• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:50
CET 18:50
KST 02:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion How SKT1 S-Tiers Felt To Be Swept By Flash Top Players of October 2026 (EBPD Rankings) Sagi.gg Launcher Released
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11840 users

[G]HuK! PvT 20food 1gate FE - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 25 Next All
CrAzEdMiKe
Profile Joined March 2011
Canada151 Posts
July 25 2011 21:28 GMT
#361
I'm still using this build against Terran and LOVING it. There have been so many games where I just flat out won because the Terran didn't think he needed a bunker to hold any aggression and BAM! A bunch of Stalkers show up. It hasn't really disappointed me yet, as I haven't lost in the early game using this build (Low Diamond here).

Something I've been doing is skipping a second chronoboost on probes, and chronoboosting my stalker instead and then making a second stalker before the warp gate finishes. This gives me a total of 5 stalkers when I go to make my push which really helps add some oomph early on.

My probe cut lasts a little longer as a result, but the way I see it I have an expo up and Chronoboost to catch up on lost probes, so initially I think I'd rather have the bigger army.
FeelGood
Profile Joined March 2011
United States23 Posts
July 25 2011 21:28 GMT
#362
On July 26 2011 05:37 CecilSunkure wrote:
You gotta say why it's better


His b/o has 7 stalkers after 1st warp in while huk's only has 5 after 1st warp in. (I think)
HUK | HERO
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 26 2011 15:14 GMT
#363
On July 26 2011 05:37 CecilSunkure wrote:
You gotta say why it's better


Better econ and the 7 stalkers are only slightly later than the 5 from the op build.
Valor is a poor substitute for numbers.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
July 26 2011 15:19 GMT
#364
On July 27 2011 00:14 Arcanefrost wrote:
Show nested quote +
On July 26 2011 05:37 CecilSunkure wrote:
You gotta say why it's better


Better econ and the 7 stalkers are only slightly later than the 5 from the op build.


What? Your extra gateways are finishing way later than in the OP. The two 23 gateways finish at the same time as warpgate tech, it's impossible that your 30 gateways do the same...

Your build seems to leave a timing gap to early pressure that the OP is entirely designed to avoid.
[15:15] <Palmar> and yes marv, you're a total hottie
Huntz
Profile Joined July 2011
164 Posts
July 26 2011 15:30 GMT
#365
What? Your extra gateways are finishing way later than in the OP. The two 23 gateways finish at the same time as warpgate tech, it's impossible that your 30 gateways do the same...


His build puts chronos on stalkers instead of WG. So while his gateways finish later, so does WG. I would guess this would be ok vs. pressure since you are chronoing out units, but I haven't played any build in this thread lol.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 26 2011 15:38 GMT
#366
What? Your extra gateways are finishing way later than in the OP. The two 23 gateways finish at the same time as warpgate tech, it's impossible that your 30 gateways do the same...


The extra gates finish later but I have 4 chronoboosted stalkers. My gates finish together with warpgate research because I only use 1 cb on wg and the rest on the initial gateway.

Your build seems to leave a timing gap to early pressure that the OP is entirely designed to avoid.


It doesn't. I have more units early on because of the cb on the gate. There's only a little timing window where I have 4 stalkers vs 5 form the op build, but I have 3 more soon. So if you stall a bit you have better econ and more units at certain timings.


Valor is a poor substitute for numbers.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
July 27 2011 14:23 GMT
#367
Can you give some specifics like what time WG finishes and at what time you have X amount of stalkers? The build in the OP is kind of weak until 5:40 then suddenly you have 5 stalkers for offensive or defensive purposes. Does the build you're talking about reach its critical number sooner or later? Does this leave you open to anything?
get rich or die mining
TL+ Member
Medrea
Profile Joined May 2011
10003 Posts
July 27 2011 14:27 GMT
#368
That's why I haven't been doing the sentry variation of the one gate fast expand on the ladder. With the stalkers I feel like I can apply a little bit of pressure to my terran buddies front and his entire builds secrets are usually revealed to me but with this one I feel like I cant be particularly aggressive fast enough.
twitch.tv/medrea
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 27 2011 14:34 GMT
#369
On July 26 2011 04:31 Alejandrisha wrote:
Show nested quote +
On July 26 2011 04:14 Dezire wrote:
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less


Can you link to a VOD or replay? I would love to see this build executed. Doesn't have to be HuK, if you have a replay of others doing it, I would like to see that as well.
Why would you ever choose failure, when success is an option.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2011-07-27 14:49:06
July 27 2011 14:42 GMT
#370
On July 27 2011 23:34 GreEny K wrote:
Show nested quote +
On July 26 2011 04:31 Alejandrisha wrote:
On July 26 2011 04:14 Dezire wrote:
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less


Can you link to a VOD or replay? I would love to see this build executed. Doesn't have to be HuK, if you have a replay of others doing it, I would like to see that as well.


http://www.gomtv.net/2011gstls1/vod/65784

That is the stalker-sentry sentry one vs 3rax allin (MKP)


http://www.gomtv.net/2011gslsponsors3/vod/65276

This is more or less the one from the OP vs marine/tank/banshee allin (MMA)
get rich or die mining
TL+ Member
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 27 2011 14:54 GMT
#371
On July 27 2011 23:42 Alejandrisha wrote:
Show nested quote +
On July 27 2011 23:34 GreEny K wrote:
On July 26 2011 04:31 Alejandrisha wrote:
On July 26 2011 04:14 Dezire wrote:
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less


Can you link to a VOD or replay? I would love to see this build executed. Doesn't have to be HuK, if you have a replay of others doing it, I would like to see that as well.


http://www.gomtv.net/2011gstls1/vod/65784

That is the stalker-sentry sentry one vs 3rax allin (MKP)


http://www.gomtv.net/2011gslsponsors3/vod/65276

This is more or less the one from the OP vs marine/tank/banshee allin (MMA)


awesome, thanks dude
Why would you ever choose failure, when success is an option.
Sightbain
Profile Joined May 2011
Canada81 Posts
July 27 2011 15:15 GMT
#372
As for the variation that has been listed with 7 stalkers, i prefer to only get 2 initial stalkers then as i save up for the 2 gates i start getting sentries, so at the 6 min mark i have 2-4 zealots,4 sentries and 2-4 stalkers with another round of warp gate coming off cd shortly. I much prefer this composition vs 2 rax openers from terran. Its also easy to transition into chargelot archon, and you already have sentries out if you scout a 1 base, so your gas can be spent on something else such as immortals etc.

If i dont scout a 2 rax then i add more stalkers, but after fiddling around with the build order you can only get a total of 8 gateway units out by the 6 min mark, less if you go stalker heavy. (having sentry / zealot available and warpgate around the 5:40 mark is much better imo then having it later and only stalkers vs conc shell marauders)
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 27 2011 17:12 GMT
#373
On July 27 2011 23:23 Alejandrisha wrote:
Can you give some specifics like what time WG finishes and at what time you have X amount of stalkers? The build in the OP is kind of weak until 5:40 then suddenly you have 5 stalkers for offensive or defensive purposes. Does the build you're talking about reach its critical number sooner or later? Does this leave you open to anything?


http://www.sc2rep.com/replays/(T)fnaticFenix_vs_(P)GoSuHwangSin__sc2rep_com_20110710/11019

I changed my mind. It's better on longer rush distances but on small maps the one from the op is safer.
Valor is a poor substitute for numbers.
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 28 2011 23:34 GMT
#374
Can you guys analyze this replay:

http://replayfu.com/download/0QSL9t

What should I have transitioned into??? And what should I do against mass marauders. I'm about sick and tired of losing to terrans...
jabooty
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 29 2011 02:45 GMT
#375
I think its best if you always do a poke w/ this strat
jabooty
JaFF
Profile Joined July 2010
25 Posts
July 29 2011 09:04 GMT
#376
I'm not sure there's a point in poking against a tech lab expand though. He'll have marauders with concussive shells out and you can't really do much damage.

Against a no gas expo on the other hand, tons of damage with decent micro
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 31 2011 20:31 GMT
#377
Any input on my replay???
jabooty
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 31 2011 23:39 GMT
#378
I created a youtube video for this opening, would be cool if you put it in the OP Alej

Catchafire2000
Profile Joined August 2010
United States227 Posts
August 01 2011 00:39 GMT
#379
Thanks CECIL!!!!!!!!!!!

I'll try to use this modification to guide my play against Terran. I feel that Terran is my worst matchup and while I love this build, I'm at a loss as to what to do. Scouting w/ that 1st stalker helps, and also your advice on building that 4th gate if you suspect an all in (while getting loads of zealots).

Thanks! I'll watch this several times for guidance!
jabooty
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
August 01 2011 01:02 GMT
#380
On August 01 2011 08:39 CecilSunkure wrote:
I created a youtube video for this opening, would be cool if you put it in the OP Alej

http://www.youtube.com/watch?v=95CXvIczIaU


Done!

thanks
get rich or die mining
TL+ Member
Prev 1 17 18 19 20 21 25 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
02:00
NotSummer-Playoffs Replays
TaKeTV 185
Patches Events
23:00
Patch Clash S1: Monthly #3
RotterdaM607
TKL 211
SteadfastSC126
EnkiAlexander 33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 607
mouzHeroMarine 287
TKL 211
SHIN 158
SteadfastSC 126
BRAT_OK 60
MindelVK 21
EmSc Tv 14
StarCraft: Brood War
Calm 2977
Mini 374
firebathero 144
Soulkey 143
Sea.KH 63
Hyun 55
Mong 31
soO 27
Terrorterran 16
Dota 2
qojqva3658
Cr1tdota1102
Dendi1056
monkeys_forever240
Counter-Strike
pashabiceps1209
x6flipin400
Heroes of the Storm
Trikslyr81
Other Games
tarik_tv4094
singsing1717
B2W.Neo1249
Beastyqt796
FrodaN572
ceh9534
mouzStarbuck289
Livibee163
ArmadaUGS146
C9.Mang0127
Mew2King38
Organizations
Counter-Strike
PGL360
Other Games
WardiTV218
StarCraft 2
EmSc Tv 14
EmSc2Tv 14
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 62
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• HerbMon 49
• FirePhoenix14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3193
• WagamamaTV663
League of Legends
• Nemesis1843
• Jankos1175
• TFBlade642
Other Games
• Shiphtur638
Upcoming Events
PiGosaur Cup
7h 10m
Kung Fu Cup
17h 10m
Replay Cast
1d 5h
The PondCast
1d 16h
KCM Race Survival
1d 16h
OSC
1d 20h
IntoTheTV X SOOP
3 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
3 days
IPSL
3 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
4 days
[ Show More ]
WardiTV Invitational
4 days
IPSL
4 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.