• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:05
CEST 11:05
KST 18:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?177Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
https://www.facebook.com/Apollo.Intelligence.Revie StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5501 users

The Protoss Help Me Thread - Page 106

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 104 105 106 107 108 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Darclite
Profile Joined January 2011
United States1021 Posts
November 12 2011 03:11 GMT
#2101
In PvP, if I'm opening gate/robo/gate, what are the proper transitions? As in, if I see them expand, do I add 1/2 gates and push with 2/3 immortals? If I see them go robo also, what do I do? If I see stargate, do I add a gate for extra stalkers or go straight for robo blink? When can I safely tech to colossi or expand?
They're fools. You should eat them.
unit
Profile Blog Joined March 2009
United States2621 Posts
November 12 2011 03:34 GMT
#2102
On November 12 2011 12:11 Darclite wrote:
In PvP, if I'm opening gate/robo/gate, what are the proper transitions? As in, if I see them expand, do I add 1/2 gates and push with 2/3 immortals? If I see them go robo also, what do I do? If I see stargate, do I add a gate for extra stalkers or go straight for robo blink? When can I safely tech to colossi or expand?

there are a lot of things you can do, if they expand its mostly how they do it, sometimes you can punish it other times its better to expand yourself, personally if they go robo expand i capitalize and kill them if they go 1-2 gate expand really early i just push and kill it depending on sentry count, the less they have the better because ff can buy them some serious time and do a lot of damage to you 3gate expand i just expand and am ahead due to tech, phoenix expand i just 4gate and win early on
if they go robo as well a lot of who wins will deal with what you are doing other than robo, i like to throw down a forge and get upgrades (attack) to help give me the edge, teching to colossus or expanding as they do
as for stargate, robo-blink is a great answer however if they go robo stargate i vastly prefer chargelot archon or matching their stargate so that i can match their phoenix count or at least come close enough to where he cant lift any key units

as for the last question it is highly situational and really depends what your opponent is doing, colossus isnt always the answer PvP and expanding can be harshly punished if the opponent opened up with the right build

hope this helped

kochujang
Profile Joined July 2010
Germany1226 Posts
November 12 2011 04:03 GMT
#2103
On November 12 2011 10:36 NrGmonk wrote:
Show nested quote +
On November 12 2011 10:34 Mikelius wrote:
On November 12 2011 10:29 NrGmonk wrote:
On November 12 2011 10:15 Mikelius wrote:
Quick question, who would you guys say has the best PvZ atm? I'm kinda lost in this match up and would like to study/copy a player who has a "stable" PvZ style with a good success rate. Currently I see most pro streamers getting mauled in the late game or being left at a very significant disadvantage in the mid game to either speedling or muta contains.


JYP, Hero, and Sage have the most success vs zerg.


D:
Where can I land replays of these guys?

You can't. They don't play in tournaments that release replays. JYP and Hero stream however.

HerO had tons of PvZ in MLG Raleigh. Check out the replay section in his fanclub.
Mikelius
Profile Joined September 2010
Germany517 Posts
November 12 2011 06:18 GMT
#2104
On November 12 2011 13:03 kochujang wrote:
Show nested quote +
On November 12 2011 10:36 NrGmonk wrote:
On November 12 2011 10:34 Mikelius wrote:
On November 12 2011 10:29 NrGmonk wrote:
On November 12 2011 10:15 Mikelius wrote:
Quick question, who would you guys say has the best PvZ atm? I'm kinda lost in this match up and would like to study/copy a player who has a "stable" PvZ style with a good success rate. Currently I see most pro streamers getting mauled in the late game or being left at a very significant disadvantage in the mid game to either speedling or muta contains.


JYP, Hero, and Sage have the most success vs zerg.


D:
Where can I land replays of these guys?

You can't. They don't play in tournaments that release replays. JYP and Hero stream however.

HerO had tons of PvZ in MLG Raleigh. Check out the replay section in his fanclub.


The only problem I have with studying Hero is that he is all over the place! He has a "I'm gonna multitask the hell out of the other guy and win" mentality that I could never even hope to achieve at my current level of play. Hence my question regarding a "stable" style of play.

Don't get me wrong, I love watching HerO play and think he is one of the best Protoss in the world, period. But it's like to trying to adopt special tactics as you standard play style. Which is a bit too much for 95% of the players out there.
Less QQ, more PewPew
Pasghetti
Profile Joined January 2011
Canada11 Posts
November 12 2011 06:24 GMT
#2105


Hope this wasn't already posted, basicly OgsMC goes over the 1 Gate Expand build, He also answers some questions and goes over little micro tricks.
Poop
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-11-12 14:21:54
November 12 2011 14:21 GMT
#2106
On November 12 2011 15:24 Pasghetti wrote:
+ Show Spoiler +
http://www.youtube.com/watch?v=i4kwPnC_2zo&feature=related


Hope this wasn't already posted, basicly OgsMC goes over the 1 Gate Expand build, He also answers some questions and goes over little micro tricks.


I think it has it's own thread or something but even so it fits very well in with this thread.

And about hero's multitasking it's pretty easy actually. Make warp prisms once you are on three bases and start warping in zealots where the zerg army is not. Sniping tech and/or bases this was is really easy. I can do it and I have like 80 apm
I am Latedi.
Kluey
Profile Joined April 2011
Canada1197 Posts
November 13 2011 21:54 GMT
#2107
So... how do you fight a broodlord army? Roach(hydra) broodlord is unstoppable. You can't use blink to kill the broodlords because their roaches are sitting right under.Even if you trade armies you can't win because they can just max on roaches or even zerglings.

Games like Stephano vs Grubby at the Battle in Berlin look really sad because the Protoss has more bases, better micro and macro but still loses.

WHAT TO DO? T_T
ForTheDr3am
Profile Joined November 2010
842 Posts
November 13 2011 22:02 GMT
#2108
Archon Toilet is the only consistent way to beat Broodlord (+infestor) armies it without the Zerg failing at control or having nothing against mass void rays.
InvXXVII
Profile Joined March 2011
Canada242 Posts
November 13 2011 22:26 GMT
#2109
On November 12 2011 12:11 Darclite wrote:
In PvP, if I'm opening gate/robo/gate, what are the proper transitions? As in, if I see them expand, do I add 1/2 gates and push with 2/3 immortals? If I see them go robo also, what do I do? If I see stargate, do I add a gate for extra stalkers or go straight for robo blink? When can I safely tech to colossi or expand?


I just like to share what I do with early robo builds in PvP. I usually get 3 gates and a robo support bay as fast as I can (I start off with a 3 stalker rush to fend off any 4 gates). I get range as soon as the support bay finishes and I go ahead and expand. Then I start on building up my colossi count and I mainly warp in zealots. Depending on whether my opponents decide to pressure me or not, I either let my nexus finish or I cancel it. I have never seen this build mirrored exactly, and unless it is mirrored, I am pretty safe against any type of pressure. It is also to note that having tower vision and scouting is important if you want to stay alive with this.
A good loser is still a loser.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
November 13 2011 22:39 GMT
#2110
On November 14 2011 07:26 InvXXVII wrote:
Show nested quote +
On November 12 2011 12:11 Darclite wrote:
In PvP, if I'm opening gate/robo/gate, what are the proper transitions? As in, if I see them expand, do I add 1/2 gates and push with 2/3 immortals? If I see them go robo also, what do I do? If I see stargate, do I add a gate for extra stalkers or go straight for robo blink? When can I safely tech to colossi or expand?


I just like to share what I do with early robo builds in PvP. I usually get 3 gates and a robo support bay as fast as I can (I start off with a 3 stalker rush to fend off any 4 gates). I get range as soon as the support bay finishes and I go ahead and expand. Then I start on building up my colossi count and I mainly warp in zealots. Depending on whether my opponents decide to pressure me or not, I either let my nexus finish or I cancel it. I have never seen this build mirrored exactly, and unless it is mirrored, I am pretty safe against any type of pressure. It is also to note that having tower vision and scouting is important if you want to stay alive with this.


Colossus builds are close to a build order loss against phoenix openings. Right now the one solid pvp opening, that's safe vs pretty much anything and can turn into either a strong 1base allin or a good macro game, while having the tools to deal with colossus builds in the midgame without going colossus yourself, is this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=249772
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 13 2011 23:02 GMT
#2111
On November 14 2011 07:02 ForTheDr3am wrote:
Archon Toilet is the only consistent way to beat Broodlord (+infestor) armies it without the Zerg failing at control or having nothing against mass void rays.


Carriers also work, infestors counter void rays but don't do anything to carriers. Corruptors do counter carriers but then you just add in HT and you're fine again.
ForTheDr3am
Profile Joined November 2010
842 Posts
Last Edited: 2011-11-13 23:16:11
November 13 2011 23:13 GMT
#2112
On November 14 2011 08:02 coL.rsvp wrote:
Show nested quote +
On November 14 2011 07:02 ForTheDr3am wrote:
Archon Toilet is the only consistent way to beat Broodlord (+infestor) armies it without the Zerg failing at control or having nothing against mass void rays.


Carriers also work, infestors counter void rays but don't do anything to carriers. Corruptors do counter carriers but then you just add in HT and you're fine again.


Isn't a carrier transition harder than just building a mothership though if you are doing it reactively? Carriers seem like something you need to plan on in advance, and not something you can easily fall back on after realizing that you can't finish the game before broodlords.

My bad about forgetting them though, they certainly can fight broodlord + infestor armies as well. Kind of a shame that both of them get removed in HotS.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 13 2011 23:22 GMT
#2113
On November 14 2011 08:13 ForTheDr3am wrote:
Show nested quote +
On November 14 2011 08:02 coL.rsvp wrote:
On November 14 2011 07:02 ForTheDr3am wrote:
Archon Toilet is the only consistent way to beat Broodlord (+infestor) armies it without the Zerg failing at control or having nothing against mass void rays.


Carriers also work, infestors counter void rays but don't do anything to carriers. Corruptors do counter carriers but then you just add in HT and you're fine again.


Isn't a carrier transition harder than just building a mothership though if you are doing it reactively? Carriers seem like something you need to plan on in advance, and not something you can easily fall back on after realizing that you can't finish the game before broodlords.

My bad about forgetting them though, they certainly can fight broodlord + infestor armies as well. Kind of a shame that both of them get removed in HotS.


Not necessarily. Depending on if zerg scouts your transition or not, sometimes only a few carriers is enough to help fight off the initial brood lord army. In that case it takes longer to get a mothership with enough energy for vortex than it does to get out a few carriers. But also when you say reactively, protoss should always keep an eye out for when the zerg is getting hive tech. So keeping an obs by their lair or using a phoenix/hallucination to check hive timing should give you some time to reactively prepare with either mothership and/or carriers.
ForTheDr3am
Profile Joined November 2010
842 Posts
November 13 2011 23:33 GMT
#2114
On November 14 2011 08:22 coL.rsvp wrote:
Show nested quote +
On November 14 2011 08:13 ForTheDr3am wrote:
On November 14 2011 08:02 coL.rsvp wrote:
On November 14 2011 07:02 ForTheDr3am wrote:
Archon Toilet is the only consistent way to beat Broodlord (+infestor) armies it without the Zerg failing at control or having nothing against mass void rays.


Carriers also work, infestors counter void rays but don't do anything to carriers. Corruptors do counter carriers but then you just add in HT and you're fine again.


Isn't a carrier transition harder than just building a mothership though if you are doing it reactively? Carriers seem like something you need to plan on in advance, and not something you can easily fall back on after realizing that you can't finish the game before broodlords.

My bad about forgetting them though, they certainly can fight broodlord + infestor armies as well. Kind of a shame that both of them get removed in HotS.


Not necessarily. Depending on if zerg scouts your transition or not, sometimes only a few carriers is enough to help fight off the initial brood lord army. In that case it takes longer to get a mothership with enough energy for vortex than it does to get out a few carriers. But also when you say reactively, protoss should always keep an eye out for when the zerg is getting hive tech. So keeping an obs by their lair or using a phoenix/hallucination to check hive timing should give you some time to reactively prepare with either mothership and/or carriers.


I see. So I suppose you should make the decision between Carrier and Mothership on hand of certain ingame factors, such as the unit composition of the Z, your unit composition, map, whether you/him have air upgrades etc. Thanks for the response.
ExO_
Profile Blog Joined September 2009
United States2316 Posts
Last Edited: 2011-11-13 23:44:25
November 13 2011 23:44 GMT
#2115
On November 14 2011 08:22 coL.rsvp wrote:
Show nested quote +
On November 14 2011 08:13 ForTheDr3am wrote:
On November 14 2011 08:02 coL.rsvp wrote:
On November 14 2011 07:02 ForTheDr3am wrote:
Archon Toilet is the only consistent way to beat Broodlord (+infestor) armies it without the Zerg failing at control or having nothing against mass void rays.


Carriers also work, infestors counter void rays but don't do anything to carriers. Corruptors do counter carriers but then you just add in HT and you're fine again.


Isn't a carrier transition harder than just building a mothership though if you are doing it reactively? Carriers seem like something you need to plan on in advance, and not something you can easily fall back on after realizing that you can't finish the game before broodlords.

My bad about forgetting them though, they certainly can fight broodlord + infestor armies as well. Kind of a shame that both of them get removed in HotS.


Not necessarily. Depending on if zerg scouts your transition or not, sometimes only a few carriers is enough to help fight off the initial brood lord army. In that case it takes longer to get a mothership with enough energy for vortex than it does to get out a few carriers. But also when you say reactively, protoss should always keep an eye out for when the zerg is getting hive tech. So keeping an obs by their lair or using a phoenix/hallucination to check hive timing should give you some time to reactively prepare with either mothership and/or carriers.



Even with chrono, reactionary carriers is a bit hard to achieve . Interesting thought, but I question how viable it really is to start mixing in carriers late game without dying/giving up bases. Do you have any replays in which you utilize a carrier transition (whether to combat BLs or otherwise)?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 13 2011 23:46 GMT
#2116
On November 14 2011 08:44 ExO_ wrote:
Show nested quote +
On November 14 2011 08:22 coL.rsvp wrote:
On November 14 2011 08:13 ForTheDr3am wrote:
On November 14 2011 08:02 coL.rsvp wrote:
On November 14 2011 07:02 ForTheDr3am wrote:
Archon Toilet is the only consistent way to beat Broodlord (+infestor) armies it without the Zerg failing at control or having nothing against mass void rays.


Carriers also work, infestors counter void rays but don't do anything to carriers. Corruptors do counter carriers but then you just add in HT and you're fine again.


Isn't a carrier transition harder than just building a mothership though if you are doing it reactively? Carriers seem like something you need to plan on in advance, and not something you can easily fall back on after realizing that you can't finish the game before broodlords.

My bad about forgetting them though, they certainly can fight broodlord + infestor armies as well. Kind of a shame that both of them get removed in HotS.


Not necessarily. Depending on if zerg scouts your transition or not, sometimes only a few carriers is enough to help fight off the initial brood lord army. In that case it takes longer to get a mothership with enough energy for vortex than it does to get out a few carriers. But also when you say reactively, protoss should always keep an eye out for when the zerg is getting hive tech. So keeping an obs by their lair or using a phoenix/hallucination to check hive timing should give you some time to reactively prepare with either mothership and/or carriers.



Even with chrono, reactionary carriers is a bit hard to achieve . Interesting thought, but I question how viable it really is to start mixing in carriers late game without dying/giving up bases. Do you have any replays in which you utilize a carrier transition (whether to combat BLs or otherwise)?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=267259
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 14 2011 00:22 GMT
#2117
You should have a look at rsvp's stream sometime. I saw him put carrier to incredibly good use in PvZ.
I am Latedi.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
November 14 2011 04:11 GMT
#2118
seeing a terran 14cc in TvP how should i deal with this if i was aiming for 1 gate expand. i feel if i expand behind i am ridiculously behind so will just lose later. Should a 4 gate kill him assuming i can forcefield the bunkers to prevent repairs, when i tried it I badly botched it as I'd never 4 gated before. how do higher level people deal with cc first terrans?
Brood War Protoss, SC2 Terran/Protoss
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 14 2011 05:26 GMT
#2119
On November 14 2011 13:11 ThePianoDentist wrote:
seeing a terran 14cc in TvP how should i deal with this if i was aiming for 1 gate expand. i feel if i expand behind i am ridiculously behind so will just lose later. Should a 4 gate kill him assuming i can forcefield the bunkers to prevent repairs, when i tried it I badly botched it as I'd never 4 gated before. how do higher level people deal with cc first terrans?


14 cc is not actually that much economically better than standard 1 rax gasless expand, due to the later orbital. Just play normally, you won't be ridiculously behind even if you don't pressure it.
monk
Profile Blog Joined May 2009
United States8477 Posts
November 14 2011 05:40 GMT
#2120
On November 14 2011 13:11 ThePianoDentist wrote:
seeing a terran 14cc in TvP how should i deal with this if i was aiming for 1 gate expand. i feel if i expand behind i am ridiculously behind so will just lose later. Should a 4 gate kill him assuming i can forcefield the bunkers to prevent repairs, when i tried it I badly botched it as I'd never 4 gated before. how do higher level people deal with cc first terrans?


A 4 gate will not kill someone who knows what he's doing. One option you can do if you scout it in time (imo the best response) is pull guys off gas and do a gateway/no core expand. Another innovation I've seen on 2 player maps where 14cc is common(daybreak is all that comes to mind) is 9 scout. 9 scout allows you to greatly harass a 14ccer and even if he doesn't 14cc, you gain some of the econ you lose by forcing him to pull probes to stop harass on his scv building the rax.
Moderator
Prev 1 104 105 106 107 108 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 900
Zeus 376
Hyuk 374
Soma 298
Larva 186
PianO 76
Killer 72
soO 55
sSak 50
sorry 32
[ Show more ]
Bale 28
Terrorterran 12
JulyZerg 12
Britney 0
Dota 2
ODPixel420
Counter-Strike
olofmeister1113
shoxiejesuss757
kRYSTAL_2
Super Smash Bros
Mew2King112
Other Games
summit1g11951
Grubby5211
singsing1142
ceh9662
Organizations
Other Games
gamesdonequick988
BasetradeTV67
[ Show 14 non-featured ]
StarCraft 2
• LUISG 27
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2162
League of Legends
• Rush1657
• Jankos1649
• Stunt433
Upcoming Events
Afreeca Starleague
55m
Snow vs Shinee
Shine vs EffOrt
GSL
1h 55m
PiGosaur Cup
14h 55m
The PondCast
1d
Kung Fu Cup
1d 1h
Replay Cast
1d 14h
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.