• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:25
CET 22:25
KST 06:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1334 users

[G] PVP: Robo twilight - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2011-08-31 19:04:38
August 31 2011 18:57 GMT
#81
On August 31 2011 14:56 DrStein wrote:
Show nested quote +
On August 01 2011 00:20 4kmonk wrote:
Before we get started here, it's important to get some facts straight. In equal foods below 200, with equally low upgrades like 2-0-0 or 3-1-0, with the correct ratios, and in not a terribly chokey/narrow position, chargelot/archon/immortal/stalker will consistently beat a collosi based army.


Man, i gotta say i'm kinda mad with you. I tried your build with somewhat great sucess, but i guess is only because PvP is my strongest match so there are many factors.

BUT ( the big one ), the statement quoted is completly false, and have costed me many, many games where i would had won if followed another compostion of units.
a 200 Zea/archon/immo/stalker cannot beat a 200 colo based army (assuming all the things you said ofc like open pos. micro, etc )... NOT even if you are up in upgrades, numbers. The result is you losing everything and your oponent keeping more than half is colos. I have lost to players who had 2 less bases than me because the remaining of his army is too big and strong to properly abuse economical advantage and reinfroce properly.

the only way an army like that, at nearly or 200 food can beat colo, is if your oponent is very, VERY bad at micro.

I'm not saying that the guides sucks, but it doesnt do well vs macro Colo players. Not at Master+ at least



Yea, I'm pretty sure my guide clearly states below 200 food. So basically 180 food or less. Wwith the build that suggest, you should have a supply lead at those supplies. In addition, my guide clearly states how to combat the collosi maxing problem. Post a replay.
Moderator
Archontas
Profile Joined September 2010
United States319 Posts
August 31 2011 19:05 GMT
#82
On August 31 2011 14:56 DrStein wrote:
Show nested quote +
On August 01 2011 00:20 4kmonk wrote:
Before we get started here, it's important to get some facts straight. In equal foods below 200, with equally low upgrades like 2-0-0 or 3-1-0, with the correct ratios, and in not a terribly chokey/narrow position, chargelot/archon/immortal/stalker will consistently beat a collosi based army.


Man, i gotta say i'm kinda mad with you. I tried your build with somewhat great sucess, but i guess is only because PvP is my strongest match so there are many factors.

BUT ( the big one ), the statement quoted is completly false, and have costed me many, many games where i would had won if followed another compostion of units.
a 200 Zea/archon/immo/stalker cannot beat a 200 colo based army (assuming all the things you said ofc like open pos. micro, etc )... NOT even if you are up in upgrades, numbers. The result is you losing everything and your oponent keeping more than half is colos. I have lost to players who had 2 less bases than me because the remaining of his army is too big and strong to properly abuse economical advantage and reinfroce properly.

the only way an army like that, at nearly or 200 food can beat colo, is if your oponent is very, VERY bad at micro.

I'm not saying that the guides sucks, but it doesnt do well vs macro Colo players. Not at Master+ at least



Telling someone they are wrong through your "experience", without providing a replay or referencing a pro game with available VOD, is the leading cause of forum misinformation. 4 out of 5 posters recommend you back up your statements and floss daily.
If you ban me, I will become more powerful than you can possibly imagine.
monk
Profile Blog Joined May 2009
United States8476 Posts
August 31 2011 19:15 GMT
#83
On September 01 2011 04:05 Archontas wrote:
Show nested quote +
On August 31 2011 14:56 DrStein wrote:
On August 01 2011 00:20 4kmonk wrote:
Before we get started here, it's important to get some facts straight. In equal foods below 200, with equally low upgrades like 2-0-0 or 3-1-0, with the correct ratios, and in not a terribly chokey/narrow position, chargelot/archon/immortal/stalker will consistently beat a collosi based army.


Man, i gotta say i'm kinda mad with you. I tried your build with somewhat great sucess, but i guess is only because PvP is my strongest match so there are many factors.

BUT ( the big one ), the statement quoted is completly false, and have costed me many, many games where i would had won if followed another compostion of units.
a 200 Zea/archon/immo/stalker cannot beat a 200 colo based army (assuming all the things you said ofc like open pos. micro, etc )... NOT even if you are up in upgrades, numbers. The result is you losing everything and your oponent keeping more than half is colos. I have lost to players who had 2 less bases than me because the remaining of his army is too big and strong to properly abuse economical advantage and reinfroce properly.

the only way an army like that, at nearly or 200 food can beat colo, is if your oponent is very, VERY bad at micro.

I'm not saying that the guides sucks, but it doesnt do well vs macro Colo players. Not at Master+ at least



Telling someone they are wrong through your "experience", without providing a replay or referencing a pro game with available VOD, is the leading cause of forum misinformation. 4 out of 5 posters recommend you back up your statements and floss daily.


lol well said
Moderator
DeadlyNightShade
Profile Joined November 2008
Chile43 Posts
August 31 2011 20:39 GMT
#84
On September 01 2011 03:57 4kmonk wrote:
Show nested quote +
On August 31 2011 14:56 DrStein wrote:
On August 01 2011 00:20 4kmonk wrote:
Before we get started here, it's important to get some facts straight. In equal foods below 200, with equally low upgrades like 2-0-0 or 3-1-0, with the correct ratios, and in not a terribly chokey/narrow position, chargelot/archon/immortal/stalker will consistently beat a collosi based army.


Man, i gotta say i'm kinda mad with you. I tried your build with somewhat great sucess, but i guess is only because PvP is my strongest match so there are many factors.

BUT ( the big one ), the statement quoted is completly false, and have costed me many, many games where i would had won if followed another compostion of units.
a 200 Zea/archon/immo/stalker cannot beat a 200 colo based army (assuming all the things you said ofc like open pos. micro, etc )... NOT even if you are up in upgrades, numbers. The result is you losing everything and your oponent keeping more than half is colos. I have lost to players who had 2 less bases than me because the remaining of his army is too big and strong to properly abuse economical advantage and reinfroce properly.

the only way an army like that, at nearly or 200 food can beat colo, is if your oponent is very, VERY bad at micro.

I'm not saying that the guides sucks, but it doesnt do well vs macro Colo players. Not at Master+ at least



Yea, I'm pretty sure my guide clearly states below 200 food. So basically 180 food or less. Wwith the build that suggest, you should have a supply lead at those supplies. In addition, my guide clearly states how to combat the collosi maxing problem. Post a replay.


Sry for the wrong statement, you clearly said below 200. Still, i'm a little confused at how much is "below" to you. Can you be more specific?
Also, if thing got to a point where you and your oponent maxed on those armies, what is the right thing to do? (beside, not getting to that point ofc )
DeadlyNightShade
Profile Joined November 2008
Chile43 Posts
August 31 2011 20:42 GMT
#85
On September 01 2011 04:05 Archontas wrote:
Show nested quote +
On August 31 2011 14:56 DrStein wrote:
On August 01 2011 00:20 4kmonk wrote:
Before we get started here, it's important to get some facts straight. In equal foods below 200, with equally low upgrades like 2-0-0 or 3-1-0, with the correct ratios, and in not a terribly chokey/narrow position, chargelot/archon/immortal/stalker will consistently beat a collosi based army.


Man, i gotta say i'm kinda mad with you. I tried your build with somewhat great sucess, but i guess is only because PvP is my strongest match so there are many factors.

BUT ( the big one ), the statement quoted is completly false, and have costed me many, many games where i would had won if followed another compostion of units.
a 200 Zea/archon/immo/stalker cannot beat a 200 colo based army (assuming all the things you said ofc like open pos. micro, etc )... NOT even if you are up in upgrades, numbers. The result is you losing everything and your oponent keeping more than half is colos. I have lost to players who had 2 less bases than me because the remaining of his army is too big and strong to properly abuse economical advantage and reinfroce properly.

the only way an army like that, at nearly or 200 food can beat colo, is if your oponent is very, VERY bad at micro.

I'm not saying that the guides sucks, but it doesnt do well vs macro Colo players. Not at Master+ at least



Telling someone they are wrong through your "experience", without providing a replay or referencing a pro game with available VOD, is the leading cause of forum misinformation. 4 out of 5 posters recommend you back up your statements and floss daily.


You are very right sir. I provided no evidence of this and also misread some statements the OP said. I'll give this strat one moer chance, and if i fail i will come back, with replays and everything.
Sorry for the inconvenience. Wish me luck !
Archontas
Profile Joined September 2010
United States319 Posts
September 01 2011 03:55 GMT
#86
On September 01 2011 05:39 DrStein wrote:
Show nested quote +
On September 01 2011 03:57 4kmonk wrote:
On August 31 2011 14:56 DrStein wrote:
On August 01 2011 00:20 4kmonk wrote:
Before we get started here, it's important to get some facts straight. In equal foods below 200, with equally low upgrades like 2-0-0 or 3-1-0, with the correct ratios, and in not a terribly chokey/narrow position, chargelot/archon/immortal/stalker will consistently beat a collosi based army.


Man, i gotta say i'm kinda mad with you. I tried your build with somewhat great sucess, but i guess is only because PvP is my strongest match so there are many factors.

BUT ( the big one ), the statement quoted is completly false, and have costed me many, many games where i would had won if followed another compostion of units.
a 200 Zea/archon/immo/stalker cannot beat a 200 colo based army (assuming all the things you said ofc like open pos. micro, etc )... NOT even if you are up in upgrades, numbers. The result is you losing everything and your oponent keeping more than half is colos. I have lost to players who had 2 less bases than me because the remaining of his army is too big and strong to properly abuse economical advantage and reinfroce properly.

the only way an army like that, at nearly or 200 food can beat colo, is if your oponent is very, VERY bad at micro.

I'm not saying that the guides sucks, but it doesnt do well vs macro Colo players. Not at Master+ at least



Yea, I'm pretty sure my guide clearly states below 200 food. So basically 180 food or less. Wwith the build that suggest, you should have a supply lead at those supplies. In addition, my guide clearly states how to combat the collosi maxing problem. Post a replay.


Sry for the wrong statement, you clearly said below 200. Still, i'm a little confused at how much is "below" to you. Can you be more specific?
Also, if thing got to a point where you and your oponent maxed on those armies, what is the right thing to do? (beside, not getting to that point ofc )


Not really sure what to tell you, you're basically asking "what do I do if my opponent has a better army than me?" Standard-issue advice applies - don't fight it head on, try and catch him out of position, snipe units, drop his worker line, etc.

But yeah, like 4kmonk's guide says, if it does get to this point, it means you let him take a 3rd base without punishment and the game is now his to lose. I'd love for someone to post a replay where they pulled it off.
If you ban me, I will become more powerful than you can possibly imagine.
newLeafau
Profile Joined August 2011
Australia3 Posts
September 01 2011 17:36 GMT
#87
One of the best guides I have ever seen, ever, and might help me come to grips with the most cringeworthy matchup, ever.
Arklite
Profile Joined September 2010
12 Posts
September 01 2011 18:12 GMT
#88
Awesome idea I got stomped by this build just last week and thought nothing of it bow thinking back that was a super strong lategame composition
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 05 2011 12:45 GMT
#89
I tend to suck against people that delay colossus (say our openings mirror, but then he goes for colo rather than charge/archon), or go for a colossus expand, because if he plays really passive i find it's quite hard to find a good open area to engage on many maps. In that case, is it a good rule of thumb to go for some kind of timing (get up to 6-7 gates and just go) when he is getting range and his first 2 colossi (assuming i see 2 robos and/or a support bay with an obs)?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
September 05 2011 13:00 GMT
#90
On September 01 2011 03:57 4kmonk wrote:
Show nested quote +
On August 31 2011 14:56 DrStein wrote:
On August 01 2011 00:20 4kmonk wrote:
Before we get started here, it's important to get some facts straight. In equal foods below 200, with equally low upgrades like 2-0-0 or 3-1-0, with the correct ratios, and in not a terribly chokey/narrow position, chargelot/archon/immortal/stalker will consistently beat a collosi based army.


Man, i gotta say i'm kinda mad with you. I tried your build with somewhat great sucess, but i guess is only because PvP is my strongest match so there are many factors.

BUT ( the big one ), the statement quoted is completly false, and have costed me many, many games where i would had won if followed another compostion of units.
a 200 Zea/archon/immo/stalker cannot beat a 200 colo based army (assuming all the things you said ofc like open pos. micro, etc )... NOT even if you are up in upgrades, numbers. The result is you losing everything and your oponent keeping more than half is colos. I have lost to players who had 2 less bases than me because the remaining of his army is too big and strong to properly abuse economical advantage and reinfroce properly.

the only way an army like that, at nearly or 200 food can beat colo, is if your oponent is very, VERY bad at micro.

I'm not saying that the guides sucks, but it doesnt do well vs macro Colo players. Not at Master+ at least



Yea, I'm pretty sure my guide clearly states below 200 food. So basically 180 food or less. Wwith the build that suggest, you should have a supply lead at those supplies. In addition, my guide clearly states how to combat the collosi maxing problem. Post a replay.


There is a really nice replay of Dream.Attero vs Vile.State in the last TL open (nr 22). The game is on shakuras plateau and one players goes for 5 colo, the other for chargelot and archons. The player with colossi is ahead due to the opening stages of the game: his army costs 1000 more minerals then the archon/chargelot player.
Yet when the battle occurs, the colossi players loses the battle and eventually the game, even tough he was clearly ahead before the engagement.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
September 07 2011 21:18 GMT
#91
On September 05 2011 22:00 Anomandaris wrote:
Show nested quote +
On September 01 2011 03:57 4kmonk wrote:
On August 31 2011 14:56 DrStein wrote:
On August 01 2011 00:20 4kmonk wrote:
Before we get started here, it's important to get some facts straight. In equal foods below 200, with equally low upgrades like 2-0-0 or 3-1-0, with the correct ratios, and in not a terribly chokey/narrow position, chargelot/archon/immortal/stalker will consistently beat a collosi based army.


Man, i gotta say i'm kinda mad with you. I tried your build with somewhat great sucess, but i guess is only because PvP is my strongest match so there are many factors.

BUT ( the big one ), the statement quoted is completly false, and have costed me many, many games where i would had won if followed another compostion of units.
a 200 Zea/archon/immo/stalker cannot beat a 200 colo based army (assuming all the things you said ofc like open pos. micro, etc )... NOT even if you are up in upgrades, numbers. The result is you losing everything and your oponent keeping more than half is colos. I have lost to players who had 2 less bases than me because the remaining of his army is too big and strong to properly abuse economical advantage and reinfroce properly.

the only way an army like that, at nearly or 200 food can beat colo, is if your oponent is very, VERY bad at micro.

I'm not saying that the guides sucks, but it doesnt do well vs macro Colo players. Not at Master+ at least



Yea, I'm pretty sure my guide clearly states below 200 food. So basically 180 food or less. Wwith the build that suggest, you should have a supply lead at those supplies. In addition, my guide clearly states how to combat the collosi maxing problem. Post a replay.


There is a really nice replay of Dream.Attero vs Vile.State in the last TL open (nr 22). The game is on shakuras plateau and one players goes for 5 colo, the other for chargelot and archons. The player with colossi is ahead due to the opening stages of the game: his army costs 1000 more minerals then the archon/chargelot player.
Yet when the battle occurs, the colossi players loses the battle and eventually the game, even tough he was clearly ahead before the engagement.

The same thing happened with mana vs Ace on Shattered.

Really nice guide, thanks for posting +all the work. I have pretty much been a fan of this since I saw it poping up so thanks for writing a guide on it ^^.
~~~Liquid Fighting (SC2)~~~
yagsllab
Profile Joined September 2011
Germany33 Posts
September 07 2011 21:22 GMT
#92
hi i dont understand why you would build the twilight council and a robo and not build zelaots for charge and build immortals which dont profit from blink?
sorry for my bad english
hope i could help with your build
monk
Profile Blog Joined May 2009
United States8476 Posts
September 08 2011 08:46 GMT
#93
On September 05 2011 21:45 Teoita wrote:
I tend to suck against people that delay colossus (say our openings mirror, but then he goes for colo rather than charge/archon), or go for a colossus expand, because if he plays really passive i find it's quite hard to find a good open area to engage on many maps. In that case, is it a good rule of thumb to go for some kind of timing (get up to 6-7 gates and just go) when he is getting range and his first 2 colossi (assuming i see 2 robos and/or a support bay with an obs)?


Imo, in most cases, the worst thing you can do is tech to collosi in a mirror. This does 2 things. Firstly, you can easily die to timings while you're getting collosi, as the investment into robotics support bay + range + collosi doesn't really break even until around 3 collosi. Even if your opponent decides to play macro, the collosi player is forced into a defensive position. Finally, by going collosi, it allows your opponent's blink stalkers to be very useful. They can now go suicide for collosi instead of firing into an opposing zealot ling.

Versus collosi expand, I detail how to play versus that in my guide. I've seen lots of timings work extremely well versus delayed collosi expands, but it's completely viable to play a macro game versus collosi expands.

On September 08 2011 06:22 yagsllab wrote:
hi i dont understand why you would build the twilight council and a robo and not build zelaots for charge and build immortals which dont profit from blink?
sorry for my bad english
hope i could help with your build


I hope I made it clear enough in my guide why I do the things I suggest. Short answer for why I don't get charge early: It's not part of my strategy and it wouldn't work if it were. Short answer for immortals: to defend vs blink allins.

To everyone else: I'm on vacation atm so I can't really watch replays or anything.
Moderator
DH_Remorse
Profile Joined August 2011
Denmark139 Posts
September 08 2011 09:05 GMT
#94
Great guide, I guys HuK has already read it . Typical HuK style as of late, too bad hes using it in the "wrong" situations. Like doing it blind vs a 15nexus first... :s. Not good.
So what ,i just walk up to security and go: "Whats up bitches i'm huk!" or what... - HuK
alexlemagicien
Profile Joined September 2011
8 Posts
September 08 2011 09:15 GMT
#95
i think you got a point there remorse i found that if opponent fake 4 gate into expand by 6:45 when you realise no 4 gate is coming you cannot break their expand so you re forced into expanding yourself
then they re usually so ahead with zealot charge / stalker blink they can just overwhelm your poor composition with 2 immortal in it at least on open natural
MuffinFTW
Profile Blog Joined August 2010
United States235 Posts
September 13 2011 05:34 GMT
#96
When would u usually decide to expand? Would u usually expand after u determined it's safe and get blink, or what? :O
monk
Profile Blog Joined May 2009
United States8476 Posts
September 15 2011 14:57 GMT
#97
I think i covered that pretty well in my guide. If you're still unclear, maybe ask a more specific question?
Moderator
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-09-16 13:09:41
September 16 2011 13:08 GMT
#98
I just lost a game doing this build vs a colossus build, and would like to know how i could have played better. This is the replay: http://drop.sc/35082

My thought process during the match was this: i open with a defensive 3gate as i see he takes no fast second gas and has lots of crhono saved up; at the same time i'm faking a 4gate to make him play honest. I send out a probe around 6.00 (a bit late), and since i see no units i figure he's not 4gating, so i start teching when i only have 3 stalkers, 1 zealot and a sentry out.

Since i saw no fast second gas i throw down my twilight shortly after the robo, as he's probably far away from getting blink and i'm not particularly afraid of a blink allin.

At around 9.00 i poke his nat and see lots of zealots and no expo, so i correctly assume colossi; i decide to move out on the map and start harassing as blink finishes while my nexus completes. My harass is succesful enough in delaying his push, so he expands.

The moment i see it i start on zealot charge and cut stalker production; eventually i try to add a templar archives, extra gates and forge but he pushes with 3 colossi and a bunch of gateway units and he just rolls me right before my extra gates and templar archives finish.

So, what could i have done better? The guide mentions adding gates and gasses faster while delaying tech a bit, was this my main problem? Thanks a lot
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
monk
Profile Blog Joined May 2009
United States8476 Posts
September 16 2011 14:01 GMT
#99
On September 16 2011 22:08 Teoita wrote:
I just lost a game doing this build vs a colossus build, and would like to know how i could have played better. This is the replay: http://drop.sc/35082

My thought process during the match was this: i open with a defensive 3gate as i see he takes no fast second gas and has lots of crhono saved up; at the same time i'm faking a 4gate to make him play honest. I send out a probe around 6.00 (a bit late), and since i see no units i figure he's not 4gating, so i start teching when i only have 3 stalkers, 1 zealot and a sentry out.

Since i saw no fast second gas i throw down my twilight shortly after the robo, as he's probably far away from getting blink and i'm not particularly afraid of a blink allin.

At around 9.00 i poke his nat and see lots of zealots and no expo, so i correctly assume colossi; i decide to move out on the map and start harassing as blink finishes while my nexus completes. My harass is succesful enough in delaying his push, so he expands.

The moment i see it i start on zealot charge and cut stalker production; eventually i try to add a templar archives, extra gates and forge but he pushes with 3 colossi and a bunch of gateway units and he just rolls me right before my extra gates and templar archives finish.

So, what could i have done better? The guide mentions adding gates and gasses faster while delaying tech a bit, was this my main problem? Thanks a lot


Losing your first probe is pretty big.

You're not aggressive enough with your first stalkers. On that map, you can safely position your stalkers at your natural ramp at the very least. If you had more map control by not losing your initial probe, you could more safely conclude it's not a 4 gate incoming. With that you can be more aggro. You see he didn't get his 2nd gas early, so once you rule out 4 gate at around 6:00, you can very safely poke around the map with your stalkers for quite a long time, as you mention yourself that you're not afraid of a blink allin for a while.

If you get more map control because of all those things I just mentioned, you can cut a lot more corners, such as skipping immortal, getting faster observers, faster twilight, and faster expansion.

Your harass could be a lot better. You lose your zealot/immortal/sentry combo needlessly.
You get your gates late and not enough of them.
Hotkey your stalkers and other units separately.
You don't scout that he cut probes for basically an allin.
You target his collosi with your entire army when you should a move your zealot and immortals.
You should blink to the side of his army to target collosi instead of into his army.
Your macro wasn't good because you didn't have enough gates early enough. You were floating tons of money during the fight.
Bad positioning. Your army was in a clump when you engaged him.
You had too many probes at your main.


Moderator
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 16 2011 14:24 GMT
#100
Thanks a lot for the feedback. One more question: as a general rule of thumb, i would go immortal first if i see a second gas, and obs first if i don't? Are there any other hthings i should look for when making that decision (other than poking his ramp and seeing the stalker/zealot count)?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O236
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
Zoun vs Scarlett
Clem vs TriGGeR
ComeBackTV 799
UrsaTVCanada726
IndyStarCraft 257
EnkiAlexander 58
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 257
Nathanias 93
Railgan 57
elazer 52
StarCraft: Brood War
Sea 1555
ZZZero.O 236
White-Ra 164
Dota 2
febbydoto9
LuMiX1
League of Legends
KnowMe83
Counter-Strike
kRYSTAL_48
Heroes of the Storm
Liquid`Hasu417
Khaldor240
Other Games
Grubby4129
Beastyqt755
Pyrionflax266
Mlord242
Fuzer 206
ToD118
mouzStarbuck113
ArmadaUGS105
goatrope76
FrodaN22
Organizations
Other Games
gamesdonequick805
Counter-Strike
PGL151
Other Games
angryscii14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 3DClanTV 35
• HerbMon 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2614
• Ler104
• lizZardDota289
League of Legends
• imaqtpie2933
Other Games
• Scarra584
• Shiphtur266
• tFFMrPink 20
Upcoming Events
Replay Cast
1h 35m
Sparkling Tuna Cup
12h 35m
WardiTV Korean Royale
14h 35m
LAN Event
17h 35m
IPSL
20h 35m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
22h 35m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 11h
Wardi Open
1d 14h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.