From what I have seen so far, this build seems to work very well against zerg ^^. Terran probably have the easiest time holding this off if they scout and build a bunker.
[G] (T) 3 racks : Cheesing your way to GM league - Page 9
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Raysalis
Malaysia1034 Posts
From what I have seen so far, this build seems to work very well against zerg ^^. Terran probably have the easiest time holding this off if they scout and build a bunker. | ||
ZDuke
Australia6 Posts
On May 16 2011 22:00 Nasuchi wrote: I think I also made alot of people on ladder unhappy in the last 2 hours. This really needs balancing. It is very strong, but its not unbeatable if you react correctly, at the moment it is not very well know and thus very successful. I don't think it will be to long before before people catch on. | ||
Daniel C
Hong Kong1606 Posts
On May 16 2011 18:46 Geiko wrote: Low wall in is a hint but is not giving you a 100% read on your opponent. As stated in this thread, there are a lot of 1 rax FE that can use this (and then bunker up the front to protect the depot, so low ramp depot isn't a liability). I've also seen MVP do a low wall off in a GSL match (can't remember which one) where he then takes double gas and techs to cloaked banshee. What was the mu? Nothing is 100% but I feel its a strong hint given how vulnerable the low wall is versus t and p. Anyway I've given my reasons, I play t myself (masters) and the all-in has followed the low wall 100% of the time, I would not expect cloak banshees anyway because the low wall could get picked off way before they are out. 1 rax Fe with low wall vs t and p is extremely uncommon, imo. If the low wall became more popular with other strats I could see this being harder to read. Faking this build could be strong, though. | ||
Crytch
Germany135 Posts
scoutet = hell on earth for the terran if you can't handle with a scoutet marine scv allin, then your should practise it 2-3 times and you know how to react... | ||
Serashin
235 Posts
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Wyk
314 Posts
The Barracks are going to require a Supply Depot and a Refinery, which will impact a lot of early terran pushes. | ||
Xacalite
Germany533 Posts
Patch 1.3.4 The Barracks are going to require a Supply Depot and a Refinery, which will impact a lot of early terran pushes. Barracks now require a Factory......wait, wat? but srly it is quite fun these builds exist....i guess nothing is easy when your not terran. But still, I hit this build against a random player yesterday and scouted him last on Shattered Temple (talk about bad luck). But I went 14 pool 14 gas (standard speedling expand) and i won although i lost my hatch at the natural. He instantly left the game after his push was dead...but I would like to know what is the best way to follow up after you stopped the push (since terran can just turlte and be unkillable until broodlords) | ||
Skwid1g
United States953 Posts
1 crawler, bunker, anything, will completely shut this down which means GG. On May 16 2011 22:49 Xacalite wrote: Barracks now require a Factory......wait, wat? but srly it is quite fun these builds exist....i guess nothing is easy when your not terran. But still, I hit this build against a random player yesterday and scouted him last on Shattered Temple (talk about bad luck). But I went 14 pool 14 gas (standard speedling expand) and i won although i lost my hatch at the natural. He instantly left the game after his push was dead...but I would like to know what is the best way to follow up after you stopped the push (since terran can just turlte and be unkillable until broodlords) The same way you deal with any turtling terran, mass expand and outproduce him. Except in this example he'll have almost no scvs, no tech, etc. so it's even easier. | ||
mage36
415 Posts
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ZeromuS
Canada13389 Posts
On May 16 2011 16:26 lorkac wrote: Until your mechanics are decent all the talks of strategy and tactics and macro mean absolutely nothing. Pylons and probes pylons and probes. If you have to learn to build workers and pylons consistently by 4gating or 3raxing or roach rushing--then so be it. By the time you figure out how to do the cheeses aptly, you would know enough about basic concepts that when you're told "Try doing a 111 build" you're not stuck having a hard time building your 2nd supply depot since you've learned when the good time is to build your first 4. Thats my perspective and some coworkers just getting into the game have a hard time making it to silver doing 3 rax so for them it really is a practice in learning to hit timings right and when they get to gold (like one has) I explain why it works and about timings and then I say that they are ready to apply basic concepts like the scv production at all times to a new build and they do pretty well. of course the platinum-diamond jump is more than a single build order and so is the diamond-master if you really want to improve and get better as a player overall. | ||
joeschmo
United States167 Posts
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Tobberoth
Sweden6375 Posts
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ZeromuS
Canada13389 Posts
On May 16 2011 15:33 XXXSmOke wrote: So get to your masters league and then people will crush this build over and over until you get demoted. I'm trying to understand the mindset of these "DO X to easily get to master league". Threads like these are starting to remind me of bad weight loss commercials that encourage you to stop wasting time on excercise and just start taking their pill once a day. This is so hurtful to this game, "Hey go mass games playing like an ass-hat so you can get some self-worth. Its a terrible approach and you should be embarassed as an OP. Why cant you just claim, [D} New TvP build? I dont get why people have to take it a step farther and say "HEY GUESS WHAT BRONZES, TIME TO GET PROMOTED. If you want to be truly good and stay in your masters league, do not follow this build. Play standard and work your mechanics up. Not only will you eventully get to masters(training hard enough) You will actully earn "masters" and be able to stay there. I dont mean to come off so harsh, but theres like 10 of these threads now and its just a terrible approach to the mindset of the game. I mean who works hard to get better at this game anyway right? I think you miss the point he is a master Protoss player who decided to just mess around with Terran for fun. If I feel like offracing for fun I'm not going to try and learn the lategame playstyle on my main account with an off race. Ill mess about with some one base all in and get some wins just for fun ![]() Not really trolling just pointing it out also he did post him losing so that the Guide thread has options for players using it and players defending against it thats the whole poing behind a Guide thread is to be a Guide about some sort of Build Order | ||
accaris
98 Posts
On May 16 2011 23:00 Skwid1g wrote: Can't see this working against any competent player Ah, like these Grandmaster players? KrasS (GM rank 15) ToD (GM rank 19) Mondragon (GM rank 21) mTwRINE (GM rank 25) RGICytoplasm (GM rank 50) Siw (GM rank 60) WarLord (GM rank 65) CN!MoMaN (GM rank 80) RAZERservyoa (GM rank 80) AiSeiplo (GM rank 90) VirusLaukyo (GM rank 110) NaViSlaViK (GM rank 111) | ||
Skwid1g
United States953 Posts
On May 16 2011 23:42 accaris wrote: Ah, like these Grandmaster players? KrasS (GM rank 15) ToD (GM rank 19) Mondragon (GM rank 21) mTwRINE (GM rank 25) RGICytoplasm (GM rank 50) Siw (GM rank 60) WarLord (GM rank 65) CN!MoMaN (GM rank 80) RAZERservyoa (GM rank 80) AiSeiplo (GM rank 90) VirusLaukyo (GM rank 110) NaViSlaViK (GM rank 111) They were caught off guard and just didn't play very well to be honest. If you see an 11rax on the lowground you should definitely be suspicious, yet the 2 replays I watched they played completely normally. No spine/bunker, no scouting to see when he'd move out, making drones when 3-4 marines kill their scouting worker, etc. Not calling them bad, but they played the situation quite poorly. I just can't see it working often once it gets semi-popular. | ||
BlueInkAlchemist
United States73 Posts
For my part, I think I'll stay focused on general macro skills and continue enjoying the game rather than worrying about getting to GM level ASAP. I'm learning more by taking my time and losing occasionally. | ||
Anomandaris
Afghanistan440 Posts
On May 16 2011 23:53 Skwid1g wrote: They were caught off guard and just didn't play very well to be honest. If you see an 11rax on the lowground you should definitely be suspicious, yet the 2 replays I watched they played completely normally. No spine/bunker, no scouting to see when he'd move out, making drones when 3-4 marines kill their scouting worker, etc. Not calling them bad, but they played the situation quite poorly. I just can't see it working often once it gets semi-popular. You underestimate the strength of this build. 1 rax + 1 depot walloff can mean anything! In GSL or GSTL, mvp did that walloff and went for cloacked banshee. Another time it was MKP and he had an additional proxy rax marauders. On a 4 player map, if you scout him last, you might even not see the walloff (that happened to me when I played Geiko the first game). I have lost twice in a row to this as well as other top notch, well kwown players. Especially as protoss I feel you need crazy good micro to hold it and a little bit of luck while scouting. I will try to train against this build, but I think one need 3- to 5 games to develop the counter and have your timings down. This build is the definition of cheese: stupidly easy to execute, relying and not getting scouted and incredibly hard to stop. | ||
Giwoon
Korea (South)431 Posts
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apalemorning
Canada509 Posts
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Anomandaris
Afghanistan440 Posts
On May 16 2011 22:12 Crytch wrote: unscoutet = works well scoutet = hell on earth for the terran if you can't handle with a scoutet marine scv allin, then your should practise it 2-3 times and you know how to react... I speak for toss. Even when scouted this is incredibly strong. The second time I lost to Geiko I was omfg how is this possible? This hit way before warpgate 5:10-15), especially with the new patch (tt blizzard). | ||
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