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[G]HuK! PvT 20food 1gate FE - Page 18

Forum Index > StarCraft 2 Strategy
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UmbeXCII
Profile Joined May 2011
Italy69 Posts
July 20 2011 08:58 GMT
#341
I'm a top 3 diamond toss and I've been doing this build a lot lately...it works pretty well, even though I still need to improve my "crisis management" when I have to pull probes.
I found out that if you build the assimilator at the standard time but you put probes on gas only when cybernetic starts you have exactly 50 gas when you need to build your first stalker (after you started WG and built the nexus).
It's nice because you don't have to think about taking of probes from gas
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2011-07-21 03:51:48
July 21 2011 03:49 GMT
#342
I matched a random on taldarim Altar and scouted terran going no gas in time to execute this build...

Assuming its a 1 rax FE from terran i send my stalker to his base to poke at him and see what he's got so far.... lo and behold he's going 6 rax.....

My micro is far from perfect ( so hard microing 4 stalkers vs. like 15 marines...... ) and i forgot to put guys back on gas but I still manage to hold it while keeping my nexus alive.....

Enjoy

[image loading]

It says shakuras but it was really taldarim altar.... If i woulda lost the game i think i woulda cried and quit SC2
Thats "Grand-Master" SMURF to you.....
sickoota
Profile Blog Joined April 2010
Canada918 Posts
July 21 2011 03:55 GMT
#343
HuK doesn't do this build much anymore. His most common 1gate expand these days is two-gas stalker-sentry-sentry - nexus. Much slower nexus, but the build destroys the reactor first 2 rax which gave this build so much trouble.
I could spend a while with that smile
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2011-07-21 04:07:36
July 21 2011 04:07 GMT
#344
On July 21 2011 12:55 sickoota wrote:
HuK doesn't do this build much anymore. His most common 1gate expand these days is two-gas stalker-sentry-sentry - nexus. Much slower nexus, but the build destroys the reactor first 2 rax which gave this build so much trouble.


I've actually had no trouble vs. reactor-first 2 rax....

Considering he has mostly marines and i have a 5:50 warp in with mostly stalkers... This build is still pretty viable with a long enough rush distance...

I was talking to my friend pokebunny and he said it works vs. pretty much all non-techlab first builds.

Thats "Grand-Master" SMURF to you.....
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
July 21 2011 13:01 GMT
#345
On July 21 2011 13:07 AGIANTSMURF wrote:
Show nested quote +
On July 21 2011 12:55 sickoota wrote:
HuK doesn't do this build much anymore. His most common 1gate expand these days is two-gas stalker-sentry-sentry - nexus. Much slower nexus, but the build destroys the reactor first 2 rax which gave this build so much trouble.


I've actually had no trouble vs. reactor-first 2 rax....

Considering he has mostly marines and i have a 5:50 warp in with mostly stalkers... This build is still pretty viable with a long enough rush distance...

I was talking to my friend pokebunny and he said it works vs. pretty much all non-techlab first builds.



Yeah, the only times I've just died in the opening have been vs tech-lab first fast marauders+conc etc.
[15:15] <Palmar> and yes marv, you're a total hottie
Catchafire2000
Profile Joined August 2010
United States227 Posts
July 25 2011 00:10 GMT
#346
When do u guys usually go for your 2nd/3rd/4th gas?
jabooty
deadmau
Profile Joined September 2010
960 Posts
July 25 2011 02:26 GMT
#347
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2011-07-25 03:13:31
July 25 2011 02:44 GMT
#348
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


I do not know about specifics, but I know that Day9 talks about something like this in daily number 314 when he analyses Hwangsin's play. He uses this kind of one gate fe to 3 gate, but a safer version, more like what huk is using right now. He also talks about the follow up in that daily
"Life is what happens to you while you’re busy making other plans" - John Lennon
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-07-25 03:13:34
July 25 2011 03:11 GMT
#349
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether
get rich or die mining
TL+ Member
iamke55
Profile Blog Joined April 2004
United States2806 Posts
July 25 2011 03:13 GMT
#350
Above is pretty bad vs tech lab first builds. I'm able to win anyway by canceling the nexus and going for a 5 gate all-in, but soon people will be onto me and not fall for that!
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 25 2011 03:19 GMT
#351
On July 25 2011 12:13 iamke55 wrote:
Above is pretty bad vs tech lab first builds. I'm able to win anyway by canceling the nexus and going for a 5 gate all-in, but soon people will be onto me and not fall for that!



Really? I've seen HuK hold some pretty insane 2racks and 3 racks all ins with this build.. and while that might be because he is huk, it still means that is perfectly possibly for us to do the same, in tandem with the fact that the terrans we play are not as good as the terrans he plays!
get rich or die mining
TL+ Member
Millicant
Profile Joined July 2010
United States78 Posts
July 25 2011 03:21 GMT
#352
First off: Thank you for this thread/guide. I love this build and I use it almost exclusively in my PvT. It's so much fun that it's become my standard.

On July 25 2011 12:11 Alejandrisha wrote:
I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


I'm the same way - though I'm in a much lower league. I find that (at my [L] level) a proper tech-lab concussive opening can be held with a few probes pulled; since I can keep getting away with it I keep doing it.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 25 2011 14:51 GMT
#353
On July 21 2011 13:07 AGIANTSMURF wrote:
Show nested quote +
On July 21 2011 12:55 sickoota wrote:
HuK doesn't do this build much anymore. His most common 1gate expand these days is two-gas stalker-sentry-sentry - nexus. Much slower nexus, but the build destroys the reactor first 2 rax which gave this build so much trouble.


I've actually had no trouble vs. reactor-first 2 rax....

Considering he has mostly marines and i have a 5:50 warp in with mostly stalkers... This build is still pretty viable with a long enough rush distance...

I was talking to my friend pokebunny and he said it works vs. pretty much all non-techlab first builds.



This smashes tech lab first builds.. I don't think I've ever lost to one with it. Perhaps I will have to have a word with poke..
get rich or die mining
TL+ Member
Dezire
Profile Joined December 2010
Netherlands640 Posts
July 25 2011 19:14 GMT
#354
On July 25 2011 12:11 Alejandrisha wrote:
Show nested quote +
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build
BoxeR, HuK, IdrA, Minigun, MVP <3
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 25 2011 19:25 GMT
#355
On May 17 2011 00:56 Alejandrisha wrote:
Wall, bunker + marines-
Most likely 1;1;1 all in, could be 1;1;1 expand or some kind of helion drop or fast tank play

HuK responds to this buy adding a robo and a forge; he puts one cannon inside of each mineral line and get a couple observers out and then immortals if he spots tanks. If the terran is all-inning, HuK cuts probes and essentially makes a swarm of zealots and absolutely destroys the push with zealot-sentry with stalkers to shoot down banshees and well-microed immortals to pick off tanks.

Everyone on ladder has started pulling this stuff on me again. It reminds me of the days when a lot of Terran didn't like playing against the traditional 1 Gate FE. And, again, I keep overmaking probes and dieing
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 25 2011 19:31 GMT
#356
On July 26 2011 04:25 CecilSunkure wrote:
Show nested quote +
On May 17 2011 00:56 Alejandrisha wrote:
Wall, bunker + marines-
Most likely 1;1;1 all in, could be 1;1;1 expand or some kind of helion drop or fast tank play

HuK responds to this buy adding a robo and a forge; he puts one cannon inside of each mineral line and get a couple observers out and then immortals if he spots tanks. If the terran is all-inning, HuK cuts probes and essentially makes a swarm of zealots and absolutely destroys the push with zealot-sentry with stalkers to shoot down banshees and well-microed immortals to pick off tanks.

Everyone on ladder has started pulling this stuff on me again. It reminds me of the days when a lot of Terran didn't like playing against the traditional 1 Gate FE. And, again, I keep overmaking probes and dieing


Yeah keeping yourself from making probes is a very important part of this if you scout a possible 1 base. You can easily get ahead on econ by maintaining 2 gas, 16 on mins in your main and somewhere between 8-12 on your natural. This also lets you power zealot/sentry pretty well off of 4 cb'd warpgates and sprinkle in some immortals if it's the marine/tank/banshee and you should crush it almost every time

I'd like to see some replays of people dying to that build using this build it'd be really helpful!
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 25 2011 19:31 GMT
#357
On July 26 2011 04:14 Dezire wrote:
Show nested quote +
On July 25 2011 12:11 Alejandrisha wrote:
On July 25 2011 11:26 deadmau wrote:
Does anyone know Huk's modified buildorder of this build? I've come across multiple mentions of his abandoning of this style for a safer style, but I can't find the replays. If anyone knows the specific build that'd be great. A stream view would be cool, as I'm curious as to his follow-up


HuK says that this build is too dangerous against a very well executed 12/16 reactor/tech lab which is very trendy on the korean server, so he no longer does it.

His new build is as follows
9 py
13 gate
14 gas
15 py
17 core
18 gas

He gets a stalker first and cb's it. You can put a CB on the WG as well but it's not too necessary.

He pokes with the first stalker but cannot lose it.

He expands at 30/34, with probes cut at 30 food. With sentries coming out constantly, he gets 2 gates after the nexus and then a pylon before resuming probe production. WG finishes with 3 or 4 sentries (he gets 3 and probes up to 34 food if no pressure is coming). He gets 3 sentries at WG finish and adds sentries/stalkers from there. To hold pressure, he takes the best possible position with his units on the low ground once WG is done and just uses FF to defend (no zealots)

The build is pretty open ended from here. I've seen him go robo if the terran is being sketchy but more typically forge + twilight for blink stalkers and armor upgrades for map control and to try to take an upgrade edge for later in the game.

Maybe he will come in here and tell me what I got wrong


EDIT: I still do the 20 nexus a lot because even though it should lose to a very crisp 12/16 r/t, that build is not too popular on NA and the players that do it reactively don't do a great job of executing it. I know that's a bad way to approach the game but I find it too fun to drop altogether


is there a replay with huk doing this build



oGs vs PRIME game 7!! against 3 rax none the less
get rich or die mining
TL+ Member
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 25 2011 19:36 GMT
#358
On July 26 2011 04:31 Alejandrisha wrote:
Show nested quote +
On July 26 2011 04:25 CecilSunkure wrote:
On May 17 2011 00:56 Alejandrisha wrote:
Wall, bunker + marines-
Most likely 1;1;1 all in, could be 1;1;1 expand or some kind of helion drop or fast tank play

HuK responds to this buy adding a robo and a forge; he puts one cannon inside of each mineral line and get a couple observers out and then immortals if he spots tanks. If the terran is all-inning, HuK cuts probes and essentially makes a swarm of zealots and absolutely destroys the push with zealot-sentry with stalkers to shoot down banshees and well-microed immortals to pick off tanks.

Everyone on ladder has started pulling this stuff on me again. It reminds me of the days when a lot of Terran didn't like playing against the traditional 1 Gate FE. And, again, I keep overmaking probes and dieing


Yeah keeping yourself from making probes is a very important part of this if you scout a possible 1 base. You can easily get ahead on econ by maintaining 2 gas, 16 on mins in your main and somewhere between 8-12 on your natural. This also lets you power zealot/sentry pretty well off of 4 cb'd warpgates and sprinkle in some immortals if it's the marine/tank/banshee and you should crush it almost every time

I'd like to see some replays of people dying to that build using this build it'd be really helpful!

Sure when I get home I'll see if I still have one or two of me getting beaten by an allin, I think one was close pos Shattered.. So I might have been just asking for it due to the close spawns.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
July 25 2011 20:31 GMT
#359
I've been doing a slight variation of the build which I think is a little better

13 gate
14 gas
16 pylon
18 core
20 wg
20 nex
4cb on probes
20 stalker cb
23 pylon
24 stalker cb
Cb wg
Stalker
30 2x gate
30 gas
Stalker cb
Warpgate finishes at +- same time as gates and stalker 4
Warp in 3 stalkers
7 stalkers total
Valor is a poor substitute for numbers.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 25 2011 20:37 GMT
#360
You gotta say why it's better
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