On July 30 2011 07:38 Soluhwin wrote:
I think what others haven't touched on is how studder step gives an advantageous spot for lower attack speed units. For example:
Marines vs slow lings: marines have an attack speed of .83 compared to a ling's .7, but when studder stepping the lings can only attack the marines when the marines are attacking, so it effectively slows the ling's attack speed down to .83
I'd say even more than .83 because of the delay zerglings have after they attack adds more time it takes to catch up to the marine. I have no tested it though.I think what others haven't touched on is how studder step gives an advantageous spot for lower attack speed units. For example:
Marines vs slow lings: marines have an attack speed of .83 compared to a ling's .7, but when studder stepping the lings can only attack the marines when the marines are attacking, so it effectively slows the ling's attack speed down to .83
In my opinion marine's delay is too short. If not that, all melee units have too long of a delay. I think it's silly how ranged units —particularly a tier 1 unit that has an ability to get a huge attack and movement speed boost— can have such short delays.
more on topic:
Mostly just roaches and mutalisk are used to stutter step as zerg. Roaches can stutter step vs slower units, and mutalisks aren't stuttering or stepping, but by doing the same procedure you can take out medivacs and banshees and such.
Any other zerg unit is either too useless, too slow (or both like the hydralisk) or it's a melee unit.