• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:21
CET 17:21
KST 01:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3569 users

[G] How to Dramatically Improve Hand Speed - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 Next All
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
June 17 2011 19:11 GMT
#121
On June 17 2011 11:00 Glockateer wrote:
Juicebox, you mentioned you take good care of your hands, what kind of exercises do you do? I do a few now but I wondered what other ones you might do for finger/wrist health. I've had a little trouble with my wrists before.


I do they Day[9] wrist stretches, and I massage my wrists and forearms like every hour.
And then you know what happened all of a sudden?
Leoneri
Profile Joined July 2010
United States67 Posts
June 17 2011 23:37 GMT
#122
Looks like a great guide!
I used to solve Rubik's Cubes too..I was sub-20 avg. before I quit with a fastest solve (PLL skip) of ~13 seconds.
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
June 18 2011 02:17 GMT
#123
On June 18 2011 08:37 Leoneri wrote:
Looks like a great guide!
I used to solve Rubik's Cubes too..I was sub-20 avg. before I quit with a fastest solve (PLL skip) of ~13 seconds.


I'm soooo bad at finding the next step...that was too hard for me lol
And then you know what happened all of a sudden?
Leoneri
Profile Joined July 2010
United States67 Posts
June 18 2011 05:27 GMT
#124
Haha yeah...I'm really bad now though, I can't even solve 100% of the time. I forgot pretty much every OLL and PLL.
Intricate1
Profile Joined May 2011
169 Posts
June 18 2011 05:49 GMT
#125
xdJuiceBox, I have the name of the concept you've been trying to get at in response to all the haters in this thread. Not too surprising they dont understand because I've only seen it discussed in one place before.

Execution speed is a factor that really
di erentiates pros from amateurs and others from those a level or few lower, yet it is scarcely talked about
at all


This is from Ver's classic thread "How To Improve"
http://www.teamliquid.net/staff/stet_tcl/How_to_Improve_by_Ver.pdf

Execution Speed

+ Show Spoiler +
Execution Speed
The most important area of multitasking is that of execution speed. Execution speed is a factor that really
di erentiates pros from amateurs and others from those a level or few lower, yet it is scarcely talked about
at all. The easiest way to understand is with a demonstration. Take for example mid to lategame TvZ, right
after swarm is out and the Zerg is busy securing their 4th gas. During this period one approach is to pressure
the Zerg enough so that the Zerg makes a mistake or leaves an opening that can be exploited. Should the
Terran not do any damage before the Zerg can start pumping out 4 gas ultra/ling, the Terran ends up at a
mild to severe disadvantage. Ergo the Terran will naturally march around between various points of entry
throwing irradiates, killing isolated units and sunkens, sieging up, and dropping the 3rd or the main. The
primary factor in deciding victory in this scenario is which side is faster.
If you want proof, go through the best pro TvZ'ers and look at their games in this section of the game.
In virtually every single example you will be unable to point to more than a few second window (at most)
where their army is idle. Some infantry may be providing scourge cover for Vessels to irradiate a de ler
or lurkers, other infantry might be denying an expansion or forcing a dark swarm, but something is always
happening. What is more, the Terran army never sits still even if it is not attacking. It provides pressure
by moving constantly, forcing the Zerg to be uncertain to the timing and intentions of his opponent. If the
Zerg is not prepared for the speed of the Terran's movements, some aspect of their defense will be open and
they will either die or get crippled. So not only is it important to be able to initiate the movements at a
non-stop rate, but you also must be able to react to high-speed movements as well. If not, that very same
Terran player might nd themselves victim to a terrifying plague or
ank that just came a second earlier
than they expected. When you look at games of weaker players in the above scenario, you'll see how their
armies stop moving quite often, they don't make enough threats, they don't put on enough pressure; in fact,
they just seem to sit around often. Without the direct pro comparison it doesn't seem that abnormal, but
the di erence between an army sitting in the middle and an army ghting on your doorstep is worlds apart
to the opponent. Should you pit that slower amateur against a pro, the pro could simply win, irregardless
of every other skill, simply by striking faster and more often than his opponent is prepared to handle.
Execution speed is often the factor in many losses attributed to other causes. Think back to some of the
games that you might have lost where the deciding factor was that swarm blocking a winning attack at the
last moment, that Terran army that attacks too quickly and emps your arbiter a second before you are ready
to strike, or the Protoss army that attacks out of the black and crushes your hydralisks because you didn't
have the time to organize them for battle. Once you get to a (not particularly high) level where everyone
has great macro, everybody's micro is solid, and awareness is nice, execution speed is the main mechanical
skill that di erentiates great from good.
Improving this all-important attribute is going to be gradual, and oftentimes enough from the results
18of improving the rest of your skills. Practicing with a concentrated e ort to move your armies faster and
faster will obviously help propel this along, but that alone will not do it. In order to increase the speed and
e ectiveness of your attacks, you will also need to have the knowledge of what kind of movement, where to
move, and when to move all down subconsciously. This will be acquired both from studying progames and
from your own experience.
Lastly, one nal approach that may help is playing from the other point of view. A Terran player working
on ZvT or vice versa is a particularly great case because of how important execution speed and reaction is in
both sides of that matchup. By doing this, you will get to experience directly just how important execution
speed is. You will lose many times over to those mm that strike right before your defense is entirely setup,
or the lurker/ling that rams into your natural under swarm while you are still assembling your army. An
even greater way to experience this factor and gain insight on how to improve your own play, short of ndng
a practice partner of much higher skill, is to play against a team melee team. As one person is always
controlling the army, it will be abundantly clear how much bene t they reap simply from always being able
to move their forces faster than you have experienced.
As we can see every mechanical aspect requires both knowing what to do and actually doing it. One is
a knowledge component gained from both experience and careful studying of pros, the other is a mechan-
ical/subconscious component gained purely from experience. Of all the mechanical skills, multitasking is
the most dependant on experience and repitition. The shortcuts come from knowing what to do; the rest
depends on doing the same things over and over and slowly optimizing them.
Multitasking requires:
1. Understanding exactly what you are doing and why (study/experience)
2. Becoming so familiar with every action that the process becomes subconscious (practice)
3. Optimizing your actions to focus on the most important while ignoring the trivial (experience)
4. Becoming extremely aware of the minimap (practice/experience)
5. Force yourself to become faster by playing against opponents who punish you severely if you don't
(practice)
6. Improving your execution speed (study, experience, practice


Hopefully the title is enough to make it click in their heads but if not heres a highlight from the post.

Once you get to a (not particularly high) level where everyone
has great macro, everybody's micro is solid, and awareness is nice, execution speed is the main mechanical
skill that di erentiates great from good.

HuH? Wait what!? not macro, micro or awareness related....


PS- guide is great, been looking to improve in this area for too long now. Thanks for the unique content.
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
June 18 2011 15:19 GMT
#126
On June 18 2011 14:49 Intricate1 wrote:
xdJuiceBox, I have the name of the concept you've been trying to get at in response to all the haters in this thread. Not too surprising they dont understand because I've only seen it discussed in one place before.

Show nested quote +
Execution speed is a factor that really
di erentiates pros from amateurs and others from those a level or few lower, yet it is scarcely talked about
at all


This is from Ver's classic thread "How To Improve"
http://www.teamliquid.net/staff/stet_tcl/How_to_Improve_by_Ver.pdf

Execution Speed

+ Show Spoiler +
Execution Speed
The most important area of multitasking is that of execution speed. Execution speed is a factor that really
di erentiates pros from amateurs and others from those a level or few lower, yet it is scarcely talked about
at all. The easiest way to understand is with a demonstration. Take for example mid to lategame TvZ, right
after swarm is out and the Zerg is busy securing their 4th gas. During this period one approach is to pressure
the Zerg enough so that the Zerg makes a mistake or leaves an opening that can be exploited. Should the
Terran not do any damage before the Zerg can start pumping out 4 gas ultra/ling, the Terran ends up at a
mild to severe disadvantage. Ergo the Terran will naturally march around between various points of entry
throwing irradiates, killing isolated units and sunkens, sieging up, and dropping the 3rd or the main. The
primary factor in deciding victory in this scenario is which side is faster.
If you want proof, go through the best pro TvZ'ers and look at their games in this section of the game.
In virtually every single example you will be unable to point to more than a few second window (at most)
where their army is idle. Some infantry may be providing scourge cover for Vessels to irradiate a de ler
or lurkers, other infantry might be denying an expansion or forcing a dark swarm, but something is always
happening. What is more, the Terran army never sits still even if it is not attacking. It provides pressure
by moving constantly, forcing the Zerg to be uncertain to the timing and intentions of his opponent. If the
Zerg is not prepared for the speed of the Terran's movements, some aspect of their defense will be open and
they will either die or get crippled. So not only is it important to be able to initiate the movements at a
non-stop rate, but you also must be able to react to high-speed movements as well. If not, that very same
Terran player might nd themselves victim to a terrifying plague or
ank that just came a second earlier
than they expected. When you look at games of weaker players in the above scenario, you'll see how their
armies stop moving quite often, they don't make enough threats, they don't put on enough pressure; in fact,
they just seem to sit around often. Without the direct pro comparison it doesn't seem that abnormal, but
the di erence between an army sitting in the middle and an army ghting on your doorstep is worlds apart
to the opponent. Should you pit that slower amateur against a pro, the pro could simply win, irregardless
of every other skill, simply by striking faster and more often than his opponent is prepared to handle.
Execution speed is often the factor in many losses attributed to other causes. Think back to some of the
games that you might have lost where the deciding factor was that swarm blocking a winning attack at the
last moment, that Terran army that attacks too quickly and emps your arbiter a second before you are ready
to strike, or the Protoss army that attacks out of the black and crushes your hydralisks because you didn't
have the time to organize them for battle. Once you get to a (not particularly high) level where everyone
has great macro, everybody's micro is solid, and awareness is nice, execution speed is the main mechanical
skill that di erentiates great from good.
Improving this all-important attribute is going to be gradual, and oftentimes enough from the results
18of improving the rest of your skills. Practicing with a concentrated e ort to move your armies faster and
faster will obviously help propel this along, but that alone will not do it. In order to increase the speed and
e ectiveness of your attacks, you will also need to have the knowledge of what kind of movement, where to
move, and when to move all down subconsciously. This will be acquired both from studying progames and
from your own experience.
Lastly, one nal approach that may help is playing from the other point of view. A Terran player working
on ZvT or vice versa is a particularly great case because of how important execution speed and reaction is in
both sides of that matchup. By doing this, you will get to experience directly just how important execution
speed is. You will lose many times over to those mm that strike right before your defense is entirely setup,
or the lurker/ling that rams into your natural under swarm while you are still assembling your army. An
even greater way to experience this factor and gain insight on how to improve your own play, short of ndng
a practice partner of much higher skill, is to play against a team melee team. As one person is always
controlling the army, it will be abundantly clear how much bene t they reap simply from always being able
to move their forces faster than you have experienced.
As we can see every mechanical aspect requires both knowing what to do and actually doing it. One is
a knowledge component gained from both experience and careful studying of pros, the other is a mechan-
ical/subconscious component gained purely from experience. Of all the mechanical skills, multitasking is
the most dependant on experience and repitition. The shortcuts come from knowing what to do; the rest
depends on doing the same things over and over and slowly optimizing them.
Multitasking requires:
1. Understanding exactly what you are doing and why (study/experience)
2. Becoming so familiar with every action that the process becomes subconscious (practice)
3. Optimizing your actions to focus on the most important while ignoring the trivial (experience)
4. Becoming extremely aware of the minimap (practice/experience)
5. Force yourself to become faster by playing against opponents who punish you severely if you don't
(practice)
6. Improving your execution speed (study, experience, practice


Hopefully the title is enough to make it click in their heads but if not heres a highlight from the post.

Show nested quote +
Once you get to a (not particularly high) level where everyone
has great macro, everybody's micro is solid, and awareness is nice, execution speed is the main mechanical
skill that di erentiates great from good.

HuH? Wait what!? not macro, micro or awareness related....


PS- guide is great, been looking to improve in this area for too long now. Thanks for the unique content.


OMG thanks!! That's EXACTLY what I was trying to say!!!

"Execution speed" is such a perfect term!
And then you know what happened all of a sudden?
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
Last Edited: 2011-06-18 17:10:55
June 18 2011 17:09 GMT
#127
how many people can say that they are "really really good" so that apm matters?

edit: my belief's on this matter is that strategy>apm but when you add strategy = strategy into the equation, strategy < apm + strategy
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2011-06-18 20:12:52
June 18 2011 19:38 GMT
#128
On June 19 2011 02:09 Br3ezy wrote:
how many people can say that they are "really really good" so that apm matters?

edit: my belief's on this matter is that strategy>apm but when you add strategy = strategy into the equation, strategy < apm + strategy


Lets forget for a second that apm is more than finger speed and that having faster finger helps you macro and micro even if your APM stays the same, and that this thread is primarily about increasing your finger speed without regard to APM.

APM is a resource to be spent, just like minerals, gas, supply, and larva. All the arguments that try to state that apm doesn't matter or only matters if your macro is perfect can be made about the collection of any other resource. If you collect APM without spending it (by spamming), then you're no better off than if you collect minerals without spending them. The more skilled player is the one who can both collect more resources (finger speed / muscle memory) and spend them at the rate they collect them (quick decision making). The only difference between APM and minerals as a resource is you can't bank APM.

Now what brings this back to the topic is that these finger exercises can be used to do more than just improve your ability to collect APM (spam) they can improve your ability to spend APM by training your muscle memory to execute complex -useful- actions automatically after doing other actions.

Training yourself to quickly alternate between selecting drones and minerals is not a very complex action, and will only lead to the collection of unused APM. Training yourself to tap your production structures automatically every time you issue an attack move will produce useful APM that will help you macro in the middle of battle.

EDIT: Two more examples of things that are improved simply by being faster without adding any quicker decision making: spreading creep and using infestors.

Spreading creep is entirely automateable, but many players don't do it as well as they could for the simple reason that they don't have any APM to spend on it because they are too slow at doing everything that's more important.

Using infestors properly is so reliant on timing that being clumsy with your hotkeys is simply unacceptable. Finger speed and muscle memory are crucial for being able to coordinate your roaches and infestors and land fungals against a moving enemy. Particularly if you're trying to macro at the same time.

In short, it's not that being a little faster will give you a marginal advantage over your enemy. There are certain speed thresholds you have to reach that allow you to do things you were completely unable to do before.

We don't tell someone who's floating 1000 minerals to build fewer SCVs until their macro improves. We tell them to spend their money properly. But someone who isn't even building enough SCVs doesn't even have a chance to learn to spend that much money.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
Intricate1
Profile Joined May 2011
169 Posts
June 18 2011 19:52 GMT
#129
On June 19 2011 02:09 Br3ezy wrote:
how many people can say that they are "really really good" so that apm matters?

edit: my belief's on this matter is that strategy>apm but when you add strategy = strategy into the equation, strategy < apm + strategy



if you bothered to read the OP at all you would know this isn't about APM. He clearly states is several Times in big bold letters "WARNING - NOTE - READ THIS"



ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2011-06-18 20:50:42
June 18 2011 20:37 GMT
#130
Wow. I used to be able to do almost 200 apm back when I played but I sort of ran into a wall there. I think my physical hand speed put a limit which I couldn't breach, I'm really fucking terrible with my pinky, ring finger and thumb. Wish I would have thought of something like this back then. Although it would probably have been even more useful in Brood War, I felt more limited by my speed there.
Even a broken clock is right twice a day
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
June 18 2011 20:39 GMT
#131
On June 12 2011 16:22 XDJuicebox wrote:
NOTE: This isn't about improving APM. This is just about making your fingers faster.
To improve APM requires a synergy of mind and body...one that I am still developing so I cannot comment on it that much.

ANOTHER NOTE: APM isn't really that important. It's just nice to have once you're really, really good.

no read my post


On June 19 2011 02:09 Br3ezy wrote:
how many people can say that they are "really really good" so that apm matters?

edit: my belief's on this matter is that strategy>apm but when you add strategy = strategy into the equation, strategy < apm + strategy

Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
Megakenny
Profile Blog Joined November 2010
Canada829 Posts
June 18 2011 21:02 GMT
#132
I feel that my APM is really whats holding me back. I'm a decent typist, maybe 70 WPM give or take, however I cant really get my APM past 50-60 in any given game. I know what I have to be doing and I know when it has to be done however the physically speed of my hands is holding me back so my multitasking really suffers.

What OP posted is something I'll be trying out. I'm mid-high diamond right now (depending how much I get to play each week) however I think I could easily be mid to high masters if I could garner another 30 or so APM
iChau
Profile Joined December 2010
United States1210 Posts
June 18 2011 21:50 GMT
#133
On June 19 2011 05:39 Br3ezy wrote:
Show nested quote +
On June 12 2011 16:22 XDJuicebox wrote:
NOTE: This isn't about improving APM. This is just about making your fingers faster.
To improve APM requires a synergy of mind and body...one that I am still developing so I cannot comment on it that much.

ANOTHER NOTE: APM isn't really that important. It's just nice to have once you're really, really good.

no read my post


Show nested quote +
On June 19 2011 02:09 Br3ezy wrote:
how many people can say that they are "really really good" so that apm matters?

edit: my belief's on this matter is that strategy>apm but when you add strategy = strategy into the equation, strategy < apm + strategy



Doesn't matter if you're a strategical genius if you can only utilize 40 APM and can barely switch fast enough to macro/micro/multitask.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
June 18 2011 22:05 GMT
#134
On June 19 2011 06:50 iChau wrote:
Show nested quote +
On June 19 2011 05:39 Br3ezy wrote:
On June 12 2011 16:22 XDJuicebox wrote:
NOTE: This isn't about improving APM. This is just about making your fingers faster.
To improve APM requires a synergy of mind and body...one that I am still developing so I cannot comment on it that much.

ANOTHER NOTE: APM isn't really that important. It's just nice to have once you're really, really good.

no read my post


On June 19 2011 02:09 Br3ezy wrote:
how many people can say that they are "really really good" so that apm matters?

edit: my belief's on this matter is that strategy>apm but when you add strategy = strategy into the equation, strategy < apm + strategy



Doesn't matter if you're a strategical genius if you can only utilize 40 APM and can barely switch fast enough to macro/micro/multitask.

if only there was a way to select all your units at once or to select multiple buildlings so that you could macro more easily...if only
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
The Intensity
Profile Joined May 2011
United Kingdom66 Posts
June 18 2011 22:34 GMT
#135
With hotkeys 1,2,3 I can get it up to 650 apm easily.

Used to play piano back in the day.
COCA!
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
June 19 2011 21:47 GMT
#136
On June 19 2011 04:38 philipov wrote:
Show nested quote +
On June 19 2011 02:09 Br3ezy wrote:
how many people can say that they are "really really good" so that apm matters?

edit: my belief's on this matter is that strategy>apm but when you add strategy = strategy into the equation, strategy < apm + strategy


Lets forget for a second that apm is more than finger speed and that having faster finger helps you macro and micro even if your APM stays the same, and that this thread is primarily about increasing your finger speed without regard to APM.

APM is a resource to be spent, just like minerals, gas, supply, and larva. All the arguments that try to state that apm doesn't matter or only matters if your macro is perfect can be made about the collection of any other resource. If you collect APM without spending it (by spamming), then you're no better off than if you collect minerals without spending them. The more skilled player is the one who can both collect more resources (finger speed / muscle memory) and spend them at the rate they collect them (quick decision making). The only difference between APM and minerals as a resource is you can't bank APM.

Now what brings this back to the topic is that these finger exercises can be used to do more than just improve your ability to collect APM (spam) they can improve your ability to spend APM by training your muscle memory to execute complex -useful- actions automatically after doing other actions.

Training yourself to quickly alternate between selecting drones and minerals is not a very complex action, and will only lead to the collection of unused APM. Training yourself to tap your production structures automatically every time you issue an attack move will produce useful APM that will help you macro in the middle of battle.

EDIT: Two more examples of things that are improved simply by being faster without adding any quicker decision making: spreading creep and using infestors.

Spreading creep is entirely automateable, but many players don't do it as well as they could for the simple reason that they don't have any APM to spend on it because they are too slow at doing everything that's more important.

Using infestors properly is so reliant on timing that being clumsy with your hotkeys is simply unacceptable. Finger speed and muscle memory are crucial for being able to coordinate your roaches and infestors and land fungals against a moving enemy. Particularly if you're trying to macro at the same time.

In short, it's not that being a little faster will give you a marginal advantage over your enemy. There are certain speed thresholds you have to reach that allow you to do things you were completely unable to do before.

We don't tell someone who's floating 1000 minerals to build fewer SCVs until their macro improves. We tell them to spend their money properly. But someone who isn't even building enough SCVs doesn't even have a chance to learn to spend that much money.


You can't spend APM if your fingers don't listen to you...that's what the point of this thread is. To improve your coordination with your fingers. And some people can do that by simply playing...I can too. But what if you don't always have the access to your computer?

That's when you can help the effort by doing what I suggested.

And you don't even have to, it's a free world...
And then you know what happened all of a sudden?
Genome852
Profile Blog Joined August 2010
United States979 Posts
June 20 2011 04:13 GMT
#137
On June 19 2011 06:02 Megakenny wrote:
I feel that my APM is really whats holding me back. I'm a decent typist, maybe 70 WPM give or take, however I cant really get my APM past 50-60 in any given game. I know what I have to be doing and I know when it has to be done however the physically speed of my hands is holding me back so my multitasking really suffers.

What OP posted is something I'll be trying out. I'm mid-high diamond right now (depending how much I get to play each week) however I think I could easily be mid to high masters if I could garner another 30 or so APM


No. Strategy and game sense is more important than APM in most cases, and 60 average effective APM (not counting times where you need higher, like in battles) is enough to get into GM if none of it is spam.

APM isn't something that you consciously try to increase. As you play more it should increase naturally until you are able to have near-perfect macro / micro.
Rockshell
Profile Joined April 2011
United States8 Posts
June 20 2011 06:11 GMT
#138
This is a great post 8D I shamefully got all my hand speed from guitar hero (which honestly, is probably the most enjoyable way to directly improve your speed without learning an actual instrument) so my left hand is really strong at picking up different combinations and doing them quickly.

In game I only spam up to about 200, just enough to warm up my hands, and usually end with an avg of 100-110, I play GH on Expert. Of course this is kind of limited to improving your keyboard hand, unless you're ambidextrous I guess, but I feel like speed on your mouse hand is much less important anyway (it may be because I also come from an FPS background, and my mouse hand is already very strong and I just don't realize it).
BulletCase
Profile Joined June 2011
Uruguay27 Posts
June 20 2011 08:25 GMT
#139
You can also play a "real game" on fastest map
very good macro practice there
I Eat Zergs for breakfast.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
June 20 2011 15:44 GMT
#140
I was wondering if you have any baller ways to increase the speed of mouse clicking (or whatever you want to call it).
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 46
StarCraft: Brood War
Calm 15502
firebathero 6909
Horang2 2059
Jaedong 1512
EffOrt 525
Mini 448
BeSt 364
Stork 297
Soma 228
Rush 192
[ Show more ]
actioN 171
Dewaltoss 133
ToSsGirL 66
Mind 65
Backho 53
sorry 51
Barracks 42
Hm[arnc] 33
Aegong 30
IntoTheRainbow 26
JulyZerg 23
GoRush 18
Nal_rA 17
Terrorterran 15
ivOry 8
SilentControl 7
Dota 2
Gorgc7397
qojqva791
capcasts91
Counter-Strike
fl0m3516
byalli1290
Heroes of the Storm
Khaldor554
Liquid`Hasu444
Other Games
Liquid`RaSZi1423
B2W.Neo1272
Mlord428
Fuzer 267
KnowMe187
Hui .175
crisheroes149
Mew2King59
Organizations
Dota 2
PGL Dota 2 - Main Stream19263
Other Games
gamesdonequick903
ComeBackTV 268
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• poizon28 365
• StrangeGG 90
• Response 29
• Adnapsc2 15
• mYiSmile11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 42
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1153
• lizZardDota240
League of Legends
• Shiphtur298
Upcoming Events
Patches Events
39m
BSL
3h 39m
GSL
15h 39m
Wardi Open
19h 39m
Monday Night Weeklies
1d
WardiTV Team League
1d 19h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
OSC
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
WardiTV Team League
3 days
Replay Cast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.