• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:36
CET 13:36
KST 21:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies0ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1497 users

[D] Viability of BCs in TvP

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
July 05 2011 14:57 GMT
#1
I don’t typically post in this forum because I feel noobish.. especially after reading some of the well thought out responses you guys post. I guess basically what I’m looking for is some of the higher level players to poke hole in the strat. I’m not posting a replay because I want this discussion to be more an overall discussion on the start versus analyzing a specific game.

I’m Platinum player who plays Random. Recently in my TvP I’ve been trying out BC’s & Banshees with some success.. and it may only be successful because of the skill level of my opponents is obviously relative to my own, but it seems like P has a hard time countering it.

I saw a game in the GSL (can’t remember the people’s names) but it was TvT and one of them went mass hellion…his opponent switched from MMM to BC’s late in the game… the tech switch caught his opponent completely off guard and he rolled over him.

So I thought why not start the game with the intent of getting BC’s late .. however in TvT it seems to me like the Terran army could actually stop it because ‘typically’ Vikings are already used.. and you could mass enough up with Thors and handle the slow BC’s.. I think it only worked in the Pro game because his opponent was going a style of mass hellion.
So to me.. Protoss seemed like the better of the 3 races to try it against.

I’ve only tried it out twice but both game I’ve won relatively easily. The only problem so far is opening with the 1.1.1 build can be weak against early protoss pushes. A few siege tanks, marines in bunkers and a couple turrets to ward off their obs so I can cloak my banshees and I can usually hold the line… from their I basically use my banshees for map control and turtle till my thirds up and running.. lots of turrets to keep his scouting minimal (especially around my extra starports).. a bunch of tanks and a couple thors has my opponent thinking I’m meching so normally they don’t get high templar.. unless they just assume I’m going Bio which sometimes can be a problem.. but if they get colossi they’re basically useless against banshee’s and BCs.. the templar could potentially be a problem so I’m relying a bit of them seeing my army composition prior to the BCs so that they don’t get High Templars. The idea is to try and catch them off gaurd. Even if I don't produce the BC's the army composition Tank/Marine/Banshee/Thor can still hold it's own...I don’t actually start producing BC’s until my 3rd is up and running. I try to have 4 or 5 starports and a bunch of minerals and gas saved up to start producing them in bunches. During this time I usually produce a raven and a few more banshees so that when the armies engage I can snipe the obs and keep my banshees alive.

Do you think this is a viable strat? Or is it just because I’m at a newbish level that it’s worked thus far?
http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
xTrim
Profile Joined April 2011
472 Posts
July 05 2011 15:06 GMT
#2
i've always felt BCs were viable in TvP... i love them but i dont use them because i'm using mmmgv... apart from that if you want bcs to work you'll need ghosts, mainly for either emping templars/softening shields of colossi so yamatos can one hit them or by emping your own bcs and using thors and vikings...
i really would like to see that composition: BCs thors marauders vikings ghosts... hell ... bcs own immortals either by yamatoing or by shooting (since they are like a machine gun and immortal's shields wont work vs bcs!)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 05 2011 15:15 GMT
#3
On July 06 2011 00:06 xTrim wrote:
i've always felt BCs were viable in TvP... i love them but i dont use them because i'm using mmmgv... apart from that if you want bcs to work you'll need ghosts, mainly for either emping templars/softening shields of colossi so yamatos can one hit them or by emping your own bcs and using thors and vikings...
i really would like to see that composition: BCs thors marauders vikings ghosts... hell ... bcs own immortals either by yamatoing or by shooting (since they are like a machine gun and immortal's shields wont work vs bcs!)

Before the nerf to the Ground Attack, Mass BCs late game with Marine support was almost unbeatable as Protoss(its still very strong)

Cant mass voidrays since half of them will die instantly to BC Yamato+ marines, stalkers just dont attack fast enough to do jack shit and die, and phoenix? lol?

I don't think its as good as it was many patches ago, but its still very very good
Artillery spawned from the forges of Hell
Strykerz
Profile Joined June 2011
United States85 Posts
July 05 2011 15:17 GMT
#4
Honestly, if they see you're going thors, maybe they don't realize this at the platinum level, but feedbacking thors is such a major help to the protoss army. It's entirely worth it to get ht's if you see thors or even banshees, not just for the storms but feedbacking as much as possible. Not to mention, Blink stalkers + sentries + armor upgrades = no damage from BC's (and considering you don't even start BC's until your 3rd, armor should be going up.) I wouldn't say it's viable in the top dia - masters level, but for where you're at I'd consider it useful.

Mid Diamond Protoss' two cents here.
#MKPHwaiting #xOGaming
rebotfc
Profile Joined March 2011
United Kingdom144 Posts
July 05 2011 18:12 GMT
#5
You should try synysters anit-collosus build, it gets BCs late game, transitioning from 4 port banshee.

Combined with some PDDs it is devastating.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=172190
durr
Profile Joined April 2010
United States148 Posts
July 05 2011 18:20 GMT
#6
ok well from when i played as T i loved to use BCs when i could but i found it to be best if you put on early bio pressure and just slowely tech to air> it works well because usually the toss will expect medivacs but then bcs come out of no where and they have colosi and zel/stalkers. it shoulkd overwhelm them but you have to hold off until that point and not let obs see you making BCs. also ravens using PDD helps BCs out alot so maybe get 1-2 of them while your tech BC tech is still building
MARINES OORAH
XothermeK
Profile Joined May 2010
United Arab Emirates245 Posts
Last Edited: 2011-07-05 18:25:33
July 05 2011 18:24 GMT
#7
Hi High Templars...
PowerDes
Profile Blog Joined September 2010
United States520 Posts
July 05 2011 18:24 GMT
#8
BCs and ghosts completely destroy pure gateway compositions.

As you approach lategame, you want a stronger more cost effective mass of units and BCs will get you that. If you reach a lategame orbital-only economy, you can start brining scvs along with your BCs, yamato the void rays, emp everything else, will pretty much wreck any protoss army that isn't pure voids.
twitch.tv/PowerDes
n3ac3y
Profile Blog Joined January 2011
United States108 Posts
July 05 2011 18:25 GMT
#9
1-1-1 does not need siege tanks to hold any protoss push. (bunker at 4:00 + good scouting holds all aggression)

If executed correctly 1-1-1 will allow for pdd push into protoss natural as u expand behind it.

Once expansion is down and gas is saturated add 3 more starports crank banshees... then you can move to bc's when you feel banshees are no longer viable vs toss army comp.
BINGEGAMING.TV coming soon 2013 - WE DEDICATE OUR LIVES TO GAMING!
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
July 05 2011 18:35 GMT
#10
BCs are worth getting in TvP IMO if you can transition to them safely. I played PvT against one of my friends (he's mid-diamond T), and the response BCs require is pretty serious.

T is supposed to have a hard time transitioning to BC, but if P tries to go for a direct response, he'd have to tech to HT and voidrays and amass healthy numbers of both to handle the BCs head-on, and it becomes even harder when they have Raven or Banshee for backup. Also, if it's lategame and you have enough bases, make sure you keep up with air upgrades to (eventually) beat the ground armor+guardian shield combo on his gateway units.

Basically, as T, you want to keep the BC transition hidden for as long as possible so that P has less time to either a) transition to the correct counter or b) move in and kill you before you mass enough BCs. If you can get BCs safely, it's worth doing just because it's quite hard for P to handle them. If you're both maxed and you can keep the core hidden and have 3-4 starports around lategame, you can start reinforcing with BCs and bio after your armies clash.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
imbecile
Profile Joined October 2009
563 Posts
July 05 2011 18:52 GMT
#11
A long time since I used BCs. But against protoss you absolutely must have ravens for point defense drone to protect against Stalkers and Yamato to snipe the void rays and keep the energy low.

If you manage to get 2 ravens and about 4 BCs out there is very little anyone can do to stop you for quite a while if you park them in his base.

Your biggest thread would be templar with feedback and storm. To counter that you either need marauders or ghosts or establish a perimeter with tanks which all can be a little tricky.

When I was still using that build BCs were slow and khaydarin amulet was still in the game. Still managed to get it to work a good amount of times. Now it should be even better.

So, a marauder/ghost opening is quite safe against most protoss builds ... and when you then get up 3 starports you're set.
userstupidname
Profile Blog Joined July 2010
Sweden272 Posts
Last Edited: 2011-07-05 19:10:55
July 05 2011 18:56 GMT
#12
You guys crack me up just EMP your battlecruisers if hes templar heavy (You need 1 emp) or do the basic emp battle vs temps as always



Great profit ^^ he will either have many voidrays or many templars with stalker spam

BC's dps is just insane scaling with upgrades, however people shamefully :/ thinks that ''oh 3 bc's didn't win vs a 200/200 toss army, they sucks..


:/ :/ :/


TL:DR I encourage bc experimenting
Good luck have fun! - Except if its ZvZ Then you can burn in hell :D
TurtlePerson2
Profile Joined October 2010
United States218 Posts
July 05 2011 19:01 GMT
#13
Pretty much every idea for a new strategy in TvP or TvZ receives the same couple of answers. It's always great except for Infestors and High Templar.

Feedback would be devastating to BC and HT range is long enough that they would get away with it. Additionally, guardian shield plus stalkers would be very powerful against this.
torturis exuvias eunt
seefour
Profile Joined May 2011
United Kingdom107 Posts
July 05 2011 19:04 GMT
#14
BCs are completely useless because their base dps is so pants that protoss can just ignore them, melt your ground army, then retreat.
"All war is based on deception" - Sun Tzu
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 05 2011 19:05 GMT
#15
Mass 3/3 BC + ghost is the strongest TvP lategame. It's just very difficult to reach it.
Sup
Geiko
Profile Blog Joined June 2010
France1939 Posts
July 05 2011 19:07 GMT
#16
On July 06 2011 04:05 avilo wrote:
Mass 3/3 BC + ghost is the strongest TvP lategame. It's just very difficult to reach it.


Pretty much like mass 3/3/3 carriers + HT is for protoss.

Would be curious to know who would win that fight :p
geiko.813 (EU)
Tweleve
Profile Joined March 2011
United States644 Posts
July 05 2011 19:12 GMT
#17
Watch Trump if you wanna see how good BC's and Banshee's can be vs Protoss late game ^^
(╯°□°)╯︵ ┻━┻
bugabinga
Profile Joined February 2011
Germany17 Posts
July 05 2011 19:34 GMT
#18
Generally speaking, I'd be careful with strategies that rely on hiding some specific tech and catching the opponent off-guard. Especially in the higher levels you have to assume, that every startegy is scoutable for reasonable cost. That means a truly good startegy should still be good after the opponent scouted it.

Off the top of my head I can think of two major criticisms about your proposed "mech faint" into BCs; Firstly you have a very immobile army during the late mid game int late game, meaning you are giving up map control ,leaving the protoss free to expand wherever and whenever he pleases, without being punished in case of greedyness.
Secondly, I find it hard to image where you would allocate your gas to in terms of upgrades. Weapons, Armor, Marines, Marauders, Banshees ,Ravens AND gas heavy units on only three bases ( 6geysirs == 224 / 240 per minute). FEELS to me, like you end up with a weakly upgraded and small army, especially in case of gas deny / harrass. But this would of course require a lot of testing to answer definitively and is just a judgement based on my experience.

Don't get me wrong, I like your urge to incorporate more Terran high tech units into solid play, I feel the same, but what we need is not some build order that lets us get unti X faster, or even in a save way. We need a good reason to get unit X, a reoccuring problem that gets solved by getting that unit and using it in a specific way.

The way the game is played now, it seems there isn't any problem a Battlecruiser would fix, that a Ghost already couldn't, with the difference, that Ghosts are cheaper, more versatile and for most of the current strategies, there already is the supporting infrastructure up and running in order to produce a good number of them. Basically any strategy where you end up with barracks , some tech labs and infantry upgrades synergizes well with Ghosts, for hopefully obvious reasons
Mass Orbital, hard counter to Charge!
Kritzkrieg
Profile Joined October 2010
United States57 Posts
July 05 2011 19:37 GMT
#19
On July 06 2011 00:17 Strykerz wrote:
Honestly, if they see you're going thors, maybe they don't realize this at the platinum level, but feedbacking thors is such a major help to the protoss army. It's entirely worth it to get ht's if you see thors or even banshees, not just for the storms but feedbacking as much as possible. Not to mention, Blink stalkers + sentries + armor upgrades = no damage from BC's (and considering you don't even start BC's until your 3rd, armor should be going up.) I wouldn't say it's viable in the top dia - masters level, but for where you're at I'd consider it useful.

Mid Diamond Protoss' two cents here.

This.

I play a rine/thor/ cloak banshee with a raven build and will win vs any heavy Colo army. ravens spot one, thors snipe obs, banshees will win. I'm able to ladder this way because so few toss remember they have "feedback" as a spell. high template wreck an energy heavy terran build, and BCs have said energy. melted.
"Check 4 check 5 check 6 check 7 check money check map" -Day9, aka the voice in my head.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
July 05 2011 19:47 GMT
#20
The number one problem with BC's is upgrades, you need air upgrades for BC's to be truely useful but the question is when to get them.

I guess by going bio in TvP you may already be getting air ups for vikings, either adding a second armory at some point or just slowly getting the armour after attack you could possibly transition into a more air focused Terran composition with bio support as opposed to bio with air support.
I might look into this myself for a bit of fun.

In TvZ you have a similar situation, except you arent likely to get any air upgrades. However you mainly get only mech attack for tanks if you go tank marine, you could possibly squeeze in another armory (possibly forgo double ebay) and get +air armour for BC.
The main problem with this is you can never really mass BC in TvZ, zerg can just spam corrupters and put a stop to them, with a few blords for dealing with the ground, however a few BC's may be useful and force zerg to overreact or just give you an extra in a battle to control an area, its something you'd have to experiment with but in a match between MVP and Dimaga a while ago MVP did get 2 or so BC's to help out against an ultra ling infestor composition when he decided to play defensively.


So yea in short its possibly viable to do in TvP if you refined it well enough, TvZ I think its probably more situational and you should probably only think about 2 or so BCs to help rather than massing them, but im really not sure on that match up.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Monday #66
WardiTV686
Liquipedia
Replay Cast
09:00
WardiTV Mondays #65
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 242
Lowko175
BRAT_OK 103
trigger 24
StarCraft: Brood War
Sea 2316
Bisu 1562
Stork 657
GuemChi 593
Larva 530
Soma 433
firebathero 370
Light 341
Mini 333
ggaemo 235
[ Show more ]
Snow 164
Sharp 161
PianO 147
hero 134
Killer 116
Sea.KH 115
Aegong 106
Pusan 98
Mong 87
Rush 76
JYJ 76
Yoon 60
ToSsGirL 58
soO 45
Movie 40
sorry 33
zelot 31
Terrorterran 26
NotJumperer 25
ajuk12(nOOB) 24
Shinee 21
yabsab 20
910 17
Sacsri 14
Noble 10
Bale 7
SilentControl 7
Dota 2
singsing4065
XcaliburYe631
Counter-Strike
olofmeister2773
zeus997
x6flipin823
oskar76
Heroes of the Storm
Khaldor176
Other Games
summit1g7982
Fuzer 340
crisheroes276
Mew2King73
nookyyy 55
Organizations
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 73
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt431
Other Games
• WagamamaTV305
Upcoming Events
Monday Night Weeklies
4h 24m
WardiTV Invitational
1d 23h
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.