Anywho, I play Zerg, and was wondering what is the advantage of stutter step with ranged units is? I see T and P do it all the time while attacking forward and around things, whereas I just stutter step to retreat.
Thanks =D
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TheLindyHop
United States51 Posts
Anywho, I play Zerg, and was wondering what is the advantage of stutter step with ranged units is? I see T and P do it all the time while attacking forward and around things, whereas I just stutter step to retreat. Thanks =D | ||
Noximous
United States29 Posts
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mythandier
United States828 Posts
In the case of advancing stutter step it allows the user to fire at units and/or buildings while advancing to a more forward position or toward another target. In the instance of retreat stutter step, if done properly, it allows the user to take as little damage from melee units as possible while still doing the maximum amount of damage in return. The OP might have been better placed in the general forum though. | ||
zhengsta
United States126 Posts
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Saishuuheiki
United States188 Posts
With zerg units, you (or at least I) probably won't use stutter step retreating. The roach's attack animation/turning is comparatively slow, so I'm not sure I've ever seen it used retreating except against zerglings or zealots. You won't be able to keep your distance from the enemy, but any distance you gain against melee is some time they have to spend moving and not attacking. Hydra movement is already kind of slow, so I never really use it, but that could be my mistake. Attacking however, stutter step will help you quite a lot. Particularly with roaches where your range is lower than most enemy units. If you simply attack-move at the enemy, the roach will stop at its max range and shoot from there. Any roaches behind this roach will be unable to fire and will either have to move to the side of your attack-arc that forms or wait for a roach in front to die. Your enemy units, with their longer range, will all be able to attack your roaches because even the ones in back will be able to reach the close roaches, since they move up due to shorter range. | ||
Yoshi Kirishima
United States10345 Posts
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EmilA
Denmark4618 Posts
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TUski
United States1258 Posts
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NB
Netherlands12045 Posts
On July 30 2011 06:04 TUski wrote: Stutter step micro is probably only relevant in ZvP and ZvZ, where you ideally are chasing a retreating enemy army. Using your roaches, you can follow their army and pick off stragglers if you time it out perfectly. actually it applies to all match up: PvZ stalkers vs slow roach ZvZ ZvP ZvT speed roach vs anything slower queens vs air units PvT TvP stalkers vs marines, MM vs zealot based army TvZ: marines vs banelings off creep ![]() PvP: stalkers vs zealots TvT: MMM vs everything you can find shutter step in BW, war3, sc2. Its everywhere ![]() | ||
chaopow
United States556 Posts
There is a marine stutter step practice map that qxc made that may help you understand it. The goal is to attack a moving unit and do the same damage to it as a computer unit attacking a stationary building. If everything is stutter stepped correctly, the damage should be the same between the moving unit and the building. | ||
Kal_rA1
160 Posts
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Horst
338 Posts
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whoopingchow
United States293 Posts
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yngwie
2 Posts
On July 30 2011 06:20 NB wrote: Show nested quote + On July 30 2011 06:04 TUski wrote: Stutter step micro is probably only relevant in ZvP and ZvZ, where you ideally are chasing a retreating enemy army. Using your roaches, you can follow their army and pick off stragglers if you time it out perfectly. actually it applies to all match up: PvZ stalkers vs slow roach ZvZ ZvP ZvT speed roach vs anything slower queens vs air units PvT TvP stalkers vs marines, MM vs zealot based army TvZ: marines vs banelings off creep ![]() PvP: stalkers vs zealots TvT: MMM vs everything you can find shutter step in BW, war3, sc2. Its everywhere ![]() not only rts IE quarter step in guild wars also called - you guessed it - stutter step ![]() | ||
Soluhwin
United States1287 Posts
Marines vs slow lings: marines have an attack speed of .83 compared to a ling's .7, but when studder stepping the lings can only attack the marines when the marines are attacking, so it effectively slows the ling's attack speed down to .83 Same for stalkers vs. marines: A stalker can take advantage of its faster speed and higher range to make up for its attack delay, generating the same results as the ling vs. marine scenario. The marine's attack speed gets slowed to be the same as the stalker's | ||
TERRANLOL
United States626 Posts
On July 30 2011 03:14 TheLindyHop wrote: Hello, I just recently got into Diamond, not sure where I am in diamond, haven't played a lot of 1v1s this season yet. Anywho, I play Zerg, and was wondering what is the advantage of stutter step with ranged units is? I see T and P do it all the time while attacking forward and around things, whereas I just stutter step to retreat. Thanks =D A lot of times you can run into a situation where zerglings catch your ball of marines out in the open... so you know you need to get into a better position and if there is one nearby, you can stutterstep into it. Of course this means that instead of just running to that position you shoot and run there. | ||
SkaPunk
United States471 Posts
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ZeromuS
Canada13389 Posts
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Xahhk
Canada540 Posts
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skirmisheR
Sweden451 Posts
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