• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:51
CET 21:51
KST 05:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2041 users

[D] Zerg equivalent to a 4-Gate - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
dan1mal
Profile Joined August 2010
Netherlands86 Posts
May 18 2011 15:58 GMT
#61
On May 19 2011 00:36 MrBitter wrote:
Show nested quote +
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon


o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.


it obviously is a 1base build in that all of its production is pretty much done of the initial hatch. but there IS an expo, and therefore u cant say its easily scoutable because its 1 base. If u hang around long enough to see what comes out of the eggs, then yes. you'll see the 1base coming by a mile. but then when your doing this build your obviously trying to deny that info...

Scout it and react correctly and you will win every single time.


Welcome to starcraft
'Its a retard magnet!' - Destiny
redwingxviii
Profile Joined June 2010
United States101 Posts
May 18 2011 16:15 GMT
#62
On May 19 2011 00:36 MrBitter wrote:

Scout it and react correctly and you will win every single time.


This is too true. Sometimes TL seems to be all about some mythical unbeatable build. And it starts with a perfect drone split!!!

Scout, react, counter. And do a perfect drone split.

Also that "unintentional troll" post about Bush was awful.
mage36
Profile Joined May 2011
415 Posts
Last Edited: 2011-05-18 16:28:02
May 18 2011 16:27 GMT
#63
On May 18 2011 13:06 Stam wrote:

* Queen 3/4% Roach Warren



you sure are going to be hard pressed to drop that roach warren at exactly 3/4s of a percent

On topic, sounds like an interesting build. I guess the strength comes from the timing before lair units come out. Or even if they go for an early lair, the sheer number will just kill him.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 18 2011 16:35 GMT
#64
On May 19 2011 00:36 MrBitter wrote:
Show nested quote +
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon


o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.

Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.
I always try to shield slam face, just to make sure it doesnt work
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 18 2011 16:41 GMT
#65
How is this equivalent to a 4-gate at all? It's not even a "build" more so than a strategy. You can do this off of hatch first and have a much earlier timing. You could do this off of speedlings and put pressure early on. It's just a 2 base roach/ling attack, except with a suboptimal transition into that attack. It's also been around for a while. I've had people like Cella doing this to me months ago, and it's completely defendable as long as you're not too greedy with drones.
Don't get me wrong, it's a solid strategy. But don't sell it for more than it is.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 18 2011 16:42 GMT
#66
On May 19 2011 00:58 dan1mal wrote:

it obviously is a 1base build in that all of its production is pretty much done of the initial hatch. but there IS an expo, and therefore u cant say its easily scoutable because its 1 base. If u hang around long enough to see what comes out of the eggs, then yes. you'll see the 1base coming by a mile. but then when your doing this build your obviously trying to deny that info...


You can't deny scouting from speedlings and overlords in zvz to stuff OUTSIDE YOUR BASE. If you think you can, I don't think you've ever played a ZvZ before or seriously tried to understand one.

As for your quote, it's really dismissive of what it takes to scout and correctly react to some builds. SC2 is not rock paper scissors. For example, it's not really possible for the non-speedling opening to keep map control and scouting presence, it is possible for the speedling build. Scouting still has to fit into the capabilities of your units.
I always try to shield slam face, just to make sure it doesnt work
dan1mal
Profile Joined August 2010
Netherlands86 Posts
Last Edited: 2011-05-24 08:14:38
May 18 2011 16:43 GMT
#67
On May 19 2011 01:35 MoreFaSho wrote:
Show nested quote +
On May 19 2011 00:36 MrBitter wrote:
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon




o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.

Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.


again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..

+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know
'Its a retard magnet!' - Destiny
MrBitter
Profile Joined January 2008
United States2940 Posts
May 18 2011 16:49 GMT
#68
On May 19 2011 01:43 dan1mal wrote:
Show nested quote +
On May 19 2011 01:35 MoreFaSho wrote:
On May 19 2011 00:36 MrBitter wrote:
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon




o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.

Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.


again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..

+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know


You can scout the ramp, where the roaches are blocking.

You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".

You can scout the mineral line, where you can literally count all 22 of the drones be builds.

And you can see when he pushes down to expand........

There's a lot of information in there.

"Oh he went fast roach. No baneling pressure."

"Oh, he's blocking his ramp. He wants to hide something."

"Oh, he's only mined 300 gas. No lair, no mutas."

"Oh, he's stopped droning. Looks like an all-in."

pig-dude
Profile Joined March 2011
United States170 Posts
Last Edited: 2011-05-18 16:55:07
May 18 2011 16:50 GMT
#69
On May 19 2011 01:43 dan1mal wrote:
Show nested quote +
On May 19 2011 01:35 MoreFaSho wrote:
On May 19 2011 00:36 MrBitter wrote:
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon




o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.

Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.


again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..

+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know

I understand you're just trying to defend your lord and savior, Destiny. You don't do him any favors with your awful english in every post. Yes, you can scout that there isn't a natural. The eventual creation of a natural is of no consequence: 7RR expands faster than this, and nobody would call that "two base play." In the early game ZvZ, you scout for drone count, pool timing, an expo, and a roach warren. If you don't see a hatch out by around 22 supply, you know some all-in is coming.

Your comments about this build being acceptable when it is auto-loss at higher level is just plain absurd. Maybe some sort of cannon rush works at lower levels, or maybe a carrier rush does too. Does that mean that it's something good to teach, when at high silver you have to toss it out?

Your comments about scouting leading to winning also betray your complete ignorance of the game. There are solid builds which are not auto-loss if scouted (14/14, 15 hatch, etc). They try and force a mid-game through solid play. An opening that is easily scoutable, doesn't hit until 8:30-9:00, and is auto-loss if scouted, is just a non-starter.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
May 18 2011 16:51 GMT
#70
On May 18 2011 14:16 MrBitter wrote:
Destiny's trolling you guys.

1 base roach will lose to 2 base roach every time....

100% Correct. You can either go 15 hatch or 21 hatch and use 12-16 speedlings for map control, deny expo, and just drone hard. As soon as you see he has roaches (when initial 6 pop), you can drop your own warren and start making roaches. Play defensively and your unit counts will be relatively even and you'll have more drones (as well as faster reinforcements).

This build is basically the 7RR build anyways.
dan1mal
Profile Joined August 2010
Netherlands86 Posts
Last Edited: 2011-05-18 16:58:22
May 18 2011 16:53 GMT
#71
On May 19 2011 01:49 MrBitter wrote:
Show nested quote +
On May 19 2011 01:43 dan1mal wrote:
On May 19 2011 01:35 MoreFaSho wrote:
On May 19 2011 00:36 MrBitter wrote:
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon




o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.

Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.


again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..

+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know


You can scout the ramp, where the roaches are blocking.

You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".

You can scout the mineral line, where you can literally count all 22 of the drones be builds.

And you can see when he pushes down to expand........

There's a lot of information in there.

"Oh he went fast roach. No baneling pressure."

"Oh, he's blocking his ramp. He wants to hide something."

"Oh, he's only mined 300 gas. No lair, no mutas."

"Oh, he's stopped droning. Looks like an all-in."



im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.

On May 19 2011 01:50 Shahrazad wrote:
Show nested quote +
On May 19 2011 01:43 dan1mal wrote:
On May 19 2011 01:35 MoreFaSho wrote:
On May 19 2011 00:36 MrBitter wrote:
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon




o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.

Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.


again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..

+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know

I understand you're just trying to defend your god and savior, Destiny. You don't do him any favors with your awful english in every post. Yes, you can scout that there isn't a natural. The eventual creation of a natural is of no consequence: 7RR expands faster than this, and nobody would call that "two base play." In the early game ZvZ, you scout for drone count, pool timing, an expo, and a roach warren. If you don't see a hatch out by around 22 supply, you know some all-in is coming.

Your comments about this build being acceptable when it is auto-loss at higher level is just plain absurd. Maybe some sort of cannon rush works at lower levels, or maybe a carrier rush does too. Does that mean that it's something good to teach, when at high silver you have to toss it out?

Your comments about scouting leading to winning also betray your complete ignorance of the game. There are solid builds which are not auto-loss if scouted (14/14, 15 hatch, etc). They try and force a mid-game through solid play. An opening that is easily scoutable, doesn't hit until 8:30-9:00, and is auto-loss if scouted, is just a non-starter.


im doing no such thing, I think destiny is a bad player and an attention whore, and ill never do this build because its less good than just outmacro-ing. all im saying is that people are giving retarded and useless arguments as to why its bad.

And im sorry if my 2nd language isnt up to par. Wanna converse in dutch instead?
'Its a retard magnet!' - Destiny
pig-dude
Profile Joined March 2011
United States170 Posts
May 18 2011 16:55 GMT
#72
On May 19 2011 01:53 dan1mal wrote:
Show nested quote +
On May 19 2011 01:49 MrBitter wrote:
On May 19 2011 01:43 dan1mal wrote:
On May 19 2011 01:35 MoreFaSho wrote:
On May 19 2011 00:36 MrBitter wrote:
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon




o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.

Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.


again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..

+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know


You can scout the ramp, where the roaches are blocking.

You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".

You can scout the mineral line, where you can literally count all 22 of the drones be builds.

And you can see when he pushes down to expand........

There's a lot of information in there.

"Oh he went fast roach. No baneling pressure."

"Oh, he's blocking his ramp. He wants to hide something."

"Oh, he's only mined 300 gas. No lair, no mutas."

"Oh, he's stopped droning. Looks like an all-in."



im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.

No, it doesn't. You need a better understanding of the definition of "solid play."
dan1mal
Profile Joined August 2010
Netherlands86 Posts
May 18 2011 17:00 GMT
#73
On May 19 2011 01:55 Shahrazad wrote:
Show nested quote +
On May 19 2011 01:53 dan1mal wrote:
On May 19 2011 01:49 MrBitter wrote:
On May 19 2011 01:43 dan1mal wrote:
On May 19 2011 01:35 MoreFaSho wrote:
On May 19 2011 00:36 MrBitter wrote:
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon




o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.

Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.


again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..

+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know


You can scout the ramp, where the roaches are blocking.

You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".

You can scout the mineral line, where you can literally count all 22 of the drones be builds.

And you can see when he pushes down to expand........

There's a lot of information in there.

"Oh he went fast roach. No baneling pressure."

"Oh, he's blocking his ramp. He wants to hide something."

"Oh, he's only mined 300 gas. No lair, no mutas."

"Oh, he's stopped droning. Looks like an all-in."



im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.

No, it doesn't. You need a better understanding of the definition of "solid play."


every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?

no, not really
'Its a retard magnet!' - Destiny
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
May 18 2011 17:01 GMT
#74
On May 19 2011 01:53 dan1mal wrote:
im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.

No, this build is VERY easily scoutable. When they stay on 1 base for so long (even if you can't see gas timings), it's one of 3 things: Roach ling all-in, Muta, fast infestor. 2 base roach ling with an evo (to drop emergency spores when your ovies around the map see his mutas) will beat that pretty much 100% of the time.

If you have a solid opener, all you need to do is transition once you see the roaches at his ramp and you pretty much have the game won. I was practicing with a friend (top master's player) and he kept trying this build against me and won exactly 0 of the 6 we played.
pig-dude
Profile Joined March 2011
United States170 Posts
May 18 2011 17:02 GMT
#75
On May 19 2011 01:53 dan1mal wrote:
im doing no such thing, I think destiny is a bad player and an attention whore, and ill never do this build because its less good than just outmacro-ing. all im saying is that people are giving retarded and useless arguments as to why its bad.

And im sorry if my 2nd language isnt up to par. Wanna converse in dutch instead?
Last edit: 2011-05-19 01:58:22

You shouldn't edit your post after somebody has replied to it. I replied to your post at 1:55.
pig-dude
Profile Joined March 2011
United States170 Posts
May 18 2011 17:03 GMT
#76
On May 19 2011 02:00 dan1mal wrote:
Show nested quote +
On May 19 2011 01:55 Shahrazad wrote:
On May 19 2011 01:53 dan1mal wrote:
On May 19 2011 01:49 MrBitter wrote:
On May 19 2011 01:43 dan1mal wrote:
On May 19 2011 01:35 MoreFaSho wrote:
On May 19 2011 00:36 MrBitter wrote:
On May 19 2011 00:28 dan1mal wrote:
On May 19 2011 00:19 MoreFaSho wrote:
On May 19 2011 00:06 dan1mal wrote:
everyones shouting random builds that stop this, and they probably true. Its obviously not unstoppable, otherwise every pro zerg in the world would do it...

eveyone else is saying that a build should work at all lvls, which is retarded to say:
if this goes unscouted then it can actually work at high levels. just like the fact that an unscouted 4gate can work at high levels, but if it is scouted 0% of pro zergs are gonna lose to it

so theres obviously flaws to the build, but every build has flaws.
U cant just name a bunch of these counters and say thats why it doesnt work at high levels, because by that logic not a single build would work at a high level, since every build has a way to beat it


The difference is that it's really easy to scout a 1-base all-in in zvz. Move a ling towards his natural then ask yourself "hrrm, why is there no base here?" then build units after getting to 24 drones or so. That timing comes so late you can probably hold it with queens spines and speedlings even if that's suboptimal.


but its not a 1base..
if you had taken the time to read the op it clearly involves an expo. And while 34 might be late, in ZvZ games can stay on 1 base for up to 40-50 food.so a 34 food expo isnt that uncommon




o.O The sheer volume of misinformation that's flying around in here is both damaging to the community and sad...

Eventually expanding doesn't really qualify as 2-base play.

13 pool, 15 gas, blind spine crawler into 5 roaches and an eventual expand IS a 1-base build, and its going to lose badly to any fast expanding player that does something similar.

If you do this roach-expand, and your opponent goes 15 hatch, makes 2 more drones than you, and then starts pumping the same units, you're going to lose every single time.

And its going to be EASY for your opponent to do that, because he's going to have a handful of lings in your natural, and an overlord checking out your ramp.

This is a 22 drone all-in. That's not even enough to saturate a single base.

Scout it and react correctly and you will win every single time.

Thank you for defending my honor MrBitter even though we are fierce rivals in our master's division. I look foward to meeting you at dallas. This concept is lost on many weaker players. I should develop a 3-base roach all-in where I build a lot of roaches, throw down 2 random hatcheries and then attack.


again, your not reading, I never said it was a 2 base push. I said that u cant just scout the fact that there isnt a natural.. Since there is..

+ u cant just go around calling people "weaker players". Since you've never played vs 90% of people ur talking with here, and you wont know


You can scout the ramp, where the roaches are blocking.

You can scout the gasses, where you can see "oh he's mined exactly 300 and stopped".

You can scout the mineral line, where you can literally count all 22 of the drones be builds.

And you can see when he pushes down to expand........

There's a lot of information in there.

"Oh he went fast roach. No baneling pressure."

"Oh, he's blocking his ramp. He wants to hide something."

"Oh, he's only mined 300 gas. No lair, no mutas."

"Oh, he's stopped droning. Looks like an all-in."



im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.

No, it doesn't. You need a better understanding of the definition of "solid play."


every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?

no, not really

This can't be defined as much of a "timing push" because the only timing it will hit is vs. a greedy, over-droning, non-scouting opponent. A timing push exploits a clear "timing window," and there is no such thing here.
dan1mal
Profile Joined August 2010
Netherlands86 Posts
May 18 2011 17:04 GMT
#77
On May 19 2011 02:01 chadissilent wrote:
Show nested quote +
On May 19 2011 01:53 dan1mal wrote:
im not saying the build is unscoutable, nothing is nor am I saying this buildis half decent, im just saying that you cant argue its bad because u can scout it and when you do build X,Y,and Z beat it. because that applies to every build in the game.

No, this build is VERY easily scoutable. When they stay on 1 base for so long (even if you can't see gas timings), it's one of 3 things: Roach ling all-in, Muta, fast infestor. 2 base roach ling with an evo (to drop emergency spores when your ovies around the map see his mutas) will beat that pretty much 100% of the time.

If you have a solid opener, all you need to do is transition once you see the roaches at his ramp and you pretty much have the game won. I was practicing with a friend (top master's player) and he kept trying this build against me and won exactly 0 of the 6 we played.


Might wanna read the post your responding to before responding

On May 19 2011 01:53 dan1mal wrote:
nor am I saying this build is half decent.


I know the build is probably bad, and all that. And I couldnt care less, but I do care about people argueing its bad for the wrong reasons
'Its a retard magnet!' - Destiny
dan1mal
Profile Joined August 2010
Netherlands86 Posts
May 18 2011 17:05 GMT
#78
On May 19 2011 02:02 Shahrazad wrote:
Show nested quote +
On May 19 2011 01:53 dan1mal wrote:
im doing no such thing, I think destiny is a bad player and an attention whore, and ill never do this build because its less good than just outmacro-ing. all im saying is that people are giving retarded and useless arguments as to why its bad.

And im sorry if my 2nd language isnt up to par. Wanna converse in dutch instead?
Last edit: 2011-05-19 01:58:22

You shouldn't edit your post after somebody has replied to it. I replied to your post at 1:55.


the edit was to prevent double post
'Its a retard magnet!' - Destiny
redwingxviii
Profile Joined June 2010
United States101 Posts
May 18 2011 17:06 GMT
#79
On May 19 2011 02:00 dan1mal wrote:

every single timing push in the game has a counter, every single timing push in the game can be scouted, therefore every single build in the game can be ignored because they can be countered by "scouting and reacting" ?

no, not really


you might agree with your dissenters more than you think - at least from my point of view, i think some people are saying "it's not unbeatable" - which would be in agreement with you.

Whether it's really strong or not is probably secondary to the point above
tdynasty
Profile Joined May 2011
Canada220 Posts
Last Edited: 2011-05-18 17:09:59
May 18 2011 17:08 GMT
#80
This build can work in Diamond and Masters.

I actually lost 2 games recently to Roach ling all Ins.
One of them was on Shakuras with a Nydus Worm. I killed the worm but 5 roaches came out followed by a second nydus.

The main reason why this works, If me (protoss) Is playing extra greedy and still building infrastructure/upgrades around 50 food.

I had maybe 3 sentries covering my front and 2 stalkers backing them up.

I pulled probes and stalkers to hit the Nydus. But failed miserably.


The second map this build works on I think is Scrap station.
Where the protoss can often early expand.


The part where this build becomes good. Is you will scout initially, and see a zerg expansion with lings going. So you say, standard zerg macro.

WIth that being said the all in is now no longer detectable. Because on the Roach warren is out, the zerg starts massing units while you are probe building and laying down buildings.

I think this is a very strong build against protoss who go for anything under a 30 food nexus.
Otherwise it can be countered by good FFs and good reinforcements.

In ZvZ. Whatever I can't comment!

However this specific build order could use tweaking versus protoss. I don't see why get a 36 Queen... I just like the Concept of massing units early off 2 hatches for ling/roach Hatch tech pressure.
French Canada
Prev 1 2 3 4 5 6 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 7h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 269
JuggernautJason186
BRAT_OK 90
Railgan 78
StarCraft: Brood War
Britney 24711
Shuttle 321
Dewaltoss 142
Larva 43
League of Legends
JimRising 580
Counter-Strike
Foxcn264
adren_tv113
Heroes of the Storm
Liquid`Hasu574
Other Games
Grubby4528
Liquid`RaSZi2311
FrodaN1720
tarik_tv1452
Mlord537
B2W.Neo256
Fuzer 242
DeMusliM216
Pyrionflax185
ToD179
XaKoH 78
Organizations
Other Games
gamesdonequick44764
BasetradeTV30
StarCraft 2
angryscii 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 59
• Adnapsc2 15
• Reevou 3
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 26
• RayReign 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV671
League of Legends
• Doublelift8433
Other Games
• imaqtpie2075
• Shiphtur299
Upcoming Events
SOOP
1d 7h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 13h
Wardi Open
1d 15h
Big Gabe XPERIONCRAFT
1d 16h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.