• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:41
CEST 01:41
KST 08:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1571 users

[G]HuK! PvT 20food 1gate FE - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 25 Next All
CrAzEdMiKe
Profile Joined March 2011
Canada151 Posts
July 25 2011 21:28 GMT
#361
I'm still using this build against Terran and LOVING it. There have been so many games where I just flat out won because the Terran didn't think he needed a bunker to hold any aggression and BAM! A bunch of Stalkers show up. It hasn't really disappointed me yet, as I haven't lost in the early game using this build (Low Diamond here).

Something I've been doing is skipping a second chronoboost on probes, and chronoboosting my stalker instead and then making a second stalker before the warp gate finishes. This gives me a total of 5 stalkers when I go to make my push which really helps add some oomph early on.

My probe cut lasts a little longer as a result, but the way I see it I have an expo up and Chronoboost to catch up on lost probes, so initially I think I'd rather have the bigger army.
FeelGood
Profile Joined March 2011
United States23 Posts
July 25 2011 21:28 GMT
#362
On July 26 2011 05:37 CecilSunkure wrote:
You gotta say why it's better


His b/o has 7 stalkers after 1st warp in while huk's only has 5 after 1st warp in. (I think)
HUK | HERO
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 26 2011 15:14 GMT
#363
On July 26 2011 05:37 CecilSunkure wrote:
You gotta say why it's better


Better econ and the 7 stalkers are only slightly later than the 5 from the op build.
Valor is a poor substitute for numbers.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
July 26 2011 15:19 GMT
#364
On July 27 2011 00:14 Arcanefrost wrote:
Show nested quote +
On July 26 2011 05:37 CecilSunkure wrote:
You gotta say why it's better


Better econ and the 7 stalkers are only slightly later than the 5 from the op build.


What? Your extra gateways are finishing way later than in the OP. The two 23 gateways finish at the same time as warpgate tech, it's impossible that your 30 gateways do the same...

Your build seems to leave a timing gap to early pressure that the OP is entirely designed to avoid.
[15:15] <Palmar> and yes marv, you're a total hottie
Huntz
Profile Joined July 2011
164 Posts
July 26 2011 15:30 GMT
#365
What? Your extra gateways are finishing way later than in the OP. The two 23 gateways finish at the same time as warpgate tech, it's impossible that your 30 gateways do the same...


His build puts chronos on stalkers instead of WG. So while his gateways finish later, so does WG. I would guess this would be ok vs. pressure since you are chronoing out units, but I haven't played any build in this thread lol.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 26 2011 15:38 GMT
#366
What? Your extra gateways are finishing way later than in the OP. The two 23 gateways finish at the same time as warpgate tech, it's impossible that your 30 gateways do the same...


The extra gates finish later but I have 4 chronoboosted stalkers. My gates finish together with warpgate research because I only use 1 cb on wg and the rest on the initial gateway.

Your build seems to leave a timing gap to early pressure that the OP is entirely designed to avoid.


It doesn't. I have more units early on because of the cb on the gate. There's only a little timing window where I have 4 stalkers vs 5 form the op build, but I have 3 more soon. So if you stall a bit you have better econ and more units at certain timings.


Valor is a poor substitute for numbers.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 27 2011 14:23 GMT
#367
Can you give some specifics like what time WG finishes and at what time you have X amount of stalkers? The build in the OP is kind of weak until 5:40 then suddenly you have 5 stalkers for offensive or defensive purposes. Does the build you're talking about reach its critical number sooner or later? Does this leave you open to anything?
get rich or die mining
TL+ Member
Medrea
Profile Joined May 2011
10003 Posts
July 27 2011 14:27 GMT
#368
That's why I haven't been doing the sentry variation of the one gate fast expand on the ladder. With the stalkers I feel like I can apply a little bit of pressure to my terran buddies front and his entire builds secrets are usually revealed to me but with this one I feel like I cant be particularly aggressive fast enough.
twitch.tv/medrea
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 27 2011 14:34 GMT
#369
On July 26 2011 04:31 Alejandrisha wrote:
Show nested quote +
On July 26 2011 04:14 Dezire wrote:
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less


Can you link to a VOD or replay? I would love to see this build executed. Doesn't have to be HuK, if you have a replay of others doing it, I would like to see that as well.
Why would you ever choose failure, when success is an option.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-07-27 14:49:06
July 27 2011 14:42 GMT
#370
On July 27 2011 23:34 GreEny K wrote:
Show nested quote +
On July 26 2011 04:31 Alejandrisha wrote:
On July 26 2011 04:14 Dezire wrote:
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less


Can you link to a VOD or replay? I would love to see this build executed. Doesn't have to be HuK, if you have a replay of others doing it, I would like to see that as well.


http://www.gomtv.net/2011gstls1/vod/65784

That is the stalker-sentry sentry one vs 3rax allin (MKP)


http://www.gomtv.net/2011gslsponsors3/vod/65276

This is more or less the one from the OP vs marine/tank/banshee allin (MMA)
get rich or die mining
TL+ Member
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 27 2011 14:54 GMT
#371
On July 27 2011 23:42 Alejandrisha wrote:
Show nested quote +
On July 27 2011 23:34 GreEny K wrote:
On July 26 2011 04:31 Alejandrisha wrote:
On July 26 2011 04:14 Dezire wrote:
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less


Can you link to a VOD or replay? I would love to see this build executed. Doesn't have to be HuK, if you have a replay of others doing it, I would like to see that as well.


http://www.gomtv.net/2011gstls1/vod/65784

That is the stalker-sentry sentry one vs 3rax allin (MKP)


http://www.gomtv.net/2011gslsponsors3/vod/65276

This is more or less the one from the OP vs marine/tank/banshee allin (MMA)


awesome, thanks dude
Why would you ever choose failure, when success is an option.
Sightbain
Profile Joined May 2011
Canada81 Posts
July 27 2011 15:15 GMT
#372
As for the variation that has been listed with 7 stalkers, i prefer to only get 2 initial stalkers then as i save up for the 2 gates i start getting sentries, so at the 6 min mark i have 2-4 zealots,4 sentries and 2-4 stalkers with another round of warp gate coming off cd shortly. I much prefer this composition vs 2 rax openers from terran. Its also easy to transition into chargelot archon, and you already have sentries out if you scout a 1 base, so your gas can be spent on something else such as immortals etc.

If i dont scout a 2 rax then i add more stalkers, but after fiddling around with the build order you can only get a total of 8 gateway units out by the 6 min mark, less if you go stalker heavy. (having sentry / zealot available and warpgate around the 5:40 mark is much better imo then having it later and only stalkers vs conc shell marauders)
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 27 2011 17:12 GMT
#373
On July 27 2011 23:23 Alejandrisha wrote:
Can you give some specifics like what time WG finishes and at what time you have X amount of stalkers? The build in the OP is kind of weak until 5:40 then suddenly you have 5 stalkers for offensive or defensive purposes. Does the build you're talking about reach its critical number sooner or later? Does this leave you open to anything?


http://www.sc2rep.com/replays/(T)fnaticFenix_vs_(P)GoSuHwangSin__sc2rep_com_20110710/11019

I changed my mind. It's better on longer rush distances but on small maps the one from the op is safer.
Valor is a poor substitute for numbers.
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 28 2011 23:34 GMT
#374
Can you guys analyze this replay:

http://replayfu.com/download/0QSL9t

What should I have transitioned into??? And what should I do against mass marauders. I'm about sick and tired of losing to terrans...
jabooty
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 29 2011 02:45 GMT
#375
I think its best if you always do a poke w/ this strat
jabooty
JaFF
Profile Joined July 2010
25 Posts
July 29 2011 09:04 GMT
#376
I'm not sure there's a point in poking against a tech lab expand though. He'll have marauders with concussive shells out and you can't really do much damage.

Against a no gas expo on the other hand, tons of damage with decent micro
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 31 2011 20:31 GMT
#377
Any input on my replay???
jabooty
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 31 2011 23:39 GMT
#378
I created a youtube video for this opening, would be cool if you put it in the OP Alej

Catchafire2000
Profile Joined August 2010
United States227 Posts
August 01 2011 00:39 GMT
#379
Thanks CECIL!!!!!!!!!!!

I'll try to use this modification to guide my play against Terran. I feel that Terran is my worst matchup and while I love this build, I'm at a loss as to what to do. Scouting w/ that 1st stalker helps, and also your advice on building that 4th gate if you suspect an all in (while getting loads of zealots).

Thanks! I'll watch this several times for guidance!
jabooty
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 01 2011 01:02 GMT
#380
On August 01 2011 08:39 CecilSunkure wrote:
I created a youtube video for this opening, would be cool if you put it in the OP Alej

http://www.youtube.com/watch?v=95CXvIczIaU


Done!

thanks
get rich or die mining
TL+ Member
Prev 1 17 18 19 20 21 25 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
PiGStarcraft402
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft402
ByuN 305
NeuroSwarm 159
ProTech124
JuggernautJason72
Dota 2
monkeys_forever522
League of Legends
JimRising 9
Counter-Strike
fl0m9803
Other Games
gofns18734
tarik_tv10252
summit1g6667
FrodaN2795
C9.Mang0346
ViBE79
elazer63
Trikslyr51
Livibee49
PPMD15
Organizations
Other Games
gamesdonequick440
BasetradeTV74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 57
• RyuSc2 34
• Adnapsc2 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 45
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21184
Upcoming Events
Korean StarCraft League
3h 19m
RSL Revival
10h 19m
Clem vs Rogue
Bunny vs Lambo
IPSL
16h 19m
Dewalt vs nOmaD
Ret vs Cross
BSL
19h 19m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 8h
Cure vs herO
SHIN vs Maru
IPSL
1d 16h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 19h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.