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The Protoss Help Me Thread - Page 105

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 10 2011 14:32 GMT
#2081
While that is pretty funny... At least now you know. It's like how I have scouted close positions on custom ladder maps such as MLG shattered temple etc haha
I am Latedi.
wrekkless
Profile Joined June 2011
Canada87 Posts
Last Edited: 2011-11-11 16:05:27
November 11 2011 15:55 GMT
#2082
So recently I've encountered a lot of terran's going mass cloaked banshees off one base. They set up a bunch of turrets around their base so you can't get any scouting to see what they're actually doing. I'm sure it's probably somewhere else on the forums but I'm a bit pissed off at the last loss I had against this.

What the hell are you supposed to do about this except turtle harder than them, and have an observer with your army at all times?

*edit* will include a replay once I get it up.
Knowledge is power, so use that Observer!
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
Last Edited: 2011-11-11 16:23:49
November 11 2011 16:21 GMT
#2083
On November 12 2011 00:55 wrekkless wrote:
So recently I've encountered a lot of terran's going mass cloaked banshees off one base. They set up a bunch of turrets around their base so you can't get any scouting to see what they're actually doing. I'm sure it's probably somewhere else on the forums but I'm a bit pissed off at the last loss I had against this.

What the hell are you supposed to do about this except turtle harder than them, and have an observer with your army at all times?

*edit* will include a replay once I get it up.



If they have mass turrets by the time your observed gets there you are doing a sub optimal build. Based on the fact its turret turtle Terran that's causing issues I will assume a lower level of play and suggest 2gate robot into expand as an opening. Check nRgMonks profile he has links there or use search on tl. I am typing on my phone so I can't quite link you.

With this build executed well you should be able to get an observed into his base too see banshee tech. Make a 2nd observed and send the original to your Nat. Stalkers should suffice to defend initial economy harass. If he's going 2 port banshee put down a stargate and make pheonixes. Crazy huge mass mass banshee (3 starports) same thing make pheonixes though investing into observed speed if the Terran expos and goes crazy with banshees is good.

Stupid autocorrect and mobile web page means spelling will be fixed when I can turn on my laptop in a wifi network sorry
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
November 11 2011 17:21 GMT
#2084
What army composition do you want against marauder/ghost/viking/medivac?

I tried archon/colossus/stalker/chargelots several engagements we were 3/0/3 against 3/3 upgrades but still lost every time.

Do I really need like HT for storm or something else? After every engagement he had very low health on all things but they just wouldnt die, I was also like 6 bases to 3 lol.
Flying, sOs, free, Light, Soulkey & ZerO
wrekkless
Profile Joined June 2011
Canada87 Posts
November 11 2011 17:32 GMT
#2085
Did he EMP you?

My obs made it to his base before he had all the turrets up. He noticed it and scanned to kill it off, I waited a while before trying to scout again and by then he had turrets set up around his base. Guess I should have chronoed the obs out instead of a collossi.
Knowledge is power, so use that Observer!
Dujek
Profile Blog Joined September 2011
United Kingdom276 Posts
November 11 2011 20:21 GMT
#2086
Hey, recently in PvZ The only time I've really been losing is when the zerg pushes early with roaches. I've been doing a 3 Gate expand build and haven't been able to hold off early roach aggression with it.

I scout at 9 and If I see no pool or gas I head to the natural and try to pylon block. If I see an early pool/gas I assume hes roach rushing, but lately it seams that whenever I think I've "scouted" it it never happens and I lose because I've prepared for the rush and he has expanded.

My question is, is there an easy way to tell if a zerg is roach rushing. I could put a pylon down at his natural every game (both no pool and early pool) but a zerg with an early pool can take that out pylon without necessarily having to expand so I'm left in the dark.

Mid and Late game I scout with hallucination, but that hits too late for me to prepare for roaches.

Also, whats the advantage a zerg gets by going 14 pool 14 gas then expanding. It feels like the only reason is to keep me clueless >.<

Thanks, I hope that made sense
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2011-11-11 21:19:23
November 11 2011 20:46 GMT
#2087
On November 12 2011 00:55 wrekkless wrote:
So recently I've encountered a lot of terran's going mass cloaked banshees off one base. They set up a bunch of turrets around their base so you can't get any scouting to see what they're actually doing. I'm sure it's probably somewhere else on the forums but I'm a bit pissed off at the last loss I had against this.

What the hell are you supposed to do about this except turtle harder than them, and have an observer with your army at all times?

*edit* will include a replay once I get it up.


Hey man, I've run across this too in my Gold league - I think it a low level strategy - and although I've beaten it, the first time was more by accident than anything else.

IMO, I wouldn't turtle up if you scout mass turrets (and in my case, siege tanks/bunkers). I just expanded hard and although my zealot/stalker/colossus army was decimated by 28 cloaked banshees, I had 5 bases up and had cannoned up the middle of the map. I lost 3 bases but was able to get a SG down in time and pump out phoenix with speed upgraded observers and eventually wore him down. I also think in these cases, it may be worthwhile teching to hallucinate against Terran if you cant get an obs in their base. A fast hallu phoenix (or even a higher HP hallu scout sent in at a good angle) may tell you all you need to know. So yeah, don't turtle IMO against a turtling Terran. Take the map and poke around and make him show his hand.

I'm only a Gold scrub though, but it did work for me. GL!
KT best KT ~ 2014
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 11 2011 20:54 GMT
#2088
On November 12 2011 05:21 Dujek wrote:
Hey, recently in PvZ The only time I've really been losing is when the zerg pushes early with roaches. I've been doing a 3 Gate expand build and haven't been able to hold off early roach aggression with it.

I scout at 9 and If I see no pool or gas I head to the natural and try to pylon block. If I see an early pool/gas I assume hes roach rushing, but lately it seams that whenever I think I've "scouted" it it never happens and I lose because I've prepared for the rush and he has expanded.

My question is, is there an easy way to tell if a zerg is roach rushing. I could put a pylon down at his natural every game (both no pool and early pool) but a zerg with an early pool can take that out pylon without necessarily having to expand so I'm left in the dark.

Mid and Late game I scout with hallucination, but that hits too late for me to prepare for roaches.

Also, whats the advantage a zerg gets by going 14 pool 14 gas then expanding. It feels like the only reason is to keep me clueless >.<

Thanks, I hope that made sense


It sounds like your question is how to scout the expo? Try hiding your scouting probe somewhere before lings hatch and checking back a bit later to see if there's an expo or not.
Dujek
Profile Blog Joined September 2011
United Kingdom276 Posts
November 11 2011 21:08 GMT
#2089
thanks, I'll try that seams perfect
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
November 11 2011 21:18 GMT
#2090
On November 12 2011 06:08 Dujek wrote:
thanks, I'll try that seams perfect


The timing for a speedling expand is about 4.00 minutes. You should get suspicious of a roach rush if he hasn't expanded by about 4.30; in that case i personally like to throw down a stargate and do a super super safe void ray expand (or void ray allin if he suicides a bunch of roaches up my ramp).

In diamond i face 1base roach allins really rarely, but for some reason it was the zerg go-to build when i was in lower leagues.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 11 2011 21:30 GMT
#2091
On November 12 2011 02:21 eYeball wrote:
What army composition do you want against marauder/ghost/viking/medivac?

I tried archon/colossus/stalker/chargelots several engagements we were 3/0/3 against 3/3 upgrades but still lost every time.

Do I really need like HT for storm or something else? After every engagement he had very low health on all things but they just wouldnt die, I was also like 6 bases to 3 lol.


If it's lategame get like all units :p Colossus, HTs, archons, zealots, stalkers and sentries. Even so you will probably not be trading efficient against this army so make sure you have 10-15 gates or more to reinforce.
I am Latedi.
xlava
Profile Blog Joined March 2011
United States676 Posts
November 11 2011 21:37 GMT
#2092
On November 12 2011 06:30 Latedi wrote:
Show nested quote +
On November 12 2011 02:21 eYeball wrote:
What army composition do you want against marauder/ghost/viking/medivac?

I tried archon/colossus/stalker/chargelots several engagements we were 3/0/3 against 3/3 upgrades but still lost every time.

Do I really need like HT for storm or something else? After every engagement he had very low health on all things but they just wouldnt die, I was also like 6 bases to 3 lol.


If it's lategame get like all units :p Colossus, HTs, archons, zealots, stalkers and sentries. Even so you will probably not be trading efficient against this army so make sure you have 10-15 gates or more to reinforce.


@ eyeball: You're going to have to post a replay. Your question is incredibly general, and the army comp you described is 100% optimal, so you must have screwed up your micro/macro/positioning or something. Hts are good, but ghost emp forces archons anyway, so its null and void.
InvXXVII
Profile Joined March 2011
Canada242 Posts
November 11 2011 21:49 GMT
#2093
On November 12 2011 02:21 eYeball wrote:
What army composition do you want against marauder/ghost/viking/medivac?

I tried archon/colossus/stalker/chargelots several engagements we were 3/0/3 against 3/3 upgrades but still lost every time.

Do I really need like HT for storm or something else? After every engagement he had very low health on all things but they just wouldnt die, I was also like 6 bases to 3 lol.


Is there a reason why you went shield upgrade? Zealots need that armor upgrade to fight upgraded bio. But seriously, you need to upload a replay, because the composition you went is supposed to beat his. I'm thinking your composition was not the reason you lose. There might be some other reason.
A good loser is still a loser.
Mikelius
Profile Joined September 2010
Germany517 Posts
November 12 2011 01:15 GMT
#2094
Quick question, who would you guys say has the best PvZ atm? I'm kinda lost in this match up and would like to study/copy a player who has a "stable" PvZ style with a good success rate. Currently I see most pro streamers getting mauled in the late game or being left at a very significant disadvantage in the mid game to either speedling or muta contains.
Less QQ, more PewPew
monk
Profile Blog Joined May 2009
United States8477 Posts
November 12 2011 01:29 GMT
#2095
On November 12 2011 10:15 Mikelius wrote:
Quick question, who would you guys say has the best PvZ atm? I'm kinda lost in this match up and would like to study/copy a player who has a "stable" PvZ style with a good success rate. Currently I see most pro streamers getting mauled in the late game or being left at a very significant disadvantage in the mid game to either speedling or muta contains.


JYP, Hero, and Sage have the most success vs zerg.
Moderator
Mikelius
Profile Joined September 2010
Germany517 Posts
November 12 2011 01:34 GMT
#2096
On November 12 2011 10:29 NrGmonk wrote:
Show nested quote +
On November 12 2011 10:15 Mikelius wrote:
Quick question, who would you guys say has the best PvZ atm? I'm kinda lost in this match up and would like to study/copy a player who has a "stable" PvZ style with a good success rate. Currently I see most pro streamers getting mauled in the late game or being left at a very significant disadvantage in the mid game to either speedling or muta contains.


JYP, Hero, and Sage have the most success vs zerg.


D:
Where can I land replays of these guys?
Less QQ, more PewPew
monk
Profile Blog Joined May 2009
United States8477 Posts
November 12 2011 01:36 GMT
#2097
On November 12 2011 10:34 Mikelius wrote:
Show nested quote +
On November 12 2011 10:29 NrGmonk wrote:
On November 12 2011 10:15 Mikelius wrote:
Quick question, who would you guys say has the best PvZ atm? I'm kinda lost in this match up and would like to study/copy a player who has a "stable" PvZ style with a good success rate. Currently I see most pro streamers getting mauled in the late game or being left at a very significant disadvantage in the mid game to either speedling or muta contains.


JYP, Hero, and Sage have the most success vs zerg.


D:
Where can I land replays of these guys?

You can't. They don't play in tournaments that release replays. JYP and Hero stream however.
Moderator
Achilles306
Profile Joined October 2011
Canada84 Posts
November 12 2011 01:42 GMT
#2098
On November 12 2011 02:21 eYeball wrote:
What army composition do you want against marauder/ghost/viking/medivac?

I tried archon/colossus/stalker/chargelots several engagements we were 3/0/3 against 3/3 upgrades but still lost every time.

Do I really need like HT for storm or something else? After every engagement he had very low health on all things but they just wouldnt die, I was also like 6 bases to 3 lol.


I use phoenix instead of archons. So phoenix colossus stalker chargelot. The phoenix kill the vikings and medivacs so that your colossus live longer. The key is to have about the same or mroe phoenix than he has vikings and to blink your stalkers to the side so your charge lots can charge through. Ideally, he will EMP your stalkers and then you blink. Don't forget guardian shield and force fields. HT instead of archons also works, but if all your HT get EMP'd, you die.

Try using the phoenix to pick up ghosts if he sends them ahead of his army. No EMP => easy win.
The phoenix can also harass while not fighting, so that's another reason why I like them.
If the vikings out number your phoenix 2-1 you are pretty dead.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 12 2011 01:54 GMT
#2099
On November 12 2011 10:42 Achilles306 wrote:
Show nested quote +
On November 12 2011 02:21 eYeball wrote:
What army composition do you want against marauder/ghost/viking/medivac?

I tried archon/colossus/stalker/chargelots several engagements we were 3/0/3 against 3/3 upgrades but still lost every time.

Do I really need like HT for storm or something else? After every engagement he had very low health on all things but they just wouldnt die, I was also like 6 bases to 3 lol.


I use phoenix instead of archons. So phoenix colossus stalker chargelot. The phoenix kill the vikings and medivacs so that your colossus live longer. The key is to have about the same or mroe phoenix than he has vikings and to blink your stalkers to the side so your charge lots can charge through. Ideally, he will EMP your stalkers and then you blink. Don't forget guardian shield and force fields. HT instead of archons also works, but if all your HT get EMP'd, you die.

Try using the phoenix to pick up ghosts if he sends them ahead of his army. No EMP => easy win.
The phoenix can also harass while not fighting, so that's another reason why I like them.
If the vikings out number your phoenix 2-1 you are pretty dead.


Hmm so what happens if your colossi are focus fired by the vikings? Does the marine prio phoenixes and ground units the same? I have never tried this myself
I am Latedi.
ypslala
Profile Joined April 2011
Burma545 Posts
November 12 2011 01:56 GMT
#2100
On November 12 2011 10:34 Mikelius wrote:
Show nested quote +
On November 12 2011 10:29 NrGmonk wrote:
On November 12 2011 10:15 Mikelius wrote:
Quick question, who would you guys say has the best PvZ atm? I'm kinda lost in this match up and would like to study/copy a player who has a "stable" PvZ style with a good success rate. Currently I see most pro streamers getting mauled in the late game or being left at a very significant disadvantage in the mid game to either speedling or muta contains.


JYP, Hero, and Sage have the most success vs zerg.


D:
Where can I land replays of these guys?

if you want to to learn from a constant clean playing toss, playing with sense, regarding counter, timings, makro, scouting (all game long), positioning, mikro, i recommend hasuobs.

for hardcore makro games, reinforcing like a zerg, keeping minerals low etc, he is one of the best to learn from imo.

sounds like i fanboy, i know.


this is just one of many examples of makro style versus zerg, but its a very nice one:
and a good source for replays btw:

hasu-lalush-shatteredtemple



best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
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