• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:38
CEST 16:38
KST 23:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Who will win EWC 2025? Magnus Carlsen and Fabi review Clem's chess game. Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week How does the number of casters affect your enjoyment of esports?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 751 users

[G]HuK! PvT 20food 1gate FE - Page 21

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 19 20 21 22 23 25 Next All
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 03 2011 04:42 GMT
#401
On August 03 2011 12:49 Deezl wrote:
If youre going charge, you need a forge with 1 cannon in each min line to detect and you should drop a robo ASAP after researching charge.

My big question of the night is how do you hold the marine/tank/banshee all-ins that are wrecking the GSL right now with a FE? Do you FE 1gate collosus? Because that seems bad.


Unfortunately I haven't seen much of this on the ladder recently. You get the expansion more than quickly enough for it to pay for itself and then some by the time the push hits, so that's great

Whenever I've seen this, I cut units after the first 5 stalkers for a long time. You'd make this cut if he just has marines at the top of his ramp and maybe even a bunker. 6 minutes is quite a long time to only have naked marines at the ramp if he is doing any sort of bio opening. Be greedy as hell for the time being, getting 2 gases running with decent saturation at both bases. Between 12-16 at each base and about 30 total on minerals will do just fine. You want to have more income for the sake of having expanded, but not to make so many probes that the diminishing returns leave you with mineral and food sink.

I've had success sticking to 4-5 gateways and a robo getting immortals. I strongly recommend against colossus.. Sure they do great against the marines but they don't have stim. Zealots with guardian shield will do just fine against marines with no stim or combat shield.

You only want 2 stalkers for every banshee and enough sentries to ensure you can keep guardian shield up and perhaps a few forcefields. 3-4 Should do the trick. The rest of your WG cool downs you just dump into zealots.

Engaging is the toughest part if the terran sets himself up correctly. Try to tank the inital 3 tank shots with your immortals but try not to let them soak in marine fire for too long. Get your immortals to the side and start shift clicking tanks while your zealot/sentry rip through the marines. Keep stalkers on the banshees, obviously

This build should do just as well against the push as any other. Please post replays if you're having troubles with it.
get rich or die mining
TL+ Member
shublar
Profile Blog Joined March 2008
Korea (South)264 Posts
August 03 2011 05:05 GMT
#402
i'm wondering if you've tried this against a 3rax allin reactor + 2 techlab? i'm finding I just don't have enough stuff to hold it at about ~45-50 food?
@eugmak - www.twitch.tv/shublar - www.ausproleague.com
Sated
Profile Blog Joined March 2011
England4983 Posts
August 03 2011 09:57 GMT
#403
--- Nuked ---
Huntz
Profile Joined July 2011
164 Posts
August 03 2011 12:24 GMT
#404
After reading the OP and 16-, I'm confused as to what build you guys are actually talking about haha. The 20 FE from the OP? the 30 FE stalker into a bunch of sentries? or the one in Cecil's VOD where he expands at 24 after chronoing WG and stalker to scare away the scv scout?

AFAIK the 20 FE is weak (not viable?) vs. 12/16 r/t push.. but the 30 FE/cecil version is safe? The feedback is so good I've decided to favor this over 3 gate expo, but I'm not sure what build you're actually talking about lol
whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
August 03 2011 13:11 GMT
#405
How to play vs mass marauder push around 5:50 minutes? only make sentries ? I was making stalker in panic, because he had shells so zealots would do much?

replay: http://drop.sc/23340
one day.. i'll lose my mind
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-03 13:32:26
August 03 2011 13:29 GMT
#406
On August 03 2011 08:20 mTw|NarutO wrote:
This build is solid all around. I'm not great against Protoss, but as long as you don't overcommit with your stalkers there's basically no option for Terran to be ahead in game. You can at best be even. The best thing as Terran is probably 1-1-1 with bunker in front and a banshee to force the Protoss to use his stalkers in defence rather than offence.

You can transition into 3 barracks bio play. You force a robotics and you earn time.


I disagree to some extent. Not that this wouldn't be useful, but after watching HuK's stream for long, long hours I noticed that the 2 ghost timing attack is even more dangerous.
This is why I've seen HuK switch his build order in recent history and get sentries early on. Why sentries vs ghosts you ask since this seems counter-intuitive? Because it's extremely imortant to have them build up energy so that you have at least one GS + a few fields, if you spread correctly, so that the EMPs can't overlap on individual sentries.

Mostly what his opponents did was staying in the base for a long time, simply not flying the CC down and not donating any marine. Once they started moving out, the MM force had already reached a size that couldn't be handled by zealot/stalker any more and absolutely needed some sentries.

I've seen the hard pressure versions only work in the last few weeks if the terran engages too early and it becomes a constant trade of zealots vs MM with very few units overall involved.
"You see....YOU SEE..." © 2010 Sen
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 03 2011 13:30 GMT
#407
Is the 1 gate Stalker/sentry/sentry expand MC's build? I seem to recall at Dreamhack, where MC called Huk's build before he took his second gas, that MC said that Huk was using his build?
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 03 2011 13:33 GMT
#408
On August 03 2011 22:30 Micket wrote:
Is the 1 gate Stalker/sentry/sentry expand MC's build? I seem to recall at Dreamhack, where MC called Huk's build before he took his second gas, that MC said that Huk was using his build?


To be perfectly honest, I wouldn't be surprised if MC "created" the build...but since HuK is the one streaming and releasing replays regularly, I think this is why this has started to be known as "his" build.
"You see....YOU SEE..." © 2010 Sen
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
August 03 2011 13:49 GMT
#409
On August 03 2011 22:30 Micket wrote:
Is the 1 gate Stalker/sentry/sentry expand MC's build? I seem to recall at Dreamhack, where MC called Huk's build before he took his second gas, that MC said that Huk was using his build?


MC said that HuK was using "his build" against Tarson on Crossfire, where HuK opened with a second assimilator before core and teched straight towards dark templar. MC might have said that HuK was using his build more than once at Dreamhack, but I don't remember any other games.

Regardless, I haven't seen anyone other than HuK credited with this opening, and it's been around for a while.
Fireblast!: "This guy is pointless and wonderful"
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 03 2011 14:01 GMT
#410
I think I've seen Genius use the stalker-sentry 2 gas 1gate fe in very early GSLs.. maybe even before the GSL from replays. It's definitely nothing groundbreaking.
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-08-03 14:06:32
August 03 2011 14:06 GMT
#411
+ Show Spoiler +
On August 03 2011 18:57 Sated wrote:
Show nested quote +
On August 03 2011 12:49 Deezl wrote:
If youre going charge, you need a forge with 1 cannon in each min line to detect and you should drop a robo ASAP after researching charge.

My big question of the night is how do you hold the marine/tank/banshee all-ins that are wrecking the GSL right now with a FE? Do you FE 1gate collosus? Because that seems bad.


I played this build vs. my friend last night and held that all-in using Gateway units coupled with Immortals. The trick is not to build too many Stalkers (3-5 are enough)! QTIP recently wrote a really good guide on defending that push: http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379

Basically, once you scout the 1:1:1 you need to throw down a Robo and make sure you get an Observer before Cloakshee timing. This is because Cloakshee/Banshee harrassment will usually happen before they commit to the attack. I think that the earliest this can realistically happen is 7:30 so try to have an Observer before then.

I usually get a second Observer as well, which I use to scout their army positioning. I find this important because it's best to engage before they can siege their tank line. It's also makes it easier for you to engage from the flanks if you know exactly where they are - engaging from the flaks let your Zealots/Immortals get into the Tank line whilst avoiding the Marines/SCVs, because the Marines/SCVs are essentially meat-shields. If they've brought a Raven with their push, you need to be really careful with your Observers as they're gonna try and snipe them. You should keep the Observers away from any Marines anyway, just in case the Terran scans his army before engaginig.

Once I have two Observers, I start chrono'ing out Immortals. The Immortal positioning is really important, because if you lose them before they deal damage to the Tanks then you're gonna be in a lot of trouble. Try and get the Immortals to attack from the sides so they aren't blocked from attacking the Tanks.

Build a lot of Zealots out of your Gateways (use spare gas for Sentries - don't get more than 3-5 Stalkers for taking care of Banshee harrass) to take care of the Marines/SCVs. Sentries should either trap the Marines with Forcefields so that when you Zealots can attack them or Forcefield around the Tanks if SCVs are repairing them. The Tanks will splash the Marines if your Zealots trap them, which is nice!

Stalkers should only be warped in once the battle appears to be won so that they can take care of any remaining Banshees.


Man you read his post but not mine? This is what I'd call a reproduction of efforts :/
get rich or die mining
TL+ Member
Sated
Profile Blog Joined March 2011
England4983 Posts
August 03 2011 15:13 GMT
#412
--- Nuked ---
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 03 2011 15:50 GMT
#413
On August 03 2011 22:29 sleepingdog wrote:
Show nested quote +
On August 03 2011 08:20 mTw|NarutO wrote:
This build is solid all around. I'm not great against Protoss, but as long as you don't overcommit with your stalkers there's basically no option for Terran to be ahead in game. You can at best be even. The best thing as Terran is probably 1-1-1 with bunker in front and a banshee to force the Protoss to use his stalkers in defence rather than offence.

You can transition into 3 barracks bio play. You force a robotics and you earn time.


I disagree to some extent. Not that this wouldn't be useful, but after watching HuK's stream for long, long hours I noticed that the 2 ghost timing attack is even more dangerous.
This is why I've seen HuK switch his build order in recent history and get sentries early on. Why sentries vs ghosts you ask since this seems counter-intuitive? Because it's extremely imortant to have them build up energy so that you have at least one GS + a few fields, if you spread correctly, so that the EMPs can't overlap on individual sentries.

Mostly what his opponents did was staying in the base for a long time, simply not flying the CC down and not donating any marine. Once they started moving out, the MM force had already reached a size that couldn't be handled by zealot/stalker any more and absolutely needed some sentries.

I've seen the hard pressure versions only work in the last few weeks if the terran engages too early and it becomes a constant trade of zealots vs MM with very few units overall involved.


If you see the Terran staying inbase for long it either means he's teching to medivacs and you should know the timing of that or he's doing the heavy-marine with few marauders and 2 ghost push. In both cases you can pressure with forcefielding the ramp (you already have a forward pylon). For the medivac timing you would have to retreat and for the ghost push you need to spread the sentries in front to not get hit on all of them by EMP.

I'd say if you are good in reading the game and your opponent you can adjust to everything the Terran does accordingly. Thats the strength of the build as it is the strength of the Terrans 1-1-1. Its so adjustable that you can nearly always either get an edge over your opponent or force him to do certain things.

=)
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-08-03 20:40:14
August 03 2011 20:37 GMT
#414
sup doods I have another replay
1 rax fe into mech... a pretty greedy build so you can really abuse them with your early stalkers.

You can see I was kind of afraid he was hiding something and not actually expanding as I cut probes and units for an earlier robo. Turns out nothing was amiss.

http://replayfu.com/download/Q402bv
get rich or die mining
TL+ Member
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-03 22:17:35
August 03 2011 22:16 GMT
#415
On August 04 2011 00:50 mTw|NarutO wrote:
In both cases you can pressure with forcefielding the ramp (you already have a forward pylon). For the medivac timing you would have to retreat and for the ghost push you need to spread the sentries in front to not get hit on all of them by EMP.


Yup I agree. My response was more directed to the general flow of the build. I don't know if you've followed this thread diligently, but for a long time you were suppposed to get 2 stalkers followed by another 3 (warp) then warp in 3 zealots and pressure with the 3 zealot 5 stalker.

This is what I don't think works vs the ghost-timing as you just don't get any sentries early on.
"You see....YOU SEE..." © 2010 Sen
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 03 2011 22:19 GMT
#416
On August 04 2011 07:16 sleepingdog wrote:
Show nested quote +
On August 04 2011 00:50 mTw|NarutO wrote:
In both cases you can pressure with forcefielding the ramp (you already have a forward pylon). For the medivac timing you would have to retreat and for the ghost push you need to spread the sentries in front to not get hit on all of them by EMP.


Yup I agree. My response was more directed to the general flow of the build. I don't know if you've followed this thread diligently, but for a long time you were suppposed to get 2 stalkers followed by another 3 (warp) then warp in 3 zealots and pressure with the 3 zealot 5 stalker.

This is what I don't think works vs the ghost-timing as you just don't get any sentries early on.

I've never actually opted for the Stalkers. I always just get a couple Stalker and a lot of Zealots. I just think Zealots are more useful/safe early game. I just enough Stalkers to compliment the Zealots, and a small number of Sentries. I feel it's also more flexible since it's less vespene drained so early on. What do you think of that? I've won a lot of games like this, and the early Forge in place of an early Robo is great for a cannon in each mineral line, which protects against fast Hellions and Banshee, and then the Zealots are useful near all game.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-03 22:31:53
August 03 2011 22:30 GMT
#417
On August 04 2011 07:19 CecilSunkure wrote:
Show nested quote +
On August 04 2011 07:16 sleepingdog wrote:
On August 04 2011 00:50 mTw|NarutO wrote:
In both cases you can pressure with forcefielding the ramp (you already have a forward pylon). For the medivac timing you would have to retreat and for the ghost push you need to spread the sentries in front to not get hit on all of them by EMP.


Yup I agree. My response was more directed to the general flow of the build. I don't know if you've followed this thread diligently, but for a long time you were suppposed to get 2 stalkers followed by another 3 (warp) then warp in 3 zealots and pressure with the 3 zealot 5 stalker.

This is what I don't think works vs the ghost-timing as you just don't get any sentries early on.

I've never actually opted for the Stalkers. I always just get a couple Stalker and a lot of Zealots. I just think Zealots are more useful/safe early game. I just enough Stalkers to compliment the Zealots, and a small number of Sentries. I feel it's also more flexible since it's less vespene drained so early on. What do you think of that? I've won a lot of games like this, and the early Forge in place of an early Robo is great for a cannon in each mineral line, which protects against fast Hellions and Banshee, and then the Zealots are useful near all game.


I go currently for a 2nd gas and get 2 sentries immediately after the first stalker. I just fail hard at defending vs the ghost-push if I haven't at least one guardian shield and a couple of force fields to trap/split marines. The lower buildtime of sentries helps to keep the build in order.

Overall it seems like there's a constant "flow" of deviations concerning the one gate FE. I believe we haven't seen the end of it.
"You see....YOU SEE..." © 2010 Sen
Huntz
Profile Joined July 2011
164 Posts
August 03 2011 23:26 GMT
#418
What time does a 2 rax hit? Tbh I didn't really get a solid build from this thread with all the variations haha. So I basically just made something up and got WG around 6:15-18 and got 4 stalkers/4 sentries at 6:30.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 03 2011 23:29 GMT
#419
On August 04 2011 08:26 Huntz wrote:
What time does a 2 rax hit? Tbh I didn't really get a solid build from this thread with all the variations haha. So I basically just made something up and got WG around 6:15-18 and got 4 stalkers/4 sentries at 6:30.

That's because the build isn't a set of numbers to follow. Depending on what you see or feel you change it up. The power of this opening is in versatility.
Huntz
Profile Joined July 2011
164 Posts
Last Edited: 2011-08-03 23:50:32
August 03 2011 23:33 GMT
#420
That's because the build isn't a set of numbers to follow. Depending on what you see or feel you change it up. The power of this opening is in versatility.


Yeah, that is what's so awesome about it, the second nexus gives you almost a zerg-like ability to chose between workers and units. (and ofc early robo for all-ins) But I was posting because I've had trouble with the 2 rax and was wondering about the timing, not to trash the guide

EDIT: It seems 2 rax timing is about 6:30

So what do you think of this opening?

9 pylon
11 chrono nexus
13 gate, chrono nexus
14/15 gas
@25 energy chrono nexus
16 pylon
18 cybercore (@100% gateway)
19 gas
20 pylon
@100% cybercore, stalker (chrono'd); WG (chrono'd)
cut probes at 22 (24/26)
@100% stalker, sentry
chase out scv
@400 minerals, nexus
chrono gateway, @100% sentry, sentry
@300 minerals, 2x gateway

(this is a little iffy)

You need a pylon so you're not blocked at 34, but I'm not sure when you can resume probes and still get he pylon in time (AKA resume probes @30, pylon @31, or pylon 30, resume probe asap). It doesn't matter much but the time I did it it was:

@100% sentry, sentry (chrono'd asap)
30 pylon, resume probes
@100% sentry, sentry
@ 25 energy, chrono sentry
WG and sentry finish at around 6:18, morph gateways and warp in 3 stalkers

Is this viable?
Prev 1 19 20 21 22 23 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 303
StarCraft: Brood War
Barracks 3751
Jaedong 3611
Flash 3264
BeSt 1487
EffOrt 1116
Mini 1017
Soma 845
Larva 505
Stork 476
Snow 393
[ Show more ]
firebathero 369
Free 193
Rush 144
Hyun 135
Mind 106
Pusan 92
Backho 88
ToSsGirL 66
Sharp 64
TY 63
sas.Sziky 54
soO 49
zelot 35
Movie 33
sorry 32
Shinee 28
scan(afreeca) 21
Terrorterran 13
sSak 10
Shine 9
SilentControl 9
ivOry 3
Dota 2
syndereN617
420jenkins395
XcaliburYe382
League of Legends
Dendi1221
Counter-Strike
ScreaM1740
markeloff422
Other Games
singsing2988
B2W.Neo1557
hiko1551
crisheroes471
Liquid`VortiX139
KnowMe43
Rex12
Organizations
StarCraft: Brood War
lovetv 13
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV536
League of Legends
• Nemesis6536
Upcoming Events
Esports World Cup
19h 22m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 19h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.