reason I say that is because early stalker pressure is so good when zerg gets no speed. However this build allows you to pressure even then. I'll probably give it a try ^^
I am Latedi.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-11-15 13:03:01
November 15 2011 12:59 GMT
#2158
On November 15 2011 11:04 mizU wrote:
Am I the only person that feels like 3-gate sentry expanding is too volatile in PvZ?

I just stopped doing it because I would die SO fast to ling roach pressure, or if you lose your sentries, game over. :[

Good news though, FFE and 2gate stargate is awesome...


it's usually better to 1 gate FE and then add on two gates at your nat straight afterwards. if you constantly chrono your gateway since building your first sentry, you get 5 sentries and one zealot by the time warpgate is done. you can then warp in stalkers if you smell a ling/roach push coming. then it's down to how well you forcefield.

even if you somehow lose your nexus, if you can clean up the ling/roach without losing much you can just go and pressure him right back while rebuilding your nexus.
I AM THE UNIVERSAL CONSTANT
rawler
Profile Joined October 2011
United States156 Posts
November 15 2011 14:34 GMT
#2159
Against mass Thors, is it worth buying templars soley for feedback? It can take half the health off a thor but if it dies it is pretty expensive just for 1 or 2 casts... =-\

Tried immortalsa gainst mass thor but they didn't do as good as I hoped... you need double robo pumping constant chrono to match their production =-\ Harder for Toss, we don't have mules!
eugalp
Profile Joined August 2011
United States203 Posts
November 15 2011 15:10 GMT
#2160
On November 15 2011 07:03 Latedi wrote:
Show nested quote +
On November 15 2011 06:39 ant885 wrote:
In PvZ, is a gas first build indicative of anything but speedling aggression/map control (assuming natural is taken @ standardish time)?

I typically 1 gate FE and when I see gas first I usually spend all my chronos on sentries before warpgate finishes. Is this an unnecessary response (or perhaps under reaction, i.e. I should 3gate expand or something)?


Well 14 gas 14 pool and 14 pool 14 gas are both standard builds, so don't think to much about it. What you want to scout is if the zerg harvests more than 100 gas before pulling the drones off. There's no need to chronoboost the gateway that much if you are planning on 3gate expanding.

Lately I've been playing really paranoid any time I see those early gas builds. First, there is just no reason for a zerg to get ling speed that early other than to be able to kill your probe (but what is it exactly that he does not want you to see??). Second, early gas is suboptimal in terms of going for a good econ macro play. Thus I think that while he could be playing standard, there is a very high chance of him going for some kind of all-in, either on hatch tech (roach/ling or bane/ling) or a fast lair (nydus, drop, etc). It could also mean fast mutas or fast infestors or fast hydras. So basically you have to be prepared for everything. Usually my response is to automatically add another cannon or two when I see early gas (I almost always FFE). Tech fast while trying to scout as well as you can (which is really hard).
"More GG more skill" - White-Ra
Prev 1 106 107 108 109 110 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 163
ProTech157
UpATreeSC 124
MindelVK 48
gerald23 17
StarCraft: Brood War
Calm 2377
Shuttle 551
GuemChi 446
Dewaltoss 187
ggaemo 152
firebathero 120
910 14
HiyA 11
Dota 2
qojqva3497
canceldota10
Counter-Strike
fl0m3392
Super Smash Bros
hungrybox670
Heroes of the Storm
Liquid`Hasu286
Other Games
gofns6990
Grubby2530
Beastyqt747
ceh9493
allub385
Mlord367
Fuzer 179
KnowMe170
ArmadaUGS149
ToD141
DeMusliM119
mouzStarbuck117
QueenE80
Mew2King67
Livibee52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 76
• Kozan
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix10
• Pr0nogo 2
• 80smullet 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV449
League of Legends
• Jankos2187
• TFBlade1200
Other Games
• imaqtpie1884
• Shiphtur316
Upcoming Events
RongYI Cup
15h 48m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
21h 48m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 15h
SHIN vs Creator
Classic vs Percival
OSC
1d 17h
BSL 21
1d 19h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.