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[D] Zerg equivalent to a 4-Gate - Page 16

Forum Index > StarCraft 2 Strategy
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Prev 1 14 15 16 17 Next All
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2011-06-07 13:19:07
June 07 2011 13:17 GMT
#301
My zvz's are usually baneling fests. I go 1 hatch and simply destroy the zerg before roach comes out.
liftlift > tsm
meatdealer
Profile Joined June 2011
Sweden1 Post
June 07 2011 14:47 GMT
#302
this shit doesnt work agains someone that goes mass roach agression!!!!!!!!!!!!!!!!!
Juffalo
Profile Joined August 2010
United States155 Posts
June 07 2011 14:53 GMT
#303
Everything that needed to be said about this was said by Mr Bitter by the end of page 2.

At it's core, this is a one base roach play, which are pretty bad unless you are in close positions on metal/shatt or something like that. This probably won't even work on Xel'Naga if your opponent knows what he is doing.
seupac
Profile Joined January 2011
Canada148 Posts
June 07 2011 19:34 GMT
#304
Everything that needed to be said about this was said by lalaush on page 16. It is the zerg 4 gate equivalent in the sense that if you are running any build against it you need to scout it and execute perfectly in order to hold it - and even then it will be a struggle against anyone on your level.

It might be one base roach play "at its core", but pumping speedlings off two base afterward is what makes it so strong. I just swapped zerg from protoss so im only playing ~diamond level zergs, but i am 17-0 in zvz with no understanding of the matchup whatsoever. I dont scout and often roll through 2 base roach with 4+ spinecrawlers

Im going to stop running this build so i actually learn ZvZ instead of taking the matchup as a free win (I'm sure it isnt past diamond level). Im not entirely sure what to run against it though, everyone so far has tried to do fast banelings off 13 pool but the roaches still pop too soon if executed correctly.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 07 2011 19:37 GMT
#305
On May 18 2011 15:02 MrBitter wrote:
Show nested quote +
On May 18 2011 14:58 Antego wrote:
On May 18 2011 14:21 PR4Y wrote:
On May 18 2011 14:16 MrBitter wrote:
Destiny's trolling you guys.

1 base roach will lose to 2 base roach every time....



It's not an intentional troll... he just has a following of people that will take anything he say's as the gospel itself.


I don't think trolling the people that gives him money is a good plan; I don't think he is trolling at all. Anyway, if the troll is not intentionnal, it's just not troll; there is no such thing as unintentional bullshit.


He's doing it with good intentions...

He's taking low level players and showing them a solid 1 base build that doesn't revolve around solid mechanics or good micro...

Its a free pass from bronze to gold, and by saying "zomg its unbeatable", he's selling it very well......

So saying he's trolling might be an oversimplifcation...

But Destiny does not think its an unstoppable build. He's very aware of the build's shortcomings, and of the fact that those shortcomings are irrelevant in the lower leagues.

edit: To be clear, I'm not trying to dump on Destiny. He's a far better player than me, but this build isn't anything like some bandwagoners are trying to believe...



This is the end of the subject as far as I'm concerned. I never even notice people doing the unbeatable build, I know some do use this against me but I'm really too busy outmacroing them behind two spines and a big enough army of roaches to stop this alone.

The fun part is when lings counter attack
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
NinjaSAGA
Profile Joined May 2011
6 Posts
Last Edited: 2011-06-07 23:07:44
June 07 2011 22:38 GMT
#306
found printable version
Enjoy!
Venomsflame
Profile Joined February 2011
United States613 Posts
June 07 2011 22:42 GMT
#307
Man people are still talking about this? I thought this died weeks ago. Move on folks.
Crue
Profile Joined June 2011
Australia47 Posts
June 07 2011 23:00 GMT
#308
4 gate in the sense of it being all-in, unless significant economic damage is dealt?
Self improvement is Maturbation
NinjaSAGA
Profile Joined May 2011
6 Posts
June 07 2011 23:08 GMT
#309
in terms of all-in and timing
Carras
Profile Joined August 2010
Argentina860 Posts
June 12 2011 03:34 GMT
#310
zvz is starting to revolve a lot arround this composition (not always the exact build) in maps like xel naga, temple or meta..
and as players end up "even" they start transitioning in the average roach infestor
TheKillers
Profile Joined February 2011
United States17 Posts
June 12 2011 07:54 GMT
#311
+1 attack? thats only like 2-3 more roaches-worth of resources, but with so much more effect. 2 hit lings, and +2 damage per hit against each roach. sounds like a good way to defend to me.
Plat zerg. "After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage." - pandaburn
ElegantSolution
Profile Joined May 2004
191 Posts
June 13 2011 14:58 GMT
#312
I often fail with this build, can someone help me
http://www.mediafire.com/?645i29df86j15jr
#1 Stinger fan
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 21 2011 10:29 GMT
#313
So I've been doing this for weeks, and this is what I've found about it:

1. If opponent goes super fast hatch, like hatch first of speedling expand, you have to respond with a hatch immediately. You then continue with the build, but for example if they go hatch first, you have to throw a hatch immediately and make a few more drones. Then win.

2. On maps with wide open naturals like Tal Darim or Xel Naga, speedlings will deny your natural. You have to make an extra round of roaches, then expand.

Due to how many speedlings are required to kill your natural, if an opponent goes speedling expand I feel the best response (on open maps that is) is to just make a round of roaches and proceed. Normally fast hatch builds require a hatch in response, but if they are aggressive speedling builds then the number of speedlings they make is enough to put them behind you.

I'm still playing around with it, I think maybe a speedling expand on an open map can beat it, haven't tested who is ahead - the later hatch '4 gate' compared to the speedling expand guy that makes zero drones and all lings - but I feel it may be a bit of a coin flip because you have to guess whether or not to make more roaches before expanding. Maybe sacing an overlord or roach to see their drone or ling numbers may be best to decide that.

Or maybe vs Speedling expand on large open natural maps, you should just go with a baneling nest instead of roach warren and go defensive baneling.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 30 2011 23:19 GMT
#314
I feel that speedling opening is way better than this. If you scout Zerg going fast roach warren, or pool, gas, and then spinecrawler when pool pops (13/15, but maybe they are just doing their own style of ling/roach 4 gate, like 14/15 would still work fine, you dont NEED to go 13/15 for it, it times a lot better though).

This works great on maps where you can defend your natural easily with roaches and it's not wide open, but I think the only maps like that are Shakuras and Metalopolis.

I'm also curious what kind of game would happen if instead of making a roach warren, you went banelings. Maybe a baneling 4 gate and you hit much faster and earlier than this roach based one does, before roaches are too powerful to stop it.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
SolidZeal
Profile Joined October 2010
United States393 Posts
Last Edited: 2011-07-19 11:09:30
July 19 2011 11:05 GMT
#315
---wrong thread, mispost
In the clearing stands a boxer and a figher by his trade
opm1s6
Profile Joined September 2010
United States42 Posts
July 28 2011 20:19 GMT
#316
A few things I'm taken away (just idol thoughts). Scouting the expansion with an overlord as the expo comes up is crucial against this. You need to know what is coming out of the eggs. If he's not droning at this moment then you know it's an all-in. With this build, it's nice that you don't have to scout as fanatically as you normally would, since aggression really lets you dictate what happens in the game. As someone else said, this is simply a one base roach build into a two base speedling timing. You're essentially using your first two injections on roaches and following up the next 3 injections on speedlings. Because you're devoting all of this larva to units, you're guaranteed a very strong push. Another way of saying this is that you're utilizing a larva advantage with the expo and using it for units as opposed to bolstering an economy. As someone said earlier, over droning will cause you to die to this. The expo is essentially strictly used for units. I'm not understanding why there are so many people hating on this build in this thread. It's a legitimate thought process and one that makes a lot of sense.

I'm curious, what happens if you start this build, and you are able to get your opponent to commit to making 3 or more spines, is it worth continuing to build speedlings? What if instead you just droned, while the opponent is in crisis management mode and making units. You have map control and you get to pick the positioning of the battle if it were to come. Yes you've put in for 10 roaches, but if you see the opponent putting up spines, can you find a way to be ahead by not investing in speedlings and instead going back to drones.

pwadoc
Profile Joined August 2010
271 Posts
Last Edited: 2011-07-28 21:04:59
July 28 2011 20:27 GMT
#317
I'm still winning about 80% of my games in high diamond with this build. The only time I lose is when my opponent scouts it, and is waiting with mass roaches and spines*. If someone masses lings of a hatch-first build, I keep my roaches in my base, drop a macro hatch and continue with the build from there.

Lately I've been scouting ahead a bit with an overlord before I push. If I see a lot of roaches and spines, I just don't push. I spend the next round of larva on drones instead of lings, put guys back on gas, and just transition into a standard midgame. Sometimes I like to walk the roaches over to his base and then immediately turn around and go home to force more units.

edit: Lalush is pretty much right. Especially about the "not improving" part. It gets really boring winning game after game with this push. I really like the timing on the first 5 roaches though, and I usually use the opening even if I'm not going for the push. I really hate ling/baneling wars, and the 5 roaches ramp block completely shuts them down.
KoshrBacon
Profile Joined July 2011
United States4 Posts
July 28 2011 20:49 GMT
#318
On July 29 2011 05:19 opm1s6 wrote:
I'm curious, what happens if you start this build, and you are able to get your opponent to commit to making 3 or more spines, is it worth continuing to build speedlings? What if instead you just droned, while the opponent is in crisis management mode and making units. You have map control and you get to pick the positioning of the battle if it were to come. Yes you've put in for 10 roaches, but if you see the opponent putting up spines, can you find a way to be ahead by not investing in speedlings and instead going back to drones.



I have done this a few times and with good results except when opponent goes mass ling with quick speed upgrade. Once they realize that the roaches have moved beyond the point of returning to the natural or main, you can get yourself into a base trading position really quickly.

I think for shorter maps with close spawn locations and or tight chokes at the main/natural its definitely worth while. Especially if you are able to scout with an O-lord/zel naga and determine where their army is (i.e. not circling the roaches en route to your base ).
"Its not that I am lazy, it's just that I don't care."
defaspect
Profile Joined March 2011
United States21 Posts
July 28 2011 22:24 GMT
#319
this seems like a "safe" solid build but i find two major flaws. if zerg doesn't take an expo, whether it's zvz or zvp or zvt, it inevitably means zerg is either teching or all-in. doesn't matter if you scout it or not, the most "dangerous" zerg tech at an early/mid stage of a game is imho burrow roaches or infestor tech, mutas (kinda). as a zerg player, all one has to go is expand and save up gas for 3 infestors with the energy upgrade while gaining map control with lings. Even if the opponent has a inhouse macro hatch, both players are on 2 hatch meaning same unit production. the esscond their army moves out, you can either drop a few spines and/or even do a runby whil you stall for the 3 infestors. any zerg all in seems very obvious and easily counterable by simply doing a defensive build and either mirroring the opponent's tech or just teching straight to infestors.
prowala
Profile Joined January 2011
United States147 Posts
July 28 2011 23:29 GMT
#320
I've actually faced this build several times, and it's certainly not unbeatable (at least in lower levels, gold, plat.) The trick is scouting it, that's the magic of the build, the roach warren, but mass ling. That's what gets player, imho. To counter it, just make banelings, push back that first ling mass, tech to roach, take a third protected with banelings, play on. This counter is, again, probably most efficacious in the lower leagues.
When in doubt, nydus.
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