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[G]HuK! PvT 20food 1gate FE - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 25 Next All
CrAzEdMiKe
Profile Joined March 2011
Canada151 Posts
July 25 2011 21:28 GMT
#361
I'm still using this build against Terran and LOVING it. There have been so many games where I just flat out won because the Terran didn't think he needed a bunker to hold any aggression and BAM! A bunch of Stalkers show up. It hasn't really disappointed me yet, as I haven't lost in the early game using this build (Low Diamond here).

Something I've been doing is skipping a second chronoboost on probes, and chronoboosting my stalker instead and then making a second stalker before the warp gate finishes. This gives me a total of 5 stalkers when I go to make my push which really helps add some oomph early on.

My probe cut lasts a little longer as a result, but the way I see it I have an expo up and Chronoboost to catch up on lost probes, so initially I think I'd rather have the bigger army.
FeelGood
Profile Joined March 2011
United States23 Posts
July 25 2011 21:28 GMT
#362
On July 26 2011 05:37 CecilSunkure wrote:
You gotta say why it's better


His b/o has 7 stalkers after 1st warp in while huk's only has 5 after 1st warp in. (I think)
HUK | HERO
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 26 2011 15:14 GMT
#363
On July 26 2011 05:37 CecilSunkure wrote:
You gotta say why it's better


Better econ and the 7 stalkers are only slightly later than the 5 from the op build.
Valor is a poor substitute for numbers.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
July 26 2011 15:19 GMT
#364
On July 27 2011 00:14 Arcanefrost wrote:
Show nested quote +
On July 26 2011 05:37 CecilSunkure wrote:
You gotta say why it's better


Better econ and the 7 stalkers are only slightly later than the 5 from the op build.


What? Your extra gateways are finishing way later than in the OP. The two 23 gateways finish at the same time as warpgate tech, it's impossible that your 30 gateways do the same...

Your build seems to leave a timing gap to early pressure that the OP is entirely designed to avoid.
[15:15] <Palmar> and yes marv, you're a total hottie
Huntz
Profile Joined July 2011
164 Posts
July 26 2011 15:30 GMT
#365
What? Your extra gateways are finishing way later than in the OP. The two 23 gateways finish at the same time as warpgate tech, it's impossible that your 30 gateways do the same...


His build puts chronos on stalkers instead of WG. So while his gateways finish later, so does WG. I would guess this would be ok vs. pressure since you are chronoing out units, but I haven't played any build in this thread lol.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 26 2011 15:38 GMT
#366
What? Your extra gateways are finishing way later than in the OP. The two 23 gateways finish at the same time as warpgate tech, it's impossible that your 30 gateways do the same...


The extra gates finish later but I have 4 chronoboosted stalkers. My gates finish together with warpgate research because I only use 1 cb on wg and the rest on the initial gateway.

Your build seems to leave a timing gap to early pressure that the OP is entirely designed to avoid.


It doesn't. I have more units early on because of the cb on the gate. There's only a little timing window where I have 4 stalkers vs 5 form the op build, but I have 3 more soon. So if you stall a bit you have better econ and more units at certain timings.


Valor is a poor substitute for numbers.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 27 2011 14:23 GMT
#367
Can you give some specifics like what time WG finishes and at what time you have X amount of stalkers? The build in the OP is kind of weak until 5:40 then suddenly you have 5 stalkers for offensive or defensive purposes. Does the build you're talking about reach its critical number sooner or later? Does this leave you open to anything?
get rich or die mining
TL+ Member
Medrea
Profile Joined May 2011
10003 Posts
July 27 2011 14:27 GMT
#368
That's why I haven't been doing the sentry variation of the one gate fast expand on the ladder. With the stalkers I feel like I can apply a little bit of pressure to my terran buddies front and his entire builds secrets are usually revealed to me but with this one I feel like I cant be particularly aggressive fast enough.
twitch.tv/medrea
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 27 2011 14:34 GMT
#369
On July 26 2011 04:31 Alejandrisha wrote:
Show nested quote +
On July 26 2011 04:14 Dezire wrote:
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less


Can you link to a VOD or replay? I would love to see this build executed. Doesn't have to be HuK, if you have a replay of others doing it, I would like to see that as well.
Why would you ever choose failure, when success is an option.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-07-27 14:49:06
July 27 2011 14:42 GMT
#370
On July 27 2011 23:34 GreEny K wrote:
Show nested quote +
On July 26 2011 04:31 Alejandrisha wrote:
On July 26 2011 04:14 Dezire wrote:
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less


Can you link to a VOD or replay? I would love to see this build executed. Doesn't have to be HuK, if you have a replay of others doing it, I would like to see that as well.


http://www.gomtv.net/2011gstls1/vod/65784

That is the stalker-sentry sentry one vs 3rax allin (MKP)


http://www.gomtv.net/2011gslsponsors3/vod/65276

This is more or less the one from the OP vs marine/tank/banshee allin (MMA)
get rich or die mining
TL+ Member
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 27 2011 14:54 GMT
#371
On July 27 2011 23:42 Alejandrisha wrote:
Show nested quote +
On July 27 2011 23:34 GreEny K wrote:
On July 26 2011 04:31 Alejandrisha wrote:
On July 26 2011 04:14 Dezire wrote:
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less


Can you link to a VOD or replay? I would love to see this build executed. Doesn't have to be HuK, if you have a replay of others doing it, I would like to see that as well.


http://www.gomtv.net/2011gstls1/vod/65784

That is the stalker-sentry sentry one vs 3rax allin (MKP)


http://www.gomtv.net/2011gslsponsors3/vod/65276

This is more or less the one from the OP vs marine/tank/banshee allin (MMA)


awesome, thanks dude
Why would you ever choose failure, when success is an option.
Sightbain
Profile Joined May 2011
Canada81 Posts
July 27 2011 15:15 GMT
#372
As for the variation that has been listed with 7 stalkers, i prefer to only get 2 initial stalkers then as i save up for the 2 gates i start getting sentries, so at the 6 min mark i have 2-4 zealots,4 sentries and 2-4 stalkers with another round of warp gate coming off cd shortly. I much prefer this composition vs 2 rax openers from terran. Its also easy to transition into chargelot archon, and you already have sentries out if you scout a 1 base, so your gas can be spent on something else such as immortals etc.

If i dont scout a 2 rax then i add more stalkers, but after fiddling around with the build order you can only get a total of 8 gateway units out by the 6 min mark, less if you go stalker heavy. (having sentry / zealot available and warpgate around the 5:40 mark is much better imo then having it later and only stalkers vs conc shell marauders)
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 27 2011 17:12 GMT
#373
On July 27 2011 23:23 Alejandrisha wrote:
Can you give some specifics like what time WG finishes and at what time you have X amount of stalkers? The build in the OP is kind of weak until 5:40 then suddenly you have 5 stalkers for offensive or defensive purposes. Does the build you're talking about reach its critical number sooner or later? Does this leave you open to anything?


http://www.sc2rep.com/replays/(T)fnaticFenix_vs_(P)GoSuHwangSin__sc2rep_com_20110710/11019

I changed my mind. It's better on longer rush distances but on small maps the one from the op is safer.
Valor is a poor substitute for numbers.
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 28 2011 23:34 GMT
#374
Can you guys analyze this replay:

http://replayfu.com/download/0QSL9t

What should I have transitioned into??? And what should I do against mass marauders. I'm about sick and tired of losing to terrans...
jabooty
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 29 2011 02:45 GMT
#375
I think its best if you always do a poke w/ this strat
jabooty
JaFF
Profile Joined July 2010
25 Posts
July 29 2011 09:04 GMT
#376
I'm not sure there's a point in poking against a tech lab expand though. He'll have marauders with concussive shells out and you can't really do much damage.

Against a no gas expo on the other hand, tons of damage with decent micro
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 31 2011 20:31 GMT
#377
Any input on my replay???
jabooty
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 31 2011 23:39 GMT
#378
I created a youtube video for this opening, would be cool if you put it in the OP Alej

Catchafire2000
Profile Joined August 2010
United States227 Posts
August 01 2011 00:39 GMT
#379
Thanks CECIL!!!!!!!!!!!

I'll try to use this modification to guide my play against Terran. I feel that Terran is my worst matchup and while I love this build, I'm at a loss as to what to do. Scouting w/ that 1st stalker helps, and also your advice on building that 4th gate if you suspect an all in (while getting loads of zealots).

Thanks! I'll watch this several times for guidance!
jabooty
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 01 2011 01:02 GMT
#380
On August 01 2011 08:39 CecilSunkure wrote:
I created a youtube video for this opening, would be cool if you put it in the OP Alej

http://www.youtube.com/watch?v=95CXvIczIaU


Done!

thanks
get rich or die mining
TL+ Member
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